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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-11 16:32:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-11 16:32:37 +0000 |
commit | 6749d6567aa972b5cc46e1ed85986be21e2ec799 (patch) | |
tree | 4d28fd94577ad9183c9341f71fd961931faba416 /src/map/skill.c | |
parent | 1e844abc3fa269a504ba6610ac83224d9660ce22 (diff) | |
download | hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.tar.gz hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.tar.bz2 hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.tar.xz hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.zip |
- Coded @reset.
- Reenabled @changesex
- Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem.
- Cleaned up code of @item
- Added define UNKNOWN_ITEM_ID (512 = apple)
- Added IT_* enumation item_Types to identify said data from items.
- Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified.
- Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check.
- Removed itemdb.c considering item ids above 20000 as invalid.
- Cleaned up script commands getitem and card-counting related ones.
- Cleaned up a bit more pc_isequip
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 164a6c7c2..af9fb74dc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8595,7 +8595,8 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) if (ep) pc_equipitem(sd,idx,ep); clif_misceffect(&sd->bl,3); - if(item->refine == MAX_REFINE && item->card[0] == 0x00ff && MakeDWord(item->card[2],item->card[3]) == sd->char_id){ // Fame point system [DracoRPG] + if(item->refine == MAX_REFINE && item->card[0] == CARD0_FORGE && + MakeDWord(item->card[2],item->card[3]) == sd->char_id){ // Fame point system [DracoRPG] switch(ditem->wlv){ case 1: pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point @@ -10118,7 +10119,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in tmp_item.amount=1; tmp_item.identify=1; if(equip){ - tmp_item.card[0]=0x00ff; + tmp_item.card[0]=CARD0_FORGE; tmp_item.card[1]=((sc*5)<<8)+ele; tmp_item.card[2]=GetWord(sd->char_id,0); // CharId tmp_item.card[3]=GetWord(sd->char_id,1); @@ -10142,7 +10143,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in break; } if (flag) { - tmp_item.card[0]=0x00fe; + tmp_item.card[0]=CARD0_CREATE; tmp_item.card[1]=0; tmp_item.card[2]=GetWord(sd->char_id,0); // CharId tmp_item.card[3]=GetWord(sd->char_id,1); @@ -10286,7 +10287,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) tmp_item.nameid = skill_arrow_db[index].cre_id[i]; tmp_item.amount = skill_arrow_db[index].cre_amount[i]; if(battle_config.making_arrow_name_input) { - tmp_item.card[0]=0x00fe; + tmp_item.card[0]=CARD0_CREATE; tmp_item.card[1]=0; tmp_item.card[2]=GetWord(sd->char_id,0); // CharId tmp_item.card[3]=GetWord(sd->char_id,1); |