diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
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committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /src/map/script.c | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 13860 |
1 files changed, 6930 insertions, 6930 deletions
diff --git a/src/map/script.c b/src/map/script.c index e4b95f058..61f5fd920 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -1,6930 +1,6930 @@ -// $Id: script.c 148 2004-09-30 14:05:37Z MouseJstr $
-//#define DEBUG_FUNCIN
-//#define DEBUG_DISP
-//#define DEBUG_RUN
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-
-#ifndef _WIN32
-#include <sys/time.h>
-#endif
-
-#include <time.h>
-
-#include "socket.h"
-#include "timer.h"
-#include "malloc.h"
-#include "lock.h"
-
-#include "map.h"
-#include "clif.h"
-#include "chrif.h"
-#include "itemdb.h"
-#include "pc.h"
-#include "script.h"
-#include "storage.h"
-#include "mob.h"
-#include "npc.h"
-#include "pet.h"
-#include "intif.h"
-#include "db.h"
-#include "skill.h"
-#include "chat.h"
-#include "battle.h"
-#include "party.h"
-#include "guild.h"
-#include "lock.h"
-#include "atcommand.h"
-#include "log.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-#define SCRIPT_BLOCK_SIZE 256
-enum { LABEL_NEXTLINE=1,LABEL_START };
-static unsigned char * script_buf;
-static int script_pos,script_size;
-
-char *str_buf;
-int str_pos,str_size;
-static struct {
- int type;
- int str;
- int backpatch;
- int label;
- int (*func)();
- int val;
- int next;
-} *str_data;
-int str_num=LABEL_START,str_data_size;
-int str_hash[16];
-
-static struct dbt *mapreg_db=NULL;
-static struct dbt *mapregstr_db=NULL;
-static int mapreg_dirty=-1;
-char mapreg_txt[256]="save/mapreg.txt";
-#define MAPREG_AUTOSAVE_INTERVAL (10*1000)
-
-static struct dbt *scriptlabel_db=NULL;
-static struct dbt *userfunc_db=NULL;
-
-struct dbt* script_get_label_db(){ return scriptlabel_db; }
-struct dbt* script_get_userfunc_db(){ if(!userfunc_db) userfunc_db=strdb_init(50); return userfunc_db; }
-
-int scriptlabel_final(void *k,void *d,va_list ap){ return 0; }
-static char pos[11][100] = {"頭","体","左手","右手","ローブ","靴","アクセサリー1","アクセサリー2","頭2","頭3","装着していない"};
-
-static struct Script_Config {
- int warn_func_no_comma;
- int warn_cmd_no_comma;
- int warn_func_mismatch_paramnum;
- int warn_cmd_mismatch_paramnum;
- int check_cmdcount;
- int check_gotocount;
-} script_config;
-static int parse_cmd_if=0;
-static int parse_cmd;
-
-/*==========================================
- * ローカルプロトタイプ宣言 (必要な物のみ)
- *------------------------------------------
- */
-unsigned char* parse_subexpr(unsigned char *,int);
-int buildin_mes(struct script_state *st);
-int buildin_goto(struct script_state *st);
-int buildin_callsub(struct script_state *st);
-int buildin_callfunc(struct script_state *st);
-int buildin_return(struct script_state *st);
-int buildin_getarg(struct script_state *st);
-int buildin_next(struct script_state *st);
-int buildin_close(struct script_state *st);
-int buildin_close2(struct script_state *st);
-int buildin_menu(struct script_state *st);
-int buildin_rand(struct script_state *st);
-int buildin_warp(struct script_state *st);
-int buildin_areawarp(struct script_state *st);
-int buildin_heal(struct script_state *st);
-int buildin_itemheal(struct script_state *st);
-int buildin_percentheal(struct script_state *st);
-int buildin_jobchange(struct script_state *st);
-int buildin_input(struct script_state *st);
-int buildin_setlook(struct script_state *st);
-int buildin_set(struct script_state *st);
-int buildin_setarray(struct script_state *st);
-int buildin_cleararray(struct script_state *st);
-int buildin_copyarray(struct script_state *st);
-int buildin_getarraysize(struct script_state *st);
-int buildin_deletearray(struct script_state *st);
-int buildin_getelementofarray(struct script_state *st);
-int buildin_if(struct script_state *st);
-int buildin_getitem(struct script_state *st);
-int buildin_getitem2(struct script_state *st);
-int buildin_makeitem(struct script_state *st);
-int buildin_delitem(struct script_state *st);
-int buildin_viewpoint(struct script_state *st);
-int buildin_countitem(struct script_state *st);
-int buildin_checkweight(struct script_state *st);
-int buildin_readparam(struct script_state *st);
-int buildin_getcharid(struct script_state *st);
-int buildin_getpartyname(struct script_state *st);
-int buildin_getpartymember(struct script_state *st);
-int buildin_getguildname(struct script_state *st);
-int buildin_getguildmaster(struct script_state *st);
-int buildin_getguildmasterid(struct script_state *st);
-int buildin_strcharinfo(struct script_state *st);
-int buildin_getequipid(struct script_state *st);
-int buildin_getequipname(struct script_state *st);
-int buildin_getbrokenid(struct script_state *st); // [Valaris]
-int buildin_repair(struct script_state *st); // [Valaris]
-int buildin_getequipisequiped(struct script_state *st);
-int buildin_getequipisenableref(struct script_state *st);
-int buildin_getequipisidentify(struct script_state *st);
-int buildin_getequiprefinerycnt(struct script_state *st);
-int buildin_getequipweaponlv(struct script_state *st);
-int buildin_getequippercentrefinery(struct script_state *st);
-int buildin_successrefitem(struct script_state *st);
-int buildin_failedrefitem(struct script_state *st);
-int buildin_cutin(struct script_state *st);
-int buildin_cutincard(struct script_state *st);
-int buildin_statusup(struct script_state *st);
-int buildin_statusup2(struct script_state *st);
-int buildin_bonus(struct script_state *st);
-int buildin_bonus2(struct script_state *st);
-int buildin_bonus3(struct script_state *st);
-int buildin_skill(struct script_state *st);
-int buildin_guildskill(struct script_state *st);
-int buildin_getskilllv(struct script_state *st);
-int buildin_getgdskilllv(struct script_state *st);
-int buildin_basicskillcheck(struct script_state *st);
-int buildin_getgmlevel(struct script_state *st);
-int buildin_end(struct script_state *st);
-int buildin_checkoption(struct script_state *st);
-int buildin_setoption(struct script_state *st);
-int buildin_setcart(struct script_state *st);
-int buildin_checkcart(struct script_state *st); // check cart [Valaris]
-int buildin_setfalcon(struct script_state *st);
-int buildin_checkfalcon(struct script_state *st); // check falcon [Valaris]
-int buildin_setriding(struct script_state *st);
-int buildin_checkriding(struct script_state *st); // check for pecopeco [Valaris]
-int buildin_savepoint(struct script_state *st);
-int buildin_gettimetick(struct script_state *st);
-int buildin_gettime(struct script_state *st);
-int buildin_gettimestr(struct script_state *st);
-int buildin_openstorage(struct script_state *st);
-int buildin_guildopenstorage(struct script_state *st);
-int buildin_itemskill(struct script_state *st);
-int buildin_produce(struct script_state *st);
-int buildin_monster(struct script_state *st);
-int buildin_areamonster(struct script_state *st);
-int buildin_killmonster(struct script_state *st);
-int buildin_killmonsterall(struct script_state *st);
-int buildin_doevent(struct script_state *st);
-int buildin_donpcevent(struct script_state *st);
-int buildin_addtimer(struct script_state *st);
-int buildin_deltimer(struct script_state *st);
-int buildin_addtimercount(struct script_state *st);
-int buildin_initnpctimer(struct script_state *st);
-int buildin_stopnpctimer(struct script_state *st);
-int buildin_startnpctimer(struct script_state *st);
-int buildin_setnpctimer(struct script_state *st);
-int buildin_getnpctimer(struct script_state *st);
-int buildin_announce(struct script_state *st);
-int buildin_mapannounce(struct script_state *st);
-int buildin_areaannounce(struct script_state *st);
-int buildin_getusers(struct script_state *st);
-int buildin_getmapusers(struct script_state *st);
-int buildin_getareausers(struct script_state *st);
-int buildin_getareadropitem(struct script_state *st);
-int buildin_enablenpc(struct script_state *st);
-int buildin_disablenpc(struct script_state *st);
-int buildin_enablearena(struct script_state *st); // Added by RoVeRT
-int buildin_disablearena(struct script_state *st); // Added by RoVeRT
-int buildin_hideoffnpc(struct script_state *st);
-int buildin_hideonnpc(struct script_state *st);
-int buildin_sc_start(struct script_state *st);
-int buildin_sc_start2(struct script_state *st);
-int buildin_sc_end(struct script_state *st);
-int buildin_getscrate(struct script_state *st);
-int buildin_debugmes(struct script_state *st);
-int buildin_catchpet(struct script_state *st);
-int buildin_birthpet(struct script_state *st);
-int buildin_resetlvl(struct script_state *st);
-int buildin_resetstatus(struct script_state *st);
-int buildin_resetskill(struct script_state *st);
-int buildin_changebase(struct script_state *st);
-int buildin_changesex(struct script_state *st);
-int buildin_waitingroom(struct script_state *st);
-int buildin_delwaitingroom(struct script_state *st);
-int buildin_enablewaitingroomevent(struct script_state *st);
-int buildin_disablewaitingroomevent(struct script_state *st);
-int buildin_getwaitingroomstate(struct script_state *st);
-int buildin_warpwaitingpc(struct script_state *st);
-int buildin_attachrid(struct script_state *st);
-int buildin_detachrid(struct script_state *st);
-int buildin_isloggedin(struct script_state *st);
-int buildin_setmapflagnosave(struct script_state *st);
-int buildin_setmapflag(struct script_state *st);
-int buildin_removemapflag(struct script_state *st);
-int buildin_pvpon(struct script_state *st);
-int buildin_pvpoff(struct script_state *st);
-int buildin_gvgon(struct script_state *st);
-int buildin_gvgoff(struct script_state *st);
-int buildin_emotion(struct script_state *st);
-int buildin_maprespawnguildid(struct script_state *st);
-int buildin_agitstart(struct script_state *st); // <Agit>
-int buildin_agitend(struct script_state *st);
-int buildin_agitcheck(struct script_state *st); // <Agitcheck>
-int buildin_flagemblem(struct script_state *st); // Flag Emblem
-int buildin_getcastlename(struct script_state *st);
-int buildin_getcastledata(struct script_state *st);
-int buildin_setcastledata(struct script_state *st);
-int buildin_requestguildinfo(struct script_state *st);
-int buildin_getequipcardcnt(struct script_state *st);
-int buildin_successremovecards(struct script_state *st);
-int buildin_failedremovecards(struct script_state *st);
-int buildin_marriage(struct script_state *st);
-int buildin_wedding_effect(struct script_state *st);
-int buildin_divorce(struct script_state *st);
-int buildin_getitemname(struct script_state *st);
-int buildin_makepet(struct script_state *st);
-int buildin_getexp(struct script_state *st);
-int buildin_getinventorylist(struct script_state *st);
-int buildin_getskilllist(struct script_state *st);
-int buildin_clearitem(struct script_state *st);
-int buildin_classchange(struct script_state *st);
-int buildin_misceffect(struct script_state *st);
-int buildin_soundeffect(struct script_state *st);
-int buildin_setcastledata(struct script_state *st);
-int buildin_mapwarp(struct script_state *st);
-int buildin_inittimer(struct script_state *st);
-int buildin_stoptimer(struct script_state *st);
-int buildin_cmdothernpc(struct script_state *st);
-int buildin_mobcount(struct script_state *st);
-int buildin_strmobinfo(struct script_state *st); // Script for displaying mob info [Valaris]
-int buildin_guardian(struct script_state *st); // Script for displaying mob info [Valaris]
-int buildin_guardianinfo(struct script_state *st); // Script for displaying mob info [Valaris]
-int buildin_petskillbonus(struct script_state *st); // petskillbonus [Valaris]
-int buildin_petrecovery(struct script_state *st); // pet skill for curing status [Valaris]
-int buildin_petloot(struct script_state *st); // pet looting [Valaris]
-int buildin_petheal(struct script_state *st); // pet healing [Valaris]
-int buildin_petmag(struct script_state *st); // pet magnificat [Valaris]
-int buildin_petskillattack(struct script_state *st); // pet skill attacks [Valaris]
-int buildin_npcskilleffect(struct script_state *st); // skill effects for npcs [Valaris]
-int buildin_specialeffect(struct script_state *st); // special effect script [Valaris]
-int buildin_specialeffect2(struct script_state *st); // special effect script [Valaris]
-int buildin_nude(struct script_state *st); // nude [Valaris]
-int buildin_gmcommand(struct script_state *st); // [MouseJstr]
-int buildin_movenpc(struct script_state *st); // [MouseJstr]
-int buildin_message(struct script_state *st); // [MouseJstr]
-int buildin_npctalk(struct script_state *st); // [Valaris]
-int buildin_hasitems(struct script_state *st); // [Valaris]
-int buildin_getlook(struct script_state *st); //Lorky [Lupus]
-int buildin_getsavepoint(struct script_state *st); //Lorky [Lupus]
-int buildin_npcspeed(struct script_state *st); // [Valaris]
-int buildin_npcwalkto(struct script_state *st); // [Valaris]
-int buildin_npcstop(struct script_state *st); // [Valaris]
-int buildin_getmapxy(struct script_state *st); //get map position for player/npc/pet/mob by Lorky [Lupus]
-
-
-void push_val(struct script_stack *stack,int type,int val);
-int run_func(struct script_state *st);
-
-int mapreg_setreg(int num,int val);
-int mapreg_setregstr(int num,const char *str);
-
-struct {
- int (*func)();
- char *name;
- char *arg;
-} buildin_func[]={
- {buildin_mes,"mes","s"},
- {buildin_next,"next",""},
- {buildin_close,"close",""},
- {buildin_close2,"close2",""},
- {buildin_menu,"menu","*"},
- {buildin_goto,"goto","l"},
- {buildin_callsub,"callsub","i*"},
- {buildin_callfunc,"callfunc","s*"},
- {buildin_return,"return","*"},
- {buildin_getarg,"getarg","i"},
- {buildin_jobchange,"jobchange","i*"},
- {buildin_input,"input","*"},
- {buildin_warp,"warp","sii"},
- {buildin_areawarp,"areawarp","siiiisii"},
- {buildin_setlook,"setlook","ii"},
- {buildin_set,"set","ii"},
- {buildin_setarray,"setarray","ii*"},
- {buildin_cleararray,"cleararray","iii"},
- {buildin_copyarray,"copyarray","iii"},
- {buildin_getarraysize,"getarraysize","i"},
- {buildin_deletearray,"deletearray","ii"},
- {buildin_getelementofarray,"getelementofarray","ii"},
- {buildin_if,"if","i*"},
- {buildin_getitem,"getitem","ii**"},
- {buildin_getitem2,"getitem2","iiiiiiiii*"},
- {buildin_makeitem,"makeitem","iisii"},
- {buildin_delitem,"delitem","ii"},
- {buildin_cutin,"cutin","si"},
- {buildin_cutincard,"cutincard","i"},
- {buildin_viewpoint,"viewpoint","iiiii"},
- {buildin_heal,"heal","ii"},
- {buildin_itemheal,"itemheal","ii"},
- {buildin_percentheal,"percentheal","ii"},
- {buildin_rand,"rand","i*"},
- {buildin_countitem,"countitem","i"},
- {buildin_checkweight,"checkweight","ii"},
- {buildin_readparam,"readparam","i*"},
- {buildin_getcharid,"getcharid","i*"},
- {buildin_getpartyname,"getpartyname","i"},
- {buildin_getpartymember,"getpartymember","i"},
- {buildin_getguildname,"getguildname","i"},
- {buildin_getguildmaster,"getguildmaster","i"},
- {buildin_getguildmasterid,"getguildmasterid","i"},
- {buildin_strcharinfo,"strcharinfo","i"},
- {buildin_getequipid,"getequipid","i"},
- {buildin_getequipname,"getequipname","i"},
- {buildin_getbrokenid,"getbrokenid","i"}, // [Valaris]
- {buildin_repair,"repair","i"}, // [Valaris]
- {buildin_getequipisequiped,"getequipisequiped","i"},
- {buildin_getequipisenableref,"getequipisenableref","i"},
- {buildin_getequipisidentify,"getequipisidentify","i"},
- {buildin_getequiprefinerycnt,"getequiprefinerycnt","i"},
- {buildin_getequipweaponlv,"getequipweaponlv","i"},
- {buildin_getequippercentrefinery,"getequippercentrefinery","i"},
- {buildin_successrefitem,"successrefitem","i"},
- {buildin_failedrefitem,"failedrefitem","i"},
- {buildin_statusup,"statusup","i"},
- {buildin_statusup2,"statusup2","ii"},
- {buildin_bonus,"bonus","ii"},
- {buildin_bonus2,"bonus2","iii"},
- {buildin_bonus3,"bonus3","iiii"},
- {buildin_skill,"skill","ii*"},
- {buildin_guildskill,"guildskill","ii"},
- {buildin_getskilllv,"getskilllv","i"},
- {buildin_getgdskilllv,"getgdskilllv","ii"},
- {buildin_basicskillcheck,"basicskillcheck","*"},
- {buildin_getgmlevel,"getgmlevel","*"},
- {buildin_end,"end",""},
- {buildin_end,"break",""},
- {buildin_checkoption,"checkoption","i"},
- {buildin_setoption,"setoption","i"},
- {buildin_setcart,"setcart",""},
- {buildin_checkcart,"checkcart","*"}, //fixed by Lupus (added '*')
- {buildin_setfalcon,"setfalcon",""},
- {buildin_checkfalcon,"checkfalcon","*"}, //fixed by Lupus (fixed wrong pointer, added '*')
- {buildin_setriding,"setriding",""},
- {buildin_checkriding,"checkriding","*"}, //fixed by Lupus (fixed wrong pointer, added '*')
- {buildin_savepoint,"save","sii"},
- {buildin_savepoint,"savepoint","sii"},
- {buildin_gettimetick,"gettimetick","i"},
- {buildin_gettime,"gettime","i"},
- {buildin_gettimestr,"gettimestr","si"},
- {buildin_openstorage,"openstorage",""},
- {buildin_guildopenstorage,"guildopenstorage","*"},
- {buildin_itemskill,"itemskill","iis"},
- {buildin_produce,"produce","i"},
- {buildin_monster,"monster","siisii*"},
- {buildin_areamonster,"areamonster","siiiisii*"},
- {buildin_killmonster,"killmonster","ss"},
- {buildin_killmonsterall,"killmonsterall","s"},
- {buildin_doevent,"doevent","s"},
- {buildin_donpcevent,"donpcevent","s"},
- {buildin_addtimer,"addtimer","is"},
- {buildin_deltimer,"deltimer","s"},
- {buildin_addtimercount,"addtimercount","si"},
- {buildin_initnpctimer,"initnpctimer","*"},
- {buildin_stopnpctimer,"stopnpctimer","*"},
- {buildin_startnpctimer,"startnpctimer","*"},
- {buildin_setnpctimer,"setnpctimer","*"},
- {buildin_getnpctimer,"getnpctimer","i*"},
- {buildin_announce,"announce","si"},
- {buildin_mapannounce,"mapannounce","ssi"},
- {buildin_areaannounce,"areaannounce","siiiisi"},
- {buildin_getusers,"getusers","i"},
- {buildin_getmapusers,"getmapusers","s"},
- {buildin_getareausers,"getareausers","siiii"},
- {buildin_getareadropitem,"getareadropitem","siiiii"},
- {buildin_enablenpc,"enablenpc","s"},
- {buildin_disablenpc,"disablenpc","s"},
- {buildin_enablearena,"enablearena",""}, // Added by RoVeRT
- {buildin_disablearena,"disablearena",""}, // Added by RoVeRT
- {buildin_hideoffnpc,"hideoffnpc","s"},
- {buildin_hideonnpc,"hideonnpc","s"},
- {buildin_sc_start,"sc_start","iii*"},
- {buildin_sc_start2,"sc_start2","iiii*"},
- {buildin_sc_end,"sc_end","i"},
- {buildin_getscrate,"getscrate","ii*"},
- {buildin_debugmes,"debugmes","s"},
- {buildin_catchpet,"pet","i"},
- {buildin_birthpet,"bpet",""},
- {buildin_resetlvl,"resetlvl","i"},
- {buildin_resetstatus,"resetstatus",""},
- {buildin_resetskill,"resetskill",""},
- {buildin_changebase,"changebase","i"},
- {buildin_changesex,"changesex",""},
- {buildin_waitingroom,"waitingroom","si*"},
- {buildin_warpwaitingpc,"warpwaitingpc","sii"},
- {buildin_delwaitingroom,"delwaitingroom","*"},
- {buildin_enablewaitingroomevent,"enablewaitingroomevent","*"},
- {buildin_disablewaitingroomevent,"disablewaitingroomevent","*"},
- {buildin_getwaitingroomstate,"getwaitingroomstate","i*"},
- {buildin_warpwaitingpc,"warpwaitingpc","sii*"},
- {buildin_attachrid,"attachrid","i"},
- {buildin_detachrid,"detachrid",""},
- {buildin_isloggedin,"isloggedin","i"},
- {buildin_setmapflagnosave,"setmapflagnosave","ssii"},
- {buildin_setmapflag,"setmapflag","si"},
- {buildin_removemapflag,"removemapflag","si"},
- {buildin_pvpon,"pvpon","s"},
- {buildin_pvpoff,"pvpoff","s"},
- {buildin_gvgon,"gvgon","s"},
- {buildin_gvgoff,"gvgoff","s"},
- {buildin_emotion,"emotion","i"},
- {buildin_maprespawnguildid,"maprespawnguildid","sii"},
- {buildin_agitstart,"agitstart",""}, // <Agit>
- {buildin_agitend,"agitend",""},
- {buildin_agitcheck,"agitcheck","i"}, // <Agitcheck>
- {buildin_flagemblem,"flagemblem","i"}, // Flag Emblem
- {buildin_getcastlename,"getcastlename","s"},
- {buildin_getcastledata,"getcastledata","si*"},
- {buildin_setcastledata,"setcastledata","sii"},
- {buildin_requestguildinfo,"requestguildinfo","i*"},
- {buildin_getequipcardcnt,"getequipcardcnt","i"},
- {buildin_successremovecards,"successremovecards","i"},
- {buildin_failedremovecards,"failedremovecards","ii"},
- {buildin_marriage,"marriage","s"},
- {buildin_wedding_effect,"wedding",""},
- {buildin_divorce,"divorce",""},
- {buildin_getitemname,"getitemname","i"},
- {buildin_makepet,"makepet","i"},
- {buildin_getexp,"getexp","ii"},
- {buildin_getinventorylist,"getinventorylist",""},
- {buildin_getskilllist,"getskilllist",""},
- {buildin_clearitem,"clearitem",""},
- {buildin_classchange,"classchange","ii"},
- {buildin_misceffect,"misceffect","i"},
- {buildin_soundeffect,"soundeffect","si"},
- {buildin_strmobinfo,"strmobinfo","ii"}, // display mob data [Valaris]
- {buildin_guardian,"guardian","siisii*i"}, // summon guardians
- {buildin_guardianinfo,"guardianinfo","i"}, // display guardian data [Valaris]
- {buildin_petskillbonus,"petskillbonus","iiii"}, // [Valaris]
- {buildin_petrecovery,"petrecovery","ii"}, // [Valaris]
- {buildin_petloot,"petloot","i"}, // [Valaris]
- {buildin_petheal,"petheal","iii"}, // [Valaris]
- {buildin_petmag,"petmag","iiii"}, // [Valaris]
- {buildin_petskillattack,"petskillattack","iiii"}, // [Valaris]
- {buildin_npcskilleffect,"npcskilleffect","iiii"}, // npc skill effect [Valaris]
- {buildin_specialeffect,"specialeffect","i"}, // npc skill effect [Valaris]
- {buildin_specialeffect2,"specialeffect2","i"}, // skill effect on players[Valaris]
- {buildin_nude,"nude",""}, // nude command [Valaris]
- {buildin_mapwarp,"mapwarp","ssii"}, // Added by RoVeRT
- {buildin_inittimer,"inittimer",""},
- {buildin_stoptimer,"stoptimer",""},
- {buildin_cmdothernpc,"cmdothernpc","ss"},
- {buildin_gmcommand,"gmcommand","*"}, // [MouseJstr]
-// {buildin_movenpc,"movenpc","siis"}, // [MouseJstr]
- {buildin_message,"message","s*"}, // [MouseJstr]
- {buildin_npctalk,"npctalk","*"}, // [Valaris]
- {buildin_hasitems,"hasitems","*"}, // [Valaris]
- {buildin_mobcount,"mobcount","ss"},
- {buildin_getlook,"getlook","i"},
- {buildin_getsavepoint,"getsavepoint","i"},
- {buildin_npcspeed,"npcspeed","i"}, // [Valaris]
- {buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris]
- {buildin_npcstop,"npcstop",""}, // [Valaris]
- {buildin_getmapxy,"getmapxy","siii*"}, //by Lorky [Lupus]
- {NULL,NULL,NULL},
-};
-int buildin_message(struct script_state *st); // [MouseJstr]
-
-
-enum {
- C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG,
- C_NAME,C_EOL, C_RETINFO,
-
- C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE, //operator
- C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT,C_R_SHIFT,C_L_SHIFT
-};
-
-/*==========================================
- * 文字列のハッシュを計算
- *------------------------------------------
- */
-static int calc_hash(const unsigned char *p)
-{
- int h=0;
- while(*p){
- h=(h<<1)+(h>>3)+(h>>5)+(h>>8);
- h+=*p++;
- }
- return h&15;
-}
-
-/*==========================================
- * str_dataの中に名前があるか検索する
- *------------------------------------------
- */
-// 既存のであれば番号、無ければ-1
-static int search_str(const unsigned char *p)
-{
- int i;
- i=str_hash[calc_hash(p)];
- while(i){
- if(strcmp(str_buf+str_data[i].str,p)==0){
- return i;
- }
- i=str_data[i].next;
- }
- return -1;
-}
-
-/*==========================================
- * str_dataに名前を登録
- *------------------------------------------
- */
-// 既存のであれば番号、無ければ登録して新規番号
-static int add_str(const unsigned char *p)
-{
- int i;
- char *lowcase;
-
- lowcase=strdup(p);
- for(i=0;lowcase[i];i++)
- lowcase[i]=tolower(lowcase[i]);
- if((i=search_str(lowcase))>=0){
- free(lowcase);
- return i;
- }
- free(lowcase);
-
- i=calc_hash(p);
- if(str_hash[i]==0){
- str_hash[i]=str_num;
- } else {
- i=str_hash[i];
- for(;;){
- if(strcmp(str_buf+str_data[i].str,p)==0){
- return i;
- }
- if(str_data[i].next==0)
- break;
- i=str_data[i].next;
- }
- str_data[i].next=str_num;
- }
- if(str_num>=str_data_size){
- str_data_size+=128;
- str_data=aRealloc(str_data,sizeof(str_data[0])*str_data_size);
- memset(str_data + (str_data_size - 128), '\0', 128);
- }
- while(str_pos+strlen(p)+1>=str_size){
- str_size+=256;
- str_buf=(char *)aRealloc(str_buf,str_size);
- memset(str_buf + (str_size - 256), '\0', 256);
- }
- strcpy(str_buf+str_pos,p);
- str_data[str_num].type=C_NOP;
- str_data[str_num].str=str_pos;
- str_data[str_num].next=0;
- str_data[str_num].func=NULL;
- str_data[str_num].backpatch=-1;
- str_data[str_num].label=-1;
- str_pos+=strlen(p)+1;
- return str_num++;
-}
-
-
-/*==========================================
- * スクリプトバッファサイズの確認と拡張
- *------------------------------------------
- */
-static void check_script_buf(int size)
-{
- if(script_pos+size>=script_size){
- script_size+=SCRIPT_BLOCK_SIZE;
- script_buf=(char *)aRealloc(script_buf,script_size);
- memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0',
- SCRIPT_BLOCK_SIZE);
- }
-}
-
-/*==========================================
- * スクリプトバッファに1バイト書き込む
- *------------------------------------------
- */
-static void add_scriptb(int a)
-{
- check_script_buf(1);
- script_buf[script_pos++]=a;
-}
-
-/*==========================================
- * スクリプトバッファにデータタイプを書き込む
- *------------------------------------------
- */
-static void add_scriptc(int a)
-{
- while(a>=0x40){
- add_scriptb((a&0x3f)|0x40);
- a=(a-0x40)>>6;
- }
- add_scriptb(a&0x3f);
-}
-
-/*==========================================
- * スクリプトバッファに整数を書き込む
- *------------------------------------------
- */
-static void add_scripti(int a)
-{
- while(a>=0x40){
- add_scriptb(a|0xc0);
- a=(a-0x40)>>6;
- }
- add_scriptb(a|0x80);
-}
-
-/*==========================================
- * スクリプトバッファにラベル/変数/関数を書き込む
- *------------------------------------------
- */
-// 最大16Mまで
-static void add_scriptl(int l)
-{
- int backpatch = str_data[l].backpatch;
-
- switch(str_data[l].type){
- case C_POS:
- add_scriptc(C_POS);
- add_scriptb(str_data[l].label);
- add_scriptb(str_data[l].label>>8);
- add_scriptb(str_data[l].label>>16);
- break;
- case C_NOP:
- // ラベルの可能性があるのでbackpatch用データ埋め込み
- add_scriptc(C_NAME);
- str_data[l].backpatch=script_pos;
- add_scriptb(backpatch);
- add_scriptb(backpatch>>8);
- add_scriptb(backpatch>>16);
- break;
- case C_INT:
- add_scripti(str_data[l].val);
- break;
- default:
- // もう他の用途と確定してるので数字をそのまま
- add_scriptc(C_NAME);
- add_scriptb(l);
- add_scriptb(l>>8);
- add_scriptb(l>>16);
- break;
- }
-}
-
-/*==========================================
- * ラベルを解決する
- *------------------------------------------
- */
-void set_label(int l,int pos)
-{
- int i,next;
-
- str_data[l].type=C_POS;
- str_data[l].label=pos;
- for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
- next=(*(int*)(script_buf+i)) & 0x00ffffff;
- script_buf[i-1]=C_POS;
- script_buf[i]=pos;
- script_buf[i+1]=pos>>8;
- script_buf[i+2]=pos>>16;
- i=next;
- }
-}
-
-/*==========================================
- * スペース/コメント読み飛ばし
- *------------------------------------------
- */
-static unsigned char *skip_space(unsigned char *p)
-{
- while(1){
- while(isspace(*p))
- p++;
- if(p[0]=='/' && p[1]=='/'){
- while(*p && *p!='\n')
- p++;
- } else if(p[0]=='/' && p[1]=='*'){
- p++;
- while(*p && (p[-1]!='*' || p[0]!='/'))
- p++;
- if(*p) p++;
- } else
- break;
- }
- return p;
-}
-
-/*==========================================
- * 1単語スキップ
- *------------------------------------------
- */
-static unsigned char *skip_word(unsigned char *p)
-{
- // prefix
- if(*p=='$') p++; // MAP鯖内共有変数用
- if(*p=='@') p++; // 一時的変数用(like weiss)
- if(*p=='#') p++; // account変数用
- if(*p=='#') p++; // ワールドaccount変数用
- if(*p=='l') p++; // 一時的変数用(like weiss)
-
- while(isalnum(*p)||*p=='_'|| *p>=0x81)
- if(*p>=0x81 && p[1]){
- p+=2;
- } else
- p++;
-
- // postfix
- if(*p=='$') p++; // 文字列変数
-
- return p;
-}
-
-static unsigned char *startptr;
-static int startline;
-
-/*==========================================
- * エラーメッセージ出力
- *------------------------------------------
- */
-static void disp_error_message(const char *mes,const unsigned char *pos)
-{
- int line,c=0,i;
- unsigned char *p,*linestart,*lineend;
-
- for(line=startline,p=startptr;p && *p;line++){
- linestart=p;
- lineend=strchr(p,'\n');
- if(lineend){
- c=*lineend;
- *lineend=0;
- }
- if(lineend==NULL || pos<lineend){
- printf("%s line %d : ",mes,line);
- for(i=0;(linestart[i]!='\r') && (linestart[i]!='\n') && linestart[i];i++){
- if(linestart+i!=pos)
- printf("%c",linestart[i]);
- else
- printf("\'%c\'",linestart[i]);
- }
- printf("\a\n");
- if(lineend)
- *lineend=c;
- return;
- }
- *lineend=c;
- p=lineend+1;
- }
-}
-
-/*==========================================
- * 項の解析
- *------------------------------------------
- */
-unsigned char* parse_simpleexpr(unsigned char *p)
-{
- int i;
- p=skip_space(p);
-
-#ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- printf("parse_simpleexpr %s\n",p);
-#endif
- if(*p==';' || *p==','){
- disp_error_message("unexpected expr end",p);
- exit(1);
- }
- if(*p=='('){
-
- p=parse_subexpr(p+1,-1);
- p=skip_space(p);
- if((*p++)!=')'){
- disp_error_message("unmatch ')'",p);
- exit(1);
- }
- } else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){
- char *np;
- i=strtoul(p,&np,0);
- add_scripti(i);
- p=np;
- } else if(*p=='"'){
- add_scriptc(C_STR);
- p++;
- while(*p && *p!='"'){
- if(p[-1]<=0x7e && *p=='\\')
- p++;
- else if(*p=='\n'){
- disp_error_message("unexpected newline @ string",p);
- exit(1);
- }
- add_scriptb(*p++);
- }
- if(!*p){
- disp_error_message("unexpected eof @ string",p);
- exit(1);
- }
- add_scriptb(0);
- p++; //'"'
- } else {
- int c,l;
- char *p2;
- // label , register , function etc
- if(skip_word(p)==p){
- disp_error_message("unexpected character",p);
- exit(1);
- }
- p2=skip_word(p);
- c=*p2; *p2=0; // 名前をadd_strする
- l=add_str(p);
-
- parse_cmd=l; // warn_*_mismatch_paramnumのために必要
- if(l==search_str("if")) // warn_cmd_no_commaのために必要
- parse_cmd_if++;
-/*
- // 廃止予定のl14/l15,およびプレフィックスlの警告
- if( strcmp(str_buf+str_data[l].str,"l14")==0 ||
- strcmp(str_buf+str_data[l].str,"l15")==0 ){
- disp_error_message("l14 and l15 is DEPRECATED. use @menu instead of l15.",p);
- }else if(str_buf[str_data[l].str]=='l'){
- disp_error_message("prefix 'l' is DEPRECATED. use prefix '@' instead.",p2);
- }
-*/
- *p2=c; p=p2;
-
- if(str_data[l].type!=C_FUNC && c=='['){
- // array(name[i] => getelementofarray(name,i) )
- add_scriptl(search_str("getelementofarray"));
- add_scriptc(C_ARG);
- add_scriptl(l);
- p=parse_subexpr(p+1,-1);
- p=skip_space(p);
- if((*p++)!=']'){
- disp_error_message("unmatch ']'",p);
- exit(1);
- }
- add_scriptc(C_FUNC);
- }else
- add_scriptl(l);
-
- }
-
-#ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- printf("parse_simpleexpr end %s\n",p);
-#endif
- return p;
-}
-
-/*==========================================
- * 式の解析
- *------------------------------------------
- */
-unsigned char* parse_subexpr(unsigned char *p,int limit)
-{
- int op,opl,len;
- char *tmpp;
-
-#ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- printf("parse_subexpr %s\n",p);
-#endif
- p=skip_space(p);
-
- if(*p=='-'){
- tmpp=skip_space(p+1);
- if(*tmpp==';' || *tmpp==','){
- add_scriptl(LABEL_NEXTLINE);
- p++;
- return p;
- }
- }
- tmpp=p;
- if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
- p=parse_subexpr(p+1,100);
- add_scriptc(op);
- } else
- p=parse_simpleexpr(p);
- p=skip_space(p);
- while(((op=C_ADD,opl=6,len=1,*p=='+') ||
- (op=C_SUB,opl=6,len=1,*p=='-') ||
- (op=C_MUL,opl=7,len=1,*p=='*') ||
- (op=C_DIV,opl=7,len=1,*p=='/') ||
- (op=C_MOD,opl=7,len=1,*p=='%') ||
- (op=C_FUNC,opl=8,len=1,*p=='(') ||
- (op=C_LAND,opl=1,len=2,*p=='&' && p[1]=='&') ||
- (op=C_AND,opl=5,len=1,*p=='&') ||
- (op=C_LOR,opl=0,len=2,*p=='|' && p[1]=='|') ||
- (op=C_OR,opl=4,len=1,*p=='|') ||
- (op=C_XOR,opl=3,len=1,*p=='^') ||
- (op=C_EQ,opl=2,len=2,*p=='=' && p[1]=='=') ||
- (op=C_NE,opl=2,len=2,*p=='!' && p[1]=='=') ||
- (op=C_R_SHIFT,opl=5,len=2,*p=='>' && p[1]=='>') ||
- (op=C_GE,opl=2,len=2,*p=='>' && p[1]=='=') ||
- (op=C_GT,opl=2,len=1,*p=='>') ||
- (op=C_L_SHIFT,opl=5,len=2,*p=='<' && p[1]=='<') ||
- (op=C_LE,opl=2,len=2,*p=='<' && p[1]=='=') ||
- (op=C_LT,opl=2,len=1,*p=='<')) && opl>limit){
- p+=len;
- if(op==C_FUNC){
- int i=0,func=parse_cmd;
- const char *plist[128];
-
- if( str_data[func].type!=C_FUNC ){
- disp_error_message("expect function",tmpp);
- exit(0);
- }
-
- add_scriptc(C_ARG);
- do {
- plist[i]=p;
- p=parse_subexpr(p,-1);
- p=skip_space(p);
- if(*p==',') p++;
- else if(*p!=')' && script_config.warn_func_no_comma){
- disp_error_message("expect ',' or ')' at func params",p);
- }
- p=skip_space(p);
- i++;
- } while(*p && *p!=')' && i<128);
- plist[i]=p;
- if(*(p++)!=')'){
- disp_error_message("func request '(' ')'",p);
- exit(1);
- }
-
- if( str_data[func].type==C_FUNC && script_config.warn_func_mismatch_paramnum){
- const char *arg=buildin_func[str_data[func].val].arg;
- int j=0;
- for(j=0;arg[j];j++) if(arg[j]=='*')break;
- if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){
- disp_error_message("illegal number of parameters",plist[(i<j)?i:j]);
- }
- }
- } else {
- p=parse_subexpr(p,opl);
- }
- add_scriptc(op);
- p=skip_space(p);
- }
-#ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- printf("parse_subexpr end %s\n",p);
-#endif
- return p; /* return first untreated operator */
-}
-
-/*==========================================
- * 式の評価
- *------------------------------------------
- */
-unsigned char* parse_expr(unsigned char *p)
-{
-#ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- printf("parse_expr %s\n",p);
-#endif
- switch(*p){
- case ')': case ';': case ':': case '[': case ']':
- case '}':
- disp_error_message("unexpected char",p);
- exit(1);
- }
- p=parse_subexpr(p,-1);
-#ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- printf("parse_expr end %s\n",p);
-#endif
- return p;
-}
-
-/*==========================================
- * 行の解析
- *------------------------------------------
- */
-unsigned char* parse_line(unsigned char *p)
-{
- int i=0,cmd;
- const char *plist[128];
- char *p2;
-
- p=skip_space(p);
- if(*p==';')
- return p;
-
- parse_cmd_if=0; // warn_cmd_no_commaのために必要
-
- // 最初は関数名
- p2=p;
- p=parse_simpleexpr(p);
- p=skip_space(p);
-
- cmd=parse_cmd;
- if( str_data[cmd].type!=C_FUNC ){
- disp_error_message("expect command",p2);
-// exit(0);
- }
-
- add_scriptc(C_ARG);
- while(p && *p && *p!=';' && i<128){
- plist[i]=p;
-
- p=parse_expr(p);
- p=skip_space(p);
- // 引数区切りの,処理
- if(*p==',') p++;
- else if(*p!=';' && script_config.warn_cmd_no_comma && parse_cmd_if*2<=i ){
- disp_error_message("expect ',' or ';' at cmd params",p);
- }
- p=skip_space(p);
- i++;
- }
- plist[i]=p;
- if(!p || *(p++)!=';'){
- disp_error_message("need ';'",p);
- exit(1);
- }
- add_scriptc(C_FUNC);
-
- if( str_data[cmd].type==C_FUNC && script_config.warn_cmd_mismatch_paramnum){
- const char *arg=buildin_func[str_data[cmd].val].arg;
- int j=0;
- for(j=0;arg[j];j++) if(arg[j]=='*')break;
- if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){
- disp_error_message("illegal number of parameters",plist[(i<j)?i:j]);
- }
- }
-
-
- return p;
-}
-
-/*==========================================
- * 組み込み関数の追加
- *------------------------------------------
- */
-static void add_buildin_func(void)
-{
- int i,n;
- for(i=0;buildin_func[i].func;i++){
- n=add_str(buildin_func[i].name);
- str_data[n].type=C_FUNC;
- str_data[n].val=i;
- str_data[n].func=buildin_func[i].func;
- }
-}
-
-/*==========================================
- * 定数データベースの読み込み
- *------------------------------------------
- */
-static void read_constdb(void)
-{
- FILE *fp;
- char line[1024],name[1024];
- int val,n,i,type;
-
- fp=fopen("db/const.txt","r");
- if(fp==NULL){
- printf("can't read db/const.txt\n");
- return ;
- }
- while(fgets(line,1020,fp)){
- if(line[0]=='/' && line[1]=='/')
- continue;
- type=0;
- if(sscanf(line,"%[A-Za-z0-9_],%d,%d",name,&val,&type)>=2 ||
- sscanf(line,"%[A-Za-z0-9_] %d %d",name,&val,&type)>=2){
- for(i=0;name[i];i++)
- name[i]=tolower(name[i]);
- n=add_str(name);
- if(type==0)
- str_data[n].type=C_INT;
- else
- str_data[n].type=C_PARAM;
- str_data[n].val=val;
- }
- }
- fclose(fp);
-}
-
-/*==========================================
- * スクリプトの解析
- *------------------------------------------
- */
-unsigned char* parse_script(unsigned char *src,int line)
-{
- unsigned char *p,*tmpp;
- int i;
- static int first=1;
-
- if(first){
- add_buildin_func();
- read_constdb();
- }
- first=0;
- script_buf=(unsigned char *)aCalloc(SCRIPT_BLOCK_SIZE,sizeof(unsigned char));
- script_pos=0;
- script_size=SCRIPT_BLOCK_SIZE;
- str_data[LABEL_NEXTLINE].type=C_NOP;
- str_data[LABEL_NEXTLINE].backpatch=-1;
- str_data[LABEL_NEXTLINE].label=-1;
- for(i=LABEL_START;i<str_num;i++){
- if(str_data[i].type==C_POS || str_data[i].type==C_NAME){
- str_data[i].type=C_NOP;
- str_data[i].backpatch=-1;
- str_data[i].label=-1;
- }
- }
-
- // 外部用label dbの初期化
- if(scriptlabel_db!=NULL)
- strdb_final(scriptlabel_db,scriptlabel_final);
- scriptlabel_db=strdb_init(50);
-
- // for error message
- startptr = src;
- startline = line;
-
- p=src;
- p=skip_space(p);
- if(*p!='{'){
- disp_error_message("not found '{'",p);
- return NULL;
- }
- for(p++;p && *p && *p!='}';){
- p=skip_space(p);
- // labelだけ特殊処理
- tmpp=skip_space(skip_word(p));
- if(*tmpp==':'){
- int l,c;
-
- c=*skip_word(p);
- *skip_word(p)=0;
- l=add_str(p);
- if(str_data[l].label!=-1){
- *skip_word(p)=c;
- disp_error_message("dup label ",p);
- exit(1);
- }
- set_label(l,script_pos);
- strdb_insert(scriptlabel_db,p,script_pos); // 外部用label db登録
- *skip_word(p)=c;
- p=tmpp+1;
- continue;
- }
-
- // 他は全部一緒くた
- p=parse_line(p);
- p=skip_space(p);
- add_scriptc(C_EOL);
-
- set_label(LABEL_NEXTLINE,script_pos);
- str_data[LABEL_NEXTLINE].type=C_NOP;
- str_data[LABEL_NEXTLINE].backpatch=-1;
- str_data[LABEL_NEXTLINE].label=-1;
- }
-
- add_scriptc(C_NOP);
-
- script_size = script_pos;
- script_buf=(char *)aRealloc(script_buf,script_pos + 1);
-
- // 未解決のラベルを解決
- for(i=LABEL_START;i<str_num;i++){
- if(str_data[i].type==C_NOP){
- int j,next;
- str_data[i].type=C_NAME;
- str_data[i].label=i;
- for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
- next=(*(int*)(script_buf+j)) & 0x00ffffff;
- script_buf[j]=i;
- script_buf[j+1]=i>>8;
- script_buf[j+2]=i>>16;
- j=next;
- }
- }
- }
-
-#ifdef DEBUG_DISP
- for(i=0;i<script_pos;i++){
- if((i&15)==0) printf("%04x : ",i);
- printf("%02x ",script_buf[i]);
- if((i&15)==15) printf("\n");
- }
- printf("\n");
-#endif
-
- return script_buf;
-}
-
-//
-// 実行系
-//
-enum {STOP=1,END,RERUNLINE,GOTO,RETFUNC};
-
-/*==========================================
- * ridからsdへの解決
- *------------------------------------------
- */
-struct map_session_data *script_rid2sd(struct script_state *st)
-{
- struct map_session_data *sd=map_id2sd(st->rid);
- if(!sd){
- printf("script_rid2sd: fatal error ! player not attached!\n");
- }
- return sd;
-}
-
-
-/*==========================================
- * 変数の読み取り
- *------------------------------------------
- */
-int get_val(struct script_state*st,struct script_data* data)
-{
- struct map_session_data *sd=NULL;
- if(data->type==C_NAME){
- char *name=str_buf+str_data[data->u.num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
-
- if(prefix!='$'){
- if((sd=script_rid2sd(st))==NULL)
- printf("get_val error name?:%s\n",name);
- }
- if(postfix=='$'){
-
- data->type=C_CONSTSTR;
- if( prefix=='@' || prefix=='l' ){
- if(sd)
- data->u.str = pc_readregstr(sd,data->u.num);
- }else if(prefix=='$'){
- data->u.str = (char *)numdb_search(mapregstr_db,data->u.num);
- }else{
- printf("script: get_val: illegal scope string variable.\n");
- data->u.str = "!!ERROR!!";
- }
- if( data->u.str == NULL )
- data->u.str ="";
-
- }else{
-
- data->type=C_INT;
- if(str_data[data->u.num&0x00ffffff].type==C_INT){
- data->u.num = str_data[data->u.num&0x00ffffff].val;
- }else if(str_data[data->u.num&0x00ffffff].type==C_PARAM){
- if(sd)
- data->u.num = pc_readparam(sd,str_data[data->u.num&0x00ffffff].val);
- }else if(prefix=='@' || prefix=='l'){
- if(sd)
- data->u.num = pc_readreg(sd,data->u.num);
- }else if(prefix=='$'){
- data->u.num = (int)numdb_search(mapreg_db,data->u.num);
- }else if(prefix=='#'){
- if( name[1]=='#'){
- if(sd)
- data->u.num = pc_readaccountreg2(sd,name);
- }else{
- if(sd)
- data->u.num = pc_readaccountreg(sd,name);
- }
- }else{
- if(sd)
- data->u.num = pc_readglobalreg(sd,name);
- }
- }
- }
- return 0;
-}
-/*==========================================
- * 変数の読み取り2
- *------------------------------------------
- */
-void* get_val2(struct script_state*st,int num)
-{
- struct script_data dat;
- dat.type=C_NAME;
- dat.u.num=num;
- get_val(st,&dat);
- if( dat.type==C_INT ) return (void*)dat.u.num;
- else return (void*)dat.u.str;
-}
-
-/*==========================================
- * 変数設定用
- *------------------------------------------
- */
-static int set_reg(struct map_session_data *sd,int num,char *name,void *v)
-{
- char prefix=*name;
- char postfix=name[strlen(name)-1];
-
- if( postfix=='$' ){
- char *str=(char*)v;
- if( prefix=='@' || prefix=='l'){
- pc_setregstr(sd,num,str);
- }else if(prefix=='$') {
- mapreg_setregstr(num,str);
- }else{
- printf("script: set_reg: illegal scope string variable !");
- }
- }else{
- // 数値
- int val = (int)v;
- if(str_data[num&0x00ffffff].type==C_PARAM){
- pc_setparam(sd,str_data[num&0x00ffffff].val,val);
- }else if(prefix=='@' || prefix=='l') {
- pc_setreg(sd,num,val);
- }else if(prefix=='$') {
- mapreg_setreg(num,val);
- }else if(prefix=='#') {
- if( name[1]=='#' )
- pc_setaccountreg2(sd,name,val);
- else
- pc_setaccountreg(sd,name,val);
- }else{
- pc_setglobalreg(sd,name,val);
- }
- }
- return 0;
-}
-
-/*==========================================
- * 文字列への変換
- *------------------------------------------
- */
-char* conv_str(struct script_state *st,struct script_data *data)
-{
- get_val(st,data);
- if(data->type==C_INT){
- char *buf;
- buf=(char *)aCalloc(16,sizeof(char));
- sprintf(buf,"%d",data->u.num);
- data->type=C_STR;
- data->u.str=buf;
-#if 1
- } else if(data->type==C_NAME){
- // テンポラリ。本来無いはず
- data->type=C_CONSTSTR;
- data->u.str=str_buf+str_data[data->u.num].str;
-#endif
- }
- return data->u.str;
-}
-
-/*==========================================
- * 数値へ変換
- *------------------------------------------
- */
-int conv_num(struct script_state *st,struct script_data *data)
-{
- char *p;
- get_val(st,data);
- if(data->type==C_STR || data->type==C_CONSTSTR){
- p=data->u.str;
- data->u.num = atoi(p);
- if(data->type==C_STR)
- free(p);
- data->type=C_INT;
- }
- return data->u.num;
-}
-
-/*==========================================
- * スタックへ数値をプッシュ
- *------------------------------------------
- */
-void push_val(struct script_stack *stack,int type,int val)
-{
- if(stack->sp >= stack->sp_max){
- stack->sp_max += 64;
- stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
- sizeof(stack->stack_data[0]) * stack->sp_max);
- memset(stack->stack_data + (stack->sp_max - 64), 0,
- 64 * sizeof(*(stack->stack_data)));
- }
-// if(battle_config.etc_log)
-// printf("push (%d,%d)-> %d\n",type,val,stack->sp);
- stack->stack_data[stack->sp].type=type;
- stack->stack_data[stack->sp].u.num=val;
- stack->sp++;
-}
-
-/*==========================================
- * スタックへ文字列をプッシュ
- *------------------------------------------
- */
-void push_str(struct script_stack *stack,int type,unsigned char *str)
-{
- if(stack->sp>=stack->sp_max){
- stack->sp_max += 64;
- stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
- sizeof(stack->stack_data[0]) * stack->sp_max);
- memset(stack->stack_data + (stack->sp_max - 64), '\0',
- 64 * sizeof(*(stack->stack_data)));
- }
-// if(battle_config.etc_log)
-// printf("push (%d,%x)-> %d\n",type,str,stack->sp);
- stack->stack_data[stack->sp].type=type;
- stack->stack_data[stack->sp].u.str=str;
- stack->sp++;
-}
-
-/*==========================================
- * スタックへ複製をプッシュ
- *------------------------------------------
- */
-void push_copy(struct script_stack *stack,int pos)
-{
- switch(stack->stack_data[pos].type){
- case C_CONSTSTR:
- push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str);
- break;
- case C_STR:
- push_str(stack,C_STR,strdup(stack->stack_data[pos].u.str));
- break;
- default:
- push_val(stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num);
- break;
- }
-}
-
-/*==========================================
- * スタックからポップ
- *------------------------------------------
- */
-void pop_stack(struct script_stack* stack,int start,int end)
-{
- int i;
- for(i=start;i<end;i++){
- if(stack->stack_data[i].type==C_STR){
- free(stack->stack_data[i].u.str);
- }
- }
- if(stack->sp>end){
- memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end));
- }
- stack->sp-=end-start;
-}
-
-//
-// 埋め込み関数
-//
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_mes(struct script_state *st)
-{
- conv_str(st,& (st->stack->stack_data[st->start+2]));
- clif_scriptmes(script_rid2sd(st),st->oid,st->stack->stack_data[st->start+2].u.str);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_goto(struct script_state *st)
-{
- int pos;
-
- if( st->stack->stack_data[st->start+2].type!=C_POS ){
- printf("script: goto: not label !\n");
- st->state=END;
- return 0;
- }
-
- pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
- st->pos=pos;
- st->state=GOTO;
- return 0;
-}
-
-/*==========================================
- * ユーザー定義関数の呼び出し
- *------------------------------------------
- */
-int buildin_callfunc(struct script_state *st)
