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authorInzianity <inzianity@gmail.com>2015-03-19 21:06:31 +0800
committerInzianity <inzianity@gmail.com>2015-03-19 21:06:31 +0800
commita61bcb1ad7504f8eede798089874537234377637 (patch)
tree3166cc1245bc402c17421a0423aec8d519ce086c /src/map/skill.c
parentf323823dced65fcc1e781695c375d373233e510e (diff)
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Fix for Sorcerer Skill Warmer
Warmer skill was regenerating 10% instead of 5% per 3 seconds. Full details of report and fix result here: http://hercules.ws/board/tracker/issue-8579-sorcerer-warmer-giving-10-mhp-regeneration-per-3-seconds-instead-of-5/
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e73e49805..1c910f037 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -12428,7 +12428,6 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
hp = tstatus->max_hp * 3 * sg->skill_lv / 100;
else
hp = tstatus->max_hp * sg->skill_lv / 100;
- status->heal(bl, hp, 0, 0);
if( tstatus->hp != tstatus->max_hp )
clif->skill_nodamage(&src->bl, bl, AL_HEAL, hp, 0);
if( tsc && tsc->data[SC_AKAITSUKI] && hp )