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authorAndrei Karas <akaras@inbox.ru>2015-09-24 14:33:37 +0300
committerAndrei Karas <akaras@inbox.ru>2015-09-24 15:27:07 +0300
commitf94190251bc199582d819fefa448b32a662a297a (patch)
tree9da8729c5c2e7a20a5a355d520872897b5f7f9e2 /src/map/skill.c
parent6b135d6fbda3e033712ab2a5dafe0c97f536cf3c (diff)
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Add bl parameter to getcell functions.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b61e5d8d9..63116db98 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2731,7 +2731,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
short dir_x, dir_y;
dir_x = dirx[(dir+4)%8];
dir_y = diry[(dir+4)%8];
- if( map->getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 )
+ if (map->getcell(bl->m, bl, bl->x + dir_x, bl->y + dir_y, CELL_CHKNOPASS) != 0)
skill->addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4);
}
break;
@@ -3377,7 +3377,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
if( path->search_long(NULL, src, src->m, src->x, src->y, x, y, CELL_CHKWALL) )
skill->unitsetting(src,skl->skill_id,skl->skill_lv,x,y,skl->flag);
if( path->search_long(NULL, src, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL)
- && !map->getcell(src->m, skl->x, skl->y, CELL_CHKLANDPROTECTOR) )
+ && !map->getcell(src->m, src, skl->x, skl->y, CELL_CHKLANDPROTECTOR) )
clif->skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick);
}
else if( path->search_long(NULL, src, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) )
@@ -4044,7 +4044,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
tx -= dirx[dir];
ty -= diry[dir];
// If target cell is a wall then break
- if(map->getcell(bl->m,tx,ty,CELL_CHKWALL))
+ if(map->getcell(bl->m, bl, tx, ty, CELL_CHKWALL))
break;
skill->blown(src,bl,1,dir,0);
// Splash around target cell, but only cells inside area; we first have to check the area is not negative
@@ -4175,7 +4175,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
for( y = src->y - range; y <= src->y + range; ++y )
for( x = src->x - range; x <= src->x + range; ++x ) {
if( !map->find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) ) {
- if( src->type != BL_PC || map->getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement
+ if (src->type != BL_PC || map->getcell(src->m, src, x, y, CELL_CHKWATER)) // non-players bypass the water requirement
count++; // natural water cell
else if( (su = map->find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL
|| (su = map->find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) {
@@ -7083,7 +7083,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
clif->skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1);
- if(!map->count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB,0) && map->getcell(src->m,x,y,CELL_CHKREACH)) {
+ if (!map->count_oncell(src->m, x, y, BL_PC | BL_NPC | BL_MOB, 0) && map->getcell(src->m, src, x, y, CELL_CHKREACH)) {
clif->slide(src,x,y);
unit->movepos(src, x, y, 1, 0);
}
@@ -7902,7 +7902,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) {
if (map->list[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
continue;
- if(map->getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
+ if (map->getcell(src->m, src, src->x + dx[j], src->y + dy[j], CELL_CHKNOREACH))
dx[j] = dy[j] = 0;
pc->setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN);
}
@@ -10460,8 +10460,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
tmpx = x - area + rnd()%(area * 2 + 1);
tmpy = y - area + rnd()%(area * 2 + 1);
- if( i == 0 && path->search_long(NULL, src, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL)
- && !map->getcell(src->m, tmpx, tmpy, CELL_CHKLANDPROTECTOR))
+ if (i == 0 && path->search_long(NULL, src, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL)
+ && !map->getcell(src->m, src, tmpx, tmpy, CELL_CHKLANDPROTECTOR))
clif->skill_poseffect(src,skill_id,skill_lv,tmpx,tmpy,tick);
if( i > 0 )
@@ -11119,7 +11119,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
break;
case WZ_FIREPILLAR:
- if( map->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) )
+ if (map->getcell(src->m, src, x, y, CELL_CHKLANDPROTECTOR))
return NULL;
if((flag&1)!=0)
limit=1000;
@@ -11128,7 +11128,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
case WZ_QUAGMIRE: //The target changes to "all" if used in a gvg map. [Skotlex]
case AM_DEMONSTRATION:
case GN_HELLS_PLANT:
- if( skill_id == GN_HELLS_PLANT && map->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) )
+ if (skill_id == GN_HELLS_PLANT && map->getcell(src->m, src, x, y, CELL_CHKLANDPROTECTOR))
return NULL;
if (map_flag_vs(src->m) && battle_config.vs_traps_bctall
&& (src->type&battle_config.vs_traps_bctall))
@@ -11370,7 +11370,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
case SO_FIRE_INSIGNIA:
case SO_WIND_INSIGNIA:
case SO_EARTH_INSIGNIA:
- if( map->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) )
+ if (map->getcell(src->m, src, x, y, CELL_CHKLANDPROTECTOR))
return NULL;
break;
case SO_CLOUD_KILL:
@@ -11451,7 +11451,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
val1 = skill_lv;
val2 = 0;
- if( !group->state.song_dance && !map->getcell(src->m,ux,uy,CELL_CHKREACH) )
+ if (!group->state.song_dance && !map->getcell(src->m, src, ux, uy, CELL_CHKREACH))
continue; // don't place skill units on walls (except for songs/dances/encores)
if( battle_config.skill_wall_check && skill->get_unit_flag(skill_id)&UF_PATHCHECK && !path->search_long(NULL,src,src->m,ux,uy,x,y,CELL_CHKWALL) )
continue; // no path between cell and center of casting.