-{
- char *scr;
- char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
-
- if( (scr=strdb_search(script_get_userfunc_db(),str)) ){
- int i,j;
- for(i=st->start+3,j=0;i<st->end;i++,j++)
- push_copy(st->stack,i);
-
- push_val(st->stack,C_INT,j); // 引数の数をプッシュ
- push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ
- push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
- push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
-
- st->pos=0;
- st->script=scr;
- st->defsp=st->start+4+j;
- st->state=GOTO;
- }else{
- printf("script:callfunc: function not found! [%s]\n",str);
- st->state=END;
- }
- return 0;
-}
-/*==========================================
- * サブルーティンの呼び出し
- *------------------------------------------
- */
-int buildin_callsub(struct script_state *st)
-{
- int pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int i,j;
- for(i=st->start+3,j=0;i<st->end;i++,j++)
- push_copy(st->stack,i);
-
- push_val(st->stack,C_INT,j); // 引数の数をプッシュ
- push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ
- push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
- push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
-
- st->pos=pos;
- st->defsp=st->start+4+j;
- st->state=GOTO;
- return 0;
-}
-
-/*==========================================
- * 引数の所得
- *------------------------------------------
- */
-int buildin_getarg(struct script_state *st)
-{
- int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int max,stsp;
- if( st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO ){
- printf("script:getarg without callfunc or callsub!\n");
- st->state=END;
- return 0;
- }
- max=conv_num(st,& (st->stack->stack_data[st->defsp-4]));
- stsp=st->defsp - max -4;
- if( num >= max ){
- printf("script:getarg arg1(%d) out of range(%d) !\n",num,max);
- st->state=END;
- return 0;
- }
- push_copy(st->stack,stsp+num);
- return 0;
-}
-
-/*==========================================
- * サブルーチン/ユーザー定義関数の終了
- *------------------------------------------
- */
-int buildin_return(struct script_state *st)
-{
- if(st->end>st->start+2){ // 戻り値有り
- push_copy(st->stack,st->start+2);
- }
- st->state=RETFUNC;
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_next(struct script_state *st)
-{
- st->state=STOP;
- clif_scriptnext(script_rid2sd(st),st->oid);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_close(struct script_state *st)
-{
- st->state=END;
- clif_scriptclose(script_rid2sd(st),st->oid);
- return 0;
-}
-int buildin_close2(struct script_state *st)
-{
- st->state=STOP;
- clif_scriptclose(script_rid2sd(st),st->oid);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_menu(struct script_state *st)
-{
- char *buf;
- int len,i;
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
-
- if(sd->state.menu_or_input==0){
- st->state=RERUNLINE;
- sd->state.menu_or_input=1;
- for(i=st->start+2,len=16;i<st->end;i+=2){
- conv_str(st,& (st->stack->stack_data[i]));
- len+=strlen(st->stack->stack_data[i].u.str)+1;
- }
- buf=(char *)aCalloc(len,sizeof(char));
- buf[0]=0;
- for(i=st->start+2,len=0;i<st->end;i+=2){
- strcat(buf,st->stack->stack_data[i].u.str);
- strcat(buf,":");
- }
- clif_scriptmenu(script_rid2sd(st),st->oid,buf);
- free(buf);
- } else if(sd->npc_menu==0xff){ // cansel
- sd->state.menu_or_input=0;
- st->state=END;
- } else { // goto動作
- // ragemu互換のため
- pc_setreg(sd,add_str("l15"),sd->npc_menu);
- pc_setreg(sd,add_str("@menu"),sd->npc_menu);
- sd->state.menu_or_input=0;
- if(sd->npc_menu>0 && sd->npc_menu<(st->end-st->start)/2){
- int pos;
- if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){
- printf("script: menu: not label !\n");
- st->state=END;
- return 0;
- }
- pos=conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1]));
- st->pos=pos;
- st->state=GOTO;
- }
- }
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_rand(struct script_state *st)
-{
- int range,min,max;
-
- if(st->end>st->start+3){
- min=conv_num(st,& (st->stack->stack_data[st->start+2]));
- max=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(max<min){
- int tmp;
- tmp=min;
- min=max;
- max=tmp;
- }
- range=max-min+1;
- push_val(st->stack,C_INT,rand()%range+min);
- } else {
- range=conv_num(st,& (st->stack->stack_data[st->start+2]));
- push_val(st->stack,C_INT,rand()%range);
- }
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_warp(struct script_state *st)
-{
- int x,y;
- char *str;
- struct map_session_data *sd=script_rid2sd(st);
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if(strcmp(str,"Random")==0)
- pc_randomwarp(sd,3);
- else if(strcmp(str,"SavePoint")==0){
- if(map[sd->bl.m].flag.noreturn) // 蝶禁止
- return 0;
-
- pc_setpos(sd,sd->status.save_point.map,
- sd->status.save_point.x,sd->status.save_point.y,3);
- }else if(strcmp(str,"Save")==0){
- if(map[sd->bl.m].flag.noreturn) // 蝶禁止
- return 0;
-
- pc_setpos(sd,sd->status.save_point.map,
- sd->status.save_point.x,sd->status.save_point.y,3);
- }else
- pc_setpos(sd,str,x,y,0);
- return 0;
-}
-/*==========================================
- * エリア指定ワープ
- *------------------------------------------
- */
-int buildin_areawarp_sub(struct block_list *bl,va_list ap)
-{
- int x,y;
- char *map;
- map=va_arg(ap, char *);
- x=va_arg(ap,int);
- y=va_arg(ap,int);
- if(strcmp(map,"Random")==0)
- pc_randomwarp((struct map_session_data *)bl,3);
- else
- pc_setpos((struct map_session_data *)bl,map,x,y,0);
- return 0;
-}
-int buildin_areawarp(struct script_state *st)
-{
- int x,y,m;
- char *str;
- char *mapname;
- int x0,y0,x1,y1;
-
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
- str=conv_str(st,& (st->stack->stack_data[st->start+7]));
- x=conv_num(st,& (st->stack->stack_data[st->start+8]));
- y=conv_num(st,& (st->stack->stack_data[st->start+9]));
-
- if( (m=map_mapname2mapid(mapname))< 0)
- return 0;
-
- map_foreachinarea(buildin_areawarp_sub,
- m,x0,y0,x1,y1,BL_PC, str,x,y );
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_heal(struct script_state *st)
-{
- int hp,sp;
-
- hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pc_heal(script_rid2sd(st),hp,sp);
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_itemheal(struct script_state *st)
-{
- int hp,sp;
-
- hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pc_itemheal(script_rid2sd(st),hp,sp);
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_percentheal(struct script_state *st)
-{
- int hp,sp;
-
- hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pc_percentheal(script_rid2sd(st),hp,sp);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_jobchange(struct script_state *st)
-{
- int job, upper=-1;
-
- job=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end>st->start+3 )
- upper=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- if ((job >= 0 && job < MAX_PC_CLASS))
- pc_jobchange(script_rid2sd(st),job, upper);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_input(struct script_state *st)
-{
- struct map_session_data *sd=NULL;
- int num=(st->end>st->start+2)?st->stack->stack_data[st->start+2].u.num:0;
- char *name=(st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:"";
-// char prefix=*name;
- char postfix=name[strlen(name)-1];
-
- sd=script_rid2sd(st);
- if(sd->state.menu_or_input){
- sd->state.menu_or_input=0;
- if( postfix=='$' ){
- // 文字列
- if(st->end>st->start+2){ // 引数1個
- set_reg(sd,num,name,(void*)sd->npc_str);
- }else{
- printf("buildin_input: string discarded !!\n");
- }
- }else{
-
- //commented by Lupus (check Value Number Input fix in clif.c)
- //** Fix by fritz :X keeps people from abusing old input bugs
- if(sd->npc_amount < 0) //** If input amount is less then 0
- {
- clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
- buildin_close(st); //** close
- }
-
- // 数値
- if(st->end>st->start+2){ // 引数1個
- set_reg(sd,num,name,(void*)sd->npc_amount);
- } else {
- // ragemu互換のため
- pc_setreg(sd,add_str("l14"),sd->npc_amount);
- }
- }
- } else {
- st->state=RERUNLINE;
- if(postfix=='$')clif_scriptinputstr(sd,st->oid);
- else clif_scriptinput(sd,st->oid);
- sd->state.menu_or_input=1;
- }
- return 0;
-}
-
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_if(struct script_state *st)
-{
- int sel,i;
-
- sel=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(!sel)
- return 0;
-
- // 関数名をコピー
- push_copy(st->stack,st->start+3);
- // 間に引数マーカを入れて
- push_val(st->stack,C_ARG,0);
- // 残りの引数をコピー
- for(i=st->start+4;i<st->end;i++){
- push_copy(st->stack,i);
- }
- run_func(st);
-
- return 0;
-}
-
-
-/*==========================================
- * 変数設定
- *------------------------------------------
- */
-int buildin_set(struct script_state *st)
-{
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
-
- if( st->stack->stack_data[st->start+2].type!=C_NAME ){
- printf("script: buildin_set: not name\n");
- return 0;
- }
-
- if( prefix!='$' )
- sd=script_rid2sd(st);
-
-
- if( postfix=='$' ){
- // 文字列
- char *str = conv_str(st,& (st->stack->stack_data[st->start+3]));
- set_reg(sd,num,name,(void*)str);
- }else{
- // 数値
- int val = conv_num(st,& (st->stack->stack_data[st->start+3]));
- set_reg(sd,num,name,(void*)val);
- }
-
- return 0;
-}
-/*==========================================
- * 配列変数設定
- *------------------------------------------
- */
-int buildin_setarray(struct script_state *st)
-{
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- int i,j;
-
- if( prefix!='$' && prefix!='@' ){
- printf("buildin_setarray: illegal scope !\n");
- return 0;
- }
- if( prefix!='$' )
- sd=script_rid2sd(st);
-
- for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){
- void *v;
- if( postfix=='$' )
- v=(void*)conv_str(st,& (st->stack->stack_data[i]));
- else
- v=(void*)conv_num(st,& (st->stack->stack_data[i]));
- set_reg( sd, num+(j<<24), name, v);
- }
- return 0;
-}
-/*==========================================
- * 配列変数クリア
- *------------------------------------------
- */
-int buildin_cleararray(struct script_state *st)
-{
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
- int i;
- void *v;
-
- if( prefix!='$' && prefix!='@' ){
- printf("buildin_cleararray: illegal scope !\n");
- return 0;
- }
- if( prefix!='$' )
- sd=script_rid2sd(st);
-
- if( postfix=='$' )
- v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3]));
- else
- v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- for(i=0;i<sz;i++)
- set_reg(sd,num+(i<<24),name,v);
- return 0;
-}
-/*==========================================
- * 配列変数コピー
- *------------------------------------------
- */
-int buildin_copyarray(struct script_state *st)
-{
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- int num2=st->stack->stack_data[st->start+3].u.num;
- char *name2=str_buf+str_data[num2&0x00ffffff].str;
- char prefix2=*name2;
- char postfix2=name2[strlen(name2)-1];
- int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
- int i;
-
- if( prefix!='$' && prefix!='@' && prefix2!='$' && prefix2!='@' ){
- printf("buildin_copyarray: illegal scope !\n");
- return 0;
- }
- if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){
- printf("buildin_copyarray: type mismatch !\n");
- return 0;
- }
- if( prefix!='$' || prefix2!='$' )
- sd=script_rid2sd(st);
-
-
- for(i=0;i<sz;i++)
- set_reg(sd,num+(i<<24),name, get_val2(st,num2+(i<<24)) );
- return 0;
-}
-/*==========================================
- * 配列変数のサイズ所得
- *------------------------------------------
- */
-static int getarraysize(struct script_state *st,int num,int postfix)
-{
- int i=(num>>24),c=i;
- for(;i<128;i++){
- void *v=get_val2(st,num+(i<<24));
- if(postfix=='$' && *((char*)v) ) c=i;
- if(postfix!='$' && (int)v )c=i;
- }
- return c+1;
-}
-int buildin_getarraysize(struct script_state *st)
-{
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
-
- if( prefix!='$' && prefix!='@' ){
- printf("buildin_copyarray: illegal scope !\n");
- return 0;
- }
-
- push_val(st->stack,C_INT,getarraysize(st,num,postfix) );
- return 0;
-}
-/*==========================================
- * 配列変数から要素削除
- *------------------------------------------
- */
-int buildin_deletearray(struct script_state *st)
-{
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- int count=1;
- int i,sz=getarraysize(st,num,postfix)-(num>>24)-count+1;
-
-
- if( (st->end > st->start+3) )
- count=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- if( prefix!='$' && prefix!='@' ){
- printf("buildin_deletearray: illegal scope !\n");
- return 0;
- }
- if( prefix!='$' )
- sd=script_rid2sd(st);
-
- for(i=0;i<sz;i++){
- set_reg(sd,num+(i<<24),name, get_val2(st,num+((i+count)<<24) ) );
- }
- for(;i<(128-(num>>24));i++){
- if( postfix!='$' ) set_reg(sd,num+(i<<24),name, 0);
- if( postfix=='$' ) set_reg(sd,num+(i<<24),name, "");
- }
- return 0;
-}
-
-/*==========================================
- * 指定要素を表す値(キー)を所得する
- *------------------------------------------
- */
-int buildin_getelementofarray(struct script_state *st)
-{
- if( st->stack->stack_data[st->start+2].type==C_NAME ){
- int i=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(i>127 || i<0){
- printf("script: getelementofarray (operator[]): param2 illegal number %d\n",i);
- push_val(st->stack,C_INT,0);
- }else{
- push_val(st->stack,C_NAME,
- (i<<24) | st->stack->stack_data[st->start+2].u.num );
- }
- }else{
- printf("script: getelementofarray (operator[]): param1 not name !\n");
- push_val(st->stack,C_INT,0);
- }
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_setlook(struct script_state *st)
-{
- int type,val;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- val=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- pc_changelook(script_rid2sd(st),type,val);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_cutin(struct script_state *st)
-{
- int type;
-
- conv_str(st,& (st->stack->stack_data[st->start+2]));
- type=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type);
-
- return 0;
-}
-/*==========================================
- * カードのイラストを表示する
- *------------------------------------------
- */
-int buildin_cutincard(struct script_state *st)
-{
- int itemid;
-
- itemid=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- clif_cutin(script_rid2sd(st),itemdb_search(itemid)->cardillustname,4);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_viewpoint(struct script_state *st)
-{
- int type,x,y,id,color;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- id=conv_num(st,& (st->stack->stack_data[st->start+5]));
- color=conv_num(st,& (st->stack->stack_data[st->start+6]));
-
- clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_countitem(struct script_state *st)
-{
- int nameid=0,count=0,i;
- struct map_session_data *sd;
-
- struct script_data *data;
-
- sd = script_rid2sd(st);
-
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data;
- if( (item_data = itemdb_searchname(name)) != NULL)
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
-
- if (nameid>=500) //if no such ID then skip this iteration
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid==nameid)
- count+=sd->status.inventory[i].amount;
- }
- else{
- if(battle_config.error_log)
- printf("wrong item ID : countitem(%i)\n",nameid);
- }
- push_val(st->stack,C_INT,count);
-
- return 0;
-}
-
-/*==========================================
- * 重量チェック
- *------------------------------------------
- */
-int buildin_checkweight(struct script_state *st)
-{
- int nameid=0,amount;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd(st);
-
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
-
- amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
- push_val(st->stack,C_INT,0);
- }
-
- sd=script_rid2sd(st);
- if(itemdb_weight(nameid)*amount + sd->weight > sd->max_weight){
- push_val(st->stack,C_INT,0);
- } else {
- push_val(st->stack,C_INT,1);
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_getitem(struct script_state *st)
-{
- int nameid,amount,flag = 0;
- struct item item_tmp;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd(st);
-
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- nameid=512; //Apple item ID
- if( item_data != NULL)
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
-
- if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0) {
- return 0; //return if amount <=0, skip the useles iteration
- }
- //Violet Box, Blue Box, etc - random item pick
- if(nameid<0) { // ランダム
- nameid=itemdb_searchrandomid(-nameid);
- #ifndef TXT_ONLY
- if(log_config.present > 0)
- log_present(sd, -nameid, nameid);
- #endif //USE_SQL
- flag = 1;
- }
-
- if(nameid > 0) {
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- if(!flag)
- item_tmp.identify=1;
- else
- item_tmp.identify=!itemdb_isequip3(nameid);
- if( st->end>st->start+5 ) //アイテムを指定したIDに渡す
- sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5])));
- if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
- return 0;
- if((flag = pc_additem(sd,&item_tmp,amount))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_getitem2(struct script_state *st)
-{
- int nameid,amount,flag = 0;
- int iden,ref,attr,c1,c2,c3,c4;
- struct item_data *item_data;
- struct item item_tmp;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd(st);
-
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- nameid=512; //Apple item ID
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
-
- amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
- iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
- ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
- attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
- c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
- c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
- c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
- c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
- if( st->end>st->start+11 ) //アイテムを指定したIDに渡す
- sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11])));
- if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
- return 0;
-
- if(nameid<0) { // ランダム
- nameid=itemdb_searchrandomid(-nameid);
- flag = 1;
- }
-
- if(nameid > 0) {
- memset(&item_tmp,0,sizeof(item_tmp));
- item_data=itemdb_search(nameid);
- if(item_data->type==4 || item_data->type==5){
- if(ref > 10) ref = 10;
- }
- else if(item_data->type==7) {
- iden = 1;
- ref = 0;
- }
- else {
- iden = 1;
- ref = attr = 0;
- }
-
- item_tmp.nameid=nameid;
- if(!flag)
- item_tmp.identify=iden;
- else if(item_data->type==4 || item_data->type==5)
- item_tmp.identify=0;
- item_tmp.refine=ref;
- item_tmp.attribute=attr;
- item_tmp.card[0]=c1;
- item_tmp.card[1]=c2;
- item_tmp.card[2]=c3;
- item_tmp.card[3]=c4;
- if((flag = pc_additem(sd,&item_tmp,amount))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
-
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_makeitem(struct script_state *st)
-{
- int nameid,amount,flag = 0;
- int x,y,m;
- char *mapname;
- struct item item_tmp;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd(st);
-
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- nameid=512; //Apple Item ID
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
-
- amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
- mapname =conv_str(st,& (st->stack->stack_data[st->start+4]));
- x =conv_num(st,& (st->stack->stack_data[st->start+5]));
- y =conv_num(st,& (st->stack->stack_data[st->start+6]));
-
- if( sd && strcmp(mapname,"this")==0)
- m=sd->bl.m;
- else
- m=map_mapname2mapid(mapname);
-
- if(nameid<0) { // ランダム
- nameid=itemdb_searchrandomid(-nameid);
- flag = 1;
- }
-
- if(nameid > 0) {
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- if(!flag)
- item_tmp.identify=1;
- else
- item_tmp.identify=!itemdb_isequip3(nameid);
-
-// clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0);
- }
-
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_delitem(struct script_state *st)
-{
- int nameid=0,amount,i;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd(st);
-
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- //nameid=512;
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
-
- amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
- //printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
- return 0;
- }
- sd=script_rid2sd(st);
-
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
- sd->inventory_data[i]->type!=7 ||
- sd->status.inventory[i].amount<=0)
- continue;
- if(sd->status.inventory[i].nameid == nameid){
- if(sd->status.inventory[i].card[0] == (short)0xff00){
- if(search_petDB_index(nameid, PET_EGG) >= 0){
- intif_delete_petdata(*((long *)(&sd->status.inventory[i].card[1])));
- break;
- }
- }
- }
- }
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid==nameid){
- if(sd->status.inventory[i].amount>=amount){
- pc_delitem(sd,i,amount,0);
- break;
- } else {
- amount-=sd->status.inventory[i].amount;
- if(amount==0)
- amount=sd->status.inventory[i].amount;
- pc_delitem(sd,i,amount,0);
- break;
- }
- }
- }
-
- return 0;
-}
-
-/*==========================================
- *キャラ関係のパラメータ取得
- *------------------------------------------
- */
-int buildin_readparam(struct script_state *st)
-{
- int type;
- struct map_session_data *sd;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end>st->start+3 )
- sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- sd=script_rid2sd(st);
-
- if(sd==NULL){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
-
- push_val(st->stack,C_INT,pc_readparam(sd,type));
-
- return 0;
-}
-/*==========================================
- *キャラ関係のID取得
- *------------------------------------------
- */
-int buildin_getcharid(struct script_state *st)
-{
- int num;
- struct map_session_data *sd;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end>st->start+3 )
- sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- sd=script_rid2sd(st);
- if(sd==NULL){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- if(num==0)
- push_val(st->stack,C_INT,sd->status.char_id);
- if(num==1)
- push_val(st->stack,C_INT,sd->status.party_id);
- if(num==2)
- push_val(st->stack,C_INT,sd->status.guild_id);
- if(num==3)
- push_val(st->stack,C_INT,sd->status.account_id);
- return 0;
-}
-/*==========================================
- *指定IDのPT名取得
- *------------------------------------------
- */
-char *buildin_getpartyname_sub(int party_id)
-{
- struct party *p;
-
- p=NULL;
- p=party_search(party_id);
-
- if(p!=NULL){
- char *buf;
- buf=(char *)aCalloc(24,sizeof(char));
- strcpy(buf,p->name);
- return buf;
- }
-
- return 0;
-}
-int buildin_getpartyname(struct script_state *st)
-{
- char *name;
- int party_id;
-
- party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- name=buildin_getpartyname_sub(party_id);
- if(name!=0)
- push_str(st->stack,C_STR,name);
- else
- push_str(st->stack,C_CONSTSTR,"null");
-
- return 0;
-}
-/*==========================================
- *指定IDのPT人数とメンバーID取得
- *------------------------------------------
- */
-int buildin_getpartymember(struct script_state *st)
-{
- struct party *p;
- int i,j=0;
-
- p=NULL;
- p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2])));
-
- if(p!=NULL){
- for(i=0;i<MAX_PARTY;i++){
- if(p->member[i].account_id){
-// printf("name:%s %d\n",p->member[i].name,i);
- mapreg_setregstr(add_str("$@partymembername$")+(i<<24),p->member[i].name);
- j++;
- }
- }
- }
- mapreg_setreg(add_str("$@partymembercount"),j);
-
- return 0;
-}
-/*==========================================
- *指定IDのギルド名取得
- *------------------------------------------
- */
-char *buildin_getguildname_sub(int guild_id)
-{
- struct guild *g=NULL;
- g=guild_search(guild_id);
-
- if(g!=NULL){
- char *buf;
- buf=(char *)aCalloc(24,sizeof(char));
- strcpy(buf,g->name);
- return buf;
- }
- return 0;
-}
-int buildin_getguildname(struct script_state *st)
-{
- char *name;
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- name=buildin_getguildname_sub(guild_id);
- if(name!=0)
- push_str(st->stack,C_STR,name);
- else
- push_str(st->stack,C_CONSTSTR,"null");
- return 0;
-}
-
-/*==========================================
- *指定IDのGuildMaster名取得
- *------------------------------------------
- */
-char *buildin_getguildmaster_sub(int guild_id)
-{
- struct guild *g=NULL;
- g=guild_search(guild_id);
-
- if(g!=NULL){
- char *buf;
- buf=(char *)aCalloc(24,sizeof(char));
- strncpy(buf,g->master, 23);
- return buf;
- }
-
- return 0;
-}
-int buildin_getguildmaster(struct script_state *st)
-{
- char *master;
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- master=buildin_getguildmaster_sub(guild_id);
- if(master!=0)
- push_str(st->stack,C_STR,master);
- else
- push_str(st->stack,C_CONSTSTR,"null");
- return 0;
-}
-
-int buildin_getguildmasterid(struct script_state *st)
-{
- char *master;
- struct map_session_data *sd=NULL;
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- master=buildin_getguildmaster_sub(guild_id);
- if(master!=0){
- if((sd=map_nick2sd(master)) == NULL){
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,sd->status.char_id);
- }else{
- push_val(st->stack,C_INT,0);
- }
- return 0;
-}
-
-/*==========================================
- * キャラクタの名前
- *------------------------------------------
- */
-int buildin_strcharinfo(struct script_state *st)
-{
- struct map_session_data *sd;
- int num;
-
- sd=script_rid2sd(st);
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(num==0){
- char *buf;
- buf=(char *)aCalloc(24,sizeof(char));
- strncpy(buf,sd->status.name, 23);
- push_str(st->stack,C_STR,buf);
- }
- if(num==1){
- char *buf;
- buf=buildin_getpartyname_sub(sd->status.party_id);
- if(buf!=0)
- push_str(st->stack,C_STR,buf);
- else
- push_str(st->stack,C_CONSTSTR,"");
- }
- if(num==2){
- char *buf;
- buf=buildin_getguildname_sub(sd->status.guild_id);
- if(buf!=0)
- push_str(st->stack,C_STR,buf);
- else
- push_str(st->stack,C_CONSTSTR,"");
- }
-
- return 0;
-}
-
-unsigned int equip[10]={0x0100,0x0010,0x0020,0x0002,0x0004,0x0040,0x0008,0x0080,0x0200,0x0001};
-
-/*==========================================
- * GetEquipID(Pos); Pos: 1-10
- *------------------------------------------
- */
-int buildin_getequipid(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
- struct item_data* item;
-
- sd=script_rid2sd(st);
- if(sd == NULL)
- {
- printf("getequipid: sd == NULL\n");
- return 0;
- }
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0){
- item=sd->inventory_data[i];
- if(item)
- push_val(st->stack,C_INT,item->nameid);
- else
- push_val(st->stack,C_INT,0);
- }else{
- push_val(st->stack,C_INT,-1);
- }
- return 0;
-}
-
-/*==========================================
- * 装備名文字列(精錬メニュー用)
- *------------------------------------------
- */
-int buildin_getequipname(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
- struct item_data* item;
- char *buf;
-
- buf=(char *)aCalloc(64,sizeof(char));
- sd=script_rid2sd(st);
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0){
- item=sd->inventory_data[i];
- if(item)
- sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
- else
- sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
- }else{
- sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
- }
- push_str(st->stack,C_STR,buf);
-
- return 0;
-}
-
-/*==========================================
- * getbrokenid [Valaris]
- *------------------------------------------
- */
-int buildin_getbrokenid(struct script_state *st)
-{
- int i,num,id=0,brokencounter=0;
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- for(i=0; i<MAX_INVENTORY; i++) {
- if(sd->status.inventory[i].attribute==1){
- brokencounter++;
- if(num==brokencounter){
- id=sd->status.inventory[i].nameid;
- break;
- }
- }
- }
-
- push_val(st->stack,C_INT,id);
-
- return 0;
-}
-
-/*==========================================
- * repair [Valaris]
- *------------------------------------------
- */
-int buildin_repair(struct script_state *st)
-{
- int i,num;
- int repaircounter=0;
- struct map_session_data *sd;
-
-
- sd=script_rid2sd(st);
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- for(i=0; i<MAX_INVENTORY; i++) {
- if(sd->status.inventory[i].attribute==1){
- repaircounter++;
- if(num==repaircounter){
- sd->status.inventory[i].attribute=0;
- clif_equiplist(sd);
- clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
- clif_misceffect(&sd->bl, 3);
- clif_displaymessage(sd->fd,"Item has been repaired.");
- break;
- }
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * 装備チェック
- *------------------------------------------
- */
-int buildin_getequipisequiped(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0){
- push_val(st->stack,C_INT,1);
- }else{
- push_val(st->stack,C_INT,0);
- }
-
- return 0;
-}
-
-/*==========================================
- * 装備品精錬可能チェック
- *------------------------------------------
- */
-int buildin_getequipisenableref(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && num<7 && sd->inventory_data[i] && (num!=1 || sd->inventory_data[i]->def > 1
- || (sd->inventory_data[i]->def==1 && sd->inventory_data[i]->equip_script==NULL)
- || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL))
- ){
- push_val(st->stack,C_INT,1);
- }else{
- push_val(st->stack,C_INT,0);
- }
-
- return 0;
-}
-
-/*==========================================
- * 装備品鑑定チェック
- *------------------------------------------
- */
-int buildin_getequipisidentify(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0)
- push_val(st->stack,C_INT,sd->status.inventory[i].identify);
- else
- push_val(st->stack,C_INT,0);
-
- return 0;
-}
-
-/*==========================================
- * 装備品精錬度
- *------------------------------------------
- */
-int buildin_getequiprefinerycnt(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0)
- push_val(st->stack,C_INT,sd->status.inventory[i].refine);
- else
- push_val(st->stack,C_INT,0);
-
- return 0;
-}
-
-/*==========================================
- * 装備品武器LV
- *------------------------------------------
- */
-int buildin_getequipweaponlv(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && sd->inventory_data[i])
- push_val(st->stack,C_INT,sd->inventory_data[i]->wlv);
- else
- push_val(st->stack,C_INT,0);
-
- return 0;
-}
-
-/*==========================================
- * 装備品精錬成功率
- *------------------------------------------
- */
-int buildin_getequippercentrefinery(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0)
- push_val(st->stack,C_INT,pc_percentrefinery(sd,&sd->status.inventory[i]));
- else
- push_val(st->stack,C_INT,0);
-
- return 0;
-}
-
-/*==========================================
- * 精錬成功
- *------------------------------------------
- */
-int buildin_successrefitem(struct script_state *st)
-{
- int i,num,ep;
- struct map_session_data *sd;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0) {
- ep=sd->status.inventory[i].equip;
-
- #ifndef TXT_ONLY
- if(log_config.refine > 0)
- log_refine(sd, i, 1);
- #endif //USE_SQL
-
- sd->status.inventory[i].refine++;
- pc_unequipitem(sd,i,0);
- clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
- clif_delitem(sd,i,1);
- clif_additem(sd,i,1,0);
- pc_equipitem(sd,i,ep);
- clif_misceffect(&sd->bl,3);
- }
-
- return 0;
-}
-
-/*==========================================
- * 精錬失敗
- *------------------------------------------
- */
-int buildin_failedrefitem(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0) {
- #ifndef TXT_ONLY
- if(log_config.refine > 0)
- log_refine(sd, i, 0);
- #endif //USE_SQL
-
- sd->status.inventory[i].refine = 0;
- pc_unequipitem(sd,i,0);
- // 精錬失敗エフェクトのパケット
- clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);
- pc_delitem(sd,i,1,0);
- // 他の人にも失敗を通知
- clif_misceffect(&sd->bl,2);
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_statusup(struct script_state *st)
-{
- int type;
- struct map_session_data *sd;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- pc_statusup(sd,type);
-
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_statusup2(struct script_state *st)
-{
- int type,val;
- struct map_session_data *sd;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- val=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sd=script_rid2sd(st);
- pc_statusup2(sd,type,val);
-
- return 0;
-}
-/*==========================================
- * 装備品による能力値ボーナス
- *------------------------------------------
- */
-int buildin_bonus(struct script_state *st)
-{
- int type,val;
- struct map_session_data *sd;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- val=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sd=script_rid2sd(st);
- pc_bonus(sd,type,val);
-
- return 0;
-}
-/*==========================================
- * 装備品による能力値ボーナス
- *------------------------------------------
- */
-int buildin_bonus2(struct script_state *st)
-{
- int type,type2,val;
- struct map_session_data *sd;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
- val=conv_num(st,& (st->stack->stack_data[st->start+4]));
- sd=script_rid2sd(st);
- pc_bonus2(sd,type,type2,val);
-
- return 0;
-}
-/*==========================================
- * 装備品による能力値ボーナス
- *------------------------------------------
- */
-int buildin_bonus3(struct script_state *st)
-{
- int type,type2,type3,val;
- struct map_session_data *sd;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
- type3=conv_num(st,& (st->stack->stack_data[st->start+4]));
- val=conv_num(st,& (st->stack->stack_data[st->start+5]));
- sd=script_rid2sd(st);
- pc_bonus3(sd,type,type2,type3,val);
-
- return 0;
-}
-/*==========================================
- * スキル所得
- *------------------------------------------
- */
-int buildin_skill(struct script_state *st)
-{
- int id,level,flag=1;
- struct map_session_data *sd;
-
- id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- level=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if( st->end>st->start+4 )
- flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
- sd=script_rid2sd(st);
- pc_skill(sd,id,level,flag);
-
- return 0;
-}
-/*==========================================
- * ギルドスキル取得
- *------------------------------------------
- */
-int buildin_guildskill(struct script_state *st)
-{
- int id,level,flag=0;
- struct map_session_data *sd;
- int i=0;
-
- id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- level=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if( st->end>st->start+4 )
- flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
- sd=script_rid2sd(st);
- for(i=0;i<level;i++)
- guild_skillup(sd,id,flag);
-
- return 0;
-}
-/*==========================================
- * スキルレベル所得
- *------------------------------------------
- */
-int buildin_getskilllv(struct script_state *st)
-{
- int id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- push_val(st->stack,C_INT, pc_checkskill( script_rid2sd(st) ,id) );
- return 0;
-}
-/*==========================================
- * getgdskilllv(Guild_ID, Skill_ID);
- * skill_id = 10000 : GD_APPROVAL
- * 10001 : GD_KAFRACONTACT
- * 10002 : GD_GUARDIANRESEARCH
- * 10003 : GD_GUARDUP
- * 10004 : GD_EXTENSION
- *------------------------------------------
- */
-int buildin_getgdskilllv(struct script_state *st)
-{
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
- struct guild *g=guild_search(guild_id);
- push_val(st->stack,C_INT, (g==NULL)?-1:guild_checkskill(g,skill_id) );
- return 0;
-/*
- struct map_session_data *sd=NULL;
- struct guild *g=NULL;
- int skill_id;
-
- skill_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id);
- if(sd && g) {
- push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) );
- } else {
- push_val(st->stack,C_INT,-1);
- }
- return 0;
-*/
-}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_basicskillcheck(struct script_state *st)
-{
- push_val(st->stack,C_INT, battle_config.basic_skill_check);
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_getgmlevel(struct script_state *st)
-{
- push_val(st->stack,C_INT, pc_isGM(script_rid2sd(st)));
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_end(struct script_state *st)
-{
- st->state = END;
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_checkoption(struct script_state *st)
-{
- int type;
- struct map_session_data *sd;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
-
- if(sd->status.option & type){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_setoption(struct script_state *st)
-{
- int type;
- struct map_session_data *sd;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- pc_setoption(sd,type);
-
- return 0;
-}
-
-/*==========================================
- * Checkcart [Valaris]
- *------------------------------------------
- */
-
-int buildin_checkcart(struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
-
- if(pc_iscarton(sd)){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
- return 0;
-}
-
-/*==========================================
- * カートを付ける
- *------------------------------------------
- */
-int buildin_setcart(struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
- pc_setcart(sd,1);
-
- return 0;
-}
-
-/*==========================================
- * checkfalcon [Valaris]
- *------------------------------------------
- */
-
-int buildin_checkfalcon(struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
-
- if(pc_isfalcon(sd)){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
-
- return 0;
-}
-
-
-/*==========================================
- * 鷹を付ける
- *------------------------------------------
- */
-int buildin_setfalcon(struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
- pc_setfalcon(sd);
-
- return 0;
-}
-
-/*==========================================
- * Checkcart [Valaris]
- *------------------------------------------
- */
-
-int buildin_checkriding(struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
-
- if(pc_isriding(sd)){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
-
- return 0;
-}
-
-
-/*==========================================
- * ペコペコ乗り
- *------------------------------------------
- */
-int buildin_setriding(struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
- pc_setriding(sd);
-
- return 0;
-}
-
-/*==========================================
- * セーブポイントの保存
- *------------------------------------------
- */
-int buildin_savepoint(struct script_state *st)
-{
- int x,y;
- char *str;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- pc_setsavepoint(script_rid2sd(st),str,x,y);
- return 0;
-}
-
-/*==========================================
- * GetTimeTick(0: System Tick, 1: Time Second Tick)
- *------------------------------------------
- */
-int buildin_gettimetick(struct script_state *st) /* Asgard Version */
-{
- int type;
- time_t timer;
- struct tm *t;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- switch(type){
- case 1:
- //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
- time(&timer);
- t=localtime(&timer);
- push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
- break;
- case 0:
- default:
- //type 0:(System Ticks)
- push_val(st->stack,C_INT,gettick());
- break;
- }
- return 0;
-}
-
-/*==========================================
- * GetTime(Type);
- * 1: Sec 2: Min 3: Hour
- * 4: WeekDay 5: MonthDay 6: Month
- * 7: Year
- *------------------------------------------
- */
-int buildin_gettime(struct script_state *st) /* Asgard Version */
-{
- int type;
- time_t timer;
- struct tm *t;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- time(&timer);
- t=localtime(&timer);
-
- switch(type){
- case 1://Sec(0~59)
- push_val(st->stack,C_INT,t->tm_sec);
- break;
- case 2://Min(0~59)
- push_val(st->stack,C_INT,t->tm_min);
- break;
- case 3://Hour(0~23)
- push_val(st->stack,C_INT,t->tm_hour);
- break;
- case 4://WeekDay(0~6)
- push_val(st->stack,C_INT,t->tm_wday);
- break;
- case 5://MonthDay(01~31)
- push_val(st->stack,C_INT,t->tm_mday);
- break;
- case 6://Month(01~12)
- push_val(st->stack,C_INT,t->tm_mon+1);
- break;
- case 7://Year(20xx)
- push_val(st->stack,C_INT,t->tm_year+1900);
- break;
- default://(format error)
- push_val(st->stack,C_INT,-1);
- break;
- }
- return 0;
-}
-
-/*==========================================
- * GetTimeStr("TimeFMT", Length);
- *------------------------------------------
- */
-int buildin_gettimestr(struct script_state *st)
-{
- char *tmpstr;
- char *fmtstr;
- int maxlen;
- time_t now = time(NULL);
-
- fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2]));
- maxlen=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- tmpstr=(char *)aCalloc(maxlen+1,sizeof(char));
- strftime(tmpstr,maxlen,fmtstr,localtime(&now));
- tmpstr[maxlen]='\0';
-
- push_str(st->stack,C_STR,tmpstr);
- return 0;
-}
-
-/*==========================================
- * カプラ倉庫を開く
- *------------------------------------------
- */
-int buildin_openstorage(struct script_state *st)
-{
- storage_storageopen(script_rid2sd(st));
- return 0;
-}
-
-int buildin_guildopenstorage(struct script_state *st)
-{
- struct map_session_data *sd=script_rid2sd(st);
- int ret;
- ret = storage_guild_storageopen(sd);
- push_val(st->stack,C_INT,ret);
- return 0;
-}
-
-/*==========================================
- * アイテムによるスキル発動
- *------------------------------------------
- */
-int buildin_itemskill(struct script_state *st)
-{
- int id,lv;
- char *str;
- struct map_session_data *sd=script_rid2sd(st);
-
- id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- str=conv_str(st,& (st->stack->stack_data[st->start+4]));
-
- // 詠唱中にスキルアイテムは使用できない
- if(sd->skilltimer != -1)
- return 0;
-
- sd->skillitem=id;
- sd->skillitemlv=lv;
- clif_item_skill(sd,id,lv,str);
- return 0;
-}
-/*==========================================
- * アイテム作成
- *------------------------------------------
- */
-int buildin_produce(struct script_state *st)
-{
- int trigger;
- struct map_session_data *sd=script_rid2sd(st);
-
- if( sd->state.produce_flag == 1) return 0;
- trigger=conv_num(st,& (st->stack->stack_data[st->start+2]));
- clif_skill_produce_mix_list(sd,trigger);
- return 0;
-}
-/*==========================================
- * NPCでペット作る
- *------------------------------------------
- */
-int buildin_makepet(struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd(st);
- struct script_data *data;
- int id,pet_id;
-
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
-
- id=conv_num(st,data);
-
- pet_id = search_petDB_index(id, PET_CLASS);
-
- if (pet_id < 0)
- pet_id = search_petDB_index(id, PET_EGG);
- if (pet_id >= 0 && sd) {
- sd->catch_target_class = pet_db[pet_id].class;
- intif_create_pet(
- sd->status.account_id, sd->status.char_id,
- pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv,
- pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate,
- 100, 0, 1, pet_db[pet_id].jname);
- }
-
- return 0;
-}
-/*==========================================
- * NPCで経験値上げる
- *------------------------------------------
- */
-int buildin_getexp(struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd(st);
- int base=0,job=0;
-
- base=conv_num(st,& (st->stack->stack_data[st->start+2]));
- job =conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(base<0 || job<0)
- return 0;
- if(sd)
- pc_gainexp(sd,base,job);
-
- return 0;
-}
-
-/*==========================================
- * モンスター発生
- *------------------------------------------
- */
-int buildin_monster(struct script_state *st)
-{
- int class,amount,x,y;
- char *str,*map,*event="";
-
- map =conv_str(st,& (st->stack->stack_data[st->start+2]));
- x =conv_num(st,& (st->stack->stack_data[st->start+3]));
- y =conv_num(st,& (st->stack->stack_data[st->start+4]));
- str =conv_str(st,& (st->stack->stack_data[st->start+5]));
- class=conv_num(st,& (st->stack->stack_data[st->start+6]));
- amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
- if( st->end>st->start+8 )
- event=conv_str(st,& (st->stack->stack_data[st->start+8]));
-
- mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class,amount,event);
- return 0;
-}
-/*==========================================
- * モンスター発生
- *------------------------------------------
- */
-int buildin_areamonster(struct script_state *st)
-{
- int class,amount,x0,y0,x1,y1;
- char *str,*map,*event="";
-
- map =conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0 =conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0 =conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1 =conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1 =conv_num(st,& (st->stack->stack_data[st->start+6]));
- str =conv_str(st,& (st->stack->stack_data[st->start+7]));
- class=conv_num(st,& (st->stack->stack_data[st->start+8]));
- amount=conv_num(st,& (st->stack->stack_data[st->start+9]));
- if( st->end>st->start+10 )
- event=conv_str(st,& (st->stack->stack_data[st->start+10]));
-
- mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class,amount,event);
- return 0;
-}
-/*==========================================
- * モンスター削除
- *------------------------------------------
- */
-int buildin_killmonster_sub(struct block_list *bl,va_list ap)
-{
- char *event=va_arg(ap,char *);
- int allflag=va_arg(ap,int);
-
- if(!allflag){
- if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
- mob_delete((struct mob_data *)bl);
- return 0;
- }else if(allflag){
- if(((struct mob_data *)bl)->spawndelay1==-1 && ((struct mob_data *)bl)->spawndelay2==-1)
- mob_delete((struct mob_data *)bl);
- return 0;
- }
- return 0;
-}
-int buildin_killmonster(struct script_state *st)
-{
- char *mapname,*event;
- int m,allflag=0;
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- event=conv_str(st,& (st->stack->stack_data[st->start+3]));
- if(strcmp(event,"All")==0)
- allflag = 1;
-
- if( (m=map_mapname2mapid(mapname))<0 )
- return 0;
- map_foreachinarea(buildin_killmonster_sub,
- m,0,0,map[m].xs,map[m].ys,BL_MOB, event ,allflag);
- return 0;
-}
-
