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authorMatheus Macabu <mkbu95@gmail.com>2013-06-15 03:25:38 -0300
committerMatheus Macabu <mkbu95@gmail.com>2013-06-15 03:25:38 -0300
commitb745cb176a16e771bf5bbae43a7445cf160d1342 (patch)
tree48bc1d0fb831d679c4666f70e3acd92e6ed01ddd /src/map/script.c
parent634bcc63b7adff53d817c19195c4060170eeecfc (diff)
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- HPM: Added trade interface;
- Moved PARTY_RECRUIT definition to mmo.h to avoid segfault; - Check if item is already at maximum refine; - Fixed that @reloadscript with one npc bug (thanks to akinari). Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c
index f3bf2470a..2b2628aa3 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -7225,6 +7225,9 @@ BUILDIN(successrefitem)
//Logs items, got from (N)PC scripts [Lupus]
logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
+ if (sd->status.inventory[i].refine >= MAX_REFINE)
+ return true;
+
sd->status.inventory[i].refine++;
pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below