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authorHercules.ws <Hercules@efficiently.awesome>2014-08-08 19:59:06 +0200
committerHerculesWSAPI <Hercules@efficiently.awesome>2014-08-08 19:59:06 +0200
commitb207225cf9b17f0cba2b962d0bdd3aee309e6139 (patch)
treed995ee2e4bb985965626db6fecb679d0d499bb4f /src/map/skill.c
parent9395ed3cfe3129111459ceec00d92f5706a27e1a (diff)
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HPM Hooks Update
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 2bc46c40e..d6faa782c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -10134,7 +10134,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case MH_XENO_SLASHER:
flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
- if ( skill_id == WM_SEVERE_RAINSTORM )
+ if ( skill_id == WM_SEVERE_RAINSTORM )
sc_start(src,src,SC_NO_SWITCH_EQUIP,100,0,skill->get_time(skill_id,skill_lv));
skill->unitsetting(src,skill_id,skill_lv,x,y,0);
break;