-int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
-{
- mob_delete((struct mob_data *)bl);
- return 0;
-}
-int buildin_killmonsterall(struct script_state *st)
-{
- char *mapname;
- int m;
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
-
- if( (m=map_mapname2mapid(mapname))<0 )
- return 0;
- map_foreachinarea(buildin_killmonsterall_sub,
- m,0,0,map[m].xs,map[m].ys,BL_MOB);
- return 0;
-}
-
-/*==========================================
- * イベント実行
- *------------------------------------------
- */
-int buildin_doevent(struct script_state *st)
-{
- char *event;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_event(map_id2sd(st->rid),event,0);
- return 0;
-}
-/*==========================================
- * NPC主体イベント実行
- *------------------------------------------
- */
-int buildin_donpcevent(struct script_state *st)
-{
- char *event;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_event_do(event);
- return 0;
-}
-/*==========================================
- * イベントタイマー追加
- *------------------------------------------
- */
-int buildin_addtimer(struct script_state *st)
-{
- char *event;
- int tick;
- tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
- event=conv_str(st,& (st->stack->stack_data[st->start+3]));
- pc_addeventtimer(script_rid2sd(st),tick,event);
- return 0;
-}
-/*==========================================
- * イベントタイマー削除
- *------------------------------------------
- */
-int buildin_deltimer(struct script_state *st)
-{
- char *event;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
- pc_deleventtimer(script_rid2sd(st),event);
- return 0;
-}
-/*==========================================
- * イベントタイマーのカウント値追加
- *------------------------------------------
- */
-int buildin_addtimercount(struct script_state *st)
-{
- char *event;
- int tick;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
- tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pc_addeventtimercount(script_rid2sd(st),event,tick);
- return 0;
-}
-
-/*==========================================
- * NPCタイマー初期化
- *------------------------------------------
- */
-int buildin_initnpctimer(struct script_state *st)
-{
- struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- npc_settimerevent_tick(nd,0);
- npc_timerevent_start(nd);
- return 0;
-}
-/*==========================================
- * NPCタイマー開始
- *------------------------------------------
- */
-int buildin_startnpctimer(struct script_state *st)
-{
- struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- npc_timerevent_start(nd);
- return 0;
-}
-/*==========================================
- * NPCタイマー停止
- *------------------------------------------
- */
-int buildin_stopnpctimer(struct script_state *st)
-{
- struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- npc_timerevent_stop(nd);
- return 0;
-}
-/*==========================================
- * NPCタイマー情報所得
- *------------------------------------------
- */
-int buildin_getnpctimer(struct script_state *st)
-{
- struct npc_data *nd;
- int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int val=0;
- if( st->end > st->start+3 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- switch(type){
- case 0: val=npc_gettimerevent_tick(nd); break;
- case 1: val= (nd->u.scr.nexttimer>=0); break;
- case 2: val= nd->u.scr.timeramount; break;
- }
- push_val(st->stack,C_INT,val);
- return 0;
-}
-/*==========================================
- * NPCタイマー値設定
- *------------------------------------------
- */
-int buildin_setnpctimer(struct script_state *st)
-{
- int tick;
- struct npc_data *nd;
- tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end > st->start+3 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- npc_settimerevent_tick(nd,tick);
- return 0;
-}
-
-/*==========================================
- * 天の声アナウンス
- *------------------------------------------
- */
-int buildin_announce(struct script_state *st)
-{
- char *str;
- int flag;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- if(flag&0x0f){
- struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) :
- (struct block_list *)script_rid2sd(st);
- clif_GMmessage(bl,str,strlen(str)+1,flag);
- }else
- intif_GMmessage(str,strlen(str)+1,flag);
- return 0;
-}
-/*==========================================
- * 天の声アナウンス(特定マップ)
- *------------------------------------------
- */
-int buildin_mapannounce_sub(struct block_list *bl,va_list ap)
-{
- char *str;
- int len,flag;
- str=va_arg(ap,char *);
- len=va_arg(ap,int);
- flag=va_arg(ap,int);
- clif_GMmessage(bl,str,len,flag|3);
- return 0;
-}
-int buildin_mapannounce(struct script_state *st)
-{
- char *mapname,*str;
- int flag,m;
-
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- str=conv_str(st,& (st->stack->stack_data[st->start+3]));
- flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
-
- if( (m=map_mapname2mapid(mapname))<0 )
- return 0;
- map_foreachinarea(buildin_mapannounce_sub,
- m,0,0,map[m].xs,map[m].ys,BL_PC, str,strlen(str)+1,flag&0x10);
- return 0;
-}
-/*==========================================
- * 天の声アナウンス(特定エリア)
- *------------------------------------------
- */
-int buildin_areaannounce(struct script_state *st)
-{
- char *map,*str;
- int flag,m;
- int x0,y0,x1,y1;
-
- map=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
- str=conv_str(st,& (st->stack->stack_data[st->start+7]));
- flag=conv_num(st,& (st->stack->stack_data[st->start+8]));
-
- if( (m=map_mapname2mapid(map))<0 )
- return 0;
-
- map_foreachinarea(buildin_mapannounce_sub,
- m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10 );
- return 0;
-}
-/*==========================================
- * ユーザー数所得
- *------------------------------------------
- */
-int buildin_getusers(struct script_state *st)
-{
- int flag=conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid);
- int val=0;
- switch(flag&0x07){
- case 0: val=map[bl->m].users; break;
- case 1: val=map_getusers(); break;
- }
- push_val(st->stack,C_INT,val);
- return 0;
-}
-/*==========================================
- * マップ指定ユーザー数所得
- *------------------------------------------
- */
-int buildin_getmapusers(struct script_state *st)
-{
- char *str;
- int m;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- if( (m=map_mapname2mapid(str))< 0){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- push_val(st->stack,C_INT,map[m].users);
- return 0;
-}
-/*==========================================
- * エリア指定ユーザー数所得
- *------------------------------------------
- */
-int buildin_getareausers_sub(struct block_list *bl,va_list ap)
-{
- int *users=va_arg(ap,int *);
- (*users)++;
- return 0;
-}
-int buildin_getareausers(struct script_state *st)
-{
- char *str;
- int m,x0,y0,x1,y1,users=0;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
- if( (m=map_mapname2mapid(str))< 0){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- map_foreachinarea(buildin_getareausers_sub,
- m,x0,y0,x1,y1,BL_PC,&users);
- push_val(st->stack,C_INT,users);
- return 0;
-}
-
-/*==========================================
- * エリア指定ドロップアイテム数所得
- *------------------------------------------
- */
-int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
-{
- int item=va_arg(ap,int);
- int *amount=va_arg(ap,int *);
- struct flooritem_data *drop=(struct flooritem_data *)bl;
-
- if(drop->item_data.nameid==item)
- (*amount)+=drop->item_data.amount;
-
- return 0;
-}
-int buildin_getareadropitem(struct script_state *st)
-{
- char *str;
- int m,x0,y0,x1,y1,item,amount=0;
- struct script_data *data;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
-
- data=&(st->stack->stack_data[st->start+7]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- item=512;
- if( item_data )
- item=item_data->nameid;
- }else
- item=conv_num(st,data);
-
- if( (m=map_mapname2mapid(str))< 0){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- map_foreachinarea(buildin_getareadropitem_sub,
- m,x0,y0,x1,y1,BL_ITEM,item,&amount);
- push_val(st->stack,C_INT,amount);
- return 0;
-}
-/*==========================================
- * NPCの有効化
- *------------------------------------------
- */
-int buildin_enablenpc(struct script_state *st)
-{
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_enable(str,1);
- return 0;
-}
-/*==========================================
- * NPCの無効化
- *------------------------------------------
- */
-int buildin_disablenpc(struct script_state *st)
-{
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_enable(str,0);
- return 0;
-}
-
-int buildin_enablearena(struct script_state *st) // Added by RoVeRT
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- struct chat_data *cd;
-
-
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
- return 0;
-
- npc_enable(nd->name,1);
- nd->arenaflag=1;
-
- if(cd->users>=cd->trigger && cd->npc_event[0])
- npc_timer_event(cd->npc_event);
-
- return 0;
-}
-int buildin_disablearena(struct script_state *st) // Added by RoVeRT
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- nd->arenaflag=0;
-
- return 0;
-}
-/*==========================================
- * 隠れているNPCの表示
- *------------------------------------------
- */
-int buildin_hideoffnpc(struct script_state *st)
-{
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_enable(str,2);
- return 0;
-}
-/*==========================================
- * NPCをハイディング
- *------------------------------------------
- */
-int buildin_hideonnpc(struct script_state *st)
-{
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_enable(str,4);
- return 0;
-}
-/*==========================================
- * 状態異常にかかる
- *------------------------------------------
- */
-int buildin_sc_start(struct script_state *st)
-{
- struct block_list *bl;
- int type,tick,val1;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
- val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if( st->end>st->start+5 ) //指定したキャラを状態異常にする
- bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5])));
- else
- bl = map_id2bl(st->rid);
- if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
- bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
- skill_status_change_start(bl,type,val1,0,0,0,tick,0);
- return 0;
-}
-
-/*==========================================
- * 状態異常にかかる(確率指定)
- *------------------------------------------
- */
-int buildin_sc_start2(struct script_state *st)
-{
- struct block_list *bl;
- int type,tick,val1,per;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
- val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
- per=conv_num(st,& (st->stack->stack_data[st->start+5]));
- if( st->end>st->start+6 ) //指定したキャラを状態異常にする
- bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
- else
- bl = map_id2bl(st->rid);
- if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
- bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
- if(rand()%10000 < per)
- skill_status_change_start(bl,type,val1,0,0,0,tick,0);
- return 0;
-}
-
-/*==========================================
- * 状態異常が直る
- *------------------------------------------
- */
-int buildin_sc_end(struct script_state *st)
-{
- struct block_list *bl;
- int type;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- bl = map_id2bl(st->rid);
- if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
- bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
- skill_status_change_end(bl,type,-1);
-// if(battle_config.etc_log)
-// printf("sc_end : %d %d\n",st->rid,type);
- return 0;
-}
-/*==========================================
- * 状態異常耐性を計算した確率を返す
- *------------------------------------------
- */
-int buildin_getscrate(struct script_state *st)
-{
- struct block_list *bl;
- int sc_def=100,sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2;
- int type,rate,luk;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if( st->end>st->start+4 ) //指定したキャラの耐性を計算する
- bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
- else
- bl = map_id2bl(st->rid);
-
- luk = battle_get_luk(bl);
- sc_def_mdef2=100 - (3 + battle_get_mdef(bl) + luk/3);
- sc_def_vit2=100 - (3 + battle_get_vit(bl) + luk/3);
- sc_def_int2=100 - (3 + battle_get_int(bl) + luk/3);
- sc_def_luk2=100 - (3 + luk);
-
- if(type==SC_STONE || type==SC_FREEZE)
- sc_def=sc_def_mdef2;
- else if(type==SC_STAN || type==SC_POISON || type==SC_SILENCE)
- sc_def=sc_def_vit2;
- else if(type==SC_SLEEP || type==SC_CONFUSION || type==SC_BLIND)
- sc_def=sc_def_int2;
- else if(type==SC_CURSE)
- sc_def=sc_def_luk2;
-
- rate=rate*sc_def/100;
- push_val(st->stack,C_INT,rate);
-
- return 0;
-
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_debugmes(struct script_state *st)
-{
- conv_str(st,& (st->stack->stack_data[st->start+2]));
- printf("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str);
- return 0;
-}
-
-/*==========================================
- *捕獲アイテム使用
- *------------------------------------------
- */
-int buildin_catchpet(struct script_state *st)
-{
- int pet_id;
- struct map_session_data *sd;
- pet_id= conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- pet_catch_process1(sd,pet_id);
- return 0;
-}
-
-/*==========================================
- *携帯卵孵化機使用
- *------------------------------------------
- */
-int buildin_birthpet(struct script_state *st)
-{
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- clif_sendegg(sd);
- return 0;
-}
-
-/*==========================================
- * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
- *------------------------------------------
- */
-int buildin_resetlvl(struct script_state *st)
-{
- struct map_session_data *sd;
-
- int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- sd=script_rid2sd(st);
- pc_resetlvl(sd,type);
- return 0;
-}
-/*==========================================
- * ステータスリセット
- *------------------------------------------
- */
-int buildin_resetstatus(struct script_state *st)
-{
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- pc_resetstate(sd);
- return 0;
-}
-
-/*==========================================
- * スキルリセット
- *------------------------------------------
- */
-int buildin_resetskill(struct script_state *st)
-{
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- pc_resetskill(sd);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_changebase(struct script_state *st)
-{
- struct map_session_data *sd=NULL;
- int vclass;
-
- if( st->end>st->start+3 )
- sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3])));
- else
- sd=script_rid2sd(st);
-
- if(sd == NULL)
- return 0;
-
- vclass = conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(vclass == 22 && !battle_config.wedding_modifydisplay)
- return 0;
-
-// if(vclass==22) {
-// pc_unequipitem(sd,sd->equip_index[9],0); // 装備外
-// }
-
- sd->view_class = vclass;
-
- return 0;
-}
-
-/*==========================================
- * 性別変換
- *------------------------------------------
- */
-int buildin_changesex(struct script_state *st) {
- struct map_session_data *sd = NULL;
- sd = script_rid2sd(st);
-
- if (sd->status.sex == 0) {
- sd->status.sex = 1;
- sd->sex = 1;
- if (sd->status.class == 20 || sd->status.class == 4021)
- sd->status.class -= 1;
- } else if (sd->status.sex == 1) {
- sd->status.sex = 0;
- sd->sex = 0;
- if(sd->status.class == 19 || sd->status.class == 4020)
- sd->status.class += 1;
- }
- chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
- chrif_save(sd);
- return 0;
-}
-
-/*==========================================
- * npcチャット作成
- *------------------------------------------
- */
-int buildin_waitingroom(struct script_state *st)
-{
- char *name,*ev="";
- int limit, trigger = 0,pub=1;
- name=conv_str(st,& (st->stack->stack_data[st->start+2]));
- limit= conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(limit==0)
- pub=3;
-
- if( (st->end > st->start+5) ){
- struct script_data* data=&(st->stack->stack_data[st->start+5]);
- get_val(st,data);
- if(data->type==C_INT){
- // 新Athena仕様(旧Athena仕様と互換性あり)
- ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
- trigger=conv_num(st,& (st->stack->stack_data[st->start+5]));
- }else{
- // eathena仕様
- trigger=conv_num(st,& (st->stack->stack_data[st->start+4]));
- ev=conv_str(st,& (st->stack->stack_data[st->start+5]));
- }
- }else{
- // 旧Athena仕様
- if( st->end > st->start+4 )
- ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
- }
- chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
- limit,pub,trigger,name,strlen(name)+1,ev);
- return 0;
-}
-/*==========================================
- * npcチャット削除
- *------------------------------------------
- */
-int buildin_delwaitingroom(struct script_state *st)
-{
- struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- chat_deletenpcchat(nd);
- return 0;
-}
-/*==========================================
- * npcチャット全員蹴り出す
- *------------------------------------------
- */
-int buildin_waitingroomkickall(struct script_state *st)
-{
- struct npc_data *nd;
- struct chat_data *cd;
-
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- chat_npckickall(cd);
- return 0;
-}
-
-/*==========================================
- * npcチャットイベント有効化
- *------------------------------------------
- */
-int buildin_enablewaitingroomevent(struct script_state *st)
-{
- struct npc_data *nd;
- struct chat_data *cd;
-
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- chat_enableevent(cd);
- return 0;
-}
-
-/*==========================================
- * npcチャットイベント無効化
- *------------------------------------------
- */
-int buildin_disablewaitingroomevent(struct script_state *st)
-{
- struct npc_data *nd;
- struct chat_data *cd;
-
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- chat_disableevent(cd);
- return 0;
-}
-/*==========================================
- * npcチャット状態所得
- *------------------------------------------
- */
-int buildin_getwaitingroomstate(struct script_state *st)
-{
- struct npc_data *nd;
- struct chat_data *cd;
- int val=0,type;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end > st->start+3 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
-
- switch(type){
- case 0: val=cd->users; break;
- case 1: val=cd->limit; break;
- case 2: val=cd->trigger&0x7f; break;
- case 3: val=((cd->trigger&0x80)>0); break;
- case 32: val=(cd->users >= cd->limit); break;
- case 33: val=(cd->users >= cd->trigger); break;
-
- case 4:
- push_str(st->stack,C_CONSTSTR,cd->title);
- return 0;
- case 5:
- push_str(st->stack,C_CONSTSTR,cd->pass);
- return 0;
- case 16:
- push_str(st->stack,C_CONSTSTR,cd->npc_event);
- return 0;
- }
- push_val(st->stack,C_INT,val);
- return 0;
-}
-
-/*==========================================
- * チャットメンバー(規定人数)ワープ
- *------------------------------------------
- */
-int buildin_warpwaitingpc(struct script_state *st)
-{
- int x,y,i,n;
- char *str;
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- struct chat_data *cd;
-
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
-
- n=cd->trigger&0x7f;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
-
- if( st->end > st->start+5 )
- n=conv_num(st,& (st->stack->stack_data[st->start+5]));
-
- for(i=0;i<n;i++){
- struct map_session_data *sd=cd->usersd[0]; // リスト先頭のPCを次々に。
-
- mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id);
-
- if(strcmp(str,"Random")==0)
- pc_randomwarp(sd,3);
- else if(strcmp(str,"SavePoint")==0){
- if(map[sd->bl.m].flag.noteleport) // テレポ禁止
- return 0;
-
- pc_setpos(sd,sd->status.save_point.map,
- sd->status.save_point.x,sd->status.save_point.y,3);
- }else
- pc_setpos(sd,str,x,y,0);
- }
- mapreg_setreg(add_str("$@warpwaitingpcnum"),n);
- return 0;
-}
-/*==========================================
- * RIDのアタッチ
- *------------------------------------------
- */
-int buildin_attachrid(struct script_state *st)
-{
- st->rid=conv_num(st,& (st->stack->stack_data[st->start+2]));
- push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL));
- return 0;
-}
-/*==========================================
- * RIDのデタッチ
- *------------------------------------------
- */
-int buildin_detachrid(struct script_state *st)
-{
- st->rid=0;
- return 0;
-}
-/*==========================================
- * 存在チェック
- *------------------------------------------
- */
-int buildin_isloggedin(struct script_state *st)
-{
- push_val(st->stack,C_INT, map_id2sd(
- conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL );
- return 0;
-}
-
-
-/*==========================================
- *
- *------------------------------------------
- */
-enum { MF_NOMEMO,MF_NOTELEPORT,MF_NOSAVE,MF_NOBRANCH,MF_NOPENALTY,MF_NOZENYPENALTY,MF_PVP,MF_PVP_NOPARTY,MF_PVP_NOGUILD,MF_GVG,MF_GVG_NOPARTY,MF_NOTRADE,MF_NOSKILL, MF_NOWARP,MF_NOPVP,MF_NOICEWALL,
- MF_SNOW, MF_FOG, MF_SAKURA, MF_LEAVES, MF_RAIN };
-
-int buildin_setmapflagnosave(struct script_state *st)
-{
- int m,x,y;
- char *str,*str2;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- str2=conv_str(st,& (st->stack->stack_data[st->start+3]));
- x=conv_num(st,& (st->stack->stack_data[st->start+4]));
- y=conv_num(st,& (st->stack->stack_data[st->start+5]));
- m = map_mapname2mapid(str);
- if(m >= 0) {
- map[m].flag.nosave=1;
- memcpy(map[m].save.map,str2,16);
- map[m].save.x=x;
- map[m].save.y=y;
- }
-
- return 0;
-}
-
-int buildin_setmapflag(struct script_state *st)
-{
- int m,i;
- char *str;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- i=conv_num(st,& (st->stack->stack_data[st->start+3]));
- m = map_mapname2mapid(str);
- if(m >= 0) {
- switch(i) {
- case MF_NOMEMO:
- map[m].flag.nomemo=1;
- break;
- case MF_NOTELEPORT:
- map[m].flag.noteleport=1;
- break;
- case MF_NOBRANCH:
- map[m].flag.nobranch=1;
- break;
- case MF_NOPENALTY:
- map[m].flag.nopenalty=1;
- break;
- case MF_PVP_NOPARTY:
- map[m].flag.pvp_noparty=1;
- break;
- case MF_PVP_NOGUILD:
- map[m].flag.pvp_noguild=1;
- break;
- case MF_GVG_NOPARTY:
- map[m].flag.gvg_noparty=1;
- break;
- case MF_NOZENYPENALTY:
- map[m].flag.nozenypenalty=1;
- break;
- case MF_NOTRADE:
- map[m].flag.notrade=1;
- break;
- case MF_NOSKILL:
- map[m].flag.noskill=1;
- break;
- case MF_NOWARP:
- map[m].flag.nowarp=1;
- break;
- case MF_NOPVP:
- map[m].flag.nopvp=1;
- break;
- case MF_NOICEWALL: // [Valaris]
- map[m].flag.noicewall=1;
- break;
- case MF_SNOW: // [Valaris]
- map[m].flag.snow=1;
- break;
- case MF_FOG: // [Valaris]
- map[m].flag.fog=1;
- break;
- case MF_SAKURA: // [Valaris]
- map[m].flag.sakura=1;
- break;
- case MF_LEAVES: // [Valaris]
- map[m].flag.leaves=1;
- break;
- case MF_RAIN: // [Valaris]
- map[m].flag.rain=1;
- break;
- }
- }
-
- return 0;
-}
-
-int buildin_removemapflag(struct script_state *st)
-{
- int m,i;
- char *str;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- i=conv_num(st,& (st->stack->stack_data[st->start+3]));
- m = map_mapname2mapid(str);
- if(m >= 0) {
- switch(i) {
- case MF_NOMEMO:
- map[m].flag.nomemo=0;
- break;
- case MF_NOTELEPORT:
- map[m].flag.noteleport=0;
- break;
- case MF_NOSAVE:
- map[m].flag.nosave=0;
- break;
- case MF_NOBRANCH:
- map[m].flag.nobranch=0;
- break;
- case MF_NOPENALTY:
- map[m].flag.nopenalty=0;
- break;
- case MF_PVP_NOPARTY:
- map[m].flag.pvp_noparty=0;
- break;
- case MF_PVP_NOGUILD:
- map[m].flag.pvp_noguild=0;
- break;
- case MF_GVG_NOPARTY:
- map[m].flag.gvg_noparty=0;
- break;
- case MF_NOZENYPENALTY:
- map[m].flag.nozenypenalty=0;
- break;
- case MF_NOSKILL:
- map[m].flag.noskill=0;
- break;
- case MF_NOWARP:
- map[m].flag.nowarp=0;
- break;
- case MF_NOPVP:
- map[m].flag.nopvp=0;
- break;
- case MF_NOICEWALL: // [Valaris]
- map[m].flag.noicewall=0;
- break;
- case MF_SNOW: // [Valaris]
- map[m].flag.snow=0;
- break;
- case MF_FOG: // [Valaris]
- map[m].flag.fog=0;
- break;
- case MF_SAKURA: // [Valaris]
- map[m].flag.sakura=0;
- break;
- case MF_LEAVES: // [Valaris]
- map[m].flag.leaves=0;
- break;
- case MF_RAIN: // [Valaris]
- map[m].flag.rain=0;
- break;
-
- }
- }
-
- return 0;
-}
-
-int buildin_pvpon(struct script_state *st)
-{
- int m,i;
- char *str;
- struct map_session_data *pl_sd=NULL;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- m = map_mapname2mapid(str);
- if(m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp) {
- map[m].flag.pvp = 1;
- clif_send0199(m,1);
-
- if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
- return 0;
-
- for(i=0;i<fd_max;i++){ //人数分ループ
- if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){
- if(m == pl_sd->bl.m && pl_sd->pvp_timer == -1) {
- pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0);
- pl_sd->pvp_rank=0;
- pl_sd->pvp_lastusers=0;
- pl_sd->pvp_point=5;
- }
- }
- }
- }
-
- return 0;
-}
-
-int buildin_pvpoff(struct script_state *st)
-{
- int m,i;
- char *str;
- struct map_session_data *pl_sd=NULL;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- m = map_mapname2mapid(str);
- if(m >= 0 && map[m].flag.pvp && map[m].flag.nopvp) {
- map[m].flag.pvp = 0;
- clif_send0199(m,0);
-
- if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
- return 0;
-
- for(i=0;i<fd_max;i++){ //人数分ループ
- if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){
- if(m == pl_sd->bl.m) {
- clif_pvpset(pl_sd,0,0,2);
- if(pl_sd->pvp_timer != -1) {
- delete_timer(pl_sd->pvp_timer,pc_calc_pvprank_timer);
- pl_sd->pvp_timer = -1;
- }
- }
- }
- }
- }
-
- return 0;
-}
-
-int buildin_gvgon(struct script_state *st)
-{
- int m;
- char *str;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- m = map_mapname2mapid(str);
- if(m >= 0 && !map[m].flag.gvg) {
- map[m].flag.gvg = 1;
- clif_send0199(m,3);
- }
-
- return 0;
-}
-int buildin_gvgoff(struct script_state *st)
-{
- int m;
- char *str;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- m = map_mapname2mapid(str);
- if(m >= 0 && map[m].flag.gvg) {
- map[m].flag.gvg = 0;
- clif_send0199(m,0);
- }
-
- return 0;
-}
-/*==========================================
- * NPCエモーション
- *------------------------------------------
- */
-
-int buildin_emotion(struct script_state *st)
-{
- int type;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(type < 0 || type > 100)
- return 0;
- clif_emotion(map_id2bl(st->oid),type);
- return 0;
-}
-
-int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap)
-{
- int g_id=va_arg(ap,int);
- int flag=va_arg(ap,int);
- struct map_session_data *sd=NULL;
- struct mob_data *md=NULL;
-
- if(bl->type == BL_PC)
- sd=(struct map_session_data*)bl;
- if(bl->type == BL_MOB)
- md=(struct mob_data *)bl;
-
- if(sd){
- if((sd->status.guild_id == g_id) && (flag&1))
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
- else if((sd->status.guild_id != g_id) && (flag&2))
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
- else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris]
- }
- if(md && flag&4){
- if(md->class < 1285 || md->class > 1288)
- mob_delete(md);
- }
- return 0;
-}
-int buildin_maprespawnguildid(struct script_state *st)
-{
- char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- int g_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
- int flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
-
- int m=map_mapname2mapid(mapname);
-
- if(m) map_foreachinarea(buildin_maprespawnguildid_sub,m,0,0,map[m].xs-1,map[m].ys-1,BL_NUL,g_id,flag);
- return 0;
-}
-
-int buildin_agitstart(struct script_state *st)
-{
- if(agit_flag==1) return 1; // Agit already Start.
- agit_flag=1;
- guild_agit_start();
- return 0;
-}
-
-int buildin_agitend(struct script_state *st)
-{
- if(agit_flag==0) return 1; // Agit already End.
- agit_flag=0;
- guild_agit_end();
- return 0;
-}
-/*==========================================
- * agitcheck 1; // choice script
- * if(@agit_flag == 1) goto agit;
- * if(agitcheck(0) == 1) goto agit;
- *------------------------------------------
- */
-int buildin_agitcheck(struct script_state *st)
-{
- struct map_session_data *sd;
- int cond;
-
- sd=script_rid2sd(st);
- cond=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- if(cond == 0) {
- if (agit_flag==1) push_val(st->stack,C_INT,1);
- if (agit_flag==0) push_val(st->stack,C_INT,0);
- } else {
- if (agit_flag==1) pc_setreg(sd,add_str("@agit_flag"),1);
- if (agit_flag==0) pc_setreg(sd,add_str("@agit_flag"),0);
- }
- return 0;
-}
-int buildin_flagemblem(struct script_state *st)
-{
- int g_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- if(g_id < 0) return 0;
-
-// printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
- ((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id;
- return 1;
-}
-
-int buildin_getcastlename(struct script_state *st)
-{
- char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- struct guild_castle *gc;
- int i;
- char *buf=NULL;
- for(i=0;i<MAX_GUILDCASTLE;i++){
- if( (gc=guild_castle_search(i)) != NULL ){
- if(strcmp(mapname,gc->map_name)==0){
- buf=(char *)aCalloc(24,sizeof(char));
- strncpy(buf,gc->castle_name,24);
- break;
- }
- }
- }
- if(buf)
- push_str(st->stack,C_STR,buf);
- else
- push_str(st->stack,C_CONSTSTR,"");
- return 0;
-}
-
-int buildin_getcastledata(struct script_state *st)
-{
- char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
- char *event=NULL;
- struct guild_castle *gc;
- int i,j;
-
- if( st->end>st->start+4 && index==0){
- for(i=0,j=-1;i<MAX_GUILDCASTLE;i++)
- if( (gc=guild_castle_search(i)) != NULL &&
- strcmp(mapname,gc->map_name)==0 )
- j=i;
- if(j>=0){
- event=conv_str(st,& (st->stack->stack_data[st->start+4]));
- guild_addcastleinfoevent(j,17,event);
- }
- }
-
- for(i=0;i<MAX_GUILDCASTLE;i++){
- if( (gc=guild_castle_search(i)) != NULL ){
- if(strcmp(mapname,gc->map_name)==0){
- switch(index){
- case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit]
- case 1: push_val(st->stack,C_INT,gc->guild_id); break;
- case 2: push_val(st->stack,C_INT,gc->economy); break;
- case 3: push_val(st->stack,C_INT,gc->defense); break;
- case 4: push_val(st->stack,C_INT,gc->triggerE); break;
- case 5: push_val(st->stack,C_INT,gc->triggerD); break;
- case 6: push_val(st->stack,C_INT,gc->nextTime); break;
- case 7: push_val(st->stack,C_INT,gc->payTime); break;
- case 8: push_val(st->stack,C_INT,gc->createTime); break;
- case 9: push_val(st->stack,C_INT,gc->visibleC); break;
- case 10: push_val(st->stack,C_INT,gc->visibleG0); break;
- case 11: push_val(st->stack,C_INT,gc->visibleG1); break;
- case 12: push_val(st->stack,C_INT,gc->visibleG2); break;
- case 13: push_val(st->stack,C_INT,gc->visibleG3); break;
- case 14: push_val(st->stack,C_INT,gc->visibleG4); break;
- case 15: push_val(st->stack,C_INT,gc->visibleG5); break;
- case 16: push_val(st->stack,C_INT,gc->visibleG6); break;
- case 17: push_val(st->stack,C_INT,gc->visibleG7); break;
- case 18: push_val(st->stack,C_INT,gc->Ghp0); break;
- case 19: push_val(st->stack,C_INT,gc->Ghp1); break;
- case 20: push_val(st->stack,C_INT,gc->Ghp2); break;
- case 21: push_val(st->stack,C_INT,gc->Ghp3); break;
- case 22: push_val(st->stack,C_INT,gc->Ghp4); break;
- case 23: push_val(st->stack,C_INT,gc->Ghp5); break;
- case 24: push_val(st->stack,C_INT,gc->Ghp6); break;
- case 25: push_val(st->stack,C_INT,gc->Ghp7); break;
- default:
- push_val(st->stack,C_INT,0); break;
- }
- return 0;
- }
- }
- }
- push_val(st->stack,C_INT,0);
- return 0;
-}
-
-int buildin_setcastledata(struct script_state *st)
-{
- char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
- int value=conv_num(st,& (st->stack->stack_data[st->start+4]));
- struct guild_castle *gc;
- int i;
-
- for(i=0;i<MAX_GUILDCASTLE;i++){
- if( (gc=guild_castle_search(i)) != NULL ){
- if(strcmp(mapname,gc->map_name)==0){
- // Save Data byself First
- switch(index){
- case 1: gc->guild_id = value; break;
- case 2: gc->economy = value; break;
- case 3: gc->defense = value; break;
- case 4: gc->triggerE = value; break;
- case 5: gc->triggerD = value; break;
- case 6: gc->nextTime = value; break;
- case 7: gc->payTime = value; break;
- case 8: gc->createTime = value; break;
- case 9: gc->visibleC = value; break;
- case 10: gc->visibleG0 = value; break;
- case 11: gc->visibleG1 = value; break;
- case 12: gc->visibleG2 = value; break;
- case 13: gc->visibleG3 = value; break;
- case 14: gc->visibleG4 = value; break;
- case 15: gc->visibleG5 = value; break;
- case 16: gc->visibleG6 = value; break;
- case 17: gc->visibleG7 = value; break;
- case 18: gc->Ghp0 = value; break;
- case 19: gc->Ghp1 = value; break;
- case 20: gc->Ghp2 = value; break;
- case 21: gc->Ghp3 = value; break;
- case 22: gc->Ghp4 = value; break;
- case 23: gc->Ghp5 = value; break;
- case 24: gc->Ghp6 = value; break;
- case 25: gc->Ghp7 = value; break;
- default: return 0;
- }
- guild_castledatasave(gc->castle_id,index,value);
- return 0;
- }
- }
- }
- return 0;
-}
-
-/* =====================================================================
- * ギルド情報を要求する
- * ---------------------------------------------------------------------
- */
-int buildin_requestguildinfo(struct script_state *st)
-{
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- char *event=NULL;
-
- if( st->end>st->start+3 )
- event=conv_str(st,& (st->stack->stack_data[st->start+3]));
-
- if(guild_id>0)
- guild_npc_request_info(guild_id,event);
- return 0;
-}
-
-/* =====================================================================
- * カードの数を得る
- * ---------------------------------------------------------------------
- */
-int buildin_getequipcardcnt(struct script_state *st)
-{
- int i,num;
- struct map_session_data *sd;
- int c=4;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(sd->status.inventory[i].card[0] == 0x00ff){ // 製造武器はカードなし
- push_val(st->stack,C_INT,0);
- return 0;
- }
- do{
- if( (sd->status.inventory[i].card[c-1] > 4000) &&
- (sd->status.inventory[i].card[c-1] < 5000)){
-
- push_val(st->stack,C_INT,(c));
- return 0;
- }
- }while(c--);
- push_val(st->stack,C_INT,0);
- return 0;
-}
-
-/* ================================================================
- * カード取り外し成功
- * ----------------------------------------------------------------
- */
-int buildin_successremovecards(struct script_state *st)
-{
- int i,num,cardflag=0,flag;
- struct map_session_data *sd;
- struct item item_tmp;
- int c=4;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない
- return 0;
- }
- do{
- if( (sd->status.inventory[i].card[c-1] > 4000) &&
- (sd->status.inventory[i].card[c-1] < 5000)){
-
- cardflag = 1;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
- item_tmp.attribute=0;
- item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
-
- if((flag=pc_additem(sd,&item_tmp,1))){ // 持てないならドロップ
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- }while(c--);
-
- if(cardflag == 1){ // カードを取り除いたアイテム所得
- flag=0;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
- item_tmp.attribute=sd->status.inventory[i].attribute;
- item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
- pc_delitem(sd,i,1,0);
- if((flag=pc_additem(sd,&item_tmp,1))){ // もてないならドロップ
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- clif_misceffect(&sd->bl,3);
- return 0;
- }
- return 0;
-}
-
-/* ================================================================
- * カード取り外し失敗 slot,type
- * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し
- * ----------------------------------------------------------------
- */
-int buildin_failedremovecards(struct script_state *st)
-{
- int i,num,cardflag=0,flag,typefail;
- struct map_session_data *sd;
- struct item item_tmp;
- int c=4;
-
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- typefail=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない
- return 0;
- }
- do{
- if(( sd->status.inventory[i].card[c-1] > 4000) &&
- (sd->status.inventory[i].card[c-1] < 5000)){
-
- cardflag = 1;
-
- if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
- item_tmp.attribute=0;
- item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
- if((flag=pc_additem(sd,&item_tmp,1))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- }
- }while(c--);
-
- if(cardflag == 1){
-
- if(typefail == 0 || typefail == 2){ // 武具損失
- pc_delitem(sd,i,1,0);
- clif_misceffect(&sd->bl,2);
- return 0;
- }
- if(typefail == 1){ // カードのみ損失(武具を返す)
- flag=0;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
- item_tmp.attribute=sd->status.inventory[i].attribute;
- item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
- pc_delitem(sd,i,1,0);
- if((flag=pc_additem(sd,&item_tmp,1))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- clif_misceffect(&sd->bl,2);
- return 0;
- }
- return 0;
-}
-
-int buildin_mapwarp(struct script_state *st) // Added by RoVeRT
-{
- int x,y,m;
- char *str;
- char *mapname;
- int x0,y0,x1,y1;
-
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0=0;
- y0=0;
- x1=map[map_mapname2mapid(mapname)].xs;
- y1=map[map_mapname2mapid(mapname)].ys;
- str=conv_str(st,& (st->stack->stack_data[st->start+3]));
- x=conv_num(st,& (st->stack->stack_data[st->start+4]));
- y=conv_num(st,& (st->stack->stack_data[st->start+5]));
-
- if( (m=map_mapname2mapid(mapname))< 0)
- return 0;
-
- map_foreachinarea(buildin_areawarp_sub,
- m,x0,y0,x1,y1,BL_PC, str,x,y );
- return 0;
-}
-
-int buildin_cmdothernpc(struct script_state *st) // Added by RoVeRT
-{
- char *npc,*command;
-
- npc=conv_str(st,& (st->stack->stack_data[st->start+2]));
- command=conv_str(st,& (st->stack->stack_data[st->start+3]));
-
- npc_command(map_id2sd(st->rid),npc,command);
- return 0;
-}
-
-int buildin_inittimer(struct script_state *st) // Added by RoVeRT
-{
-// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
-
-// nd->lastaction=nd->timer=gettick();
- npc_do_ontimer(st->oid, map_id2sd(st->rid), 1);
-
- return 0;
-}
-
-int buildin_stoptimer(struct script_state *st) // Added by RoVeRT
-{
-// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
-
-// nd->lastaction=nd->timer=-1;
- npc_do_ontimer(st->oid, map_id2sd(st->rid), 0);
-
- return 0;
-}
-
-int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
-{
- char *event=va_arg(ap,char *);
- int *c=va_arg(ap,int *);
-
- if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
- (*c)++;
- return 0;
-}
-
-int buildin_mobcount(struct script_state *st) // Added by RoVeRT
-{
- char *mapname,*event;
- int m,c=0;
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- event=conv_str(st,& (st->stack->stack_data[st->start+3]));
-
- if( (m=map_mapname2mapid(mapname))<0 ) {
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- map_foreachinarea(buildin_mobcount_sub,
- m,0,0,map[m].xs,map[m].ys,BL_MOB, event,&c );
-
- push_val(st->stack,C_INT, (c - 1));
-
- return 0;
-}
-int buildin_marriage(struct script_state *st)
-{
- char *partner=conv_str(st,& (st->stack->stack_data[st->start+2]));
- struct map_session_data *sd=script_rid2sd(st);
- struct map_session_data *p_sd=map_nick2sd(partner);
-
- if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,1);
- return 0;
-}
-int buildin_wedding_effect(struct script_state *st)
-{
- struct map_session_data *sd=script_rid2sd(st);
-
- if(sd==NULL)
- return 0;
- clif_wedding_effect(&sd->bl);
- return 0;
-}
-int buildin_divorce(struct script_state *st)
-{
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL || pc_divorce(sd) < 0){
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,1);
- return 0;
-}
-
-/*================================================
- * Script for Displaying MOB Information [Valaris]
- *------------------------------------------------
- */
-int buildin_strmobinfo(struct script_state *st)
-{
-
- int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int class=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- if(num<=0 || num>=8 || (class>=0 && class<=1000) || class >2000)
- return 0;
-
- if(num==1) {
- char *buf;
- buf=calloc(24, 1);
- buf=mob_db[class].name;
- push_str(st->stack,C_STR,buf);
- return 0;
- }
- else if(num==2) {
- char *buf;
- buf=calloc(24, 1);
- buf=mob_db[class].jname;
- push_str(st->stack,C_STR,buf);
- return 0;
- }
- else if(num==3)
- push_val(st->stack,C_INT,mob_db[class].lv);
- else if(num==4)
- push_val(st->stack,C_INT,mob_db[class].max_hp);
- else if(num==5)
- push_val(st->stack,C_INT,mob_db[class].max_sp);
- else if(num==6)
- push_val(st->stack,C_INT,mob_db[class].base_exp);
- else if(num==7)
- push_val(st->stack,C_INT,mob_db[class].job_exp);
- return 0;
-}
-
-/*==========================================
- * Summon guardians [Valaris]
- *------------------------------------------
- */
-int buildin_guardian(struct script_state *st)
-{
- int class=0,amount=1,x=0,y=0,guardian=0;
- char *str,*map,*event="";
-
- map =conv_str(st,& (st->stack->stack_data[st->start+2]));
- x =conv_num(st,& (st->stack->stack_data[st->start+3]));
- y =conv_num(st,& (st->stack->stack_data[st->start+4]));
- str =conv_str(st,& (st->stack->stack_data[st->start+5]));
- class=conv_num(st,& (st->stack->stack_data[st->start+6]));
- amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
- event=conv_str(st,& (st->stack->stack_data[st->start+8]));
- if( st->end>st->start+9 )
- guardian=conv_num(st,& (st->stack->stack_data[st->start+9]));
-
- mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class,amount,event,guardian);
-
- return 0;
-}
-
-/*================================================
- * Script for Displaying Guardian Info [Valaris]
- *------------------------------------------------
- */
-int buildin_guardianinfo(struct script_state *st)
-{
- int guardian=conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct map_session_data *sd=script_rid2sd(st);
- struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
-
- if(guardian==0 && gc->visibleG0 == 1) push_val(st->stack,C_INT,gc->Ghp0);
- if(guardian==1 && gc->visibleG1 == 1) push_val(st->stack,C_INT,gc->Ghp1);
- if(guardian==2 && gc->visibleG2 == 1) push_val(st->stack,C_INT,gc->Ghp2);
- if(guardian==3 && gc->visibleG3 == 1) push_val(st->stack,C_INT,gc->Ghp3);
- if(guardian==4 && gc->visibleG4 == 1) push_val(st->stack,C_INT,gc->Ghp4);
- if(guardian==5 && gc->visibleG5 == 1) push_val(st->stack,C_INT,gc->Ghp5);
- if(guardian==6 && gc->visibleG6 == 1) push_val(st->stack,C_INT,gc->Ghp6);
- if(guardian==7 && gc->visibleG7 == 1) push_val(st->stack,C_INT,gc->Ghp7);
- else push_val(st->stack,C_INT,-1);
-
- return 0;
-}
-/*==========================================
- * IDからItem名
- *------------------------------------------
- */
-int buildin_getitemname(struct script_state *st)
-{
- int item_id;
- struct item_data *i_data;
- char *item_name;
-
- item_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- i_data = NULL;
- i_data = itemdb_search(item_id);
- item_name=(char *)aCalloc(24,sizeof(char));
-
- strncpy(item_name,i_data->jname,23);
- push_str(st->stack,C_STR,item_name);
- return 0;
-}
-
-/*==========================================
- * petskillbonus [Valaris]
- *------------------------------------------
- */
-
-int buildin_petskillbonus(struct script_state *st)
-{
- int type,val,duration,timer;
- struct pet_data *pd;
-
- struct map_session_data *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
-
- if(pd==NULL)
- return 0;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- val=conv_num(st,& (st->stack->stack_data[st->start+3]));
- duration=conv_num(st,& (st->stack->stack_data[st->start+4]));
- timer=conv_num(st,& (st->stack->stack_data[st->start+5]));
-
- pd->skillbonusduration=-1;
- pd->skillbonustimer=-1;
-
- pet_skill_bonus(sd,pd,type,val,duration,timer,0);
-
- return 0;
-}
-
-/*==========================================
- * pet looting [Valaris]
- *------------------------------------------
- */
-int buildin_petloot(struct script_state *st)
-{
- int max;
- struct pet_data *pd;
-
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
-
- if(pd==NULL)
- return 0;
-
- max=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- if(!max)
- return 0;
-
- pd->loot=1;
- pd->lootmax=max;
-
- return 0;
-}
-/*==========================================
- * PCの所持品情報読み取り
- *------------------------------------------
- */
-int buildin_getinventorylist(struct script_state *st)
-{
- struct map_session_data *sd=script_rid2sd(st);
- int i,j=0;
- if(!sd) return 0;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
- pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid);
- pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount);
- pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip);
- pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine);
- pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify);
- pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute);
- pc_setreg(sd,add_str("@inventorylist_card1")+(j<<24),sd->status.inventory[i].card[0]);
- pc_setreg(sd,add_str("@inventorylist_card2")+(j<<24),sd->status.inventory[i].card[1]);
- pc_setreg(sd,add_str("@inventorylist_card3")+(j<<24),sd->status.inventory[i].card[2]);
- pc_setreg(sd,add_str("@inventorylist_card4")+(j<<24),sd->status.inventory[i].card[3]);
- j++;
- }
- }
- pc_setreg(sd,add_str("@inventorylist_count"),j);
- return 0;
-}
-
-int buildin_getskilllist(struct script_state *st)
-{
- struct map_session_data *sd=script_rid2sd(st);
- int i,j=0;
- if(!sd) return 0;
- for(i=0;i<MAX_SKILL;i++){
- if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
- pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id);
- pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv);
- pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag);
- j++;
- }
- }
- pc_setreg(sd,add_str("@skilllist_count"),j);
- return 0;
-}
-
-int buildin_clearitem(struct script_state *st)
-{
- struct map_session_data *sd=script_rid2sd(st);
- int i;
- if(sd==NULL) return 0;
- for (i=0; i<MAX_INVENTORY; i++) {
- if (sd->status.inventory[i].amount)
- pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
- }
- return 0;
-}
-
-/*==========================================
- * NPCクラスチェンジ
- * classは変わりたいclass
- * typeは通常0なのかな?