@@ -11463,7 +11463,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
break;
case WZ_ICEWALL:
val1 = (skill_lv <= 1) ? 500 : 200 + 200*skill_lv;
- val2 = map->getcell(src->m, ux, uy, CELL_GETTYPE);
+ val2 = map->getcell(src->m, src, ux, uy, CELL_GETTYPE);
break;
case HT_LANDMINE:
case MA_LANDMINE:
@@ -11575,14 +11575,14 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
nullpo_ret(sg=src->group);
nullpo_ret(ss=map->id2bl(sg->src_id));
- if( skill->get_type(sg->skill_id) == BF_MAGIC && map->getcell(src->bl.m, src->bl.x, src->bl.y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR )
+ if (skill->get_type(sg->skill_id) == BF_MAGIC && map->getcell(src->bl.m, &src->bl, src->bl.x, src->bl.y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR)
return 0; //AoE skills are ineffective. [Skotlex]
sc = status->get_sc(bl);
if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE && sg->skill_id != WL_EARTHSTRAIN )
return 0; //Hidden characters are immune to AoE skills except to these. [Skotlex]
- if (sc && sc->data[SC_VACUUM_EXTREME] && map->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR))
+ if (sc && sc->data[SC_VACUUM_EXTREME] && map->getcell(bl->m, bl, bl->x, bl->y, CELL_CHKLANDPROTECTOR))
status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER);
if ( sc && sc->data[SC_HOVERING] && ( sg->skill_id == SO_VACUUM_EXTREME || sg->skill_id == SO_ELECTRICWALK || sg->skill_id == SO_FIREWALK || sg->skill_id == WZ_QUAGMIRE ) )
@@ -13379,7 +13379,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
for (i=0;i<size*size;i++) {
int x = sd->bl.x+(i%size-range);
int y = sd->bl.y+(i/size-range);
- if (map->getcell(sd->bl.m,x,y,CELL_CHKWALL)) {
+ if (map->getcell(sd->bl.m, &sd->bl, x, y, CELL_CHKWALL)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -13831,7 +13831,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case ST_WATER:
if (sc && (sc->data[SC_DELUGE] || sc->data[SC_NJ_SUITON]))
break;
- if (map->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER))
+ if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKWATER))
break;
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -15823,7 +15823,7 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce
) {
//Check for walls.
int i;
- ARR_FIND( 0, 8, i, map->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
+ ARR_FIND( 0, 8, i, map->getcell(bl->m, bl, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
if( i == 8 )
wall = false;
}
@@ -15884,7 +15884,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s
if( bl->type == BL_PC ) { //Check for walls.
int i;
- ARR_FIND( 0, 8, i, map->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
+ ARR_FIND( 0, 8, i, map->getcell(bl->m, bl, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
if( i == 8 )
wall = false;
}
@@ -16355,7 +16355,7 @@ int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap) {
nullpo_ret(group);
- if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map->getcell(su->bl.m, su->bl.x, su->bl.y, CELL_CHKLANDPROTECTOR) )
+ if (!(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map->getcell(su->bl.m, &su->bl, su->bl.x, su->bl.y, CELL_CHKLANDPROTECTOR))
return 0; //AoE skills are ineffective. [Skotlex]
if( battle->check_target(&su->bl,bl,group->target_flag) <= 0 )