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authorEmistry Haoyan <equinox1991@gmail.com>2019-05-01 21:42:14 +0800
committerEmistry Haoyan <equinox1991@gmail.com>2019-05-14 23:28:23 +0800
commitb4435701a2142f43348156535d6c8c314e99899e (patch)
treefe040b5c35aa5afa2a2a29ec730e5bdb73c008a2 /src/map/script.c
parentf272422f2dbd015691ecba06a14a18d48e7362da (diff)
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Added *mesclear script command.
- `*mesclear()` script command will clear the NPC dialog text and continue the script without player interaction. example: `next();`.
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a11bc0c75..9c6c943d8 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -5961,6 +5961,19 @@ static BUILDIN(next)
return true;
}
+/// Clears the NPC dialog and continues the script without press next button.
+///
+/// mesclear();
+static BUILDIN(mesclear)
+{
+ struct map_session_data *sd = script->rid2sd(st);
+
+ if (sd != NULL)
+ clif->scriptclear(sd, st->oid);
+
+ return true;
+}
+
/// Ends the script and displays the button 'close' on the npc dialog.
/// The dialog is closed when the button is pressed.
///
@@ -25369,6 +25382,7 @@ static void script_parse_builtin(void)
BUILDIN_DEF(mes, "?"),
BUILDIN_DEF(mesf, "s*"),
BUILDIN_DEF(next,""),
+ BUILDIN_DEF(mesclear,""),
BUILDIN_DEF(close,""),
BUILDIN_DEF(close2,""),
BUILDIN_DEF(menu,"sl*"),