- *------------------------------------------
- */
-int buildin_classchange(struct script_state *st)
-{
- int class,type;
- struct block_list *bl=map_id2bl(st->oid);
-
- if(bl==NULL) return 0;
-
- class=conv_num(st,& (st->stack->stack_data[st->start+2]));
- type=conv_num(st,& (st->stack->stack_data[st->start+3]));
- clif_class_change(bl,class,type);
- return 0;
-}
-
-/*==========================================
- * NPCから発生するエフェクト
- *------------------------------------------
- */
-int buildin_misceffect(struct script_state *st)
-{
- int type;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(st->oid)
- clif_misceffect2(map_id2bl(st->oid),type);
- else{
- struct map_session_data *sd=script_rid2sd(st);
- if(sd)
- clif_misceffect2(&sd->bl,type);
- }
- return 0;
-}
-/*==========================================
- * サウンドエフェクト
- *------------------------------------------
- */
-int buildin_soundeffect(struct script_state *st)
-{
- struct map_session_data *sd=script_rid2sd(st);
- char *name;
- int type=0;
-
-
- name=conv_str(st,& (st->stack->stack_data[st->start+2]));
- type=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(sd){
- if(st->oid)
- clif_soundeffect(sd,map_id2bl(st->oid),name,type);
- else{
- clif_soundeffect(sd,&sd->bl,name,type);
- }
- }
- return 0;
-}
-/*==========================================
- * pet status recovery [Valaris]
- *------------------------------------------
- */
-int buildin_petrecovery(struct script_state *st)
-{
- struct pet_data *pd;
-
- struct map_session_data *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
-
- if(pd==NULL)
- return 0;
-
- pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0);
-
- return 0;
-}
-
-/*==========================================
- * pet healing [Valaris]
- *------------------------------------------
- */
-int buildin_petheal(struct script_state *st)
-
-{
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
-
- if(pd==NULL)
- return 0;
-
- pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+4]));
-
- pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0);
-
- return 0;
-}
-
-/*==========================================
- * pet magnificat [Valaris]
- *------------------------------------------
- */
-int buildin_petmag(struct script_state *st)
-{
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
-
- if(pd==NULL)
- return 0;
-
- pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+4]));
- pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5]));
-
- pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0);
-
- return 0;
-}
-
-/*==========================================
- * pet attack skills [Valaris]
- *------------------------------------------
- */
-int buildin_petskillattack(struct script_state *st)
-{
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
-
- if(pd==NULL)
- return 0;
-
- pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+4]));
- pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5]));
-
- pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0);
-
- return 0;
-}
-/*==========================================
- * NPC skill effects [Valaris]
- *------------------------------------------
- */
-int buildin_npcskilleffect(struct script_state *st)
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
-
- int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- int x=conv_num(st,& (st->stack->stack_data[st->start+4]));
- int y=conv_num(st,& (st->stack->stack_data[st->start+5]));
-
- clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick());
-
- return 0;
-}
-
-/*==========================================
- * Special effects [Valaris]
- *------------------------------------------
- */
-int buildin_specialeffect(struct script_state *st)
-{
- struct block_list *bl=map_id2bl(st->oid);
-
- if(bl==NULL)
- return 0;
-
- clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);
-
- return 0;
-}
-
-int buildin_specialeffect2(struct script_state *st)
-{
- struct map_session_data *sd=script_rid2sd(st);
-
- if(sd==NULL)
- return 0;
-
- clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);
-
- return 0;
-}
-
-/*==========================================
- * Nude [Valaris]
- *------------------------------------------
- */
-
-int buildin_nude(struct script_state *st)
-{
- struct map_session_data *sd=script_rid2sd(st);
- int i;
-
- if(sd==NULL)
- return 0;
-
- for(i=0;i<11;i++)
- if(sd->equip_index[i] >= 0)
- pc_unequipitem(sd,sd->equip_index[i],1);
-
- return 0;
-}
-
-/*==========================================
- * gmcommand [MouseJstr]
- *
- * suggested on the forums...
- *------------------------------------------
- */
-
-int buildin_gmcommand(struct script_state *st)
-{
- struct map_session_data *sd;
- char *cmd;
-
- sd = script_rid2sd(st);
- cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
-
- is_atcommand(sd->fd, sd, cmd, 99);
-
- return 0;
-}
-
-/*==========================================
- * movenpc [MouseJstr]
- *------------------------------------------
- */
-
-int buildin_movenpc(struct script_state *st)
-{
- struct map_session_data *sd;
- char *map,*npc;
- int x,y;
-
- sd = script_rid2sd(st);
-
- map = conv_str(st,& (st->stack->stack_data[st->start+2]));
- x = conv_num(st,& (st->stack->stack_data[st->start+3]));
- y = conv_num(st,& (st->stack->stack_data[st->start+4]));
- npc = conv_str(st,& (st->stack->stack_data[st->start+5]));
-
- return 0;
-}
-
-/*==========================================
- * message [MouseJstr]
- *------------------------------------------
- */
-
-int buildin_message(struct script_state *st)
-{
- struct map_session_data *sd;
- char *msg,*player;
- struct map_session_data *pl_sd = NULL;
-
- sd = script_rid2sd(st);
-
- player = conv_str(st,& (st->stack->stack_data[st->start+2]));
- msg = conv_str(st,& (st->stack->stack_data[st->start+3]));
-
- if((pl_sd=map_nick2sd((char *) player)) == NULL)
- return 1;
- clif_displaymessage(pl_sd->fd, msg);
-
- return 0;
-}
-
-/*==========================================
- * npctalk (sends message to surrounding
- * area) [Valaris]
- *------------------------------------------
- */
-
-int buildin_npctalk(struct script_state *st)
-{
- char *str;
- char message[255];
-
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
-
- if(nd) {
- memcpy(message,nd->name,24);
- strcat(message," : ");
- strcat(message,str);
- clif_message(&(nd->bl), message);
- }
-
- return 0;
-}
-
-/*==========================================
- * hasitems (checks to see if player has any
- * items on them, if so will return a 1)
- * [Valaris]
- *------------------------------------------
- */
-
-int buildin_hasitems(struct script_state *st)
-{
- int i;
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
-
- for(i=0; i<MAX_INVENTORY; i++) {
- if(sd->status.inventory[i].amount) {
- push_val(st->stack,C_INT,1);
- return 0;
- }
- }
-
- push_val(st->stack,C_INT,0);
-
- return 0;
-}
-// change npc walkspeed [Valaris]
-int buildin_npcspeed(struct script_state *st)
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- int x=0;
-
- x=conv_num(st,& (st->stack->stack_data[st->start+2]));
-
- if(nd) {
- nd->speed=x;
- }
-
- return 0;
-}
-// make an npc walk to a position [Valaris]
-int buildin_npcwalkto(struct script_state *st)
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- int x=0,y=0;
-
- x=conv_num(st,& (st->stack->stack_data[st->start+2]));
- y=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- if(nd) {
- npc_walktoxy(nd,x,y,0);
- }
-
- return 0;
-}
-// stop an npc's movement [Valaris]
-int buildin_npcstop(struct script_state *st)
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
-
- if(nd) {
- if(nd->state.state==MS_WALK)
- npc_stop_walking(nd,1);
- }
-
- return 0;
-}
-
-
-/*==========================================
- * getlook char info. getlook(arg)
- *------------------------------------------
- */
-int buildin_getlook(struct script_state *st){
- int type,val;
- struct map_session_data *sd;
- sd=script_rid2sd(st);
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- val=-1;
- switch(type){
- case LOOK_HAIR: //1
- val=sd->status.hair;
- break;
- case LOOK_WEAPON: //2
- val=sd->status.weapon;
- break;
- case LOOK_HEAD_BOTTOM: //3
- val=sd->status.head_bottom;
- break;
- case LOOK_HEAD_TOP: //4
- val=sd->status.head_top;
- break;
- case LOOK_HEAD_MID: //5
- val=sd->status.head_mid;
- break;
- case LOOK_HAIR_COLOR: //6
- val=sd->status.hair_color;
- break;
- case LOOK_CLOTHES_COLOR: //7
- val=sd->status.clothes_color;
- break;
- case LOOK_SHIELD: //8
- val=sd->status.shield;
- break;
- case LOOK_SHOES: //9
- break;
- }
-
- push_val(st->stack,C_INT,val);
- return 0;
-}
-
-/*==========================================
- * get char save point. argument: 0- map name, 1- x, 2- y
- *------------------------------------------
-*/
-int buildin_getsavepoint(struct script_state *st)
-{
- int x,y,type;
- char *mapname;
- struct map_session_data *sd;
-
- sd=script_rid2sd(st);
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- mapname=calloc(24, 1);
-
- x=sd->status.save_point.x;
- y=sd->status.save_point.y;
- strncpy(mapname,sd->status.save_point.map,24);
- switch(type){
- case 0:
- push_str(st->stack,C_STR,mapname);
- break;
- case 1:
- push_val(st->stack,C_INT,x);
- break;
- case 2:
- push_val(st->stack,C_INT,y);
- break;
- }
- return 0;
-}
-
-/*==========================================
- * Get position for char/npc/pet/mob objects. Added by Lorky
- *
- * int getMapXY(MapName$,MaxX,MapY,type,[CharName$]);
- * where type:
- * MapName$ - String variable for output map name
- * MapX - Integer variable for output coord X
- * MapY - Integer variable for output coord Y
- * type - type of object
- * 0 - Character coord
- * 1 - NPC coord
- * 2 - Pet coord
- * 3 - Mob coord (not released)
- * CharName$ - Name object. If miss or "this" the current object
- *
- * Return:
- * 0 - success
- * -1 - some error, MapName$,MapX,MapY contains unknown value.
- *------------------------------------------
-*/
-int buildin_getmapxy(struct script_state *st){
- struct map_session_data *sd=NULL;
- struct npc_data *nd;
- struct pet_data *pd;
-
- int num;
- char *name;
- char prefix;
-
- int x,y,type;
- char *mapname;
-
- if( st->stack->stack_data[st->start+2].type!=C_NAME ){
- printf("script: buildin_getmapxy: not mapname variable\n");
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- if( st->stack->stack_data[st->start+3].type!=C_NAME ){
- printf("script: buildin_getmapxy: not mapx variable\n");
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- if( st->stack->stack_data[st->start+4].type!=C_NAME ){
- printf("script: buildin_getmapxy: not mapy variable\n");
- push_val(st->stack,C_INT,-1);
- return 0;
- }
-
-//??????????? >>> Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????//
- type=conv_num(st,& (st->stack->stack_data[st->start+5]));
- mapname=calloc(24, 1);
-
- switch (type){
- case 0: //Get Character Position
- if( st->end>st->start+6 )
- sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
- else
- sd=script_rid2sd(st);
-
- if ( sd==NULL ) { //wrong char name or char offline
- push_val(st->stack,C_INT,-1);
- return 0;
- }
-
-
- x=sd->bl.x;
- y=sd->bl.y;
- strncpy(mapname,sd->mapname,24);
- printf(">>>>%s %d %d\n",mapname,x,y);
- break;
- case 1: //Get NPC Position
- if( st->end > st->start+6 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+6])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- if ( nd==NULL ) { //wrong npc name or char offline
- push_val(st->stack,C_INT,-1);
- return 0;
- }
-
- x=nd->bl.x;
- y=nd->bl.y;
- strncpy(mapname,map[nd->bl.m].name,24);
- printf(">>>>%s %d %d\n",mapname,x,y);
- break;
- case 2: //Get Pet Position
- if( st->end>st->start+6 )
- sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
- else
- sd=script_rid2sd(st);
-
- if ( sd==NULL ) { //wrong char name or char offline
- push_val(st->stack,C_INT,-1);
- return 0;
- }
-
- pd=sd->pd;
-
- if(pd==NULL){ //ped data not found
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- x=pd->bl.x;
- y=pd->bl.y;
- strncpy(mapname,map[pd->bl.m].name,24);
-
- printf(">>>>%s %d %d\n",mapname,x,y);
- break;
-
- case 3: //Get Mob Position
- push_val(st->stack,C_INT,-1);
- return 0;
- default: //Wrong type parameter
- push_val(st->stack,C_INT,-1);
- return 0;
- }
-
- //Set MapName$
- num=st->stack->stack_data[st->start+2].u.num;
- name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- prefix=*name;
-
- if( prefix!='$' )
- sd=script_rid2sd(st);
- else
- sd=NULL;
-
- set_reg(sd,num,name,(void*)mapname);
-
- //Set MapX
- num=st->stack->stack_data[st->start+3].u.num;
- name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- prefix=*name;
-
- if( prefix!='$' )
- sd=script_rid2sd(st);
- else
- sd=NULL;
- set_reg(sd,num,name,(void*)x);
-
-
- //Set MapY
- num=st->stack->stack_data[st->start+4].u.num;
- name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- prefix=*name;
-
- if( prefix!='$' )
- sd=script_rid2sd(st);
- else
- sd=NULL;
-
- set_reg(sd,num,name,(void*)y);
-
- //Return Success value
- push_val(st->stack,C_INT,0);
- return 0;
-}
-
-
-//
-// 実行部main
-//
-/*==========================================
- * コマンドの読み取り
- *------------------------------------------
- */
-static int unget_com_data=-1;
-int get_com(unsigned char *script,int *pos)
-{
- int i,j;
- if(unget_com_data>=0){
- i=unget_com_data;
- unget_com_data=-1;
- return i;
- }
- if(script[*pos]>=0x80){
- return C_INT;
- }
- i=0; j=0;
- while(script[*pos]>=0x40){
- i=script[(*pos)++]<<j;
- j+=6;
- }
- return i+(script[(*pos)++]<<j);
-}
-
-/*==========================================
- * コマンドのプッシュバック
- *------------------------------------------
- */
-void unget_com(int c)
-{
- if(unget_com_data!=-1){
- if(battle_config.error_log)
- printf("unget_com can back only 1 data\n");
- }
- unget_com_data=c;
-}
-
-/*==========================================
- * 数値の所得
- *------------------------------------------
- */
-int get_num(unsigned char *script,int *pos)
-{
- int i,j;
- i=0; j=0;
- while(script[*pos]>=0xc0){
- i+=(script[(*pos)++]&0x7f)<<j;
- j+=6;
- }
- return i+((script[(*pos)++]&0x7f)<<j);
-}
-
-/*==========================================
- * スタックから値を取り出す
- *------------------------------------------
- */
-int pop_val(struct script_state* st)
-{
- if(st->stack->sp<=0)
- return 0;
- st->stack->sp--;
- get_val(st,&(st->stack->stack_data[st->stack->sp]));
- if(st->stack->stack_data[st->stack->sp].type==C_INT)
- return st->stack->stack_data[st->stack->sp].u.num;
- return 0;
-}
-
-#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR)
-
-/*==========================================
- * 加算演算子
- *------------------------------------------
- */
-void op_add(struct script_state* st)
-{
- st->stack->sp--;
- get_val(st,&(st->stack->stack_data[st->stack->sp]));
- get_val(st,&(st->stack->stack_data[st->stack->sp-1]));
-
- if(isstr(st->stack->stack_data[st->stack->sp]) || isstr(st->stack->stack_data[st->stack->sp-1])){
- conv_str(st,&(st->stack->stack_data[st->stack->sp]));
- conv_str(st,&(st->stack->stack_data[st->stack->sp-1]));
- }
- if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii
- st->stack->stack_data[st->stack->sp-1].u.num += st->stack->stack_data[st->stack->sp].u.num;
- } else { // ssの予定
- char *buf;
- buf=(char *)aCalloc(strlen(st->stack->stack_data[st->stack->sp-1].u.str)+
- strlen(st->stack->stack_data[st->stack->sp].u.str)+1,sizeof(char));
- strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str);
- strcat(buf,st->stack->stack_data[st->stack->sp].u.str);
- if(st->stack->stack_data[st->stack->sp-1].type==C_STR)
- free(st->stack->stack_data[st->stack->sp-1].u.str);
- if(st->stack->stack_data[st->stack->sp].type==C_STR)
- free(st->stack->stack_data[st->stack->sp].u.str);
- st->stack->stack_data[st->stack->sp-1].type=C_STR;
- st->stack->stack_data[st->stack->sp-1].u.str=buf;
- }
-}
-
-/*==========================================
- * 二項演算子(文字列)
- *------------------------------------------
- */
-void op_2str(struct script_state *st,int op,int sp1,int sp2)
-{
- char *s1=st->stack->stack_data[sp1].u.str,
- *s2=st->stack->stack_data[sp2].u.str;
- int a=0;
-
- switch(op){
- case C_EQ:
- a= (strcmp(s1,s2)==0);
- break;
- case C_NE:
- a= (strcmp(s1,s2)!=0);
- break;
- case C_GT:
- a= (strcmp(s1,s2)> 0);
- break;
- case C_GE:
- a= (strcmp(s1,s2)>=0);
- break;
- case C_LT:
- a= (strcmp(s1,s2)< 0);
- break;
- case C_LE:
- a= (strcmp(s1,s2)<=0);
- break;
- default:
- printf("illegal string operater\n");
- break;
- }
-
- push_val(st->stack,C_INT,a);
-
- if(st->stack->stack_data[sp1].type==C_STR) free(s1);
- if(st->stack->stack_data[sp2].type==C_STR) free(s2);
-}
-/*==========================================
- * 二項演算子(数値)
- *------------------------------------------
- */
-void op_2num(struct script_state *st,int op,int i1,int i2)
-{
- switch(op){
- case C_SUB:
- i1-=i2;
- break;
- case C_MUL:
- {
- long long res = i1 * i2;
- if (res > 2147483647 )
- i1 = 2147483647;
- else
- i1*=i2;
- }
- break;
- case C_DIV:
- i1/=i2;
- break;
- case C_MOD:
- i1%=i2;
- break;
- case C_AND:
- i1&=i2;
- break;
- case C_OR:
- i1|=i2;
- break;
- case C_XOR:
- i1^=i2;
- break;
- case C_LAND:
- i1=i1&&i2;
- break;
- case C_LOR:
- i1=i1||i2;
- break;
- case C_EQ:
- i1=i1==i2;
- break;
- case C_NE:
- i1=i1!=i2;
- break;
- case C_GT:
- i1=i1>i2;
- break;
- case C_GE:
- i1=i1>=i2;
- break;
- case C_LT:
- i1=i1<i2;
- break;
- case C_LE:
- i1=i1<=i2;
- break;
- case C_R_SHIFT:
- i1=i1>>i2;
- break;
- case C_L_SHIFT:
- i1=i1<<i2;
- break;
- }
- push_val(st->stack,C_INT,i1);
-}
-/*==========================================
- * 二項演算子
- *------------------------------------------
- */
-void op_2(struct script_state *st,int op)
-{
- int i1,i2;
- char *s1=NULL,*s2=NULL;
-
- i2=pop_val(st);
- if( isstr(st->stack->stack_data[st->stack->sp]) )
- s2=st->stack->stack_data[st->stack->sp].u.str;
-
- i1=pop_val(st);
- if( isstr(st->stack->stack_data[st->stack->sp]) )
- s1=st->stack->stack_data[st->stack->sp].u.str;
-
- if( s1!=NULL && s2!=NULL ){
- // ss => op_2str
- op_2str(st,op,st->stack->sp,st->stack->sp+1);
- }else if( s1==NULL && s2==NULL ){
- // ii => op_2num
- op_2num(st,op,i1,i2);
- }else{
- // si,is => error
- printf("script: op_2: int&str, str&int not allow.");
- push_val(st->stack,C_INT,0);
- }
-}
-
-/*==========================================
- * 単項演算子
- *------------------------------------------
- */
-void op_1num(struct script_state *st,int op)
-{
- int i1;
- i1=pop_val(st);
- switch(op){
- case C_NEG:
- i1=-i1;
- break;
- case C_NOT:
- i1=~i1;
- break;
- case C_LNOT:
- i1=!i1;
- break;
- }
- push_val(st->stack,C_INT,i1);
-}
-
-
-/*==========================================
- * 関数の実行
- *------------------------------------------
- */
-int run_func(struct script_state *st)
-{
- int i,start_sp,end_sp,func;
-
- end_sp=st->stack->sp;
- for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--);
- if(i==0){
- if(battle_config.error_log)
- printf("function not found\n");
-// st->stack->sp=0;
- st->state=END;
- return 0;
- }
- start_sp=i-1;
- st->start=i-1;
- st->end=end_sp;
-
- func=st->stack->stack_data[st->start].u.num;
- if( st->stack->stack_data[st->start].type!=C_NAME || str_data[func].type!=C_FUNC ){
- printf("run_func: not function and command! \n");
-// st->stack->sp=0;
- st->state=END;
- return 0;
- }
-#ifdef DEBUG_RUN
- if(battle_config.etc_log) {
- printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
- printf("stack dump :");
- for(i=0;i<end_sp;i++){
- switch(st->stack->stack_data[i].type){
- case C_INT:
- printf(" int(%d)",st->stack->stack_data[i].u.num);
- break;
- case C_NAME:
- printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num].str);
- break;
- case C_ARG:
- printf(" arg");
- break;
- case C_POS:
- printf(" pos(%d)",st->stack->stack_data[i].u.num);
- break;
- default:
- printf(" %d,%d",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num);
- }
- }
- printf("\n");
- }
-#endif
- if(str_data[func].func){
- str_data[func].func(st);
- } else {
- if(battle_config.error_log)
- printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
- push_val(st->stack,C_INT,0);
- }
-
- pop_stack(st->stack,start_sp,end_sp);
-
- if(st->state==RETFUNC){
- // ユーザー定義関数からの復帰
- int olddefsp=st->defsp;
- int i;
-
- pop_stack(st->stack,st->defsp,start_sp); // 復帰に邪魔なスタック削除
- if(st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO){
- printf("script:run_func(return) return without callfunc or callsub!\n");
- st->state=END;
- return 0;
- }
- i = conv_num(st,& (st->stack->stack_data[st->defsp-4])); // 引数の数所得
- st->pos=conv_num(st,& (st->stack->stack_data[st->defsp-1])); // スクリプト位置の復元
- st->script=(char*)conv_num(st,& (st->stack->stack_data[st->defsp-2])); // スクリプトを復元
- st->defsp=conv_num(st,& (st->stack->stack_data[st->defsp-3])); // 基準スタックポインタを復元
-
- pop_stack(st->stack,olddefsp-4-i,olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除
-
- st->state=GOTO;
- }
-
- return 0;
-}
-
-/*==========================================
- * スクリプトの実行メイン部分
- *------------------------------------------
- */
-int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_state *st,unsigned char *rootscript)
-{
- int c,rerun_pos;
- int cmdcount=script_config.check_cmdcount;
- int gotocount=script_config.check_gotocount;
- struct script_stack *stack=st->stack;
-
- st->defsp=stack->sp;
- st->script=script;
-
- rerun_pos=st->pos;
- for(st->state=0;st->state==0;){
- switch(c=get_com(script,&st->pos)){
- case C_EOL:
- if(stack->sp!=st->defsp){
- if(battle_config.error_log)
- printf("stack.sp(%d) != default(%d)\n",stack->sp,st->defsp);
- stack->sp=st->defsp;
- }
- rerun_pos=st->pos;
- break;
- case C_INT:
- push_val(stack,C_INT,get_num(script,&st->pos));
- break;
- case C_POS:
- case C_NAME:
- push_val(stack,c,(*(int*)(script+st->pos))&0xffffff);
- st->pos+=3;
- break;
- case C_ARG:
- push_val(stack,c,0);
- break;
- case C_STR:
- push_str(stack,C_CONSTSTR,script+st->pos);
- while(script[st->pos++]);
- break;
- case C_FUNC:
- run_func(st);
- if(st->state==GOTO){
- rerun_pos=st->pos;
- script=st->script;
- st->state=0;
- if( gotocount>0 && (--gotocount)<=0 ){
- printf("run_script: infinity loop !\n");
- st->state=END;
- }
- }
- break;
-
- case C_ADD:
- op_add(st);
- break;
-
- case C_SUB:
- case C_MUL:
- case C_DIV:
- case C_MOD:
- case C_EQ:
- case C_NE:
- case C_GT:
- case C_GE:
- case C_LT:
- case C_LE:
- case C_AND:
- case C_OR:
- case C_XOR:
- case C_LAND:
- case C_LOR:
- case C_R_SHIFT:
- case C_L_SHIFT:
- op_2(st,c);
- break;
-
- case C_NEG:
- case C_NOT:
- case C_LNOT:
- op_1num(st,c);
- break;
-
- case C_NOP:
- st->state=END;
- break;
-
- default:
- if(battle_config.error_log)
- printf("unknown command : %d @ %d\n",c,pos);
- st->state=END;
- break;
- }
- if( cmdcount>0 && (--cmdcount)<=0 ){
- printf("run_script: infinity loop !\n");
- st->state=END;
- }
- }
- switch(st->state){
- case STOP:
- break;
- case END:
- {
- struct map_session_data *sd=map_id2sd(st->rid);
- st->pos=-1;
- if(sd && sd->npc_id==st->oid)
- npc_event_dequeue(sd);
- }
- break;
- case RERUNLINE:
- {
- st->pos=rerun_pos;
- }
- break;
- }
-
- if( st->state!=END){
- // 再開するためにスタック情報を保存
- struct map_session_data *sd=map_id2sd(st->rid);
- if(sd/* && sd->npc_stackbuf==NULL*/){
- if( sd->npc_stackbuf )
- free( sd->npc_stackbuf );
- sd->npc_stackbuf = (char *)aCalloc(sizeof(stack->stack_data[0])*stack->sp_max,sizeof(char));
- memcpy(sd->npc_stackbuf, stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max);
- sd->npc_stack = stack->sp;
- sd->npc_stackmax = stack->sp_max;
- sd->npc_script=script;
- sd->npc_scriptroot=rootscript;
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * スクリプトの実行
- *------------------------------------------
- */
-int run_script(unsigned char *script,int pos,int rid,int oid)
-{
- struct script_stack stack;
- struct script_state st;
- struct map_session_data *sd=map_id2sd(rid);
- unsigned char *rootscript=script;
-
- if(script==NULL || pos<0)
- return -1;
-
- if(sd && sd->npc_stackbuf && sd->npc_scriptroot==(char*)rootscript){
- // 前回のスタックを復帰
- script=sd->npc_script;
- stack.sp=sd->npc_stack;
- stack.sp_max=sd->npc_stackmax;
- stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0]));
- memcpy(stack.stack_data,sd->npc_stackbuf,sizeof(stack.stack_data[0])*stack.sp_max);
- free(sd->npc_stackbuf);
- sd->npc_stackbuf=NULL;
- }else{
- // スタック初期化
- stack.sp=0;
- stack.sp_max=64;
- stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0]));
- }
- st.stack=&stack;
- st.pos=pos;
- st.rid=rid;
- st.oid=oid;
- run_script_main(script,pos,rid,oid,&st,rootscript);
-
- free(stack.stack_data);
- stack.stack_data=NULL;
- return st.pos;
-}
-
-
-/*==========================================
- * マップ変数の変更
- *------------------------------------------
- */
-int mapreg_setreg(int num,int val)
-{
- if(val!=0)
- numdb_insert(mapreg_db,num,val);
- else
- numdb_erase(mapreg_db,num);
-
- mapreg_dirty=1;
- return 0;
-}
-/*==========================================
- * 文字列型マップ変数の変更
- *------------------------------------------
- */
-int mapreg_setregstr(int num,const char *str)
-{
- char *p;
-
- if( (p=numdb_search(mapregstr_db,num))!=NULL )
- free(p);
-
- if( str==NULL || *str==0 ){
- numdb_erase(mapregstr_db,num);
- mapreg_dirty=1;
- return 0;
- }
- p=(char *)aCalloc(strlen(str)+1, sizeof(char));
- strcpy(p,str);
- numdb_insert(mapregstr_db,num,p);
- mapreg_dirty=1;
- return 0;
-}
-
-/*==========================================
- * 永続的マップ変数の読み込み
- *------------------------------------------
- */
-static int script_load_mapreg()
-{
- FILE *fp;
- char line[1024];
-
- if( (fp=fopen(mapreg_txt,"rt"))==NULL )
- return -1;
-
- while(fgets(line,sizeof(line),fp)){
- char buf1[256],buf2[1024],*p;
- int n,v,s,i;
- if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 &&
- (i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) )
- continue;
- if( buf1[strlen(buf1)-1]=='$' ){
- if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){
- printf("%s: %s broken data !\n",mapreg_txt,buf1);
- continue;
- }
- p=(char *)aCalloc(strlen(buf2) + 1,sizeof(char));
- strcpy(p,buf2);
- s=add_str(buf1);
- numdb_insert(mapregstr_db,(i<<24)|s,p);
- }else{
- if( sscanf(line+n,"%d",&v)!=1 ){
- printf("%s: %s broken data !\n",mapreg_txt,buf1);
- continue;
- }
- s=add_str(buf1);
- numdb_insert(mapreg_db,(i<<24)|s,v);
- }
- }
- fclose(fp);
- mapreg_dirty=0;
- return 0;
-}
-/*==========================================
- * 永続的マップ変数の書き込み
- *------------------------------------------
- */
-static int script_save_mapreg_intsub(void *key,void *data,va_list ap)
-{
- FILE *fp=va_arg(ap,FILE*);
- int num=((int)key)&0x00ffffff, i=((int)key)>>24;
- char *name=str_buf+str_data[num].str;
- if( name[1]!='@' ){
- if(i==0)
- fprintf(fp,"%s\t%d\n", name, (int)data);
- else
- fprintf(fp,"%s,%d\t%d\n", name, i, (int)data);
- }
- return 0;
-}
-static int script_save_mapreg_strsub(void *key,void *data,va_list ap)
-{
- FILE *fp=va_arg(ap,FILE*);
- int num=((int)key)&0x00ffffff, i=((int)key)>>24;
- char *name=str_buf+str_data[num].str;
- if( name[1]!='@' ){
- if(i==0)
- fprintf(fp,"%s\t%s\n", name, (char *)data);
- else
- fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data);
- }
- return 0;
-}
-static int script_save_mapreg()
-{
- FILE *fp;
- int lock;
-
- if( (fp=lock_fopen(mapreg_txt,&lock))==NULL )
- return -1;
- numdb_foreach(mapreg_db,script_save_mapreg_intsub,fp);
- numdb_foreach(mapregstr_db,script_save_mapreg_strsub,fp);
- lock_fclose(fp,mapreg_txt,&lock);
- mapreg_dirty=0;
- return 0;
-}
-static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
-{
- if(mapreg_dirty)
- script_save_mapreg();
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-static int set_posword(char *p)
-{
- char* np,* str[15];
- int i=0;
- for(i=0;i<11;i++) {
- if((np=strchr(p,','))!=NULL) {
- str[i]=p;
- *np=0;
- p=np+1;
- } else {
- str[i]=p;
- p+=strlen(p);
- }
- if(str[i])
- strcpy(pos[i],str[i]);
- }
- return 0;
-}
-
-int script_config_read(char *cfgName)
-{
- int i;
- char line[1024],w1[1024],w2[1024];
- FILE *fp;
-
- script_config.warn_func_no_comma=1;
- script_config.warn_cmd_no_comma=1;
- script_config.warn_func_mismatch_paramnum=1;
- script_config.warn_cmd_mismatch_paramnum=1;
- script_config.check_cmdcount=8192;
- script_config.check_gotocount=512;
-
- fp=fopen(cfgName,"r");
- if(fp==NULL){
- printf("file not found: %s\n",cfgName);
- return 1;
- }
- while(fgets(line,1020,fp)){
- if(line[0] == '/' && line[1] == '/')
- continue;
- i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
- if(i!=2)
- continue;
- if(strcmpi(w1,"refine_posword")==0) {
- set_posword(w2);
- }
- if(strcmpi(w1,"import")==0){
- script_config_read(w2);
- }
- }
- fclose(fp);
-
- return 0;
-}
-
-/*==========================================
- * 終了
- *------------------------------------------
- */
-static int mapreg_db_final(void *key,void *data,va_list ap)
-{
- return 0;
-}
-static int mapregstr_db_final(void *key,void *data,va_list ap)
-{
- free(data);
- return 0;
-}
-static int scriptlabel_db_final(void *key,void *data,va_list ap)
-{
- return 0;
-}
-static int userfunc_db_final(void *key,void *data,va_list ap)
-{
- free(key);
- free(data);
- return 0;
-}
-int do_final_script()
-{
- if(mapreg_dirty>=0)
- script_save_mapreg();
- if(script_buf)
- free(script_buf);
-
- if(mapreg_db)
- numdb_final(mapreg_db,mapreg_db_final);
- if(mapregstr_db)
- strdb_final(mapregstr_db,mapregstr_db_final);
- if(scriptlabel_db)
- strdb_final(scriptlabel_db,scriptlabel_db_final);
- if(userfunc_db)
- strdb_final(userfunc_db,userfunc_db_final);
-
- if (str_data)
- free(str_data);
- if (str_buf)
- free(str_buf);
-
- return 0;
-}
-/*==========================================
- * 初期化
- *------------------------------------------
- */
-int do_init_script()
-{
- mapreg_db=numdb_init();
- mapregstr_db=numdb_init();
- script_load_mapreg();
-
- add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg");
- add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL,
- script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL);
-
- scriptlabel_db=strdb_init(50);
- return 0;
-}
+// $Id: script.c 148 2004-09-30 14:05:37Z MouseJstr $ +//#define DEBUG_FUNCIN +//#define DEBUG_DISP +//#define DEBUG_RUN + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <ctype.h> + +#ifndef _WIN32 +#include <sys/time.h> +#endif + +#include <time.h> + +#include "socket.h" +#include "timer.h" +#include "malloc.h" +#include "lock.h" + +#include "map.h" +#include "clif.h" +#include "chrif.h" +#include "itemdb.h" +#include "pc.h" +#include "script.h" +#include "storage.h" +#include "mob.h" +#include "npc.h" +#include "pet.h" +#include "intif.h" +#include "db.h" +#include "skill.h" +#include "chat.h" +#include "battle.h" +#include "party.h" +#include "guild.h" +#include "lock.h" +#include "atcommand.h" +#include "log.h" + +#ifdef MEMWATCH +#include "memwatch.h" +#endif + +#define SCRIPT_BLOCK_SIZE 256 +enum { LABEL_NEXTLINE=1,LABEL_START }; +static unsigned char * script_buf; +static int script_pos,script_size; + +char *str_buf; +int str_pos,str_size; +static struct { + int type; + int str; + int backpatch; + int label; + int (*func)(); + int val; + int next; +} *str_data; +int str_num=LABEL_START,str_data_size; +int str_hash[16]; + +static struct dbt *mapreg_db=NULL; +static struct dbt *mapregstr_db=NULL; +static int mapreg_dirty=-1; +char mapreg_txt[256]="save/mapreg.txt"; +#define MAPREG_AUTOSAVE_INTERVAL (10*1000) + +static struct dbt *scriptlabel_db=NULL; +static struct dbt *userfunc_db=NULL; + +struct dbt* script_get_label_db(){ return scriptlabel_db; } +struct dbt* script_get_userfunc_db(){ if(!userfunc_db) userfunc_db=strdb_init(50); return userfunc_db; } + +int scriptlabel_final(void *k,void *d,va_list ap){ return 0; } +static char pos[11][100] = {"頭","体","左手","右手","ローブ","靴","アクセサリー1","アクセサリー2","頭2","頭3","装着していない"}; + +static struct Script_Config { + int warn_func_no_comma; + int warn_cmd_no_comma; + int warn_func_mismatch_paramnum; + int warn_cmd_mismatch_paramnum; + int check_cmdcount; + int check_gotocount; +} script_config; +static int parse_cmd_if=0; +static int parse_cmd; + +/*========================================== + * ローカルプロトタイプ宣言 (必要な物のみ) + *------------------------------------------ + */ +unsigned char* parse_subexpr(unsigned char *,int); +int buildin_mes(struct script_state *st); +int buildin_goto(struct script_state *st); +int buildin_callsub(struct script_state *st); +int buildin_callfunc(struct script_state *st); +int buildin_return(struct script_state *st); +int buildin_getarg(struct script_state *st); +int buildin_next(struct script_state *st); +int buildin_close(struct script_state *st); +int buildin_close2(struct script_state *st); +int buildin_menu(struct script_state *st); +int buildin_rand(struct script_state *st); +int buildin_warp(struct script_state *st); +int buildin_areawarp(struct script_state *st); +int buildin_heal(struct script_state *st); +int buildin_itemheal(struct script_state *st); +int buildin_percentheal(struct script_state *st); +int buildin_jobchange(struct script_state *st); +int buildin_input(struct script_state *st); +int buildin_setlook(struct script_state *st); +int buildin_set(struct script_state *st); +int buildin_setarray(struct script_state *st); +int buildin_cleararray(struct script_state *st); +int buildin_copyarray(struct script_state *st); +int buildin_getarraysize(struct script_state *st); +int buildin_deletearray(struct script_state *st); +int buildin_getelementofarray(struct script_state *st); +int buildin_if(struct script_state *st); +int buildin_getitem(struct script_state *st); +int buildin_getitem2(struct script_state *st); +int buildin_makeitem(struct script_state *st); +int buildin_delitem(struct script_state *st); +int buildin_viewpoint(struct script_state *st); +int buildin_countitem(struct script_state *st); +int buildin_checkweight(struct script_state *st); +int buildin_readparam(struct script_state *st); +int buildin_getcharid(struct script_state *st); +int buildin_getpartyname(struct script_state *st); +int buildin_getpartymember(struct script_state *st); +int buildin_getguildname(struct script_state *st); +int buildin_getguildmaster(struct script_state *st); +int buildin_getguildmasterid(struct script_state *st); +int buildin_strcharinfo(struct script_state *st); +int buildin_getequipid(struct script_state *st); +int buildin_getequipname(struct script_state *st); +int buildin_getbrokenid(struct script_state *st); // [Valaris] +int buildin_repair(struct script_state *st); // [Valaris] +int buildin_getequipisequiped(struct script_state *st); +int buildin_getequipisenableref(struct script_state *st); +int buildin_getequipisidentify(struct script_state *st); +int buildin_getequiprefinerycnt(struct script_state *st); +int buildin_getequipweaponlv(struct script_state *st); +int buildin_getequippercentrefinery(struct script_state *st); +int buildin_successrefitem(struct script_state *st); +int buildin_failedrefitem(struct script_state *st); +int buildin_cutin(struct script_state *st); +int buildin_cutincard(struct script_state *st); +int buildin_statusup(struct script_state *st); +int buildin_statusup2(struct script_state *st); +int buildin_bonus(struct script_state *st); +int buildin_bonus2(struct script_state *st); +int buildin_bonus3(struct script_state *st); +int buildin_skill(struct script_state *st); +int buildin_guildskill(struct script_state *st); +int buildin_getskilllv(struct script_state *st); +int buildin_getgdskilllv(struct script_state *st); +int buildin_basicskillcheck(struct script_state *st); +int buildin_getgmlevel(struct script_state *st); +int buildin_end(struct script_state *st); +int buildin_checkoption(struct script_state *st); +int buildin_setoption(struct script_state *st); +int buildin_setcart(struct script_state *st); +int buildin_checkcart(struct script_state *st); // check cart [Valaris] +int buildin_setfalcon(struct script_state *st); +int buildin_checkfalcon(struct script_state *st); // check falcon [Valaris] +int buildin_setriding(struct script_state *st); +int buildin_checkriding(struct script_state *st); // check for pecopeco [Valaris] +int buildin_savepoint(struct script_state *st); +int buildin_gettimetick(struct script_state *st); +int buildin_gettime(struct script_state *st); +int buildin_gettimestr(struct script_state *st); +int buildin_openstorage(struct script_state *st); +int buildin_guildopenstorage(struct script_state *st); +int buildin_itemskill(struct script_state *st); +int buildin_produce(struct script_state *st); +int buildin_monster(struct script_state *st); +int buildin_areamonster(struct script_state *st); +int buildin_killmonster(struct script_state *st); +int buildin_killmonsterall(struct script_state *st); +int buildin_doevent(struct script_state *st); +int buildin_donpcevent(struct script_state *st); +int buildin_addtimer(struct script_state *st); +int buildin_deltimer(struct script_state *st); +int buildin_addtimercount(struct script_state *st); +int buildin_initnpctimer(struct script_state *st); +int buildin_stopnpctimer(struct script_state *st); +int buildin_startnpctimer(struct script_state *st); +int buildin_setnpctimer(struct script_state *st); +int buildin_getnpctimer(struct script_state *st); +int buildin_announce(struct script_state *st); +int buildin_mapannounce(struct script_state *st); +int buildin_areaannounce(struct script_state *st); +int buildin_getusers(struct script_state *st); +int buildin_getmapusers(struct script_state *st); +int buildin_getareausers(struct script_state *st); +int buildin_getareadropitem(struct script_state *st); +int buildin_enablenpc(struct script_state *st); +int buildin_disablenpc(struct script_state *st); +int buildin_enablearena(struct script_state *st); // Added by RoVeRT +int buildin_disablearena(struct script_state *st); // Added by RoVeRT +int buildin_hideoffnpc(struct script_state *st); +int buildin_hideonnpc(struct script_state *st); +int buildin_sc_start(struct script_state *st); +int buildin_sc_start2(struct script_state *st); +int buildin_sc_end(struct script_state *st); +int buildin_getscrate(struct script_state *st); +int buildin_debugmes(struct script_state *st); +int buildin_catchpet(struct script_state *st); +int buildin_birthpet(struct script_state *st); +int buildin_resetlvl(struct script_state *st); +int buildin_resetstatus(struct script_state *st); +int buildin_resetskill(struct script_state *st); +int buildin_changebase(struct script_state *st); +int buildin_changesex(struct script_state *st); +int buildin_waitingroom(struct script_state *st); +int buildin_delwaitingroom(struct script_state *st); +int buildin_enablewaitingroomevent(struct script_state *st); +int buildin_disablewaitingroomevent(struct script_state *st); +int buildin_getwaitingroomstate(struct script_state *st); +int buildin_warpwaitingpc(struct script_state *st); +int buildin_attachrid(struct script_state *st); +int buildin_detachrid(struct script_state *st); +int buildin_isloggedin(struct script_state *st); +int buildin_setmapflagnosave(struct script_state *st); +int buildin_setmapflag(struct script_state *st); +int buildin_removemapflag(struct script_state *st); +int buildin_pvpon(struct script_state *st); +int buildin_pvpoff(struct script_state *st); +int buildin_gvgon(struct script_state *st); +int buildin_gvgoff(struct script_state *st); +int buildin_emotion(struct script_state *st); +int buildin_maprespawnguildid(struct script_state *st); +int buildin_agitstart(struct script_state *st); // <Agit> +int buildin_agitend(struct script_state *st); +int buildin_agitcheck(struct script_state *st); // <Agitcheck> +int buildin_flagemblem(struct script_state *st); // Flag Emblem +int buildin_getcastlename(struct script_state *st); +int buildin_getcastledata(struct script_state *st); +int buildin_setcastledata(struct script_state *st); +int buildin_requestguildinfo(struct script_state *st); +int buildin_getequipcardcnt(struct script_state *st); +int buildin_successremovecards(struct script_state *st); +int buildin_failedremovecards(struct script_state *st); +int buildin_marriage(struct script_state *st); +int buildin_wedding_effect(struct script_state *st); +int buildin_divorce(struct script_state *st); +int buildin_getitemname(struct script_state *st); +int buildin_makepet(struct script_state *st); +int buildin_getexp(struct script_state *st); +int buildin_getinventorylist(struct script_state *st); +int buildin_getskilllist(struct