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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-11 16:32:37 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-11 16:32:37 +0000
commit6749d6567aa972b5cc46e1ed85986be21e2ec799 (patch)
tree4d28fd94577ad9183c9341f71fd961931faba416 /src/map/skill.c
parent1e844abc3fa269a504ba6610ac83224d9660ce22 (diff)
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- Coded @reset.
- Reenabled @changesex - Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem. - Cleaned up code of @item - Added define UNKNOWN_ITEM_ID (512 = apple) - Added IT_* enumation item_Types to identify said data from items. - Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified. - Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check. - Removed itemdb.c considering item ids above 20000 as invalid. - Cleaned up script commands getitem and card-counting related ones. - Cleaned up a bit more pc_isequip git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 164a6c7c2..af9fb74dc 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8595,7 +8595,8 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
if (ep)
pc_equipitem(sd,idx,ep);
clif_misceffect(&sd->bl,3);
- if(item->refine == MAX_REFINE && item->card[0] == 0x00ff && MakeDWord(item->card[2],item->card[3]) == sd->char_id){ // Fame point system [DracoRPG]
+ if(item->refine == MAX_REFINE && item->card[0] == CARD0_FORGE &&
+ MakeDWord(item->card[2],item->card[3]) == sd->char_id){ // Fame point system [DracoRPG]
switch(ditem->wlv){
case 1:
pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
@@ -10118,7 +10119,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
tmp_item.amount=1;
tmp_item.identify=1;
if(equip){
- tmp_item.card[0]=0x00ff;
+ tmp_item.card[0]=CARD0_FORGE;
tmp_item.card[1]=((sc*5)<<8)+ele;
tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
tmp_item.card[3]=GetWord(sd->char_id,1);
@@ -10142,7 +10143,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
break;
}
if (flag) {
- tmp_item.card[0]=0x00fe;
+ tmp_item.card[0]=CARD0_CREATE;
tmp_item.card[1]=0;
tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
tmp_item.card[3]=GetWord(sd->char_id,1);
@@ -10286,7 +10287,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
tmp_item.nameid = skill_arrow_db[index].cre_id[i];
tmp_item.amount = skill_arrow_db[index].cre_amount[i];
if(battle_config.making_arrow_name_input) {
- tmp_item.card[0]=0x00fe;
+ tmp_item.card[0]=CARD0_CREATE;
tmp_item.card[1]=0;
tmp_item.card[2]=GetWord(sd->char_id,0); // CharId
tmp_item.card[3]=GetWord(sd->char_id,1);