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author | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-01 11:22:25 +0000 |
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committer | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-01 11:22:25 +0000 |
commit | 910f4d54f14d3859318082205bd00d4f256c38fb (patch) | |
tree | fa5094820bcfc5cfd62d23c51db911760a09bbdf /src/map/skill.c | |
parent | efeb89f34eccad6613e97c711fd5ef561ed0e4e3 (diff) | |
download | hercules-910f4d54f14d3859318082205bd00d4f256c38fb.tar.gz hercules-910f4d54f14d3859318082205bd00d4f256c38fb.tar.bz2 hercules-910f4d54f14d3859318082205bd00d4f256c38fb.tar.xz hercules-910f4d54f14d3859318082205bd00d4f256c38fb.zip |
Updated skill_range_leniency code when casting a ground targetting spell
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1018 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 39 |
1 files changed, 26 insertions, 13 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index ae06305d2..b57b2d2aa 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -811,12 +811,11 @@ int skill_count_target(struct block_list *bl, va_list ap ); // [MouseJstr] - skill ok to cast? and when? int skillnotok(int skillid, struct map_session_data *sd) { - if (sd == 0) - return 0; + nullpo_retr (1, sd); - if (!(skillid >= 10000 && skillid < 10015)) - if ((skillid > MAX_SKILL) || (skillid < 0)) - return 1; + if (!(skillid >= 10000 && skillid < 10015)) + if ((skillid > MAX_SKILL) || (skillid < 0)) + return 1; if (pc_isGM(sd) >= 20) return 0; // gm's can do anything damn thing they want @@ -7806,14 +7805,28 @@ int skill_use_pos( struct map_session_data *sd, bl.m = sd->bl.m; bl.x = skill_x; bl.y = skill_y; - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = status_get_range(&sd->bl) - (range + 1); -// be lenient if the skill was cast before we have moved to the correct position [Celest] - if (sd->walktimer != -1) - range += battle_config.skill_range_leniency; - if(!battle_check_range(&sd->bl,&bl,range) ) - return 0; + + { + int check_range_flag = 0; + + /* 射程と障害物チェック */ + range = skill_get_range(skill_num,skill_lv); + if(range < 0) + range = status_get_range(&sd->bl) - (range + 1); + // be lenient if the skill was cast before we have moved to the correct position [Celest] + if (sd->walktimer != -1) + range += battle_config.skill_range_leniency; + else check_range_flag = 1; + if(!battle_check_range(&sd->bl,&bl,range)) { + if (check_range_flag && battle_check_range(&sd->bl,&bl,range + battle_config.skill_range_leniency)) { + int dir, mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}}; + dir = map_calc_dir(&sd->bl,bl.x,bl.y); + pc_walktoxy (sd, sd->bl.x + mask[dir][0] * battle_config.skill_range_leniency, + sd->bl.y + mask[dir][1] * battle_config.skill_range_leniency); + } else + return 0; + } + } pc_stopattack(sd); |