script_state *st); +int buildin_clearitem(struct script_state *st); +int buildin_classchange(struct script_state *st); +int buildin_misceffect(struct script_state *st); +int buildin_soundeffect(struct script_state *st); +int buildin_setcastledata(struct script_state *st); +int buildin_mapwarp(struct script_state *st); +int buildin_inittimer(struct script_state *st); +int buildin_stoptimer(struct script_state *st); +int buildin_cmdothernpc(struct script_state *st); +int buildin_mobcount(struct script_state *st); +int buildin_strmobinfo(struct script_state *st); // Script for displaying mob info [Valaris] +int buildin_guardian(struct script_state *st); // Script for displaying mob info [Valaris] +int buildin_guardianinfo(struct script_state *st); // Script for displaying mob info [Valaris] +int buildin_petskillbonus(struct script_state *st); // petskillbonus [Valaris] +int buildin_petrecovery(struct script_state *st); // pet skill for curing status [Valaris] +int buildin_petloot(struct script_state *st); // pet looting [Valaris] +int buildin_petheal(struct script_state *st); // pet healing [Valaris] +int buildin_petmag(struct script_state *st); // pet magnificat [Valaris] +int buildin_petskillattack(struct script_state *st); // pet skill attacks [Valaris] +int buildin_npcskilleffect(struct script_state *st); // skill effects for npcs [Valaris] +int buildin_specialeffect(struct script_state *st); // special effect script [Valaris] +int buildin_specialeffect2(struct script_state *st); // special effect script [Valaris] +int buildin_nude(struct script_state *st); // nude [Valaris] +int buildin_gmcommand(struct script_state *st); // [MouseJstr] +int buildin_movenpc(struct script_state *st); // [MouseJstr] +int buildin_message(struct script_state *st); // [MouseJstr] +int buildin_npctalk(struct script_state *st); // [Valaris] +int buildin_hasitems(struct script_state *st); // [Valaris] +int buildin_getlook(struct script_state *st); //Lorky [Lupus] +int buildin_getsavepoint(struct script_state *st); //Lorky [Lupus] +int buildin_npcspeed(struct script_state *st); // [Valaris] +int buildin_npcwalkto(struct script_state *st); // [Valaris] +int buildin_npcstop(struct script_state *st); // [Valaris] +int buildin_getmapxy(struct script_state *st); //get map position for player/npc/pet/mob by Lorky [Lupus] + + +void push_val(struct script_stack *stack,int type,int val); +int run_func(struct script_state *st); + +int mapreg_setreg(int num,int val); +int mapreg_setregstr(int num,const char *str); + +struct { + int (*func)(); + char *name; + char *arg; +} buildin_func[]={ + {buildin_mes,"mes","s"}, + {buildin_next,"next",""}, + {buildin_close,"close",""}, + {buildin_close2,"close2",""}, + {buildin_menu,"menu","*"}, + {buildin_goto,"goto","l"}, + {buildin_callsub,"callsub","i*"}, + {buildin_callfunc,"callfunc","s*"}, + {buildin_return,"return","*"}, + {buildin_getarg,"getarg","i"}, + {buildin_jobchange,"jobchange","i*"}, + {buildin_input,"input","*"}, + {buildin_warp,"warp","sii"}, + {buildin_areawarp,"areawarp","siiiisii"}, + {buildin_setlook,"setlook","ii"}, + {buildin_set,"set","ii"}, + {buildin_setarray,"setarray","ii*"}, + {buildin_cleararray,"cleararray","iii"}, + {buildin_copyarray,"copyarray","iii"}, + {buildin_getarraysize,"getarraysize","i"}, + {buildin_deletearray,"deletearray","ii"}, + {buildin_getelementofarray,"getelementofarray","ii"}, + {buildin_if,"if","i*"}, + {buildin_getitem,"getitem","ii**"}, + {buildin_getitem2,"getitem2","iiiiiiiii*"}, + {buildin_makeitem,"makeitem","iisii"}, + {buildin_delitem,"delitem","ii"}, + {buildin_cutin,"cutin","si"}, + {buildin_cutincard,"cutincard","i"}, + {buildin_viewpoint,"viewpoint","iiiii"}, + {buildin_heal,"heal","ii"}, + {buildin_itemheal,"itemheal","ii"}, + {buildin_percentheal,"percentheal","ii"}, + {buildin_rand,"rand","i*"}, + {buildin_countitem,"countitem","i"}, + {buildin_checkweight,"checkweight","ii"}, + {buildin_readparam,"readparam","i*"}, + {buildin_getcharid,"getcharid","i*"}, + {buildin_getpartyname,"getpartyname","i"}, + {buildin_getpartymember,"getpartymember","i"}, + {buildin_getguildname,"getguildname","i"}, + {buildin_getguildmaster,"getguildmaster","i"}, + {buildin_getguildmasterid,"getguildmasterid","i"}, + {buildin_strcharinfo,"strcharinfo","i"}, + {buildin_getequipid,"getequipid","i"}, + {buildin_getequipname,"getequipname","i"}, + {buildin_getbrokenid,"getbrokenid","i"}, // [Valaris] + {buildin_repair,"repair","i"}, // [Valaris] + {buildin_getequipisequiped,"getequipisequiped","i"}, + {buildin_getequipisenableref,"getequipisenableref","i"}, + {buildin_getequipisidentify,"getequipisidentify","i"}, + {buildin_getequiprefinerycnt,"getequiprefinerycnt","i"}, + {buildin_getequipweaponlv,"getequipweaponlv","i"}, + {buildin_getequippercentrefinery,"getequippercentrefinery","i"}, + {buildin_successrefitem,"successrefitem","i"}, + {buildin_failedrefitem,"failedrefitem","i"}, + {buildin_statusup,"statusup","i"}, + {buildin_statusup2,"statusup2","ii"}, + {buildin_bonus,"bonus","ii"}, + {buildin_bonus2,"bonus2","iii"}, + {buildin_bonus3,"bonus3","iiii"}, + {buildin_skill,"skill","ii*"}, + {buildin_guildskill,"guildskill","ii"}, + {buildin_getskilllv,"getskilllv","i"}, + {buildin_getgdskilllv,"getgdskilllv","ii"}, + {buildin_basicskillcheck,"basicskillcheck","*"}, + {buildin_getgmlevel,"getgmlevel","*"}, + {buildin_end,"end",""}, + {buildin_end,"break",""}, + {buildin_checkoption,"checkoption","i"}, + {buildin_setoption,"setoption","i"}, + {buildin_setcart,"setcart",""}, + {buildin_checkcart,"checkcart","*"}, //fixed by Lupus (added '*') + {buildin_setfalcon,"setfalcon",""}, + {buildin_checkfalcon,"checkfalcon","*"}, //fixed by Lupus (fixed wrong pointer, added '*') + {buildin_setriding,"setriding",""}, + {buildin_checkriding,"checkriding","*"}, //fixed by Lupus (fixed wrong pointer, added '*') + {buildin_savepoint,"save","sii"}, + {buildin_savepoint,"savepoint","sii"}, + {buildin_gettimetick,"gettimetick","i"}, + {buildin_gettime,"gettime","i"}, + {buildin_gettimestr,"gettimestr","si"}, + {buildin_openstorage,"openstorage",""}, + {buildin_guildopenstorage,"guildopenstorage","*"}, + {buildin_itemskill,"itemskill","iis"}, + {buildin_produce,"produce","i"}, + {buildin_monster,"monster","siisii*"}, + {buildin_areamonster,"areamonster","siiiisii*"}, + {buildin_killmonster,"killmonster","ss"}, + {buildin_killmonsterall,"killmonsterall","s"}, + {buildin_doevent,"doevent","s"}, + {buildin_donpcevent,"donpcevent","s"}, + {buildin_addtimer,"addtimer","is"}, + {buildin_deltimer,"deltimer","s"}, + {buildin_addtimercount,"addtimercount","si"}, + {buildin_initnpctimer,"initnpctimer","*"}, + {buildin_stopnpctimer,"stopnpctimer","*"}, + {buildin_startnpctimer,"startnpctimer","*"}, + {buildin_setnpctimer,"setnpctimer","*"}, + {buildin_getnpctimer,"getnpctimer","i*"}, + {buildin_announce,"announce","si"}, + {buildin_mapannounce,"mapannounce","ssi"}, + {buildin_areaannounce,"areaannounce","siiiisi"}, + {buildin_getusers,"getusers","i"}, + {buildin_getmapusers,"getmapusers","s"}, + {buildin_getareausers,"getareausers","siiii"}, + {buildin_getareadropitem,"getareadropitem","siiiii"}, + {buildin_enablenpc,"enablenpc","s"}, + {buildin_disablenpc,"disablenpc","s"}, + {buildin_enablearena,"enablearena",""}, // Added by RoVeRT + {buildin_disablearena,"disablearena",""}, // Added by RoVeRT + {buildin_hideoffnpc,"hideoffnpc","s"}, + {buildin_hideonnpc,"hideonnpc","s"}, + {buildin_sc_start,"sc_start","iii*"}, + {buildin_sc_start2,"sc_start2","iiii*"}, + {buildin_sc_end,"sc_end","i"}, + {buildin_getscrate,"getscrate","ii*"}, + {buildin_debugmes,"debugmes","s"}, + {buildin_catchpet,"pet","i"}, + {buildin_birthpet,"bpet",""}, + {buildin_resetlvl,"resetlvl","i"}, + {buildin_resetstatus,"resetstatus",""}, + {buildin_resetskill,"resetskill",""}, + {buildin_changebase,"changebase","i"}, + {buildin_changesex,"changesex",""}, + {buildin_waitingroom,"waitingroom","si*"}, + {buildin_warpwaitingpc,"warpwaitingpc","sii"}, + {buildin_delwaitingroom,"delwaitingroom","*"}, + {buildin_enablewaitingroomevent,"enablewaitingroomevent","*"}, + {buildin_disablewaitingroomevent,"disablewaitingroomevent","*"}, + {buildin_getwaitingroomstate,"getwaitingroomstate","i*"}, + {buildin_warpwaitingpc,"warpwaitingpc","sii*"}, + {buildin_attachrid,"attachrid","i"}, + {buildin_detachrid,"detachrid",""}, + {buildin_isloggedin,"isloggedin","i"}, + {buildin_setmapflagnosave,"setmapflagnosave","ssii"}, + {buildin_setmapflag,"setmapflag","si"}, + {buildin_removemapflag,"removemapflag","si"}, + {buildin_pvpon,"pvpon","s"}, + {buildin_pvpoff,"pvpoff","s"}, + {buildin_gvgon,"gvgon","s"}, + {buildin_gvgoff,"gvgoff","s"}, + {buildin_emotion,"emotion","i"}, + {buildin_maprespawnguildid,"maprespawnguildid","sii"}, + {buildin_agitstart,"agitstart",""}, // <Agit> + {buildin_agitend,"agitend",""}, + {buildin_agitcheck,"agitcheck","i"}, // <Agitcheck> + {buildin_flagemblem,"flagemblem","i"}, // Flag Emblem + {buildin_getcastlename,"getcastlename","s"}, + {buildin_getcastledata,"getcastledata","si*"}, + {buildin_setcastledata,"setcastledata","sii"}, + {buildin_requestguildinfo,"requestguildinfo","i*"}, + {buildin_getequipcardcnt,"getequipcardcnt","i"}, + {buildin_successremovecards,"successremovecards","i"}, + {buildin_failedremovecards,"failedremovecards","ii"}, + {buildin_marriage,"marriage","s"}, + {buildin_wedding_effect,"wedding",""}, + {buildin_divorce,"divorce",""}, + {buildin_getitemname,"getitemname","i"}, + {buildin_makepet,"makepet","i"}, + {buildin_getexp,"getexp","ii"}, + {buildin_getinventorylist,"getinventorylist",""}, + {buildin_getskilllist,"getskilllist",""}, + {buildin_clearitem,"clearitem",""}, + {buildin_classchange,"classchange","ii"}, + {buildin_misceffect,"misceffect","i"}, + {buildin_soundeffect,"soundeffect","si"}, + {buildin_strmobinfo,"strmobinfo","ii"}, // display mob data [Valaris] + {buildin_guardian,"guardian","siisii*i"}, // summon guardians + {buildin_guardianinfo,"guardianinfo","i"}, // display guardian data [Valaris] + {buildin_petskillbonus,"petskillbonus","iiii"}, // [Valaris] + {buildin_petrecovery,"petrecovery","ii"}, // [Valaris] + {buildin_petloot,"petloot","i"}, // [Valaris] + {buildin_petheal,"petheal","iii"}, // [Valaris] + {buildin_petmag,"petmag","iiii"}, // [Valaris] + {buildin_petskillattack,"petskillattack","iiii"}, // [Valaris] + {buildin_npcskilleffect,"npcskilleffect","iiii"}, // npc skill effect [Valaris] + {buildin_specialeffect,"specialeffect","i"}, // npc skill effect [Valaris] + {buildin_specialeffect2,"specialeffect2","i"}, // skill effect on players[Valaris] + {buildin_nude,"nude",""}, // nude command [Valaris] + {buildin_mapwarp,"mapwarp","ssii"}, // Added by RoVeRT + {buildin_inittimer,"inittimer",""}, + {buildin_stoptimer,"stoptimer",""}, + {buildin_cmdothernpc,"cmdothernpc","ss"}, + {buildin_gmcommand,"gmcommand","*"}, // [MouseJstr] +// {buildin_movenpc,"movenpc","siis"}, // [MouseJstr] + {buildin_message,"message","s*"}, // [MouseJstr] + {buildin_npctalk,"npctalk","*"}, // [Valaris] + {buildin_hasitems,"hasitems","*"}, // [Valaris] + {buildin_mobcount,"mobcount","ss"}, + {buildin_getlook,"getlook","i"}, + {buildin_getsavepoint,"getsavepoint","i"}, + {buildin_npcspeed,"npcspeed","i"}, // [Valaris] + {buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris] + {buildin_npcstop,"npcstop",""}, // [Valaris] + {buildin_getmapxy,"getmapxy","siii*"}, //by Lorky [Lupus] + {NULL,NULL,NULL}, +}; +int buildin_message(struct script_state *st); // [MouseJstr] + + +enum { + C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG, + C_NAME,C_EOL, C_RETINFO, + + C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE, //operator + C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT,C_R_SHIFT,C_L_SHIFT +}; + +/*========================================== + * 文字列のハッシュを計算 + *------------------------------------------ + */ +static int calc_hash(const unsigned char *p) +{ + int h=0; + while(*p){ + h=(h<<1)+(h>>3)+(h>>5)+(h>>8); + h+=*p++; + } + return h&15; +} + +/*========================================== + * str_dataの中に名前があるか検索する + *------------------------------------------ + */ +// 既存のであれば番号、無ければ-1 +static int search_str(const unsigned char *p) +{ + int i; + i=str_hash[calc_hash(p)]; + while(i){ + if(strcmp(str_buf+str_data[i].str,p)==0){ + return i; + } + i=str_data[i].next; + } + return -1; +} + +/*========================================== + * str_dataに名前を登録 + *------------------------------------------ + */ +// 既存のであれば番号、無ければ登録して新規番号 +static int add_str(const unsigned char *p) +{ + int i; + char *lowcase; + + lowcase=strdup(p); + for(i=0;lowcase[i];i++) + lowcase[i]=tolower(lowcase[i]); + if((i=search_str(lowcase))>=0){ + free(lowcase); + return i; + } + free(lowcase); + + i=calc_hash(p); + if(str_hash[i]==0){ + str_hash[i]=str_num; + } else { + i=str_hash[i]; + for(;;){ + if(strcmp(str_buf+str_data[i].str,p)==0){ + return i; + } + if(str_data[i].next==0) + break; + i=str_data[i].next; + } + str_data[i].next=str_num; + } + if(str_num>=str_data_size){ + str_data_size+=128; + str_data=aRealloc(str_data,sizeof(str_data[0])*str_data_size); + memset(str_data + (str_data_size - 128), '\0', 128); + } + while(str_pos+strlen(p)+1>=str_size){ + str_size+=256; + str_buf=(char *)aRealloc(str_buf,str_size); + memset(str_buf + (str_size - 256), '\0', 256); + } + strcpy(str_buf+str_pos,p); + str_data[str_num].type=C_NOP; + str_data[str_num].str=str_pos; + str_data[str_num].next=0; + str_data[str_num].func=NULL; + str_data[str_num].backpatch=-1; + str_data[str_num].label=-1; + str_pos+=strlen(p)+1; + return str_num++; +} + + +/*========================================== + * スクリプトバッファサイズの確認と拡張 + *------------------------------------------ + */ +static void check_script_buf(int size) +{ + if(script_pos+size>=script_size){ + script_size+=SCRIPT_BLOCK_SIZE; + script_buf=(char *)aRealloc(script_buf,script_size); + memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0', + SCRIPT_BLOCK_SIZE); + } +} + +/*========================================== + * スクリプトバッファに1バイト書き込む + *------------------------------------------ + */ +static void add_scriptb(int a) +{ + check_script_buf(1); + script_buf[script_pos++]=a; +} + +/*========================================== + * スクリプトバッファにデータタイプを書き込む + *------------------------------------------ + */ +static void add_scriptc(int a) +{ + while(a>=0x40){ + add_scriptb((a&0x3f)|0x40); + a=(a-0x40)>>6; + } + add_scriptb(a&0x3f); +} + +/*========================================== + * スクリプトバッファに整数を書き込む + *------------------------------------------ + */ +static void add_scripti(int a) +{ + while(a>=0x40){ + add_scriptb(a|0xc0); + a=(a-0x40)>>6; + } + add_scriptb(a|0x80); +} + +/*========================================== + * スクリプトバッファにラベル/変数/関数を書き込む + *------------------------------------------ + */ +// 最大16Mまで +static void add_scriptl(int l) +{ + int backpatch = str_data[l].backpatch; + + switch(str_data[l].type){ + case C_POS: + add_scriptc(C_POS); + add_scriptb(str_data[l].label); + add_scriptb(str_data[l].label>>8); + add_scriptb(str_data[l].label>>16); + break; + case C_NOP: + // ラベルの可能性があるのでbackpatch用データ埋め込み + add_scriptc(C_NAME); + str_data[l].backpatch=script_pos; + add_scriptb(backpatch); + add_scriptb(backpatch>>8); + add_scriptb(backpatch>>16); + break; + case C_INT: + add_scripti(str_data[l].val); + break; + default: + // もう他の用途と確定してるので数字をそのまま + add_scriptc(C_NAME); + add_scriptb(l); + add_scriptb(l>>8); + add_scriptb(l>>16); + break; + } +} + +/*========================================== + * ラベルを解決する + *------------------------------------------ + */ +void set_label(int l,int pos) +{ + int i,next; + + str_data[l].type=C_POS; + str_data[l].label=pos; + for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){ + next=(*(int*)(script_buf+i)) & 0x00ffffff; + script_buf[i-1]=C_POS; + script_buf[i]=pos; + script_buf[i+1]=pos>>8; + script_buf[i+2]=pos>>16; + i=next; + } +} + +/*========================================== + * スペース/コメント読み飛ばし + *------------------------------------------ + */ +static unsigned char *skip_space(unsigned char *p) +{ + while(1){ + while(isspace(*p)) + p++; + if(p[0]=='/' && p[1]=='/'){ + while(*p && *p!='\n') + p++; + } else if(p[0]=='/' && p[1]=='*'){ + p++; + while(*p && (p[-1]!='*' || p[0]!='/')) + p++; + if(*p) p++; + } else + break; + } + return p; +} + +/*========================================== + * 1単語スキップ + *------------------------------------------ + */ +static unsigned char *skip_word(unsigned char *p) +{ + // prefix + if(*p=='$') p++; // MAP鯖内共有変数用 + if(*p=='@') p++; // 一時的変数用(like weiss) + if(*p=='#') p++; // account変数用 + if(*p=='#') p++; // ワールドaccount変数用 + if(*p=='l') p++; // 一時的変数用(like weiss) + + while(isalnum(*p)||*p=='_'|| *p>=0x81) + if(*p>=0x81 && p[1]){ + p+=2; + } else + p++; + + // postfix + if(*p=='$') p++; // 文字列変数 + + return p; +} + +static unsigned char *startptr; +static int startline; + +/*========================================== + * エラーメッセージ出力 + *------------------------------------------ + */ +static void disp_error_message(const char *mes,const unsigned char *pos) +{ + int line,c=0,i; + unsigned char *p,*linestart,*lineend; + + for(line=startline,p=startptr;p && *p;line++){ + linestart=p; + lineend=strchr(p,'\n'); + if(lineend){ + c=*lineend; + *lineend=0; + } + if(lineend==NULL || pos<lineend){ + printf("%s line %d : ",mes,line); + for(i=0;(linestart[i]!='\r') && (linestart[i]!='\n') && linestart[i];i++){ + if(linestart+i!=pos) + printf("%c",linestart[i]); + else + printf("\'%c\'",linestart[i]); + } + printf("\a\n"); + if(lineend) + *lineend=c; + return; + } + *lineend=c; + p=lineend+1; + } +} + +/*========================================== + * 項の解析 + *------------------------------------------ + */ +unsigned char* parse_simpleexpr(unsigned char *p) +{ + int i; + p=skip_space(p); + +#ifdef DEBUG_FUNCIN + if(battle_config.etc_log) + printf("parse_simpleexpr %s\n",p); +#endif + if(*p==';' || *p==','){ + disp_error_message("unexpected expr end",p); + exit(1); + } + if(*p=='('){ + + p=parse_subexpr(p+1,-1); + p=skip_space(p); + if((*p++)!=')'){ + disp_error_message("unmatch ')'",p); + exit(1); + } + } else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){ + char *np; + i=strtoul(p,&np,0); + add_scripti(i); + p=np; + } else if(*p=='"'){ + add_scriptc(C_STR); + p++; + while(*p && *p!='"'){ + if(p[-1]<=0x7e && *p=='\\') + p++; + else if(*p=='\n'){ + disp_error_message("unexpected newline @ string",p); + exit(1); + } + add_scriptb(*p++); + } + if(!*p){ + disp_error_message("unexpected eof @ string",p); + exit(1); + } + add_scriptb(0); + p++; //'"' + } else { + int c,l; + char *p2; + // label , register , function etc + if(skip_word(p)==p){ + disp_error_message("unexpected character",p); + exit(1); + } + p2=skip_word(p); + c=*p2; *p2=0; // 名前をadd_strする + l=add_str(p); + + parse_cmd=l; // warn_*_mismatch_paramnumのために必要 + if(l==search_str("if")) // warn_cmd_no_commaのために必要 + parse_cmd_if++; +/* + // 廃止予定のl14/l15,およびプレフィックスlの警告 + if( strcmp(str_buf+str_data[l].str,"l14")==0 || + strcmp(str_buf+str_data[l].str,"l15")==0 ){ + disp_error_message("l14 and l15 is DEPRECATED. use @menu instead of l15.",p); + }else if(str_buf[str_data[l].str]=='l'){ + disp_error_message("prefix 'l' is DEPRECATED. use prefix '@' instead.",p2); + } +*/ + *p2=c; p=p2; + + if(str_data[l].type!=C_FUNC && c=='['){ + // array(name[i] => getelementofarray(name,i) ) + add_scriptl(search_str("getelementofarray")); + add_scriptc(C_ARG); + add_scriptl(l); + p=parse_subexpr(p+1,-1); + p=skip_space(p); + if((*p++)!=']'){ + disp_error_message("unmatch ']'",p); + exit(1); + } + add_scriptc(C_FUNC); + }else + add_scriptl(l); + + } + +#ifdef DEBUG_FUNCIN + if(battle_config.etc_log) + printf("parse_simpleexpr end %s\n",p); +#endif + return p; +} + +/*========================================== + * 式の解析 + *------------------------------------------ + */ +unsigned char* parse_subexpr(unsigned char *p,int limit) +{ + int op,opl,len; + char *tmpp; + +#ifdef DEBUG_FUNCIN + if(battle_config.etc_log) + printf("parse_subexpr %s\n",p); +#endif + p=skip_space(p); + + if(*p=='-'){ + tmpp=skip_space(p+1); + if(*tmpp==';' || *tmpp==','){ + add_scriptl(LABEL_NEXTLINE); + p++; + return p; + } + } + tmpp=p; + if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){ + p=parse_subexpr(p+1,100); + add_scriptc(op); + } else + p=parse_simpleexpr(p); + p=skip_space(p); + while(((op=C_ADD,opl=6,len=1,*p=='+') || + (op=C_SUB,opl=6,len=1,*p=='-') || + (op=C_MUL,opl=7,len=1,*p=='*') || + (op=C_DIV,opl=7,len=1,*p=='/') || + (op=C_MOD,opl=7,len=1,*p=='%') || + (op=C_FUNC,opl=8,len=1,*p=='(') || + (op=C_LAND,opl=1,len=2,*p=='&' && p[1]=='&') || + (op=C_AND,opl=5,len=1,*p=='&') || + (op=C_LOR,opl=0,len=2,*p=='|' && p[1]=='|') || + (op=C_OR,opl=4,len=1,*p=='|') || + (op=C_XOR,opl=3,len=1,*p=='^') || + (op=C_EQ,opl=2,len=2,*p=='=' && p[1]=='=') || + (op=C_NE,opl=2,len=2,*p=='!' && p[1]=='=') || + (op=C_R_SHIFT,opl=5,len=2,*p=='>' && p[1]=='>') || + (op=C_GE,opl=2,len=2,*p=='>' && p[1]=='=') || + (op=C_GT,opl=2,len=1,*p=='>') || + (op=C_L_SHIFT,opl=5,len=2,*p=='<' && p[1]=='<') || + (op=C_LE,opl=2,len=2,*p=='<' && p[1]=='=') || + (op=C_LT,opl=2,len=1,*p=='<')) && opl>limit){ + p+=len; + if(op==C_FUNC){ + int i=0,func=parse_cmd; + const char *plist[128]; + + if( str_data[func].type!=C_FUNC ){ + disp_error_message("expect function",tmpp); + exit(0); + } + + add_scriptc(C_ARG); + do { + plist[i]=p; + p=parse_subexpr(p,-1); + p=skip_space(p); + if(*p==',') p++; + else if(*p!=')' && script_config.warn_func_no_comma){ + disp_error_message("expect ',' or ')' at func params",p); + } + p=skip_space(p); + i++; + } while(*p && *p!=')' && i<128); + plist[i]=p; + if(*(p++)!=')'){ + disp_error_message("func request '(' ')'",p); + exit(1); + } + + if( str_data[func].type==C_FUNC && script_config.warn_func_mismatch_paramnum){ + const char *arg=buildin_func[str_data[func].val].arg; + int j=0; + for(j=0;arg[j];j++) if(arg[j]=='*')break; + if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){ + disp_error_message("illegal number of parameters",plist[(i<j)?i:j]); + } + } + } else { + p=parse_subexpr(p,opl); + } + add_scriptc(op); + p=skip_space(p); + } +#ifdef DEBUG_FUNCIN + if(battle_config.etc_log) + printf("parse_subexpr end %s\n",p); +#endif + return p; /* return first untreated operator */ +} + +/*========================================== + * 式の評価 + *------------------------------------------ + */ +unsigned char* parse_expr(unsigned char *p) +{ +#ifdef DEBUG_FUNCIN + if(battle_config.etc_log) + printf("parse_expr %s\n",p); +#endif + switch(*p){ + case ')': case ';': case ':': case '[': case ']': + case '}': + disp_error_message("unexpected char",p); + exit(1); + } + p=parse_subexpr(p,-1); +#ifdef DEBUG_FUNCIN + if(battle_config.etc_log) + printf("parse_expr end %s\n",p); +#endif + return p; +} + +/*========================================== + * 行の解析 + *------------------------------------------ + */ +unsigned char* parse_line(unsigned char *p) +{ + int i=0,cmd; + const char *plist[128]; + char *p2; + + p=skip_space(p); + if(*p==';') + return p; + + parse_cmd_if=0; // warn_cmd_no_commaのために必要 + + // 最初は関数名 + p2=p; + p=parse_simpleexpr(p); + p=skip_space(p); + + cmd=parse_cmd; + if( str_data[cmd].type!=C_FUNC ){ + disp_error_message("expect command",p2); +// exit(0); + } + + add_scriptc(C_ARG); + while(p && *p && *p!=';' && i<128){ + plist[i]=p; + + p=parse_expr(p); + p=skip_space(p); + // 引数区切りの,処理 + if(*p==',') p++; + else if(*p!=';' && script_config.warn_cmd_no_comma && parse_cmd_if*2<=i ){ + disp_error_message("expect ',' or ';' at cmd params",p); + } + p=skip_space(p); + i++; + } + plist[i]=p; + if(!p || *(p++)!=';'){ + disp_error_message("need ';'",p); + exit(1); + } + add_scriptc(C_FUNC); + + if( str_data[cmd].type==C_FUNC && script_config.warn_cmd_mismatch_paramnum){ + const char *arg=buildin_func[str_data[cmd].val].arg; + int j=0; + for(j=0;arg[j];j++) if(arg[j]=='*')break; + if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){ + disp_error_message("illegal number of parameters",plist[(i<j)?i:j]); + } + } + + + return p; +} + +/*========================================== + * 組み込み関数の追加 + *------------------------------------------ + */ +static void add_buildin_func(void) +{ + int i,n; + for(i=0;buildin_func[i].func;i++){ + n=add_str(buildin_func[i].name); + str_data[n].type=C_FUNC; + str_data[n].val=i; + str_data[n].func=buildin_func[i].func; + } +} + +/*========================================== + * 定数データベースの読み込み + *------------------------------------------ + */ +static void read_constdb(void) +{ + FILE *fp; + char line[1024],name[1024]; + int val,n,i,type; + + fp=fopen("db/const.txt","r"); + if(fp==NULL){ + printf("can't read db/const.txt\n"); + return ; + } + while(fgets(line,1020,fp)){ + if(line[0]=='/' && line[1]=='/') + continue; + type=0; + if(sscanf(line,"%[A-Za-z0-9_],%d,%d",name,&val,&type)>=2 || + sscanf(line,"%[A-Za-z0-9_] %d %d",name,&val,&type)>=2){ + for(i=0;name[i];i++) + name[i]=tolower(name[i]); + n=add_str(name); + if(type==0) + str_data[n].type=C_INT; + else + str_data[n].type=C_PARAM; + str_data[n].val=val; + } + } + fclose(fp); +} + +/*========================================== + * スクリプトの解析 + *------------------------------------------ + */ +unsigned char* parse_script(unsigned char *src,int line) +{ + unsigned char *p,*tmpp; + int i; + static int first=1; + + if(first){ + add_buildin_func(); + read_constdb(); + } + first=0; + script_buf=(unsigned char *)aCalloc(SCRIPT_BLOCK_SIZE,sizeof(unsigned char)); + script_pos=0; + script_size=SCRIPT_BLOCK_SIZE; + str_data[LABEL_NEXTLINE].type=C_NOP; + str_data[LABEL_NEXTLINE].backpatch=-1; + str_data[LABEL_NEXTLINE].label=-1; + for(i=LABEL_START;i<str_num;i++){ + if(str_data[i].type==C_POS || str_data[i].type==C_NAME){ + str_data[i].type=C_NOP; + str_data[i].backpatch=-1; + str_data[i].label=-1; + } + } + + // 外部用label dbの初期化 + if(scriptlabel_db!=NULL) + strdb_final(scriptlabel_db,scriptlabel_final); + scriptlabel_db=strdb_init(50); + + // for error message + startptr = src; + startline = line; + + p=src; + p=skip_space(p); + if(*p!='{'){ + disp_error_message("not found '{'",p); + return NULL; + } + for(p++;p && *p && *p!='}';){ + p=skip_space(p); + // labelだけ特殊処理 + tmpp=skip_space(skip_word(p)); + if(*tmpp==':'){ + int l,c; + + c=*skip_word(p); + *skip_word(p)=0; + l=add_str(p); + if(str_data[l].label!=-1){ + *skip_word(p)=c; + disp_error_message("dup label ",p); + exit(1); + } + set_label(l,script_pos); + strdb_insert(scriptlabel_db,p,script_pos); // 外部用label db登録 + *skip_word(p)=c; + p=tmpp+1; + continue; + } + + // 他は全部一緒くた + p=parse_line(p); + p=skip_space(p); + add_scriptc(C_EOL); + + set_label(LABEL_NEXTLINE,script_pos); + str_data[LABEL_NEXTLINE].type=C_NOP; + str_data[LABEL_NEXTLINE].backpatch=-1; + str_data[LABEL_NEXTLINE].label=-1; + } + + add_scriptc(C_NOP); + + script_size = script_pos; + script_buf=(char *)aRealloc(script_buf,script_pos + 1); + + // 未解決のラベルを解決 + for(i=LABEL_START;i<str_num;i++){ + if(str_data[i].type==C_NOP){ + int j,next; + str_data[i].type=C_NAME; + str_data[i].label=i; + for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){ + next=(*(int*)(script_buf+j)) & 0x00ffffff; + script_buf[j]=i; + script_buf[j+1]=i>>8; + script_buf[j+2]=i>>16; + j=next; + } + } + } + +#ifdef DEBUG_DISP + for(i=0;i<script_pos;i++){ + if((i&15)==0) printf("%04x : ",i); + printf("%02x ",script_buf[i]); + if((i&15)==15) printf("\n"); + } + printf("\n"); +#endif + + return script_buf; +} + +// +// 実行系 +// +enum {STOP=1,END,RERUNLINE,GOTO,RETFUNC}; + +/*========================================== + * ridからsdへの解決 + *------------------------------------------ + */ +struct map_session_data *script_rid2sd(struct script_state *st) +{ + struct map_session_data *sd=map_id2sd(st->rid); + if(!sd){ + printf("script_rid2sd: fatal error ! player not attached!\n"); + } + return sd; +} + + +/*========================================== + * 変数の読み取り + *------------------------------------------ + */ +int get_val(struct script_state*st,struct script_data* data) +{ + struct map_session_data *sd=NULL; + if(data->type==C_NAME){ + char *name=str_buf+str_data[data->u.num&0x00ffffff].str; + char prefix=*name; + char postfix=name[strlen(name)-1]; + + if(prefix!='$'){ + if((sd=script_rid2sd(st))==NULL) + printf("get_val error name?:%s\n",name); + } + if(postfix=='$'){ + + data->type=C_CONSTSTR; + if( prefix=='@' || prefix=='l' ){ + if(sd) + data->u.str = pc_readregstr(sd,data->u.num); + }else if(prefix=='$'){ + data->u.str = (char *)numdb_search(mapregstr_db,data->u.num); + }else{ + printf("script: get_val: illegal scope string variable.\n"); + data->u.str = "!!ERROR!!"; + } + if( data->u.str == NULL ) + data->u.str =""; + + }else{ + + data->type=C_INT; + if(str_data[data->u.num&0x00ffffff].type==C_INT){ + data->u.num = str_data[data->u.num&0x00ffffff].val; + }else if(str_data[data->u.num&0x00ffffff].type==C_PARAM){ + if(sd) + data->u.num = pc_readparam(sd,str_data[data->u.num&0x00ffffff].val); + }else if(prefix=='@' || prefix=='l'){ + if(sd) + data->u.num = pc_readreg(sd,data->u.num); + }else if(prefix=='$'){ + data->u.num = (int)numdb_search(mapreg_db,data->u.num); + }else if(prefix=='#'){ + if( name[1]=='#'){ + if(sd) + data->u.num = pc_readaccountreg2(sd,name); + }else{ + if(sd) + data->u.num = pc_readaccountreg(sd,name); + } + }else{ + if(sd) + data->u.num = pc_readglobalreg(sd,name); + } + } + } + return 0; +} +/*========================================== + * 変数の読み取り2 + *------------------------------------------ + */ +void* get_val2(struct script_state*st,int num) +{ + struct script_data dat; + dat.type=C_NAME; + dat.u.num=num; + get_val(st,&dat); + if( dat.type==C_INT ) return (void*)dat.u.num; + else return (void*)dat.u.str; +} + +/*========================================== + * 変数設定用 + *------------------------------------------ + */ +static int set_reg(struct map_session_data *sd,int num,char *name,void *v) +{ + char prefix=*name; + char postfix=name[strlen(name)-1]; + + if( postfix=='$' ){ + char *str=(char*)v; + if( prefix=='@' || prefix=='l'){ + pc_setregstr(sd,num,str); + }else if(prefix=='$') { + mapreg_setregstr(num,str); + }else{ + printf("script: set_reg: illegal scope string variable !"); + } + }else{ + // 数値 + int val = (int)v; + if(str_data[num&0x00ffffff].type==C_PARAM){ + pc_setparam(sd,str_data[num&0x00ffffff].val,val); + }else if(prefix=='@' || prefix=='l') { + pc_setreg(sd,num,val); + }else if(prefix=='$') { + mapreg_setreg(num,val); + }else if(prefix=='#') { + if( name[1]=='#' ) + pc_setaccountreg2(sd,name,val); + else + pc_setaccountreg(sd,name,val); + }else{ + pc_setglobalreg(sd,name,val); + } + } + return 0; +} + +/*========================================== + * 文字列への変換 + *------------------------------------------ + */ +char* conv_str(struct script_state *st,struct script_data *data) +{ + get_val(st,data); + if(data->type==C_INT){ + char *buf; + buf=(char *)aCalloc(16,sizeof(char)); + sprintf(buf,"%d",data->u.num); + data->type=C_STR; + data->u.str=buf; +#if 1 + } else if(data->type==C_NAME){ + // テンポラリ。本来無いはず + data->type=C_CONSTSTR; + data->u.str=str_buf+str_data[data->u.num].str; +#endif + } + return data->u.str; +} + +/*========================================== + * 数値へ変換 + *------------------------------------------ + */ +int conv_num(struct script_state *st,struct script_data *data) +{ + char *p; + get_val(st,data); + if(data->type==C_STR || data->type==C_CONSTSTR){ + p=data->u.str; + data->u.num = atoi(p); + if(data->type==C_STR) + free(p); + data->type=C_INT; + } + return data->u.num; +} + +/*========================================== + * スタックへ数値をプッシュ + *------------------------------------------ + */ +void push_val(struct script_stack *stack,int type,int val) +{ + if(stack->sp >= stack->sp_max){ + stack->sp_max += 64; + stack->stack_data = (struct script_data *)aRealloc(stack->stack_data, + sizeof(stack->stack_data[0]) * stack->sp_max); + memset(stack->stack_data + (stack->sp_max - 64), 0, + 64 * sizeof(*(stack->stack_data))); + } +// if(battle_config.etc_log) +// printf("push (%d,%d)-> %d\n",type,val,stack->sp); + stack->stack_data[stack->sp].type=type; + stack->stack_data[stack->sp].u.num=val; + stack->sp++; +} + +/*========================================== + * スタックへ文字列をプッシュ + *------------------------------------------ + */ +void push_str(struct script_stack *stack,int type,unsigned char *str) +{ + if(stack->sp>=stack->sp_max){ + stack->sp_max += 64; + stack->stack_data = (struct script_data *)aRealloc(stack->stack_data, + sizeof(stack->stack_data[0]) * stack->sp_max); + memset(stack->stack_data + (stack->sp_max - 64), '\0', + 64 * sizeof(*(stack->stack_data))); + } +// if(battle_config.etc_log) +// printf("push (%d,%x)-> %d\n",type,str,stack->sp); + stack->stack_data[stack->sp].type=type; + stack->stack_data[stack->sp].u.str=str; + stack->sp++; +} + +/*========================================== + * スタックへ複製をプッシュ + *------------------------------------------ + */ +void push_copy(struct script_stack *stack,int pos) +{ + switch(stack->stack_data[pos].type){ + case C_CONSTSTR: + push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str); + break; + case C_STR: + push_str(stack,C_STR,strdup(stack->stack_data[pos].u.str)); + break; + default: + push_val(stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num); + break; + } +} + +/*========================================== + * スタックからポップ + *------------------------------------------ + */ +void pop_stack(struct script_stack* stack,int start,int end) +{ + int i; + for(i=start;i<end;i++){ + if(stack->stack_data[i].type==C_STR){ + free(stack->stack_data[i].u.str); + } + } + if(stack->sp>end){ + memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end)); + } + stack->sp-=end-start; +} + +// +// 埋め込み関数 +// +/*========================================== + * + *------------------------------------------ + */ +int buildin_mes(struct script_state *st) +{ + conv_str(st,& (st->stack->stack_data[st->start+2])); + clif_scriptmes(script_rid2sd(st),st->oid,st->stack->stack_data[st->start+2].u.str); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_goto(struct script_state *st) +{ + int pos; + + if( st->stack->stack_data[st->start+2].type!=C_POS ){ + printf("script: goto: not label !\n"); + st->state=END; + return 0; + } + + pos=conv_num(st,& (st->stack->stack_data[st->start+2])); + st->pos=pos; + st->state=GOTO; + return 0; +} + +/*========================================== + * ユーザー定義関数の呼び出し + *------------------------------------------ + */ +int buildin_callfunc(struct script_state *st) +{ + char *scr; + char *str=conv_str(st,& (st->stack->stack_data[st->start+2])); + + if( (scr=strdb_search(script_get_userfunc_db(),str)) ){ + int i,j; + for(i=st->start+3,j=0;i<st->end;i++,j++) + push_copy(st->stack,i); + + push_val(st->stack,C_INT,j); // 引数の数をプッシュ + push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ + push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ + push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ + + st->pos=0; + st->script=scr; + st->defsp=st->start+4+j; + st->state=GOTO; + }else{ + printf("script:callfunc: function not found! [%s]\n",str); + st->state=END; + } + return 0; +} +/*========================================== + * サブルーティンの呼び出し + *------------------------------------------ + */ +int buildin_callsub(struct script_state *st) +{ + int pos=conv_num(st,& (st->stack->stack_data[st->start+2])); + int i,j; + for(i=st->start+3,j=0;i<st->end;i++,j++) + push_copy(st->stack,i); + + push_val(st->stack,C_INT,j); // 引数の数をプッシュ + push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ + push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ + push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ + + st->pos=pos; + st->defsp=st->start+4+j; + st->state=GOTO; + return 0; +} + +/*========================================== + * 引数の所得 + *------------------------------------------ + */ +int buildin_getarg(struct script_state *st) +{ + int num=conv_num(st,& (st->stack->stack_data[st->start+2])); + int max,stsp; + if( st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO ){ + printf("script:getarg without callfunc or callsub!\n"); + st->state=END; + return 0; + } + max=conv_num(st,& (st->stack->stack_data[st->defsp-4])); + stsp=st->defsp - max -4; + if( num >= max ){ + printf("script:getarg arg1(%d) out of range(%d) !\n",num,max); + st->state=END; + return 0; + } + push_copy(st->stack,stsp+num); + return 0; +} + +/*========================================== + * サブルーチン/ユーザー定義関数の終了 + *------------------------------------------ + */ +int buildin_return(struct script_state *st) +{ + if(st->end>st->start+2){ // 戻り値有り + push_copy(st->stack,st->start+2); + } + st->state=RETFUNC; + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_next(struct script_state *st) +{ + st->state=STOP; + clif_scriptnext(script_rid2sd(st),st->oid); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_close(struct script_state *st) +{ + st->state=END; + clif_scriptclose(script_rid2sd(st),st->oid); + return 0; +} +int buildin_close2(struct script_state *st) +{ + st->state=STOP; + clif_scriptclose(script_rid2sd(st),st->oid); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_menu(struct script_state *st) +{ + char *buf; + int len,i; + struct map_session_data *sd; + + sd=script_rid2sd(st); + + if(sd->state.menu_or_input==0){ + st->state=RERUNLINE; + sd->state.menu_or_input=1; + for(i=st->start+2,len=16;i<st->end;i+=2){ + conv_str(st,& (st->stack->stack_data[i])); + len+=strlen(st->stack->stack_data[i].u.str)+1; + } + buf=(char *)aCalloc(len,sizeof(char)); + buf[0]=0; + for(i=st->start+2,len=0;i<st->end;i+=2){ + strcat(buf,st->stack->stack_data[i].u.str); + strcat(buf,":"); + } + clif_scriptmenu(script_rid2sd(st),st->oid,buf); + free(buf); + } else if(sd->npc_menu==0xff){ // cansel + sd->state.menu_or_input=0; + st->state=END; + } else { // goto動作 + // ragemu互換のため + pc_setreg(sd,add_str("l15"),sd->npc_menu); + pc_setreg(sd,add_str("@menu"),sd->npc_menu); + sd->state.menu_or_input=0; + if(sd->npc_menu>0 && sd->npc_menu<(st->end-st->start)/2){ + int pos; + if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){ + printf("script: menu: not label !\n"); + st->state=END; + return 0; + } + pos=conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1])); + st->pos=pos; + st->state=GOTO; + } + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_rand(struct script_state *st) +{ + int range,min,max; + + if(st->end>st->start+3){ + min=conv_num(st,& (st->stack->stack_data[st->start+2])); + max=conv_num(st,& (st->stack->stack_data[st->start+3])); + if(max<min){ + int tmp; + tmp=min; + min=max; + max=tmp; + } + range=max-min+1; + push_val(st->stack,C_INT,rand()%range+min); + } else { + range=conv_num(st,& (st->stack->stack_data[st->start+2])); + push_val(st->stack,C_INT,rand()%range); + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_warp(struct script_state *st) +{ + int x,y; + char *str; + struct map_session_data *sd=script_rid2sd(st); + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + x=conv_num(st,& (st->stack->stack_data[st->start+3])); + y=conv_num(st,& (st->stack->stack_data[st->start+4])); + if(strcmp(str,"Random")==0) + pc_randomwarp(sd,3); + else if(strcmp(str,"SavePoint")==0){ + if(map[sd->bl.m].flag.noreturn) // 蝶禁止 + return 0; + + pc_setpos(sd,sd->status.save_point.map, + sd->status.save_point.x,sd->status.save_point.y,3); + }else if(strcmp(str,"Save")==0){ + if(map[sd->bl.m].flag.noreturn) // 蝶禁止 + return 0; + + pc_setpos(sd,sd->status.save_point.map, + sd->status.save_point.x,sd->status.save_point.y,3); + }else + pc_setpos(sd,str,x,y,0); + return 0; +} +/*========================================== + * エリア指定ワープ + *------------------------------------------ + */ +int buildin_areawarp_sub(struct block_list *bl,va_list ap) +{ + int x,y; + char *map; + map=va_arg(ap, char *); + x=va_arg(ap,int); + y=va_arg(ap,int); + if(strcmp(map,"Random")==0) + pc_randomwarp((struct map_session_data *)bl,3); + else + pc_setpos((struct map_session_data *)bl,map,x,y,0); + return 0; +} +int buildin_areawarp(struct script_state *st) +{ + int x,y,m; + char *str; + char *mapname; + int x0,y0,x1,y1; + + mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + x0=conv_num(st,& (st->stack->stack_data[st->start+3])); + y0=conv_num(st,& (st->stack->stack_data[st->start+4])); + x1=conv_num(st,& (st->stack->stack_data[st->start+5])); + y1=conv_num(st,& (st->stack->stack_data[st->start+6])); + str=conv_str(st,& (st->stack->stack_data[st->start+7])); + x=conv_num(st,& (st->stack->stack_data[st->start+8])); + y=conv_num(st,& (st->stack->stack_data[st->start+9])); + + if( (m=map_mapname2mapid(mapname))< 0) + return 0; + + map_foreachinarea(buildin_areawarp_sub, + m,x0,y0,x1,y1,BL_PC, str,x,y ); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_heal(struct script_state *st) +{ + int hp,sp; + + hp=conv_num(st,& (st->stack->stack_data[st->start+2])); + sp=conv_num(st,& (st->stack->stack_data[st->start+3])); + pc_heal(script_rid2sd(st),hp,sp); + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int buildin_itemheal(struct script_state *st) +{ + int hp,sp; + + hp=conv_num(st,& (st->stack->stack_data[st->start+2])); + sp=conv_num(st,& (st->stack->stack_data[st->start+3])); + pc_itemheal(script_rid2sd(st),hp,sp); + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int buildin_percentheal(struct script_state *st) +{ + int hp,sp; + + hp=conv_num(st,& (st->stack->stack_data[st->start+2])); + sp=conv_num(st,& (st->stack->stack_data[st->start+3])); + pc_percentheal(script_rid2sd(st),hp,sp); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_jobchange(struct script_state *st) +{ + int job, upper=-1; + + job=conv_num(st,& (st->stack->stack_data[st->start+2])); + if( st->end>st->start+3 ) + upper=conv_num(st,& (st->stack->stack_data[st->start+3])); + + if ((job >= 0 && job < MAX_PC_CLASS)) + pc_jobchange(script_rid2sd(st),job, upper); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_input(struct script_state *st) +{ + struct map_session_data *sd=NULL; + int num=(st->end>st->start+2)?st->stack->stack_data[st->start+2].u.num:0; + char *name=(st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:""; +// char prefix=*name; + char postfix=name[strlen(name)-1]; + + sd=script_rid2sd(st); + if(sd->state.menu_or_input){ + sd->state.menu_or_input=0; + if( postfix=='$' ){ + // 文字列 + if(st->end>st->start+2){ // 引数1個 + set_reg(sd,num,name,(void*)sd->npc_str); + }else{ + printf("buildin_input: string discarded !!\n"); + } + }else{ + + //commented by Lupus (check Value Number Input fix in clif.c) + //** Fix by fritz :X keeps people from abusing old input bugs + if(sd->npc_amount < 0) //** If input amount is less then 0 + { + clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris + buildin_close(st); //** close + } + + // 数値 + if(st->end>st->start+2){ // 引数1個 + set_reg(sd,num,name,(void*)sd->npc_amount); + } else { + // ragemu互換のため + pc_setreg(sd,add_str("l14"),sd->npc_amount); + } + } + } else { + st->state=RERUNLINE; + if(postfix=='$')clif_scriptinputstr(sd,st->oid); + else clif_scriptinput(sd,st->oid); + sd->state.menu_or_input=1; + } + return 0; +} + + +/*========================================== + * + *------------------------------------------ + */ +int buildin_if(struct script_state *st) +{ + int sel,i; + + sel=conv_num(st,& (st->stack->stack_data[st->start+2])); + if(!sel) + return 0; + + // 関数名をコピー + push_copy(st->stack,st->start+3); + // 間に引数マーカを入れて + push_val(st->stack,C_ARG,0); + // 残りの引数をコピー + for(i=st->start+4;i<st->end;i++){ + push_copy(st->stack,i); + } + run_func(st); + + return 0; +} + + +/*========================================== + * 変数設定 + *------------------------------------------ + */ +int buildin_set(struct script_state *st) +{ + struct map_session_data *sd=NULL; + int num=st->stack->stack_data[st->start+2].u.num; + char *name=str_buf+str_data[num&0x00ffffff].str; + char prefix=*name; + char postfix=name[strlen(name)-1]; + + if( st->stack->stack_data[st->start+2].type!=C_NAME ){ + printf("script: buildin_set: not name\n"); + return 0; + } + + if( prefix!='$' ) + sd=script_rid2sd(st); + + + if( postfix=='$' ){ + // 文字列 + char *str = conv_str(st,& (st->stack->stack_data[st->start+3])); + set_reg(sd,num,name,(void*)str); + }else{ + // 数値 + int val = conv_num(st,& (st->stack->stack_data[st->start+3])); + set_reg(sd,num,name,(void*)val); + } + + return 0; +} +/*========================================== + * 配列変数設定 + *------------------------------------------ + */ +int buildin_setarray(struct script_state *st) +{ + struct map_session_data *sd=NULL; + int num=st->stack->stack_data[st->start+2].u.num; + char *name=str_buf+str_data[num&0x00ffffff].str; + char prefix=*name; + char postfix=name[strlen(name)-1]; + int i,j; + + if( prefix!='$' && prefix!='@' ){ + printf("buildin_setarray: illegal scope !\n"); + return 0; + } + if( prefix!='$' ) + sd=script_rid2sd(st); + + for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){ + void *v; + if( postfix=='$' ) + v=(void*)conv_str(st,& (st->stack->stack_data[i])); + else + v=(void*)conv_num(st,& (st->stack->stack_data[i])); + set_reg( sd, num+(j<<24), name, v); + } + return 0; +} +/*========================================== + * 配列変数クリア + *------------------------------------------ + */ +int buildin_cleararray(struct script_state *st) +{ + struct map_session_data *sd=NULL; + int num=st->stack->stack_data[st->start+2].u.num; + char *name=str_buf+str_data[num&0x00ffffff].str; + char prefix=*name; + char postfix=name[strlen(name)-1]; + int sz=conv_num(st,& (st->stack->stack_data[st->start+4])); + int i; + void *v; + + if( prefix!='$' && prefix!='@' ){ + printf("buildin_cleararray: illegal scope !\n"); + return 0; + } + if( prefix!='$' ) + sd=script_rid2sd(st); + + if( postfix=='$' ) + v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3])); + else + v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3])); + + for(i=0;i<sz;i++) + set_reg(sd,num+(i<<24),name,v); + return 0; +} +/*========================================== + * 配列変数コピー + *------------------------------------------ + */ +int buildin_copyarray(struct script_state *st) +{ + struct map_session_data *sd=NULL; + int num=st->stack->stack_data[st->start+2].u.num; + char *name=str_buf+str_data[num&0x00ffffff].str; + char prefix=*name; + char postfix=name[strlen(name)-1]; + int num2=st->stack->stack_data[st->start+3].u.num; + char *name2=str_buf+str_data[num2&0x00ffffff].str; + char prefix2=*name2; + char postfix2=name2[strlen(name2)-1]; + int sz=conv_num(st,& (st->stack->stack_data[st->start+4])); + int i; + + if( prefix!='$' && prefix!='@' && prefix2!='$' && prefix2!='@' ){ + printf("buildin_copyarray: illegal scope !\n"); + return 0; + } + if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){ + printf("buildin_copyarray: type mismatch !\n"); + return 0; + } + if( prefix!='$' || prefix2!='$' ) + sd=script_rid2sd(st); + + + for(i=0;i<sz;i++) + set_reg(sd,num+(i<<24),name, get_val2(st,num2+(i<<24)) ); + return 0; +} +/*========================================== + * 配列変数のサイズ所得 + *------------------------------------------ + */ +static int getarraysize(struct script_state *st,int num,int postfix) +{ + int i=(num>>24),c=i; + for(;i<128;i++){ + void *v=get_val2(st,num+(i<<24)); + if(postfix=='$' && *((char*)v) ) c=i; + if(postfix!='$' && (int)v )c=i; + } + return c+1; +} +int buildin_getarraysize(struct script_state *st) +{ + int num=st->stack->stack_data[st->start+2].u.num; + char *name=str_buf+str_data[num&0x00ffffff].str; + char prefix=*name; + char postfix=name[strlen(name)-1]; + + if( prefix!='$' && prefix!='@' ){ + printf("buildin_copyarray: illegal scope !\n"); + return 0; + } + + push_val(st->stack,C_INT,getarraysize(st,num,postfix) ); + return 0; +} +/*========================================== + * 配列変数から要素削除 + *------------------------------------------ + */ +int buildin_deletearray(struct script_state *st) +{ + struct map_session_data *sd=NULL; + int num=st->stack->stack_data[st->start+2].u.num; + char *name=str_buf+str_data[num&0x00ffffff].str; + char prefix=*name; + char postfix=name[strlen(name)-1]; + int count=1; + int i,sz=getarraysize(st,num,postfix)-(num>>24)-count+1; + + + if( (st->end > st->start+3) ) + count=conv_num(st,& (st->stack->stack_data[st->start+3])); + + if( prefix!='$' && prefix!='@' ){ + printf("buildin_deletearray: illegal scope !\n"); + return 0; + } + if( prefix!='$' ) + sd=script_rid2sd(st); + + for(i=0;i<sz;i++){ + set_reg(sd,num+(i<<24),name, get_val2(st,num+((i+count)<<24) ) ); + } + for(;i<(128-(num>>24));i++){ + if( postfix!='$' ) set_reg(sd,num+(i<<24),name, 0); + if( postfix=='$' ) set_reg(sd,num+(i<<24),name, ""); + } + return 0; +} + +/*========================================== + * 指定要素を表す値(キー)を所得する + *------------------------------------------ + */ +int buildin_getelementofarray(struct script_state *st) +{ + if( st->stack->stack_data[st->start+2].type==C_NAME ){ + int i=conv_num(st,& (st->stack->stack_data[st->start+3])); + if(i>127 || i<0){ + printf("script: getelementofarray (operator[]): param2 illegal number %d\n",i); + push_val(st->stack,C_INT,0); + }else{ + push_val(st->stack,C_NAME, + (i<<24) | st->stack->stack_data[st->start+2].u.num ); + } + }else{ + printf("script: getelementofarray (operator[]): param1 not name !\n"); + push_val(st->stack,C_INT,0); + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_setlook(struct script_state *st) +{ + int type,val; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + val=conv_num(st,& (st->stack->stack_data[st->start+3])); + + pc_changelook(script_rid2sd(st),type,val); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_cutin(struct script_state *st) +{ + int type; + + conv_str(st,& (st->stack->stack_data[st->start+2])); + type=conv_num(st,& (st->stack->stack_data[st->start+3])); + + clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type); + + return 0; +} +/*========================================== + * カードのイラストを表示する + *------------------------------------------ + */ +int buildin_cutincard(struct script_state *st) +{ + int itemid; + + itemid=conv_num(st,& (st->stack->stack_data[st->start+2])); + + clif_cutin(script_rid2sd(st),itemdb_search(itemid)->cardillustname,4); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_viewpoint(struct script_state *st) +{ + int type,x,y,id,color; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + x=conv_num(st,& (st->stack->stack_data[st->start+3])); + y=conv_num(st,& (st->stack->stack_data[st->start+4])); + id=conv_num(st,& (st->stack->stack_data[st->start+5])); + color=conv_num(st,& (st->stack->stack_data[st->start+6])); + + clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_countitem(struct script_state *st) +{ + int nameid=0,count=0,i; + struct map_session_data *sd; + + struct script_data *data; + + sd = script_rid2sd(st); + + data=&(st->stack->stack_data[st->start+2]); + get_val(st,data); + if( data->type==C_STR || data->type==C_CONSTSTR ){ + const char *name=conv_str(st,data); + struct item_data *item_data; + if( (item_data = itemdb_searchname(name)) != NULL) + nameid=item_data->nameid; + }else + nameid=conv_num(st,data); + + if (nameid>=500) //if no such ID then skip this iteration + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid==nameid) + count+=sd->status.inventory[i].amount; + } + else{ + if(battle_config.error_log) + printf("wrong item ID : countitem(%i)\n",nameid); + } + push_val(st->stack,C_INT,count); + + return 0; +} + +/*========================================== + * 重量チェック + *------------------------------------------ + */ +int buildin_checkweight(struct script_state *st) +{ + int nameid=0,amount; + struct map_session_data *sd; + struct script_data *data; + + sd = script_rid2sd(st); + + data=&(st->stack->stack_data[st->start+2]); + get_val(st,data); + if( data->type==C_STR || data->type==C_CONSTSTR ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + if( item_data ) + nameid=item_data->nameid; + }else + nameid=conv_num(st,data); + + amount=conv_num(st,& (st->stack->stack_data[st->start+3])); + if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items + push_val(st->stack,C_INT,0); + } + + sd=script_rid2sd(st); + if(itemdb_weight(nameid)*amount + sd->weight > sd->max_weight){ + push_val(st->stack,C_INT,0); + } else { + push_val(st->stack,C_INT,1); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_getitem(struct script_state *st) +{ + int nameid,amount,flag = 0; + struct item item_tmp; + struct map_session_data *sd; + struct script_data *data; + + sd = script_rid2sd(st); + + data=&(st->stack->stack_data[st->start+2]); + get_val(st,data); + if( data->type==C_STR || data->type==C_CONSTSTR ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + nameid=512; //Apple item ID + if( item_data != NULL) + nameid=item_data->nameid; + }else + nameid=conv_num(st,data); + + if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0) { + return 0; //return if amount <=0, skip the useles iteration + } + //Violet Box, Blue Box, etc - random item pick + if(nameid<0) { // ランダム + nameid=itemdb_searchrandomid(-nameid); + #ifndef TXT_ONLY + if(log_config.present > 0) + log_present(sd, -nameid, nameid); + #endif //USE_SQL + flag = 1; + } + + if(nameid > 0) { + memset(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid=nameid; + if(!flag) + item_tmp.identify=1; + else + item_tmp.identify=!itemdb_isequip3(nameid); + if( st->end>st->start+5 ) //アイテムを指定したIDに渡す + sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5]))); + if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り + return 0; + if((flag = pc_additem(sd,&item_tmp,amount))) { + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_getitem2(struct script_state *st) +{ + int nameid,amount,flag = 0; + int iden,ref,attr,c1,c2,c3,c4; + struct item_data *item_data; + struct item item_tmp; + struct map_session_data *sd; + struct script_data *data; + + sd = script_rid2sd(st); + + data=&(st->stack->stack_data[st->start+2]); + get_val(st,data); + if( data->type==C_STR || data->type==C_CONSTSTR ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + nameid=512; //Apple item ID + if( item_data ) + nameid=item_data->nameid; + }else + nameid=conv_num(st,data); + + amount=conv_num(st,& (st->stack->stack_data[st->start+3])); + iden=conv_num(st,& (st->stack->stack_data[st->start+4])); + ref=conv_num(st,& (st->stack->stack_data[st->start+5])); + attr=conv_num(st,& (st->stack->stack_data[st->start+6])); + c1=conv_num(st,& (st->stack->stack_data[st->start+7])); + c2=conv_num(st,& (st->stack->stack_data[st->start+8])); + c3=conv_num(st,& (st->stack->stack_data[st->start+9])); + c4=conv_num(st,& (st->stack->stack_data[st->start+10])); + if( st->end>st->start+11 ) //アイテムを指定したIDに渡す + sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11]))); + if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り + return 0; + + if(nameid<0) { // ランダム + nameid=itemdb_searchrandomid(-nameid); + flag = 1; + } + + if(nameid > 0) { + memset(&item_tmp,0,sizeof(item_tmp)); + item_data=itemdb_search(nameid); + if(item_data->type==4 || item_data->type==5){ + if(ref > 10) ref = 10; + } + else if(item_data->type==7) { + iden = 1; + ref = 0; + } + else { + iden = 1; + ref = attr = 0; + } + + item_tmp.nameid=nameid; + if(!flag) + item_tmp.identify=iden; + else if(item_data->type==4 || item_data->type==5) + item_tmp.identify=0; + item_tmp.refine=ref; + item_tmp.attribute=attr; + item_tmp.card[0]=c1; + item_tmp.card[1]=c2; + item_tmp.card[2]=c3; + item_tmp.card[3]=c4; + if((flag = pc_additem(sd,&item_tmp,amount))) { + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + } + + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int buildin_makeitem(struct script_state *st) +{ + int nameid,amount,flag = 0; + int x,y,m; + char *mapname; + struct item item_tmp; + struct map_session_data *sd; + struct script_data *data; + + sd = script_rid2sd(st); + + data=&(st->stack->stack_data[st->start+2]); + get_val(st,data); + if( data->type==C_STR || data->type==C_CONSTSTR ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + nameid=512; //Apple Item ID + if( item_data ) + nameid=item_data->nameid; + }else + nameid=conv_num(st,data); + + amount=conv_num(st,& (st->stack->stack_data[st->start+3])); + mapname =conv_str(st,& (st->stack->stack_data[st->start+4])); + x =conv_num(st,& (st->stack->stack_data[st->start+5])); + y =conv_num(st,& (st->stack->stack_data[st->start+6])); + + if( sd && strcmp(mapname,"this")==0) + m=sd->bl.m; + else + m=map_mapname2mapid(mapname); + + if(nameid<0) { // ランダム + nameid=itemdb_searchrandomid(-nameid); + flag = 1; + } + + if(nameid > 0) { + memset(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid=nameid; + if(!flag) + item_tmp.identify=1; + else + item_tmp.identify=!itemdb_isequip3(nameid); + +// clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0); + } + + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int buildin_delitem(struct script_state *st) +{ + int nameid=0,amount,i; + struct map_session_data *sd; + struct script_data *data; + + sd = script_rid2sd(st); + + data=&(st->stack->stack_data[st->start+2]); + get_val(st,data); + if( data->type==C_STR || data->type==C_CONSTSTR ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + //nameid=512; + if( item_data ) + nameid=item_data->nameid; + }else + nameid=conv_num(st,data); + + amount=conv_num(st,& (st->stack->stack_data[st->start+3])); + + if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0 + //printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount); + return 0; + } + sd=script_rid2sd(st); + + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || + sd->inventory_data[i]->type!=7 || + sd->status.inventory[i].amount<=0) + continue; + if(sd->status.inventory[i].nameid == nameid){ + if(sd->status.inventory[i].card[0] == (short)0xff00){ + if(search_petDB_index(nameid, PET_EGG) >= 0){ + intif_delete_petdata(*((long *)(&sd->status.inventory[i].card[1]))); + break; + } + } + } + } + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid==nameid){ + if(sd->status.inventory[i].amount>=amount){ + pc_delitem(sd,i,amount,0); + break; + } else { + amount-=sd->status.inventory[i].amount; + if(amount==0) + amount=sd->status.inventory[i].amount; + pc_delitem(sd,i,amount,0); + break; + } + } + } + + return 0; +} + +/*========================================== + *キャラ関係のパラメータ取得 + *------------------------------------------ + */ +int buildin_readparam(struct script_state *st) +{ + int type; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + if( st->end>st->start+3 ) + sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3]))); + else + sd=script_rid2sd(st); + + if(sd==NULL){ + push_val(st->stack,C_INT,-1); + return 0; + } + + push_val(st->stack,C_INT,pc_readparam(sd,type)); + + return 0; +} +/*========================================== + *キャラ関係のID取得 + *------------------------------------------ + */ +int buildin_getcharid(struct script_state *st) +{ + int num; + struct map_session_data *sd; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + if( st->end>st->start+3 ) + sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3]))); + else + sd=script_rid2sd(st); + if(sd==NULL){ + push_val(st->stack,C_INT,-1); + return 0; + } + if(num==0) + push_val(st->stack,C_INT,sd->status.char_id); + if(num==1) + push_val(st->stack,C_INT,sd->status.party_id); + if(num==2) + push_val(st->stack,C_INT,sd->status.guild_id); + if(num==3) + push_val(st->stack,C_INT,sd->status.account_id); + return 0; +} +/*========================================== + *指定IDのPT名取得 + *------------------------------------------ + */ +char *buildin_getpartyname_sub(int party_id) +{ + struct party *p; + + p=NULL; + p=party_search(party_id); + + if(p!=NULL){ + char *buf; + buf=(char *)aCalloc(24,sizeof(char)); + strcpy(buf,p->name); + return buf; + } + + return 0; +} +int buildin_getpartyname(struct script_state *st) +{ + char *name; + int party_id; + + party_id=conv_num(st,& (st->stack->stack_data[st->start+2])); + name=buildin_getpartyname_sub(party_id); + if(name!=0) + push_str(st->stack,C_STR,name); + else + push_str(st->stack,C_CONSTSTR,"null"); + + return 0; +} +/*========================================== + *指定IDのPT人数とメンバーID取得 + *------------------------------------------ + */ +int buildin_getpartymember(struct script_state *st) +{ + struct party *p; + int i,j=0; + + p=NULL; + p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2]))); + + if(p!=NULL){ + for(i=0;i<MAX_PARTY;i++){ + if(p->member[i].account_id){ +// printf("name:%s %d\n",p->member[i].name,i); + mapreg_setregstr(add_str("$@partymembername$")+(i<<24),p->member[i].name); + j++; + } + } + } + mapreg_setreg(add_str("$@partymembercount"),j); + + return 0; +} +/*========================================== + *指定IDのギルド名取得 + *------------------------------------------ + */ +char *buildin_getguildname_sub(int guild_id) +{ + struct guild *g=NULL; + g=guild_search(guild_id); + + if(g!=NULL){ + char *buf; + buf=(char *)aCalloc(24,sizeof(char)); + strcpy(buf,g->name); + return buf; + } + return 0; +} +int buildin_getguildname(struct script_state *st) +{ + char *name; + int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); + name=buildin_getguildname_sub(guild_id); + if(name!=0) + push_str(st->stack,C_STR,name); + else + push_str(st->stack,C_CONSTSTR,"null"); + return 0; +} + +/*========================================== + *指定IDのGuildMaster名取得 + *------------------------------------------ + */ +char *buildin_getguildmaster_sub(int guild_id) +{ + struct guild *g=NULL; + g=guild_search(guild_id); + + if(g!=NULL){ + char *buf; + buf=(char *)aCalloc(24,sizeof(char)); + strncpy(buf,g->master, 23); + return buf; + } + + return 0; +} +int buildin_getguildmaster(struct script_state *st) +{ + char *master; + int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); + master=buildin_getguildmaster_sub(guild_id); + if(master!=0) + push_str(st->stack,C_STR,master); + else + push_str(st->stack,C_CONSTSTR,"null"); + return 0; +} + +int buildin_getguildmasterid(struct script_state *st) +{ + char *master; + struct map_session_data *sd=NULL; + int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); + master=buildin_getguildmaster_sub(guild_id); + if(master!=0){ + if((sd=map_nick2sd(master)) == NULL){ + push_val(st->stack,C_INT,0); + return 0; + } + push_val(st->stack,C_INT,sd->status.char_id); + }else{ + push_val(st->stack,C_INT,0); + } + return 0; +} + +/*========================================== + * キャラクタの名前 + *------------------------------------------ + */ +int buildin_strcharinfo(struct script_state *st) +{ + struct map_session_data *sd; + int num; + + sd=script_rid2sd(st); + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + if(num==0){ + char *buf; + buf=(char *)aCalloc(24,sizeof(char)); + strncpy(buf,sd->status.name, 23); + push_str(st->stack,C_STR,buf); + } + if(num==1){ + char *buf; + buf=buildin_getpartyname_sub(sd->status.party_id); + if(buf!=0) + push_str(st->stack,C_STR,buf); + else + push_str(st->stack,C_CONSTSTR,""); + } + if(num==2){ + char *buf; + buf=buildin_getguildname_sub(sd->status.guild_id); + if(buf!=0) + push_str(st->stack,C_STR,buf); + else + push_str(st->stack,C_CONSTSTR,""); + } + + return 0; +} + +unsigned int equip[10]={0x0100,0x0010,0x0020,0x0002,0x0004,0x0040,0x0008,0x0080,0x0200,0x0001}; + +/*========================================== + * GetEquipID(Pos); Pos: 1-10 + *------------------------------------------ + */ +int buildin_getequipid(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + struct item_data* item; + + sd=script_rid2sd(st); + if(sd == NULL) + { + printf("getequipid: sd == NULL\n"); + return 0; + } + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0){ + item=sd->inventory_data[i]; + if(item) + push_val(st->stack,C_INT,item->nameid); + else + push_val(st->stack,C_INT,0); + }else{ + push_val(st->stack,C_INT,-1); + } + return 0; +} + +/*========================================== + * 装備名文字列(精錬メニュー用) + *------------------------------------------ + */ +int buildin_getequipname(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + struct item_data* item; + char *buf; + + buf=(char *)aCalloc(64,sizeof(char)); + sd=script_rid2sd(st); + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0){ + item=sd->inventory_data[i]; + if(item) + sprintf(buf,"%s-[%s]",pos[num-1],item->jname); + else + sprintf(buf,"%s-[%s]",pos[num-1],pos[10]); + }else{ + sprintf(buf,"%s-[%s]",pos[num-1],pos[10]); + } + push_str(st->stack,C_STR,buf); + + return 0; +} + +/*========================================== + * getbrokenid [Valaris] + *------------------------------------------ + */ +int buildin_getbrokenid(struct script_state *st) +{ + int i,num,id=0,brokencounter=0; + struct map_session_data *sd; + + sd=script_rid2sd(st); + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + for(i=0; i<MAX_INVENTORY; i++) { + if(sd->status.inventory[i].attribute==1){ + brokencounter++; + if(num==brokencounter){ + id=sd->status.inventory[i].nameid; + break; + } + } + } + + push_val(st->stack,C_INT,id); + + return 0; +} + +/*========================================== + * repair [Valaris] + *------------------------------------------ + */ +int buildin_repair(struct script_state *st) +{ + int i,num; + int repaircounter=0; + struct map_session_data *sd; + + + sd=script_rid2sd(st); + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + for(i=0; i<MAX_INVENTORY; i++) { + if(sd->status.inventory[i].attribute==1){ + repaircounter++; + if(num==repaircounter){ + sd->status.inventory[i].attribute=0; + clif_equiplist(sd); + clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); + clif_misceffect(&sd->bl, 3); + clif_displaymessage(sd->fd,"Item has been repaired."); + break; + } + } + } + + return 0; +} + +/*========================================== + * 装備チェック + *------------------------------------------ + */ +int buildin_getequipisequiped(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0){ + push_val(st->stack,C_INT,1); + }else{ + push_val(st->stack,C_INT,0); + } + + return 0; +} + +/*========================================== + * 装備品精錬可能チェック + *------------------------------------------ + */ +int buildin_getequipisenableref(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0 && num<7 && sd->inventory_data[i] && (num!=1 || sd->inventory_data[i]->def > 1 + || (sd->inventory_data[i]->def==1 && sd->inventory_data[i]->equip_script==NULL) + || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL)) + ){ + push_val(st->stack,C_INT,1); + }else{ + push_val(st->stack,C_INT,0); + } + + return 0; +} + +/*========================================== + * 装備品鑑定チェック + *------------------------------------------ + */ +int buildin_getequipisidentify(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0) + push_val(st->stack,C_INT,sd->status.inventory[i].identify); + else + push_val(st->stack,C_INT,0); + + return 0; +} + +/*========================================== + * 装備品精錬度 + *------------------------------------------ + */ +int buildin_getequiprefinerycnt(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0) + push_val(st->stack,C_INT,sd->status.inventory[i].refine); + else + push_val(st->stack,C_INT,0); + + return 0; +} + +/*========================================== + * 装備品武器LV + *------------------------------------------ + */ +int buildin_getequipweaponlv(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0 && sd->inventory_data[i]) + push_val(st->stack,C_INT,sd->inventory_data[i]->wlv); + else + push_val(st->stack,C_INT,0); + + return 0; +} + +/*========================================== + * 装備品精錬成功率 + *------------------------------------------ + */ +int buildin_getequippercentrefinery(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0) + push_val(st->stack,C_INT,pc_percentrefinery(sd,&sd->status.inventory[i])); + else + push_val(st->stack,C_INT,0); + + return 0; +} + +/*========================================== + * 精錬成功 + *------------------------------------------ + */ +int buildin_successrefitem(struct script_state *st) +{ + int i,num,ep; + struct map_session_data *sd; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0) { + ep=sd->status.inventory[i].equip; + + #ifndef TXT_ONLY + if(log_config.refine > 0) + log_refine(sd, i, 1); + #endif //USE_SQL + + sd->status.inventory[i].refine++; + pc_unequipitem(sd,i,0); + clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine); + clif_delitem(sd,i,1); + clif_additem(sd,i,1,0); + pc_equipitem(sd,i,ep); + clif_misceffect(&sd->bl,3); + } + + return 0; +} + +/*========================================== + * 精錬失敗 + *------------------------------------------ + */ +int buildin_failedrefitem(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0) { + #ifndef TXT_ONLY + if(log_config.refine > 0) + log_refine(sd, i, 0); + #endif //USE_SQL + + sd->status.inventory[i].refine = 0; + pc_unequipitem(sd,i,0); + // 精錬失敗エフェクトのパケット + clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine); + pc_delitem(sd,i,1,0); + // 他の人にも失敗を通知 + clif_misceffect(&sd->bl,2); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_statusup(struct script_state *st) +{ + int type; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + pc_statusup(sd,type); + + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int buildin_statusup2(struct script_state *st) +{ + int type,val; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + val=conv_num(st,& (st->stack->stack_data[st->start+3])); + sd=script_rid2sd(st); + pc_statusup2(sd,type,val); + + return 0; +} +/*========================================== + * 装備品による能力値ボーナス + *------------------------------------------ + */ +int buildin_bonus(struct script_state *st) +{ + int type,val; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + val=conv_num(st,& (st->stack->stack_data[st->start+3])); + sd=script_rid2sd(st); + pc_bonus(sd,type,val); + + return 0; +} +/*========================================== + * 装備品による能力値ボーナス + *------------------------------------------ + */ +int buildin_bonus2(struct script_state *st) +{ + int type,type2,val; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + type2=conv_num(st,& (st->stack->stack_data[st->start+3])); + val=conv_num(st,& (st->stack->stack_data[st->start+4])); + sd=script_rid2sd(st); + pc_bonus2(sd,type,type2,val); + + return 0; +} +/*========================================== + * 装備品による能力値ボーナス + *------------------------------------------ + */ +int buildin_bonus3(struct script_state *st) +{ + int type,type2,type3,val; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + type2=conv_num(st,& (st->stack->stack_data[st->start+3])); + type3=conv_num(st,& (st->stack->stack_data[st->start+4])); + val=conv_num(st,& (st->stack->stack_data[st->start+5])); + sd=script_rid2sd(st); + pc_bonus3(sd,type,type2,type3,val); + + return 0; +} +/*========================================== + * スキル所得 + *------------------------------------------ + */ +int buildin_skill(struct script_state *st) +{ + int id,level,flag=1; + struct map_session_data *sd; + + id=conv_num(st,& (st->stack->stack_data[st->start+2])); + level=conv_num(st,& (st->stack->stack_data[st->start+3])); + if( st->end>st->start+4 ) + flag=conv_num(st,&(st->stack->stack_data[st->start+4]) ); + sd=script_rid2sd(st); + pc_skill(sd,id,level,flag); + + return 0; +} +/*========================================== + * ギルドスキル取得 + *------------------------------------------ + */ +int buildin_guildskill(struct script_state *st) +{ + int id,level,flag=0; + struct map_session_data *sd; + int i=0; + + id=conv_num(st,& (st->stack->stack_data[st->start+2])); + level=conv_num(st,& (st->stack->stack_data[st->start+3])); + if( st->end>st->start+4 ) + flag=conv_num(st,&(st->stack->stack_data[st->start+4]) ); + sd=script_rid2sd(st); + for(i=0;i<level;i++) + guild_skillup(sd,id,flag); + + return 0; +} +/*========================================== + * スキルレベル所得 + *------------------------------------------ + */ +int buildin_getskilllv(struct script_state *st) +{ + int id=conv_num(st,& (st->stack->stack_data[st->start+2])); + push_val(st->stack,C_INT, pc_checkskill( script_rid2sd(st) ,id) ); + return 0; +} +/*========================================== + * getgdskilllv(Guild_ID, Skill_ID); + * skill_id = 10000 : GD_APPROVAL + * 10001 : GD_KAFRACONTACT + * 10002 : GD_GUARDIANRESEARCH + * 10003 : GD_GUARDUP + * 10004 : GD_EXTENSION + *------------------------------------------ + */ +int buildin_getgdskilllv(struct script_state *st) +{ + int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); + int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3])); + struct guild *g=guild_search(guild_id); + push_val(st->stack,C_INT, (g==NULL)?-1:guild_checkskill(g,skill_id) ); + return 0; +/* + struct map_session_data *sd=NULL; + struct guild *g=NULL; + int skill_id; + + skill_id=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id); + if(sd && g) { + push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) ); + } else { + push_val(st->stack,C_INT,-1); + } + return 0; +*/ +} +/*========================================== + * + *------------------------------------------ + */ +int buildin_basicskillcheck(struct script_state *st) +{ + push_val(st->stack,C_INT, battle_config.basic_skill_check); + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int buildin_getgmlevel(struct script_state *st) +{ + push_val(st->stack,C_INT, pc_isGM(script_rid2sd(st))); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_end(struct script_state *st) +{ + st->state = END; + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_checkoption(struct script_state *st) +{ + int type; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + + if(sd->status.option & type){ + push_val(st->stack,C_INT,1); + } else { + push_val(st->stack,C_INT,0); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_setoption(struct script_state *st) +{ + int type; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + pc_setoption(sd,type); + + return 0; +} + +/*========================================== + * Checkcart [Valaris] + *------------------------------------------ + */ + +int buildin_checkcart(struct script_state *st) +{ + struct map_session_data *sd; + + sd=script_rid2sd(st); + + if(pc_iscarton(sd)){ + push_val(st->stack,C_INT,1); + } else { + push_val(st->stack,C_INT,0); + } + return 0; +} + +/*========================================== + * カートを付ける + *------------------------------------------ + */ +int buildin_setcart(struct script_state *st) +{ + struct map_session_data *sd; + + sd=script_rid2sd(st); + pc_setcart(sd,1); + + return 0; +} + +/*========================================== + * checkfalcon [Valaris] + *------------------------------------------ + */ + +int buildin_checkfalcon(struct script_state *st) +{ + struct map_session_data *sd; + + sd=script_rid2sd(st); + + if(pc_isfalcon(sd)){ + push_val(st->stack,C_INT,1); + } else { + push_val(st->stack,C_INT,0); + } + + return 0; +} + + +/*========================================== + * 鷹を付ける + *------------------------------------------ + */ +int buildin_setfalcon(struct script_state *st) +{ + struct map_session_data *sd; + + sd=script_rid2sd(st); + pc_setfalcon(sd); + + return 0; +} + +/*========================================== + * Checkcart [Valaris] + *------------------------------------------ + */ + +int buildin_checkriding(struct script_state *st) +{ + struct map_session_data *sd; + + sd=script_rid2sd(st); + + if(pc_isriding(sd)){ + push_val(st->stack,C_INT,1); + } else { + push_val(st->stack,C_INT,0); + } + + return 0; +} + + +/*========================================== + * ペコペコ乗り + *------------------------------------------ + */ +int buildin_setriding(struct script_state *st) +{ + struct map_session_data *sd; + + sd=script_rid2sd(st); + pc_setriding(sd); + + return 0; +} + +/*========================================== + * セーブポイントの保存 + *------------------------------------------ + */ +int buildin_savepoint(struct script_state *st) +{ + int x,y; + char *str; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + x=conv_num(st,& (st->stack->stack_data[st->start+3])); + y=conv_num(st,& (st->stack->stack_data[st->start+4])); + pc_setsavepoint(script_rid2sd(st),str,x,y); + return 0; +} + +/*========================================== + * GetTimeTick(0: System Tick, 1: Time Second Tick) + *------------------------------------------ + */ +int buildin_gettimetick(struct script_state *st) /* Asgard Version */ +{ + int type; + time_t timer; + struct tm *t; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + + switch(type){ + case 1: + //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59) + time(&timer); + t=localtime(&timer); + push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec)); + break; + case 0: + default: + //type 0:(System Ticks) + push_val(st->stack,C_INT,gettick()); + break; + } + return 0; +} + +/*========================================== + * GetTime(Type); + * 1: Sec 2: Min 3: Hour + * 4: WeekDay 5: MonthDay 6: Month + * 7: Year + *------------------------------------------ + */ +int buildin_gettime(struct script_state *st) /* Asgard Version */ +{ + int type; + time_t timer; + struct tm *t; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + + time(&timer); + t=localtime(&timer); + + switch(type){ + case 1://Sec(0~59) + push_val(st->stack,C_INT,t->tm_sec); + break; + case 2://Min(0~59) + push_val(st->stack,C_INT,t->tm_min); + break; + case 3://Hour(0~23) + push_val(st->stack,C_INT,t->tm_hour); + break; + case 4://WeekDay(0~6) + push_val(st->stack,C_INT,t->tm_wday); + break; + case 5://MonthDay(01~31) + push_val(st->stack,C_INT,t->tm_mday); + break; + case 6://Month(01~12) + push_val(st->stack,C_INT,t->tm_mon+1); + break; + case 7://Year(20xx) + push_val(st->stack,C_INT,t->tm_year+1900); + break; + default://(format error) + push_val(st->stack,C_INT,-1); + break; + } + return 0; +} + +/*========================================== + * GetTimeStr("TimeFMT", Length); + *------------------------------------------ + */ +int buildin_gettimestr(struct script_state *st) +{ + char *tmpstr; + char *fmtstr; + int maxlen; + time_t now = time(NULL); + + fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2])); + maxlen=conv_num(st,& (st->stack->stack_data[st->start+3])); + + tmpstr=(char *)aCalloc(maxlen+1,sizeof(char)); + strftime(tmpstr,maxlen,fmtstr,localtime(&now)); + tmpstr[maxlen]='\0'; + + push_str(st->stack,C_STR,tmpstr); + return 0; +} + +/*========================================== + * カプラ倉庫を開く + *------------------------------------------ + */ +int buildin_openstorage(struct script_state *st) +{ + storage_storageopen(script_rid2sd(st)); + return 0; +} + +int buildin_guildopenstorage(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + int ret; + ret = storage_guild_storageopen(sd); + push_val(st->stack,C_INT,ret); + return 0; +} + +/*========================================== + * アイテムによるスキル発動 + *------------------------------------------ + */ +int buildin_itemskill(struct script_state *st) +{ + int id,lv; + char *str; + struct map_session_data *sd=script_rid2sd(st); + + id=conv_num(st,& (st->stack->stack_data[st->start+2])); + lv=conv_num(st,& (st->stack->stack_data[st->start+3])); + str=conv_str(st,& (st->stack->stack_data[st->start+4])); + + // 詠唱中にスキルアイテムは使用できない + if(sd->skilltimer != -1) + return 0; + + sd->skillitem=id; + sd->skillitemlv=lv; + clif_item_skill(sd,id,lv,str); + return 0; +} +/*========================================== + * アイテム作成 + *------------------------------------------ + */ +int buildin_produce(struct script_state *st) +{ + int trigger; + struct map_session_data *sd=script_rid2sd(st); + + if( sd->state.produce_flag == 1) return 0; + trigger=conv_num(st,& (st->stack->stack_data[st->start+2])); + clif_skill_produce_mix_list(sd,trigger); + return 0; +} +/*========================================== + * NPCでペット作る + *------------------------------------------ + */ +int buildin_makepet(struct script_state *st) +{ + struct map_session_data *sd = script_rid2sd(st); + struct script_data *data; + int id,pet_id; + + data=&(st->stack->stack_data[st->start+2]); + get_val(st,data); + + id=conv_num(st,data); + + pet_id = search_petDB_index(id, PET_CLASS); + + if (pet_id < 0) + pet_id = search_petDB_index(id, PET_EGG); + if (pet_id >= 0 && sd) { + sd->catch_target_class = pet_db[pet_id].class; + intif_create_pet( + sd->status.account_id, sd->status.char_id, + pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, + 100, 0, 1, pet_db[pet_id].jname); + } + + return 0; +} +/*========================================== + * NPCで経験値上げる + *------------------------------------------ + */ +int buildin_getexp(struct script_state *st) +{ + struct map_session_data *sd = script_rid2sd(st); + int base=0,job=0; + + base=conv_num(st,& (st->stack->stack_data[st->start+2])); + job =conv_num(st,& (st->stack->stack_data[st->start+3])); + if(base<0 || job<0) + return 0; + if(sd) + pc_gainexp(sd,base,job); + + return 0; +} + +/*========================================== + * モンスター発生 + *------------------------------------------ + */ +int buildin_monster(struct script_state *st) +{ + int class,amount,x,y; + char *str,*map,*event=""; + + map =conv_str(st,& (st->stack->stack_data[st->start+2])); + x =conv_num(st,& (st->stack->stack_data[st->start+3])); + y =conv_num(st,& (st->stack->stack_data[st->start+4])); + str =conv_str(st,& (st->stack->stack_data[st->start+5])); + class=conv_num(st,& (st->stack->stack_data[st->start+6])); + amount=conv_num(st,& (st->stack->stack_data[st->start+7])); + if( st->end>st->start+8 ) + event=conv_str(st,& (st->stack->stack_data[st->start+8])); + + mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class,amount,event); + return 0; +} +/*========================================== + * モンスター発生 + *------------------------------------------ + */ +int buildin_areamonster(struct script_state *st) +{ + int class,amount,x0,y0,x1,y1; + char *str,*map,*event=""; + + map =conv_str(st,& (st->stack->stack_data[st->start+2])); + x0 =conv_num(st,& (st->stack->stack_data[st->start+3])); + y0 =conv_num(st,& (st->stack->stack_data[st->start+4])); + x1 =conv_num(st,& (st->stack->stack_data[st->start+5])); + y1 =conv_num(st,& (st->stack->stack_data[st->start+6])); + str =conv_str(st,& (st->stack->stack_data[st->start+7])); + class=conv_num(st,& (st->stack->stack_data[st->start+8])); + amount=conv_num(st,& (st->stack->stack_data[st->start+9])); + if( st->end>st->start+10 ) + event=conv_str(st,& (st->stack->stack_data[st->start+10])); + + mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class,amount,event); + return 0; +} +/*========================================== + * モンスター削除 + *------------------------------------------ + */ +int buildin_killmonster_sub(struct block_list *bl,va_list ap) +{ + char *event=va_arg(ap,char *); + int allflag=va_arg(ap,int); + + if(!allflag){ + if(strcmp(event,((struct mob_data *)bl)->npc_event)==0) + mob_delete((struct mob_data *)bl); + return 0; + }else if(allflag){ + if(((struct mob_data *)bl)->spawndelay1==-1 && ((struct mob_data *)bl)->spawndelay2==-1) + mob_delete((struct mob_data *)bl); + return 0; + } + return 0; +} +int buildin_killmonster(struct script_state *st) +{ + char *mapname,*event; + int m,allflag=0; + mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + event=conv_str(st,& (st->stack->stack_data[st->start+3])); + if(strcmp(event,"All")==0) + allflag = 1; + + if( (m=map_mapname2mapid(mapname))<0 ) + return 0; + map_foreachinarea(buildin_killmonster_sub, + m,0,0,map[m].xs,map[m].ys,BL_MOB, event ,allflag); + return 0; +} + +int buildin_killmonsterall_sub(struct block_list *bl,va_list ap) +{ + mob_delete((struct mob_data *)bl); + return 0; +} +int buildin_killmonsterall(struct script_state *st) +{ + char *mapname; + int m; + mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + + if( (m=map_mapname2mapid(mapname))<0 ) + return 0; + map_foreachinarea(buildin_killmonsterall_sub, + m,0,0,map[m].xs,map[m].ys,BL_MOB); + return 0; +} + +/*========================================== + * イベント実行 + *------------------------------------------ + */ +int buildin_doevent(struct script_state *st) +{ + char *event; + event=conv_str(st,& (st->stack->stack_data[st->start+2])); + npc_event(map_id2sd(st->rid),event,0); + return 0; +} +/*========================================== + * NPC主体イベント実行 + *------------------------------------------ + */ +int buildin_donpcevent(struct script_state *st) +{ + char *event; + event=conv_str(st,& (st->stack->stack_data[st->start+2])); + npc_event_do(event); + return 0; +} +/*========================================== + * イベントタイマー追加 + *------------------------------------------ + */ +int buildin_addtimer(struct script_state *st) +{ + char *event; + int tick; + tick=conv_num(st,& (st->stack->stack_data[st->start+2])); + event=conv_str(st,& (st->stack->stack_data[st->start+3])); + pc_addeventtimer(script_rid2sd(st),tick,event); + return 0; +} +/*========================================== + * イベントタイマー削除 + *------------------------------------------ + */ +int buildin_deltimer(struct script_state *st) +{ + char *event; + event=conv_str(st,& (st->stack->stack_data[st->start+2])); + pc_deleventtimer(script_rid2sd(st),event); + return 0; +} +/*========================================== + * イベントタイマーのカウント値追加 + *------------------------------------------ + */ +int buildin_addtimercount(struct script_state *st) +{ + char *event; + int tick; + event=conv_str(st,& (st->stack->stack_data[st->start+2])); + tick=conv_num(st,& (st->stack->stack_data[st->start+3])); + pc_addeventtimercount(script_rid2sd(st),event,tick); + return 0; +} + +/*========================================== + * NPCタイマー初期化 + *------------------------------------------ + */ +int buildin_initnpctimer(struct script_state *st) +{ + struct npc_data *nd; + if( st->end > st->start+2 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + npc_settimerevent_tick(nd,0); + npc_timerevent_start(nd); + return 0; +} +/*========================================== + * NPCタイマー開始 + *------------------------------------------ + */ +int buildin_startnpctimer(struct script_state *st) +{ + struct npc_data *nd; + if( st->end > st->start+2 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + npc_timerevent_start(nd); + return 0; +} +/*========================================== + * NPCタイマー停止 + *------------------------------------------ + */ +int buildin_stopnpctimer(struct script_state *st) +{ + struct npc_data *nd; + if( st->end > st->start+2 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + npc_timerevent_stop(nd); + return 0; +} +/*========================================== + * NPCタイマー情報所得 + *------------------------------------------ + */ +int buildin_getnpctimer(struct script_state *st) +{ + struct npc_data *nd; + int type=conv_num(st,& (st->stack->stack_data[st->start+2])); + int val=0; + if( st->end > st->start+3 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + switch(type){ + case 0: val=npc_gettimerevent_tick(nd); break; + case 1: val= (nd->u.scr.nexttimer>=0); break; + case 2: val= nd->u.scr.timeramount; break; + } + push_val(st->stack,C_INT,val); + return 0; +} +/*========================================== + * NPCタイマー値設定 + *------------------------------------------ + */ +int buildin_setnpctimer(struct script_state *st) +{ + int tick; + struct npc_data *nd; + tick=conv_num(st,& (st->stack->stack_data[st->start+2])); + if( st->end > st->start+3 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + npc_settimerevent_tick(nd,tick); + return 0; +} + +/*========================================== + * 天の声アナウンス + *------------------------------------------ + */ +int buildin_announce(struct script_state *st) +{ + char *str; + int flag; + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + flag=conv_num(st,& (st->stack->stack_data[st->start+3])); + + if(flag&0x0f){ + struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) : + (struct block_list *)script_rid2sd(st); + clif_GMmessage(bl,str,strlen(str)+1,flag); + }else + intif_GMmessage(str,strlen(str)+1,flag); + return 0; +} +/*========================================== + * 天の声アナウンス(特定マップ) + *------------------------------------------ + */ +int buildin_mapannounce_sub(struct block_list *bl,va_list ap) +{ + char *str; + int len,flag; + str=va_arg(ap,char *); + len=va_arg(ap,int); + flag=va_arg(ap,int); + clif_GMmessage(bl,str,len,flag|3); + return 0; +} +int buildin_mapannounce(struct script_state *st) +{ + char *mapname,*str; + int flag,m; + + mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + str=conv_str(st,& (st->stack->stack_data[st->start+3])); + flag=conv_num(st,& (st->stack->stack_data[st->start+4])); + + if( (m=map_mapname2mapid(mapname))<0 ) + return 0; + map_foreachinarea(buildin_mapannounce_sub, + m,0,0,map[m].xs,map[m].ys,BL_PC, str,strlen(str)+1,flag&0x10); + return 0; +} +/*========================================== + * 天の声アナウンス(特定エリア) + *------------------------------------------ + */ +int buildin_areaannounce(struct script_state *st) +{ + char *map,*str; + int flag,m; + int x0,y0,x1,y1; + + map=conv_str(st,& (st->stack->stack_data[st->start+2])); + x0=conv_num(st,& (st->stack->stack_data[st->start+3])); + y0=conv_num(st,& (st->stack->stack_data[st->start+4])); + x1=conv_num(st,& (st->stack->stack_data[st->start+5])); + y1=conv_num(st,& (st->stack->stack_data[st->start+6])); + str=conv_str(st,& (st->stack->stack_data[st->start+7])); + flag=conv_num(st,& (st->stack->stack_data[st->start+8])); + + if( (m=map_mapname2mapid(map))<0 ) + return 0; + + map_foreachinarea(buildin_mapannounce_sub, + m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10 ); + return 0; +} +/*========================================== + * ユーザー数所得 + *------------------------------------------ + */ +int buildin_getusers(struct script_state *st) +{ + int flag=conv_num(st,& (st->stack->stack_data[st->start+2])); + struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid); + int val=0; + switch(flag&0x07){ + case 0: val=map[bl->m].users; break; + case 1: val=map_getusers(); break; + } + push_val(st->stack,C_INT,val); + return 0; +} +/*========================================== + * マップ指定ユーザー数所得 + *------------------------------------------ + */ +int buildin_getmapusers(struct script_state *st) +{ + char *str; + int m; + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + if( (m=map_mapname2mapid(str))< 0){ + push_val(st->stack,C_INT,-1); + return 0; + } + push_val(st->stack,C_INT,map[m].users); + return 0; +} +/*========================================== + * エリア指定ユーザー数所得 + *------------------------------------------ + */ +int buildin_getareausers_sub(struct block_list *bl,va_list ap) +{ + int *users=va_arg(ap,int *); + (*users)++; + return 0; +} +int buildin_getareausers(struct script_state *st) +{ + char *str; + int m,x0,y0,x1,y1,users=0; + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + x0=conv_num(st,& (st->stack->stack_data[st->start+3])); + y0=conv_num(st,& (st->stack->stack_data[st->start+4])); + x1=conv_num(st,& (st->stack->stack_data[st->start+5])); + y1=conv_num(st,& (st->stack->stack_data[st->start+6])); + if( (m=map_mapname2mapid(str))< 0){ + push_val(st->stack,C_INT,-1); + return 0; + } + map_foreachinarea(buildin_getareausers_sub, + m,x0,y0,x1,y1,BL_PC,&users); + push_val(st->stack,C_INT,users); + return 0; +} + +/*========================================== + * エリア指定ドロップアイテム数所得 + *------------------------------------------ + */ +int buildin_getareadropitem_sub(struct block_list *bl,va_list ap) +{ + int item=va_arg(ap,int); + int *amount=va_arg(ap,int *); + struct flooritem_data *drop=(struct flooritem_data *)bl; + + if(drop->item_data.nameid==item) + (*amount)+=drop->item_data.amount; + + return 0; +} +int buildin_getareadropitem(struct script_state *st) +{ + char *str; + int m,x0,y0,x1,y1,item,amount=0; + struct script_data *data; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + x0=conv_num(st,& (st->stack->stack_data[st->start+3])); + y0=conv_num(st,& (st->stack->stack_data[st->start+4])); + x1=conv_num(st,& (st->stack->stack_data[st->start+5])); + y1=conv_num(st,& (st->stack->stack_data[st->start+6])); + + data=&(st->stack->stack_data[st->start+7]); + get_val(st,data); + if( data->type==C_STR || data->type==C_CONSTSTR ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + item=512; + if( item_data ) + item=item_data->nameid; + }else + item=conv_num(st,data); + + if( (m=map_mapname2mapid(str))< 0){ + push_val(st->stack,C_INT,-1); + return 0; + } + map_foreachinarea(buildin_getareadropitem_sub, + m,x0,y0,x1,y1,BL_ITEM,item,&amount); + push_val(st->stack,C_INT,amount); + return 0; +} +/*========================================== + * NPCの有効化 + *------------------------------------------ + */ +int buildin_enablenpc(struct script_state *st) +{ + char *str; + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + npc_enable(str,1); + return 0; +} +/*========================================== + * NPCの無効化 + *------------------------------------------ + */ +int buildin_disablenpc(struct script_state *st) +{ + char *str; + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + npc_enable(str,0); + return 0; +} + +int buildin_enablearena(struct script_state *st) // Added by RoVeRT +{ + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + struct chat_data *cd; + + + if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL) + return 0; + + npc_enable(nd->name,1); + nd->arenaflag=1; + + if(cd->users>=cd->trigger && cd->npc_event[0]) + npc_timer_event(cd->npc_event); + + return 0; +} +int buildin_disablearena(struct script_state *st) // Added by RoVeRT +{ + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + nd->arenaflag=0; + + return 0; +} +/*========================================== + * 隠れているNPCの表示 + *------------------------------------------ + */ +int buildin_hideoffnpc(struct script_state *st) +{ + char *str; + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + npc_enable(str,2); + return 0; +} +/*========================================== + * NPCをハイディング + *------------------------------------------ + */ +int buildin_hideonnpc(struct script_state *st) +{ + char *str; + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + npc_enable(str,4); + return 0; +} +/*========================================== + * 状態異常にかかる + *------------------------------------------ + */ +int buildin_sc_start(struct script_state *st) +{ + struct block_list *bl; + int type,tick,val1; + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + tick=conv_num(st,& (st->stack->stack_data[st->start+3])); + val1=conv_num(st,& (st->stack->stack_data[st->start+4])); + if( st->end>st->start+5 ) //指定したキャラを状態異常にする + bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5]))); + else + bl = map_id2bl(st->rid); + if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) + bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); + skill_status_change_start(bl,type,val1,0,0,0,tick,0); + return 0; +} + +/*========================================== + * 状態異常にかかる(確率指定) + *------------------------------------------ + */ +int buildin_sc_start2(struct script_state *st) +{ + struct block_list *bl; + int type,tick,val1,per; + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + tick=conv_num(st,& (st->stack->stack_data[st->start+3])); + val1=conv_num(st,& (st->stack->stack_data[st->start+4])); + per=conv_num(st,& (st->stack->stack_data[st->start+5])); + if( st->end>st->start+6 ) //指定したキャラを状態異常にする + bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6]))); + else + bl = map_id2bl(st->rid); + if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) + bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); + if(rand()%10000 < per) + skill_status_change_start(bl,type,val1,0,0,0,tick,0); + return 0; +} + +/*========================================== + * 状態異常が直る + *------------------------------------------ + */ +int buildin_sc_end(struct script_state *st) +{ + struct block_list *bl; + int type; + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + bl = map_id2bl(st->rid); + if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) + bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); + skill_status_change_end(bl,type,-1); +// if(battle_config.etc_log) +// printf("sc_end : %d %d\n",st->rid,type); + return 0; +} +/*========================================== + * 状態異常耐性を計算した確率を返す + *------------------------------------------ + */ +int buildin_getscrate(struct script_state *st) +{ + struct block_list *bl; + int sc_def=100,sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2; + int type,rate,luk; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + rate=conv_num(st,& (st->stack->stack_data[st->start+3])); + if( st->end>st->start+4 ) //指定したキャラの耐性を計算する + bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6]))); + else + bl = map_id2bl(st->rid); + + luk = battle_get_luk(bl); + sc_def_mdef2=100 - (3 + battle_get_mdef(bl) + luk/3); + sc_def_vit2=100 - (3 + battle_get_vit(bl) + luk/3); + sc_def_int2=100 - (3 + battle_get_int(bl) + luk/3); + sc_def_luk2=100 - (3 + luk); + + if(type==SC_STONE || type==SC_FREEZE) + sc_def=sc_def_mdef2; + else if(type==SC_STAN || type==SC_POISON || type==SC_SILENCE) + sc_def=sc_def_vit2; + else if(type==SC_SLEEP || type==SC_CONFUSION || type==SC_BLIND) + sc_def=sc_def_int2; + else if(type==SC_CURSE) + sc_def=sc_def_luk2; + + rate=rate*sc_def/100; + push_val(st->stack,C_INT,rate); + + return 0; + +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_debugmes(struct script_state *st) +{ + conv_str(st,& (st->stack->stack_data[st->start+2])); + printf("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str); + return 0; +} + +/*========================================== + *捕獲アイテム使用 + *------------------------------------------ + */ +int buildin_catchpet(struct script_state *st) +{ + int pet_id; + struct map_session_data *sd; + pet_id= conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + pet_catch_process1(sd,pet_id); + return 0; +} + +/*========================================== + *携帯卵孵化機使用 + *------------------------------------------ + */ +int buildin_birthpet(struct script_state *st) +{ + struct map_session_data *sd; + sd=script_rid2sd(st); + clif_sendegg(sd); + return 0; +} + +/*========================================== + * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes) + *------------------------------------------ + */ +int buildin_resetlvl(struct script_state *st) +{ + struct map_session_data *sd; + + int type=conv_num(st,& (st->stack->stack_data[st->start+2])); + + sd=script_rid2sd(st); + pc_resetlvl(sd,type); + return 0; +} +/*========================================== + * ステータスリセット + *------------------------------------------ + */ +int buildin_resetstatus(struct script_state *st) +{ + struct map_session_data *sd; + sd=script_rid2sd(st); + pc_resetstate(sd); + return 0; +} + +/*========================================== + * スキルリセット + *------------------------------------------ + */ +int buildin_resetskill(struct script_state *st) +{ + struct map_session_data *sd; + sd=script_rid2sd(st); + pc_resetskill(sd); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int buildin_changebase(struct script_state *st) +{ + struct map_session_data *sd=NULL; + int vclass; + + if( st->end>st->start+3 ) + sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3]))); + else + sd=script_rid2sd(st); + + if(sd == NULL) + return 0; + + vclass = conv_num(st,& (st->stack->stack_data[st->start+2])); + if(vclass == 22 && !battle_config.wedding_modifydisplay) + return 0; + +// if(vclass==22) { +// pc_unequipitem(sd,sd->equip_index[9],0); // 装備外 +// } + + sd->view_class = vclass; + + return 0; +} + +/*========================================== + * 性別変換 + *------------------------------------------ + */ +int buildin_changesex(struct script_state *st) { + struct map_session_data *sd = NULL; + sd = script_rid2sd(st); + + if (sd->status.sex == 0) { + sd->status.sex = 1; + sd->sex = 1; + if (sd->status.class == 20 || sd->status.class == 4021) + sd->status.class -= 1; + } else if (sd->status.sex == 1) { + sd->status.sex = 0; + sd->sex = 0; + if(sd->status.class == 19 || sd->status.class == 4020) + sd->status.class += 1; + } + chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex + chrif_save(sd); + return 0; +} + +/*========================================== + * npcチャット作成 + *------------------------------------------ + */ +int buildin_waitingroom(struct script_state *st) +{ + char *name,*ev=""; + int limit, trigger = 0,pub=1; + name=conv_str(st,& (st->stack->stack_data[st->start+2])); + limit= conv_num(st,& (st->stack->stack_data[st->start+3])); + if(limit==0) + pub=3; + + if( (st->end > st->start+5) ){ + struct script_data* data=&(st->stack->stack_data[st->start+5]); + get_val(st,data); + if(data->type==C_INT){ + // 新Athena仕様(旧Athena仕様と互換性あり) + ev=conv_str(st,& (st->stack->stack_data[st->start+4])); + trigger=conv_num(st,& (st->stack->stack_data[st->start+5])); + }else{ + // eathena仕様 + trigger=conv_num(st,& (st->stack->stack_data[st->start+4])); + ev=conv_str(st,& (st->stack->stack_data[st->start+5])); + } + }else{ + // 旧Athena仕様 + if( st->end > st->start+4 ) + ev=conv_str(st,& (st->stack->stack_data[st->start+4])); + } + chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid), + limit,pub,trigger,name,strlen(name)+1,ev); + return 0; +} +/*========================================== + * npcチャット削除 + *------------------------------------------ + */ +int buildin_delwaitingroom(struct script_state *st) +{ + struct npc_data *nd; + if( st->end > st->start+2 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + chat_deletenpcchat(nd); + return 0; +} +/*========================================== + * npcチャット全員蹴り出す + *------------------------------------------ + */ +int buildin_waitingroomkickall(struct script_state *st) +{ + struct npc_data *nd; + struct chat_data *cd; + + if( st->end > st->start+2 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) + return 0; + chat_npckickall(cd); + return 0; +} + +/*========================================== + * npcチャットイベント有効化 + *------------------------------------------ + */ +int buildin_enablewaitingroomevent(struct script_state *st) +{ + struct npc_data *nd; + struct chat_data *cd; + + if( st->end > st->start+2 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) + return 0; + chat_enableevent(cd); + return 0; +} + +/*========================================== + * npcチャットイベント無効化 + *------------------------------------------ + */ +int buildin_disablewaitingroomevent(struct script_state *st) +{ + struct npc_data *nd; + struct chat_data *cd; + + if( st->end > st->start+2 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) + return 0; + chat_disableevent(cd); + return 0; +} +/*========================================== + * npcチャット状態所得 + *------------------------------------------ + */ +int buildin_getwaitingroomstate(struct script_state *st) +{ + struct npc_data *nd; + struct chat_data *cd; + int val=0,type; + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + if( st->end > st->start+3 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){ + push_val(st->stack,C_INT,-1); + return 0; + } + + switch(type){ + case 0: val=cd->users; break; + case 1: val=cd->limit; break; + case 2: val=cd->trigger&0x7f; break; + case 3: val=((cd->trigger&0x80)>0); break; + case 32: val=(cd->users >= cd->limit); break; + case 33: val=(cd->users >= cd->trigger); break; + + case 4: + push_str(st->stack,C_CONSTSTR,cd->title); + return 0; + case 5: + push_str(st->stack,C_CONSTSTR,cd->pass); + return 0; + case 16: + push_str(st->stack,C_CONSTSTR,cd->npc_event); + return 0; + } + push_val(st->stack,C_INT,val); + return 0; +} + +/*========================================== + * チャットメンバー(規定人数)ワープ + *------------------------------------------ + */ +int buildin_warpwaitingpc(struct script_state *st) +{ + int x,y,i,n; + char *str; + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + struct chat_data *cd; + + if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) + return 0; + + n=cd->trigger&0x7f; + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + x=conv_num(st,& (st->stack->stack_data[st->start+3])); + y=conv_num(st,& (st->stack->stack_data[st->start+4])); + + if( st->end > st->start+5 ) + n=conv_num(st,& (st->stack->stack_data[st->start+5])); + + for(i=0;i<n;i++){ + struct map_session_data *sd=cd->usersd[0]; // リスト先頭のPCを次々に。 + + mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id); + + if(strcmp(str,"Random")==0) + pc_randomwarp(sd,3); + else if(strcmp(str,"SavePoint")==0){ + if(map[sd->bl.m].flag.noteleport) // テレポ禁止 + return 0; + + pc_setpos(sd,sd->status.save_point.map, + sd->status.save_point.x,sd->status.save_point.y,3); + }else + pc_setpos(sd,str,x,y,0); + } + mapreg_setreg(add_str("$@warpwaitingpcnum"),n); + return 0; +} +/*========================================== + * RIDのアタッチ + *------------------------------------------ + */ +int buildin_attachrid(struct script_state *st) +{ + st->rid=conv_num(st,& (st->stack->stack_data[st->start+2])); + push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL)); + return 0; +} +/*========================================== + * RIDのデタッチ + *------------------------------------------ + */ +int buildin_detachrid(struct script_state *st) +{ + st->rid=0; + return 0; +} +/*========================================== + * 存在チェック + *------------------------------------------ + */ +int buildin_isloggedin(struct script_state *st) +{ + push_val(st->stack,C_INT, map_id2sd( + conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL ); + return 0; +} + + +/*========================================== + * + *------------------------------------------ + */ +enum { MF_NOMEMO,MF_NOTELEPORT,MF_NOSAVE,MF_NOBRANCH,MF_NOPENALTY,MF_NOZENYPENALTY,MF_PVP,MF_PVP_NOPARTY,MF_PVP_NOGUILD,MF_GVG,MF_GVG_NOPARTY,MF_NOTRADE,MF_NOSKILL, MF_NOWARP,MF_NOPVP,MF_NOICEWALL, + MF_SNOW, MF_FOG, MF_SAKURA, MF_LEAVES, MF_RAIN }; + +int buildin_setmapflagnosave(struct script_state *st) +{ + int m,x,y; + char *str,*str2; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + str2=conv_str(st,& (st->stack->stack_data[st->start+3])); + x=conv_num(st,& (st->stack->stack_data[st->start+4])); + y=conv_num(st,& (st->stack->stack_data[st->start+5])); + m = map_mapname2mapid(str); + if(m >= 0) { + map[m].flag.nosave=1; + memcpy(map[m].save.map,str2,16); + map[m].save.x=x; + map[m].save.y=y; + } + + return 0; +} + +int buildin_setmapflag(struct script_state *st) +{ + int m,i; + char *str; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + i=conv_num(st,& (st->stack->stack_data[st->start+3])); + m = map_mapname2mapid(str); + if(m >= 0) { + switch(i) { + case MF_NOMEMO: + map[m].flag.nomemo=1; + break; + case MF_NOTELEPORT: + map[m].flag.noteleport=1; + break; + case MF_NOBRANCH: + map[m].flag.nobranch=1; + break; + case MF_NOPENALTY: + map[m].flag.nopenalty=1; + break; + case MF_PVP_NOPARTY: + map[m].flag.pvp_noparty=1; + break; + case MF_PVP_NOGUILD: + map[m].flag.pvp_noguild=1; + break; + case MF_GVG_NOPARTY: + map[m].flag.gvg_noparty=1; + break; + case MF_NOZENYPENALTY: + map[m].flag.nozenypenalty=1; + break; + case MF_NOTRADE: + map[m].flag.notrade=1; + break; + case MF_NOSKILL: + map[m].flag.noskill=1; + break; + case MF_NOWARP: + map[m].flag.nowarp=1; + break; + case MF_NOPVP: + map[m].flag.nopvp=1; + break; + case MF_NOICEWALL: // [Valaris] + map[m].flag.noicewall=1; + break; + case MF_SNOW: // [Valaris] + map[m].flag.snow=1; + break; + case MF_FOG: // [Valaris] + map[m].flag.fog=1; + break; + case MF_SAKURA: // [Valaris] + map[m].flag.sakura=1; + break; + case MF_LEAVES: // [Valaris] + map[m].flag.leaves=1; + break; + case MF_RAIN: // [Valaris] + map[m].flag.rain=1; + break; + } + } + + return 0; +} + +int buildin_removemapflag(struct script_state *st) +{ + int m,i; + char *str; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + i=conv_num(st,& (st->stack->stack_data[st->start+3])); + m = map_mapname2mapid(str); + if(m >= 0) { + switch(i) { + case MF_NOMEMO: + map[m].flag.nomemo=0; + break; + case MF_NOTELEPORT: + map[m].flag.noteleport=0; + break; + case MF_NOSAVE: + map[m].flag.nosave=0; + break; + case MF_NOBRANCH: + map[m].flag.nobranch=0; + break; + case MF_NOPENALTY: + map[m].flag.nopenalty=0; + break; + case MF_PVP_NOPARTY: + map[m].flag.pvp_noparty=0; + break; + case MF_PVP_NOGUILD: + map[m].flag.pvp_noguild=0; + break; + case MF_GVG_NOPARTY: + map[m].flag.gvg_noparty=0; + break; + case MF_NOZENYPENALTY: + map[m].flag.nozenypenalty=0; + break; + case MF_NOSKILL: + map[m].flag.noskill=0; + break; + case MF_NOWARP: + map[m].flag.nowarp=0; + break; + case MF_NOPVP: + map[m].flag.nopvp=0; + break; + case MF_NOICEWALL: // [Valaris] + map[m].flag.noicewall=0; + break; + case MF_SNOW: // [Valaris] + map[m].flag.snow=0; + break; + case MF_FOG: // [Valaris] + map[m].flag.fog=0; + break; + case MF_SAKURA: // [Valaris] + map[m].flag.sakura=0; + break; + case MF_LEAVES: // [Valaris] + map[m].flag.leaves=0; + break; + case MF_RAIN: // [Valaris] + map[m].flag.rain=0; + break; + + } + } + + return 0; +} + +int buildin_pvpon(struct script_state *st) +{ + int m,i; + char *str; + struct map_session_data *pl_sd=NULL; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + m = map_mapname2mapid(str); + if(m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp) { + map[m].flag.pvp = 1; + clif_send0199(m,1); + + if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] + return 0; + + for(i=0;i<fd_max;i++){ //人数分ループ + if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){ + if(m == pl_sd->bl.m && pl_sd->pvp_timer == -1) { + pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0); + pl_sd->pvp_rank=0; + pl_sd->pvp_lastusers=0; + pl_sd->pvp_point=5; + } + } + } + } + + return 0; +} + +int buildin_pvpoff(struct script_state *st) +{ + int m,i; + char *str; + struct map_session_data *pl_sd=NULL; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + m = map_mapname2mapid(str); + if(m >= 0 && map[m].flag.pvp && map[m].flag.nopvp) { + map[m].flag.pvp = 0; + clif_send0199(m,0); + + if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] + return 0; + + for(i=0;i<fd_max;i++){ //人数分ループ + if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){ + if(m == pl_sd->bl.m) { + clif_pvpset(pl_sd,0,0,2); + if(pl_sd->pvp_timer != -1) { + delete_timer(pl_sd->pvp_timer,pc_calc_pvprank_timer); + pl_sd->pvp_timer = -1; + } + } + } + } + } + + return 0; +} + +int buildin_gvgon(struct script_state *st) +{ + int m; + char *str; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + m = map_mapname2mapid(str); + if(m >= 0 && !map[m].flag.gvg) { + map[m].flag.gvg = 1; + clif_send0199(m,3); + } + + return 0; +} +int buildin_gvgoff(struct script_state *st) +{ + int m; + char *str; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + m = map_mapname2mapid(str); + if(m >= 0 && map[m].flag.gvg) { + map[m].flag.gvg = 0; + clif_send0199(m,0); + } + + return 0; +} +/*========================================== + * NPCエモーション + *------------------------------------------ + */ + +int buildin_emotion(struct script_state *st) +{ + int type; + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + if(type < 0 || type > 100) + return 0; + clif_emotion(map_id2bl(st->oid),type); + return 0; +} + +int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap) +{ + int g_id=va_arg(ap,int); + int flag=va_arg(ap,int); + struct map_session_data *sd=NULL; + struct mob_data *md=NULL; + + if(bl->type == BL_PC) + sd=(struct map_session_data*)bl; + if(bl->type == BL_MOB) + md=(struct mob_data *)bl; + + if(sd){ + if((sd->status.guild_id == g_id) && (flag&1)) + pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); + else if((sd->status.guild_id != g_id) && (flag&2)) + pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); + else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] + pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris] + } + if(md && flag&4){ + if(md->class < 1285 || md->class > 1288) + mob_delete(md); + } + return 0; +} +int buildin_maprespawnguildid(struct script_state *st) +{ + char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + int g_id=conv_num(st,& (st->stack->stack_data[st->start+3])); + int flag=conv_num(st,& (st->stack->stack_data[st->start+4])); + + int m=map_mapname2mapid(mapname); + + if(m) map_foreachinarea(buildin_maprespawnguildid_sub,m,0,0,map[m].xs-1,map[m].ys-1,BL_NUL,g_id,flag); + return 0; +} + +int buildin_agitstart(struct script_state *st) +{ + if(agit_flag==1) return 1; // Agit already Start. + agit_flag=1; + guild_agit_start(); + return 0; +} + +int buildin_agitend(struct script_state *st) +{ + if(agit_flag==0) return 1; // Agit already End. + agit_flag=0; + guild_agit_end(); + return 0; +} +/*========================================== + * agitcheck 1; // choice script + * if(@agit_flag == 1) goto agit; + * if(agitcheck(0) == 1) goto agit; + *------------------------------------------ + */ +int buildin_agitcheck(struct script_state *st) +{ + struct map_session_data *sd; + int cond; + + sd=script_rid2sd(st); + cond=conv_num(st,& (st->stack->stack_data[st->start+2])); + + if(cond == 0) { + if (agit_flag==1) push_val(st->stack,C_INT,1); + if (agit_flag==0) push_val(st->stack,C_INT,0); + } else { + if (agit_flag==1) pc_setreg(sd,add_str("@agit_flag"),1); + if (agit_flag==0) pc_setreg(sd,add_str("@agit_flag"),0); + } + return 0; +} +int buildin_flagemblem(struct script_state *st) +{ + int g_id=conv_num(st,& (st->stack->stack_data[st->start+2])); + + if(g_id < 0) return 0; + +// printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id); + ((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id; + return 1; +} + +int buildin_getcastlename(struct script_state *st) +{ + char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + struct guild_castle *gc; + int i; + char *buf=NULL; + for(i=0;i<MAX_GUILDCASTLE;i++){ + if( (gc=guild_castle_search(i)) != NULL ){ + if(strcmp(mapname,gc->map_name)==0){ + buf=(char *)aCalloc(24,sizeof(char)); + strncpy(buf,gc->castle_name,24); + break; + } + } + } + if(buf) + push_str(st->stack,C_STR,buf); + else + push_str(st->stack,C_CONSTSTR,""); + return 0; +} + +int buildin_getcastledata(struct script_state *st) +{ + char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + int index=conv_num(st,& (st->stack->stack_data[st->start+3])); + char *event=NULL; + struct guild_castle *gc; + int i,j; + + if( st->end>st->start+4 && index==0){ + for(i=0,j=-1;i<MAX_GUILDCASTLE;i++) + if( (gc=guild_castle_search(i)) != NULL && + strcmp(mapname,gc->map_name)==0 ) + j=i; + if(j>=0){ + event=conv_str(st,& (st->stack->stack_data[st->start+4])); + guild_addcastleinfoevent(j,17,event); + } + } + + for(i=0;i<MAX_GUILDCASTLE;i++){ + if( (gc=guild_castle_search(i)) != NULL ){ + if(strcmp(mapname,gc->map_name)==0){ + switch(index){ + case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit] + case 1: push_val(st->stack,C_INT,gc->guild_id); break; + case 2: push_val(st->stack,C_INT,gc->economy); break; + case 3: push_val(st->stack,C_INT,gc->defense); break; + case 4: push_val(st->stack,C_INT,gc->triggerE); break; + case 5: push_val(st->stack,C_INT,gc->triggerD); break; + case 6: push_val(st->stack,C_INT,gc->nextTime); break; + case 7: push_val(st->stack,C_INT,gc->payTime); break; + case 8: push_val(st->stack,C_INT,gc->createTime); break; + case 9: push_val(st->stack,C_INT,gc->visibleC); break; + case 10: push_val(st->stack,C_INT,gc->visibleG0); break; + case 11: push_val(st->stack,C_INT,gc->visibleG1); break; + case 12: push_val(st->stack,C_INT,gc->visibleG2); break; + case 13: push_val(st->stack,C_INT,gc->visibleG3); break; + case 14: push_val(st->stack,C_INT,gc->visibleG4); break; + case 15: push_val(st->stack,C_INT,gc->visibleG5); break; + case 16: push_val(st->stack,C_INT,gc->visibleG6); break; + case 17: push_val(st->stack,C_INT,gc->visibleG7); break; + case 18: push_val(st->stack,C_INT,gc->Ghp0); break; + case 19: push_val(st->stack,C_INT,gc->Ghp1); break; + case 20: push_val(st->stack,C_INT,gc->Ghp2); break; + case 21: push_val(st->stack,C_INT,gc->Ghp3); break; + case 22: push_val(st->stack,C_INT,gc->Ghp4); break; + case 23: push_val(st->stack,C_INT,gc->Ghp5); break; + case 24: push_val(st->stack,C_INT,gc->Ghp6); break; + case 25: push_val(st->stack,C_INT,gc->Ghp7); break; + default: + push_val(st->stack,C_INT,0); break; + } + return 0; + } + } + } + push_val(st->stack,C_INT,0); + return 0; +} + +int buildin_setcastledata(struct script_state *st) +{ + char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + int index=conv_num(st,& (st->stack->stack_data[st->start+3])); + int value=conv_num(st,& (st->stack->stack_data[st->start+4])); + struct guild_castle *gc; + int i; + + for(i=0;i<MAX_GUILDCASTLE;i++){ + if( (gc=guild_castle_search(i)) != NULL ){ + if(strcmp(mapname,gc->map_name)==0){ + // Save Data byself First + switch(index){ + case 1: gc->guild_id = value; break; + case 2: gc->economy = value; break; + case 3: gc->defense = value; break; + case 4: gc->triggerE = value; break; + case 5: gc->triggerD = value; break; + case 6: gc->nextTime = value; break; + case 7: gc->payTime = value; break; + case 8: gc->createTime = value; break; + case 9: gc->visibleC = value; break; + case 10: gc->visibleG0 = value; break; + case 11: gc->visibleG1 = value; break; + case 12: gc->visibleG2 = value; break; + case 13: gc->visibleG3 = value; break; + case 14: gc->visibleG4 = value; break; + case 15: gc->visibleG5 = value; break; + case 16: gc->visibleG6 = value; break; + case 17: gc->visibleG7 = value; break; + case 18: gc->Ghp0 = value; break; + case 19: gc->Ghp1 = value; break; + case 20: gc->Ghp2 = value; break; + case 21: gc->Ghp3 = value; break; + case 22: gc->Ghp4 = value; break; + case 23: gc->Ghp5 = value; break; + case 24: gc->Ghp6 = value; break; + case 25: gc->Ghp7 = value; break; + default: return 0; + } + guild_castledatasave(gc->castle_id,index,value); + return 0; + } + } + } + return 0; +} + +/* ===================================================================== + * ギルド情報を要求する + * --------------------------------------------------------------------- + */ +int buildin_requestguildinfo(struct script_state *st) +{ + int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); + char *event=NULL; + + if( st->end>st->start+3 ) + event=conv_str(st,& (st->stack->stack_data[st->start+3])); + + if(guild_id>0) + guild_npc_request_info(guild_id,event); + return 0; +} + +/* ===================================================================== + * カードの数を得る + * --------------------------------------------------------------------- + */ +int buildin_getequipcardcnt(struct script_state *st) +{ + int i,num; + struct map_session_data *sd; + int c=4; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(sd->status.inventory[i].card[0] == 0x00ff){ // 製造武器はカードなし + push_val(st->stack,C_INT,0); + return 0; + } + do{ + if( (sd->status.inventory[i].card[c-1] > 4000) && + (sd->status.inventory[i].card[c-1] < 5000)){ + + push_val(st->stack,C_INT,(c)); + return 0; + } + }while(c--); + push_val(st->stack,C_INT,0); + return 0; +} + +/* ================================================================ + * カード取り外し成功 + * ---------------------------------------------------------------- + */ +int buildin_successremovecards(struct script_state *st) +{ + int i,num,cardflag=0,flag; + struct map_session_data *sd; + struct item item_tmp; + int c=4; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない + return 0; + } + do{ + if( (sd->status.inventory[i].card[c-1] > 4000) && + (sd->status.inventory[i].card[c-1] < 5000)){ + + cardflag = 1; + item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1]; + item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0; + item_tmp.attribute=0; + item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; + + if((flag=pc_additem(sd,&item_tmp,1))){ // 持てないならドロップ + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + } + }while(c--); + + if(cardflag == 1){ // カードを取り除いたアイテム所得 + flag=0; + item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid; + item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine; + item_tmp.attribute=sd->status.inventory[i].attribute; + item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; + pc_delitem(sd,i,1,0); + if((flag=pc_additem(sd,&item_tmp,1))){ // もてないならドロップ + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + clif_misceffect(&sd->bl,3); + return 0; + } + return 0; +} + +/* ================================================================ + * カード取り外し失敗 slot,type + * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し + * ---------------------------------------------------------------- + */ +int buildin_failedremovecards(struct script_state *st) +{ + int i,num,cardflag=0,flag,typefail; + struct map_session_data *sd; + struct item item_tmp; + int c=4; + + num=conv_num(st,& (st->stack->stack_data[st->start+2])); + typefail=conv_num(st,& (st->stack->stack_data[st->start+3])); + sd=script_rid2sd(st); + i=pc_checkequip(sd,equip[num-1]); + if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない + return 0; + } + do{ + if(( sd->status.inventory[i].card[c-1] > 4000) && + (sd->status.inventory[i].card[c-1] < 5000)){ + + cardflag = 1; + + if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる + item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1]; + item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0; + item_tmp.attribute=0; + item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; + if((flag=pc_additem(sd,&item_tmp,1))){ + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + } + } + }while(c--); + + if(cardflag == 1){ + + if(typefail == 0 || typefail == 2){ // 武具損失 + pc_delitem(sd,i,1,0); + clif_misceffect(&sd->bl,2); + return 0; + } + if(typefail == 1){ // カードのみ損失(武具を返す) + flag=0; + item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid; + item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine; + item_tmp.attribute=sd->status.inventory[i].attribute; + item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; + pc_delitem(sd,i,1,0); + if((flag=pc_additem(sd,&item_tmp,1))){ + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + } + clif_misceffect(&sd->bl,2); + return 0; + } + return 0; +} + +int buildin_mapwarp(struct script_state *st) // Added by RoVeRT +{ + int x,y,m; + char *str; + char *mapname; + int x0,y0,x1,y1; + + mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + x0=0; + y0=0; + x1=map[map_mapname2mapid(mapname)].xs; + y1=map[map_mapname2mapid(mapname)].ys; + str=conv_str(st,& (st->stack->stack_data[st->start+3])); + x=conv_num(st,& (st->stack->stack_data[st->start+4])); + y=conv_num(st,& (st->stack->stack_data[st->start+5])); + + if( (m=map_mapname2mapid(mapname))< 0) + return 0; + + map_foreachinarea(buildin_areawarp_sub, + m,x0,y0,x1,y1,BL_PC, str,x,y ); + return 0; +} + +int buildin_cmdothernpc(struct script_state *st) // Added by RoVeRT +{ + char *npc,*command; + + npc=conv_str(st,& (st->stack->stack_data[st->start+2])); + command=conv_str(st,& (st->stack->stack_data[st->start+3])); + + npc_command(map_id2sd(st->rid),npc,command); + return 0; +} + +int buildin_inittimer(struct script_state *st) // Added by RoVeRT +{ +// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); + +// nd->lastaction=nd->timer=gettick(); + npc_do_ontimer(st->oid, map_id2sd(st->rid), 1); + + return 0; +} + +int buildin_stoptimer(struct script_state *st) // Added by RoVeRT +{ +// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); + +// nd->lastaction=nd->timer=-1; + npc_do_ontimer(st->oid, map_id2sd(st->rid), 0); + + return 0; +} + +int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT +{ + char *event=va_arg(ap,char *); + int *c=va_arg(ap,int *); + + if(strcmp(event,((struct mob_data *)bl)->npc_event)==0) + (*c)++; + return 0; +} + +int buildin_mobcount(struct script_state *st) // Added by RoVeRT +{ + char *mapname,*event; + int m,c=0; + mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); + event=conv_str(st,& (st->stack->stack_data[st->start+3])); + + if( (m=map_mapname2mapid(mapname))<0 ) { + push_val(st->stack,C_INT,-1); + return 0; + } + map_foreachinarea(buildin_mobcount_sub, + m,0,0,map[m].xs,map[m].ys,BL_MOB, event,&c ); + + push_val(st->stack,C_INT, (c - 1)); + + return 0; +} +int buildin_marriage(struct script_state *st) +{ + char *partner=conv_str(st,& (st->stack->stack_data[st->start+2])); + struct map_session_data *sd=script_rid2sd(st); + struct map_session_data *p_sd=map_nick2sd(partner); + + if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){ + push_val(st->stack,C_INT,0); + return 0; + } + push_val(st->stack,C_INT,1); + return 0; +} +int buildin_wedding_effect(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + + if(sd==NULL) + return 0; + clif_wedding_effect(&sd->bl); + return 0; +} +int buildin_divorce(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + if(sd==NULL || pc_divorce(sd) < 0){ + push_val(st->stack,C_INT,0); + return 0; + } + push_val(st->stack,C_INT,1); + return 0; +} + +/*================================================ + * Script for Displaying MOB Information [Valaris] + *------------------------------------------------ + */ +int buildin_strmobinfo(struct script_state *st) +{ + + int num=conv_num(st,& (st->stack->stack_data[st->start+2])); + int class=conv_num(st,& (st->stack->stack_data[st->start+3])); + + if(num<=0 || num>=8 || (class>=0 && class<=1000) || class >2000) + return 0; + + if(num==1) { + char *buf; + buf=calloc(24, 1); + buf=mob_db[class].name; + push_str(st->stack,C_STR,buf); + return 0; + } + else if(num==2) { + char *buf; + buf=calloc(24, 1); + buf=mob_db[class].jname; + push_str(st->stack,C_STR,buf); + return 0; + } + else if(num==3) + push_val(st->stack,C_INT,mob_db[class].lv); + else if(num==4) + push_val(st->stack,C_INT,mob_db[class].max_hp); + else if(num==5) + push_val(st->stack,C_INT,mob_db[class].max_sp); + else if(num==6) + push_val(st->stack,C_INT,mob_db[class].base_exp); + else if(num==7) + push_val(st->stack,C_INT,mob_db[class].job_exp); + return 0; +} + +/*========================================== + * Summon guardians [Valaris] + *------------------------------------------ + */ +int buildin_guardian(struct script_state *st) +{ + int class=0,amount=1,x=0,y=0,guardian=0; + char *str,*map,*event=""; + + map =conv_str(st,& (st->stack->stack_data[st->start+2])); + x =conv_num(st,& (st->stack->stack_data[st->start+3])); + y =conv_num(st,& (st->stack->stack_data[st->start+4])); + str =conv_str(st,& (st->stack->stack_data[st->start+5])); + class=conv_num(st,& (st->stack->stack_data[st->start+6])); + amount=conv_num(st,& (st->stack->stack_data[st->start+7])); + event=conv_str(st,& (st->stack->stack_data[st->start+8])); + if( st->end>st->start+9 ) + guardian=conv_num(st,& (st->stack->stack_data[st->start+9])); + + mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class,amount,event,guardian); + + return 0; +} + +/*================================================ + * Script for Displaying Guardian Info [Valaris] + *------------------------------------------------ + */ +int buildin_guardianinfo(struct script_state *st) +{ + int guardian=conv_num(st,& (st->stack->stack_data[st->start+2])); + struct map_session_data *sd=script_rid2sd(st); + struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); + + if(guardian==0 && gc->visibleG0 == 1) push_val(st->stack,C_INT,gc->Ghp0); + if(guardian==1 && gc->visibleG1 == 1) push_val(st->stack,C_INT,gc->Ghp1); + if(guardian==2 && gc->visibleG2 == 1) push_val(st->stack,C_INT,gc->Ghp2); + if(guardian==3 && gc->visibleG3 == 1) push_val(st->stack,C_INT,gc->Ghp3); + if(guardian==4 && gc->visibleG4 == 1) push_val(st->stack,C_INT,gc->Ghp4); + if(guardian==5 && gc->visibleG5 == 1) push_val(st->stack,C_INT,gc->Ghp5); + if(guardian==6 && gc->visibleG6 == 1) push_val(st->stack,C_INT,gc->Ghp6); + if(guardian==7 && gc->visibleG7 == 1) push_val(st->stack,C_INT,gc->Ghp7); + else push_val(st->stack,C_INT,-1); + + return 0; +} +/*========================================== + * IDからItem名 + *------------------------------------------ + */ +int buildin_getitemname(struct script_state *st) +{ + int item_id; + struct item_data *i_data; + char *item_name; + + item_id=conv_num(st,& (st->stack->stack_data[st->start+2])); + + i_data = NULL; + i_data = itemdb_search(item_id); + item_name=(char *)aCalloc(24,sizeof(char)); + + strncpy(item_name,i_data->jname,23); + push_str(st->stack,C_STR,item_name); + return 0; +} + +/*========================================== + * petskillbonus [Valaris] + *------------------------------------------ + */ + +int buildin_petskillbonus(struct script_state *st) +{ + int type,val,duration,timer; + struct pet_data *pd; + + struct map_session_data *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + + if(pd==NULL) + return 0; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + val=conv_num(st,& (st->stack->stack_data[st->start+3])); + duration=conv_num(st,& (st->stack->stack_data[st->start+4])); + timer=conv_num(st,& (st->stack->stack_data[st->start+5])); + + pd->skillbonusduration=-1; + pd->skillbonustimer=-1; + + pet_skill_bonus(sd,pd,type,val,duration,timer,0); + + return 0; +} + +/*========================================== + * pet looting [Valaris] + *------------------------------------------ + */ +int buildin_petloot(struct script_state *st) +{ + int max; + struct pet_data *pd; + + struct map_session_data *sd=script_rid2sd(st); + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + + if(pd==NULL) + return 0; + + max=conv_num(st,& (st->stack->stack_data[st->start+2])); + + if(!max) + return 0; + + pd->loot=1; + pd->lootmax=max; + + return 0; +} +/*========================================== + * PCの所持品情報読み取り + *------------------------------------------ + */ +int buildin_getinventorylist(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + int i,j=0; + if(!sd) return 0; + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ + pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid); + pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount); + pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip); + pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine); + pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify); + pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute); + pc_setreg(sd,add_str("@inventorylist_card1")+(j<<24),sd->status.inventory[i].card[0]); + pc_setreg(sd,add_str("@inventorylist_card2")+(j<<24),sd->status.inventory[i].card[1]); + pc_setreg(sd,add_str("@inventorylist_card3")+(j<<24),sd->status.inventory[i].card[2]); + pc_setreg(sd,add_str("@inventorylist_card4")+(j<<24),sd->status.inventory[i].card[3]); + j++; + } + } + pc_setreg(sd,add_str("@inventorylist_count"),j); + return 0; +} + +int buildin_getskilllist(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + int i,j=0; + if(!sd) return 0; + for(i=0;i<MAX_SKILL;i++){ + if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){ + pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id); + pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv); + pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag); + j++; + } + } + pc_setreg(sd,add_str("@skilllist_count"),j); + return 0; +} + +int buildin_clearitem(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + int i; + if(sd==NULL) return 0; + for (i=0; i<MAX_INVENTORY; i++) { + if (sd->status.inventory[i].amount) + pc_delitem(sd, i, sd->status.inventory[i].amount, 0); + } + return 0; +} + +/*========================================== + * NPCクラスチェンジ + * classは変わりたいclass + * typeは通常0なのかな? + *------------------------------------------ + */ +int buildin_classchange(struct script_state *st) +{ + int class,type; + struct block_list *bl=map_id2bl(st->oid); + + if(bl==NULL) return 0; + + class=conv_num(st,& (st->stack->stack_data[st->start+2])); + type=conv_num(st,& (st->stack->stack_data[st->start+3])); + clif_class_change(bl,class,type); + return 0; +} + +/*========================================== + * NPCから発生するエフェクト + *------------------------------------------ + */ +int buildin_misceffect(struct script_state *st) +{ + int type; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + if(st->oid) + clif_misceffect2(map_id2bl(st->oid),type); + else{ + struct map_session_data *sd=script_rid2sd(st); + if(sd) + clif_misceffect2(&sd->bl,type); + } + return 0; +} +/*========================================== + * サウンドエフェクト + *------------------------------------------ + */ +int buildin_soundeffect(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + char *name; + int type=0; + + + name=conv_str(st,& (st->stack->stack_data[st->start+2])); + type=conv_num(st,& (st->stack->stack_data[st->start+3])); + if(sd){ + if(st->oid) + clif_soundeffect(sd,map_id2bl(st->oid),name,type); + else{ + clif_soundeffect(sd,&sd->bl,name,type); + } + } + return 0; +} +/*========================================== + * pet status recovery [Valaris] + *------------------------------------------ + */ +int buildin_petrecovery(struct script_state *st) +{ + struct pet_data *pd; + + struct map_session_data *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + + if(pd==NULL) + return 0; + + pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); + pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+3])); + + pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0); + + return 0; +} + +/*========================================== + * pet healing [Valaris] + *------------------------------------------ + */ +int buildin_petheal(struct script_state *st) + +{ + struct pet_data *pd; + struct map_session_data *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + + if(pd==NULL) + return 0; + + pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); + pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3])); + pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+4])); + + pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0); + + return 0; +} + +/*========================================== + * pet magnificat [Valaris] + *------------------------------------------ + */ +int buildin_petmag(struct script_state *st) +{ + struct pet_data *pd; + struct map_session_data *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + + if(pd==NULL) + return 0; + + pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); + pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+3])); + pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+4])); + pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5])); + + pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0); + + return 0; +} + +/*========================================== + * pet attack skills [Valaris] + *------------------------------------------ + */ +int buildin_petskillattack(struct script_state *st) +{ + struct pet_data *pd; + struct map_session_data *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + + if(pd==NULL) + return 0; + + pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); + pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3])); + pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+4])); + pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5])); + + pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0); + + return 0; +} +/*========================================== + * NPC skill effects [Valaris] + *------------------------------------------ + */ +int buildin_npcskilleffect(struct script_state *st) +{ + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + int skillid=conv_num(st,& (st->stack->stack_data[st->start+2])); + int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3])); + int x=conv_num(st,& (st->stack->stack_data[st->start+4])); + int y=conv_num(st,& (st->stack->stack_data[st->start+5])); + + clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick()); + + return 0; +} + +/*========================================== + * Special effects [Valaris] + *------------------------------------------ + */ +int buildin_specialeffect(struct script_state *st) +{ + struct block_list *bl=map_id2bl(st->oid); + + if(bl==NULL) + return 0; + + clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0); + + return 0; +} + +int buildin_specialeffect2(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + + if(sd==NULL) + return 0; + + clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0); + + return 0; +} + +/*========================================== + * Nude [Valaris] + *------------------------------------------ + */ + +int buildin_nude(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + int i; + + if(sd==NULL) + return 0; + + for(i=0;i<11;i++) + if(sd->equip_index[i] >= 0) + pc_unequipitem(sd,sd->equip_index[i],1); + + return 0; +} + +/*========================================== + * gmcommand [MouseJstr] + * + * suggested on the forums... + *------------------------------------------ + */ + +int buildin_gmcommand(struct script_state *st) +{ + struct map_session_data *sd; + char *cmd; + + sd = script_rid2sd(st); + cmd = conv_str(st,& (st->stack->stack_data[st->start+2])); + + is_atcommand(sd->fd, sd, cmd, 99); + + return 0; +} + +/*========================================== + * movenpc [MouseJstr] + *------------------------------------------ + */ + +int buildin_movenpc(struct script_state *st) +{ + struct map_session_data *sd; + char *map,*npc; + int x,y; + + sd = script_rid2sd(st); + + map = conv_str(st,& (st->stack->stack_data[st->start+2])); + x = conv_num(st,& (st->stack->stack_data[st->start+3])); + y = conv_num(st,& (st->stack->stack_data[st->start+4])); + npc = conv_str(st,& (st->stack->stack_data[st->start+5])); + + return 0; +} + +/*========================================== + * message [MouseJstr] + *------------------------------------------ + */ + +int buildin_message(struct script_state *st) +{ + struct map_session_data *sd; + char *msg,*player; + struct map_session_data *pl_sd = NULL; + + sd = script_rid2sd(st); + + player = conv_str(st,& (st->stack->stack_data[st->start+2])); + msg = conv_str(st,& (st->stack->stack_data[st->start+3])); + + if((pl_sd=map_nick2sd((char *) player)) == NULL) + return 1; + clif_displaymessage(pl_sd->fd, msg); + + return 0; +} + +/*========================================== + * npctalk (sends message to surrounding + * area) [Valaris] + *------------------------------------------ + */ + +int buildin_npctalk(struct script_state *st) +{ + char *str; + char message[255]; + + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + + if(nd) { + memcpy(message,nd->name,24); + strcat(message," : "); + strcat(message,str); + clif_message(&(nd->bl), message); + } + + return 0; +} + +/*========================================== + * hasitems (checks to see if player has any + * items on them, if so will return a 1) + * [Valaris] + *------------------------------------------ + */ + +int buildin_hasitems(struct script_state *st) +{ + int i; + struct map_session_data *sd; + + sd=script_rid2sd(st); + + for(i=0; i<MAX_INVENTORY; i++) { + if(sd->status.inventory[i].amount) { + push_val(st->stack,C_INT,1); + return 0; + } + } + + push_val(st->stack,C_INT,0); + + return 0; +} +// change npc walkspeed [Valaris] +int buildin_npcspeed(struct script_state *st) +{ + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + int x=0; + + x=conv_num(st,& (st->stack->stack_data[st->start+2])); + + if(nd) { + nd->speed=x; + } + + return 0; +} +// make an npc walk to a position [Valaris] +int buildin_npcwalkto(struct script_state *st) +{ + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + int x=0,y=0; + + x=conv_num(st,& (st->stack->stack_data[st->start+2])); + y=conv_num(st,& (st->stack->stack_data[st->start+3])); + + if(nd) { + npc_walktoxy(nd,x,y,0); + } + + return 0; +} +// stop an npc's movement [Valaris] +int buildin_npcstop(struct script_state *st) +{ + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + if(nd) { + if(nd->state.state==MS_WALK) + npc_stop_walking(nd,1); + } + + return 0; +} + + +/*========================================== + * getlook char info. getlook(arg) + *------------------------------------------ + */ +int buildin_getlook(struct script_state *st){ + int type,val; + struct map_session_data *sd; + sd=script_rid2sd(st); + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + val=-1; + switch(type){ + case LOOK_HAIR: //1 + val=sd->status.hair; + break; + case LOOK_WEAPON: //2 + val=sd->status.weapon; + break; + case LOOK_HEAD_BOTTOM: //3 + val=sd->status.head_bottom; + break; + case LOOK_HEAD_TOP: //4 + val=sd->status.head_top; + break; + case LOOK_HEAD_MID: //5 + val=sd->status.head_mid; + break; + case LOOK_HAIR_COLOR: //6 + val=sd->status.hair_color; + break; + case LOOK_CLOTHES_COLOR: //7 + val=sd->status.clothes_color; + break; + case LOOK_SHIELD: //8 + val=sd->status.shield; + break; + case LOOK_SHOES: //9 + break; + } + + push_val(st->stack,C_INT,val); + return 0; +} + +/*========================================== + * get char save point. argument: 0- map name, 1- x, 2- y + *------------------------------------------ +*/ +int buildin_getsavepoint(struct script_state *st) +{ + int x,y,type; + char *mapname; + struct map_session_data *sd; + + sd=script_rid2sd(st); + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + mapname=calloc(24, 1); + + x=sd->status.save_point.x; + y=sd->status.save_point.y; + strncpy(mapname,sd->status.save_point.map,24); + switch(type){ + case 0: + push_str(st->stack,C_STR,mapname); + break; + case 1: + push_val(st->stack,C_INT,x); + break; + case 2: + push_val(st->stack,C_INT,y); + break; + } + return 0; +} + +/*========================================== + * Get position for char/npc/pet/mob objects. Added by Lorky + * + * int getMapXY(MapName$,MaxX,MapY,type,[CharName$]); + * where type: + * MapName$ - String variable for output map name + * MapX - Integer variable for output coord X + * MapY - Integer variable for output coord Y + * type - type of object + * 0 - Character coord + * 1 - NPC coord + * 2 - Pet coord + * 3 - Mob coord (not released) + * CharName$ - Name object. If miss or "this" the current object + * + * Return: + * 0 - success + * -1 - some error, MapName$,MapX,MapY contains unknown value. + *------------------------------------------ +*/ +int buildin_getmapxy(struct script_state *st){ + struct map_session_data *sd=NULL; + struct npc_data *nd; + struct pet_data *pd; + + int num; + char *name; + char prefix; + + int x,y,type; + char *mapname; + + if( st->stack->stack_data[st->start+2].type!=C_NAME ){ + printf("script: buildin_getmapxy: not mapname variable\n"); + push_val(st->stack,C_INT,-1); + return 0; + } + if( st->stack->stack_data[st->start+3].type!=C_NAME ){ + printf("script: buildin_getmapxy: not mapx variable\n"); + push_val(st->stack,C_INT,-1); + return 0; + } + if( st->stack->stack_data[st->start+4].type!=C_NAME ){ + printf("script: buildin_getmapxy: not mapy variable\n"); + push_val(st->stack,C_INT,-1); + return 0; + } + +//??????????? >>> Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????// + type=conv_num(st,& (st->stack->stack_data[st->start+5])); + mapname=calloc(24, 1); + + switch (type){ + case 0: //Get Character Position + if( st->end>st->start+6 ) + sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6]))); + else + sd=script_rid2sd(st); + + if ( sd==NULL ) { //wrong char name or char offline + push_val(st->stack,C_INT,-1); + return 0; + } + + + x=sd->bl.x; + y=sd->bl.y; + strncpy(mapname,sd->mapname,24); + printf(">>>>%s %d %d\n",mapname,x,y); + break; + case 1: //Get NPC Position + if( st->end > st->start+6 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+6]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + if ( nd==NULL ) { //wrong npc name or char offline + push_val(st->stack,C_INT,-1); + return 0; + } + + x=nd->bl.x; + y=nd->bl.y; + strncpy(mapname,map[nd->bl.m].name,24); + printf(">>>>%s %d %d\n",mapname,x,y); + break; + case 2: //Get Pet Position + if( st->end>st->start+6 ) + sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6]))); + else + sd=script_rid2sd(st); + + if ( sd==NULL ) { //wrong char name or char offline + push_val(st->stack,C_INT,-1); + return 0; + } + + pd=sd->pd; + + if(pd==NULL){ //ped data not found + push_val(st->stack,C_INT,-1); + return 0; + } + x=pd->bl.x; + y=pd->bl.y; + strncpy(mapname,map[pd->bl.m].name,24); + + printf(">>>>%s %d %d\n",mapname,x,y); + break; + + case 3: //Get Mob Position + push_val(st->stack,C_INT,-1); + return 0; + default: //Wrong type parameter + push_val(st->stack,C_INT,-1); + return 0; + } + + //Set MapName$ + num=st->stack->stack_data[st->start+2].u.num; + name=(char *)(str_buf+str_data[num&0x00ffffff].str); + prefix=*name; + + if( prefix!='$' ) + sd=script_rid2sd(st); + else + sd=NULL; + + set_reg(sd,num,name,(void*)mapname); + + //Set MapX + num=st->stack->stack_data[st->start+3].u.num; + name=(char *)(str_buf+str_data[num&0x00ffffff].str); + prefix=*name; + + if( prefix!='$' ) + sd=script_rid2sd(st); + else + sd=NULL; + set_reg(sd,num,name,(void*)x); + + + //Set MapY + num=st->stack->stack_data[st->start+4].u.num; + name=(char *)(str_buf+str_data[num&0x00ffffff].str); + prefix=*name; + + if( prefix!='$' ) + sd=script_rid2sd(st); + else + sd=NULL; + + set_reg(sd,num,name,(void*)y); + + //Return Success value + push_val(st->stack,C_INT,0); + return 0; +} + + +// +// 実行部main +// +/*========================================== + * コマンドの読み取り + *------------------------------------------ + */ +static int unget_com_data=-1; +int get_com(unsigned char *script,int *pos) +{ + int i,j; + if(unget_com_data>=0){ + i=unget_com_data; + unget_com_data=-1; + return i; + } + if(script[*pos]>=0x80){ + return C_INT; + } + i=0; j=0; + while(script[*pos]>=0x40){ + i=script[(*pos)++]<<j; + j+=6; + } + return i+(script[(*pos)++]<<j); +} + +/*========================================== + * コマンドのプッシュバック + *------------------------------------------ + */ +void unget_com(int c) +{ + if(unget_com_data!=-1){ + if(battle_config.error_log) + printf("unget_com can back only 1 data\n"); + } + unget_com_data=c; +} + +/*========================================== + * 数値の所得 + *------------------------------------------ + */ +int get_num(unsigned char *script,int *pos) +{ + int i,j; + i=0; j=0; + while(script[*pos]>=0xc0){ + i+=(script[(*pos)++]&0x7f)<<j; + j+=6; + } + return i+((script[(*pos)++]&0x7f)<<j); +} + +/*========================================== + * スタックから値を取り出す + *------------------------------------------ + */ +int pop_val(struct script_state* st) +{ + if(st->stack->sp<=0) + return 0; + st->stack->sp--; + get_val(st,&(st->stack->stack_data[st->stack->sp])); + if(st->stack->stack_data[st->stack->sp].type==C_INT) + return st->stack->stack_data[st->stack->sp].u.num; + return 0; +} + +#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR) + +/*========================================== + * 加算演算子 + *------------------------------------------ + */ +void op_add(struct script_state* st) +{ + st->stack->sp--; + get_val(st,&(st->stack->stack_data[st->stack->sp])); + get_val(st,&(st->stack->stack_data[st->stack->sp-1])); + + if(isstr(st->stack->stack_data[st->stack->sp]) || isstr(st->stack->stack_data[st->stack->sp-1])){ + conv_str(st,&(st->stack->stack_data[st->stack->sp])); + conv_str(st,&(st->stack->stack_data[st->stack->sp-1])); + } + if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii + st->stack->stack_data[st->stack->sp-1].u.num += st->stack->stack_data[st->stack->sp].u.num; + } else { // ssの予定 + char *buf; + buf=(char *)aCalloc(strlen(st->stack->stack_data[st->stack->sp-1].u.str)+ + strlen(st->stack->stack_data[st->stack->sp].u.str)+1,sizeof(char)); + strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str); + strcat(buf,st->stack->stack_data[st->stack->sp].u.str); + if(st->stack->stack_data[st->stack->sp-1].type==C_STR) + free(st->stack->stack_data[st->stack->sp-1].u.str); + if(st->stack->stack_data[st->stack->sp].type==C_STR) + free(st->stack->stack_data[st->stack->sp].u.str); + st->stack->stack_data[st->stack->sp-1].type=C_STR; + st->stack->stack_data[st->stack->sp-1].u.str=buf; + } +} + +/*========================================== + * 二項演算子(文字列) + *------------------------------------------ + */ +void op_2str(struct script_state *st,int op,int sp1,int sp2) +{ + char *s1=st->stack->stack_data[sp1].u.str, + *s2=st->stack->stack_data[sp2].u.str; + int a=0; + + switch(op){ + case C_EQ: + a= (strcmp(s1,s2)==0); + break; + case C_NE: + a= (strcmp(s1,s2)!=0); + break; + case C_GT: + a= (strcmp(s1,s2)> 0); + break; + case C_GE: + a= (strcmp(s1,s2)>=0); + break; + case C_LT: + a= (strcmp(s1,s2)< 0); + break; + case C_LE: + a= (strcmp(s1,s2)<=0); + break; + default: + printf("illegal string operater\n"); + break; + } + + push_val(st->stack,C_INT,a); + + if(st->stack->stack_data[sp1].type==C_STR) free(s1); + if(st->stack->stack_data[sp2].type==C_STR) free(s2); +} +/*========================================== + * 二項演算子(数値) + *------------------------------------------ + */ +void op_2num(struct script_state *st,int op,int i1,int i2) +{ + switch(op){ + case C_SUB: + i1-=i2; + break; + case C_MUL: + { + long long res = i1 * i2; + if (res > 2147483647 ) + i1 = 2147483647; + else + i1*=i2; + } + break; + case C_DIV: + i1/=i2; + break; + case C_MOD: + i1%=i2; + break; + case C_AND: + i1&=i2; + break; + case C_OR: + i1|=i2; + break; + case C_XOR: + i1^=i2; + break; + case C_LAND: + i1=i1&&i2; + break; + case C_LOR: + i1=i1||i2; + break; + case C_EQ: + i1=i1==i2; + break; + case C_NE: + i1=i1!=i2; + break; + case C_GT: + i1=i1>i2; + break; + case C_GE: + i1=i1>=i2; + break; + case C_LT: + i1=i1<i2; + break; + case C_LE: + i1=i1<=i2; + break; + case C_R_SHIFT: + i1=i1>>i2; + break; + case C_L_SHIFT: + i1=i1<<i2; + break; + } + push_val(st->stack,C_INT,i1); +} +/*========================================== + * 二項演算子 + *------------------------------------------ + */ +void op_2(struct script_state *st,int op) +{ + int i1,i2; + char *s1=NULL,*s2=NULL; + + i2=pop_val(st); + if( isstr(st->stack->stack_data[st->stack->sp]) ) + s2=st->stack->stack_data[st->stack->sp].u.str; + + i1=pop_val(st); + if( isstr(st->stack->stack_data[st->stack->sp]) ) + s1=st->stack->stack_data[st->stack->sp].u.str; + + if( s1!=NULL && s2!=NULL ){ + // ss => op_2str + op_2str(st,op,st->stack->sp,st->stack->sp+1); + }else if( s1==NULL && s2==NULL ){ + // ii => op_2num + op_2num(st,op,i1,i2); + }else{ + // si,is => error + printf("script: op_2: int&str, str&int not allow."); + push_val(st->stack,C_INT,0); + } +} + +/*========================================== + * 単項演算子 + *------------------------------------------ + */ +void op_1num(struct script_state *st,int op) +{ + int i1; + i1=pop_val(st); + switch(op){ + case C_NEG: + i1=-i1; + break; + case C_NOT: + i1=~i1; + break; + case C_LNOT: + i1=!i1; + break; + } + push_val(st->stack,C_INT,i1); +} + + +/*========================================== + * 関数の実行 + *------------------------------------------ + */ +int run_func(struct script_state *st) +{ + int i,start_sp,end_sp,func; + + end_sp=st->stack->sp; + for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--); + if(i==0){ + if(battle_config.error_log) + printf("function not found\n"); +// st->stack->sp=0; + st->state=END; + return 0; + } + start_sp=i-1; + st->start=i-1; + st->end=end_sp; + + func=st->stack->stack_data[st->start].u.num; + if( st->stack->stack_data[st->start].type!=C_NAME || str_data[func].type!=C_FUNC ){ + printf("run_func: not function and command! \n"); +// st->stack->sp=0; + st->state=END; + return 0; + } +#ifdef DEBUG_RUN + if(battle_config.etc_log) { + printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type); + printf("stack dump :"); + for(i=0;i<end_sp;i++){ + switch(st->stack->stack_data[i].type){ + case C_INT: + printf(" int(%d)",st->stack->stack_data[i].u.num); + break; + case C_NAME: + printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num].str); + break; + case C_ARG: + printf(" arg"); + break; + case C_POS: + printf(" pos(%d)",st->stack->stack_data[i].u.num); + break; + default: + printf(" %d,%d",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num); + } + } + printf("\n"); + } +#endif + if(str_data[func].func){ + str_data[func].func(st); + } else { + if(battle_config.error_log) + printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type); + push_val(st->stack,C_INT,0); + } + + pop_stack(st->stack,start_sp,end_sp); + + if(st->state==RETFUNC){ + // ユーザー定義関数からの復帰 + int olddefsp=st->defsp; + int i; + + pop_stack(st->stack,st->defsp,start_sp); // 復帰に邪魔なスタック削除 + if(st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO){ + printf("script:run_func(return) return without callfunc or callsub!\n"); + st->state=END; + return 0; + } + i = conv_num(st,& (st->stack->stack_data[st->defsp-4])); // 引数の数所得 + st->pos=conv_num(st,& (st->stack->stack_data[st->defsp-1])); // スクリプト位置の復元 + st->script=(char*)conv_num(st,& (st->stack->stack_data[st->defsp-2])); // スクリプトを復元 + st->defsp=conv_num(st,& (st->stack->stack_data[st->defsp-3])); // 基準スタックポインタを復元 + + pop_stack(st->stack,olddefsp-4-i,olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除 + + st->state=GOTO; + } + + return 0; +} + +/*========================================== + * スクリプトの実行メイン部分 + *------------------------------------------ + */ +int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_state *st,unsigned char *rootscript) +{ + int c,rerun_pos; + int cmdcount=script_config.check_cmdcount; + int gotocount=script_config.check_gotocount; + struct script_stack *stack=st->stack; + + st->defsp=stack->sp; + st->script=script; + + rerun_pos=st->pos; + for(st->state=0;st->state==0;){ + switch(c=get_com(script,&st->pos)){ + case C_EOL: + if(stack->sp!=st->defsp){ + if(battle_config.error_log) + printf("stack.sp(%d) != default(%d)\n",stack->sp,st->defsp); + stack->sp=st->defsp; + } + rerun_pos=st->pos; + break; + case C_INT: + push_val(stack,C_INT,get_num(script,&st->pos)); + break; + case C_POS: + case C_NAME: + push_val(stack,c,(*(int*)(script+st->pos))&0xffffff); + st->pos+=3; + break; + case C_ARG: + push_val(stack,c,0); + break; + case C_STR: + push_str(stack,C_CONSTSTR,script+st->pos); + while(script[st->pos++]); + break; + case C_FUNC: + run_func(st); + if(st->state==GOTO){ + rerun_pos=st->pos; + script=st->script; + st->state=0; + if( gotocount>0 && (--gotocount)<=0 ){ + printf("run_script: infinity loop !\n"); + st->state=END; + } + } + break; + + case C_ADD: + op_add(st); + break; + + case C_SUB: + case C_MUL: + case C_DIV: + case C_MOD: + case C_EQ: + case C_NE: + case C_GT: + case C_GE: + case C_LT: + case C_LE: + case C_AND: + case C_OR: + case C_XOR: + case C_LAND: + case C_LOR: + case C_R_SHIFT: + case C_L_SHIFT: + op_2(st,c); + break; + + case C_NEG: + case C_NOT: + case C_LNOT: + op_1num(st,c); + break; + + case C_NOP: + st->state=END; + break; + + default: + if(battle_config.error_log) + printf("unknown command : %d @ %d\n",c,pos); + st->state=END; + break; + } + if( cmdcount>0 && (--cmdcount)<=0 ){ + printf("run_script: infinity loop !\n"); + st->state=END; + } + } + switch(st->state){ + case STOP: + break; + case END: + { + struct map_session_data *sd=map_id2sd(st->rid); + st->pos=-1; + if(sd && sd->npc_id==st->oid) + npc_event_dequeue(sd); + } + break; + case RERUNLINE: + { + st->pos=rerun_pos; + } + break; + } + + if( st->state!=END){ + // 再開するためにスタック情報を保存 + struct map_session_data *sd=map_id2sd(st->rid); + if(sd/* && sd->npc_stackbuf==NULL*/){ + if( sd->npc_stackbuf ) + free( sd->npc_stackbuf ); + sd->npc_stackbuf = (char *)aCalloc(sizeof(stack->stack_data[0])*stack->sp_max,sizeof(char)); + memcpy(sd->npc_stackbuf, stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max); + sd->npc_stack = stack->sp; + sd->npc_stackmax = stack->sp_max; + sd->npc_script=script; + sd->npc_scriptroot=rootscript; + } + } + + return 0; +} + +/*========================================== + * スクリプトの実行 + *------------------------------------------ + */ +int run_script(unsigned char *script,int pos,int rid,int oid) +{ + struct script_stack stack; + struct script_state st; + struct map_session_data *sd=map_id2sd(rid); + unsigned char *rootscript=script; + + if(script==NULL || pos<0) + return -1; + + if(sd && sd->npc_stackbuf && sd->npc_scriptroot==(char*)rootscript){ + // 前回のスタックを復帰 + script=sd->npc_script; + stack.sp=sd->npc_stack; + stack.sp_max=sd->npc_stackmax; + stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0])); + memcpy(stack.stack_data,sd->npc_stackbuf,sizeof(stack.stack_data[0])*stack.sp_max); + free(sd->npc_stackbuf); + sd->npc_stackbuf=NULL; + }else{ + // スタック初期化 + stack.sp=0; + stack.sp_max=64; + stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0])); + } + st.stack=&stack; + st.pos=pos; + st.rid=rid; + st.oid=oid; + run_script_main(script,pos,rid,oid,&st,rootscript); + + free(stack.stack_data); + stack.stack_data=NULL; + return st.pos; +} + + +/*========================================== + * マップ変数の変更 + *------------------------------------------ + */ +int mapreg_setreg(int num,int val) +{ + if(val!=0) + numdb_insert(mapreg_db,num,val); + else + numdb_erase(mapreg_db,num); + + mapreg_dirty=1; + return 0; +} +/*========================================== + * 文字列型マップ変数の変更 + *------------------------------------------ + */ +int mapreg_setregstr(int num,const char *str) +{ + char *p; + + if( (p=numdb_search(mapregstr_db,num))!=NULL ) + free(p); + + if( str==NULL || *str==0 ){ + numdb_erase(mapregstr_db,num); + mapreg_dirty=1; + return 0; + } + p=(char *)aCalloc(strlen(str)+1, sizeof(char)); + strcpy(p,str); + numdb_insert(mapregstr_db,num,p); + mapreg_dirty=1; + return 0; +} + +/*========================================== + * 永続的マップ変数の読み込み + *------------------------------------------ + */ +static int script_load_mapreg() +{ + FILE *fp; + char line[1024]; + + if( (fp=fopen(mapreg_txt,"rt"))==NULL ) + return -1; + + while(fgets(line,sizeof(line),fp)){ + char buf1[256],buf2[1024],*p; + int n,v,s,i; + if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 && + (i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) ) + continue; + if( buf1[strlen(buf1)-1]=='$' ){ + if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){ + printf("%s: %s broken data !\n",mapreg_txt,buf1); + continue; + } + p=(char *)aCalloc(strlen(buf2) + 1,sizeof(char)); + strcpy(p,buf2); + s=add_str(buf1); + numdb_insert(mapregstr_db,(i<<24)|s,p); + }else{ + if( sscanf(line+n,"%d",&v)!=1 ){ + printf("%s: %s broken data !\n",mapreg_txt,buf1); + continue; + } + s=add_str(buf1); + numdb_insert(mapreg_db,(i<<24)|s,v); + } + } + fclose(fp); + mapreg_dirty=0; + return 0; +} +/*========================================== + * 永続的マップ変数の書き込み + *------------------------------------------ + */ +static int script_save_mapreg_intsub(void *key,void *data,va_list ap) +{ + FILE *fp=va_arg(ap,FILE*); + int num=((int)key)&0x00ffffff, i=((int)key)>>24; + char *name=str_buf+str_data[num].str; + if( name[1]!='@' ){ + if(i==0) + fprintf(fp,"%s\t%d\n", name, (int)data); + else + fprintf(fp,"%s,%d\t%d\n", name, i, (int)data); + } + return 0; +} +static int script_save_mapreg_strsub(void *key,void *data,va_list ap) +{ + FILE *fp=va_arg(ap,FILE*); + int num=((int)key)&0x00ffffff, i=((int)key)>>24; + char *name=str_buf+str_data[num].str; + if( name[1]!='@' ){ + if(i==0) + fprintf(fp,"%s\t%s\n", name, (char *)data); + else + fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data); + } + return 0; +} +static int script_save_mapreg() +{ + FILE *fp; + int lock; + + if( (fp=lock_fopen(mapreg_txt,&lock))==NULL ) + return -1; + numdb_foreach(mapreg_db,script_save_mapreg_intsub,fp); + numdb_foreach(mapregstr_db,script_save_mapreg_strsub,fp); + lock_fclose(fp,mapreg_txt,&lock); + mapreg_dirty=0; + return 0; +} +static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data) +{ + if(mapreg_dirty) + script_save_mapreg(); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static int set_posword(char *p) +{ + char* np,* str[15]; + int i=0; + for(i=0;i<11;i++) { + if((np=strchr(p,','))!=NULL) { + str[i]=p; + *np=0; + p=np+1; + } else { + str[i]=p; + p+=strlen(p); + } + if(str[i]) + strcpy(pos[i],str[i]); + } + return 0; +} + +int script_config_read(char *cfgName) +{ + int i; + char line[1024],w1[1024],w2[1024]; + FILE *fp; + + script_config.warn_func_no_comma=1; + script_config.warn_cmd_no_comma=1; + script_config.warn_func_mismatch_paramnum=1; + script_config.warn_cmd_mismatch_paramnum=1; + script_config.check_cmdcount=8192; + script_config.check_gotocount=512; + + fp=fopen(cfgName,"r"); + if(fp==NULL){ + printf("file not found: %s\n",cfgName); + return 1; + } + while(fgets(line,1020,fp)){ + if(line[0] == '/' && line[1] == '/') + continue; + i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2); + if(i!=2) + continue; + if(strcmpi(w1,"refine_posword")==0) { + set_posword(w2); + } + if(strcmpi(w1,"import")==0){ + script_config_read(w2); + } + } + fclose(fp); + + return 0; +} + +/*========================================== + * 終了 + *------------------------------------------ + */ +static int mapreg_db_final(void *key,void *data,va_list ap) +{ + return 0; +} +static int mapregstr_db_final(void *key,void *data,va_list ap) +{ + free(data); + return 0; +} +static int scriptlabel_db_final(void *key,void *data,va_list ap) +{ + return 0; +} +static int userfunc_db_final(void *key,void *data,va_list ap) +{ + free(key); + free(data); + return 0; +} +int do_final_script() +{ + if(mapreg_dirty>=0) + script_save_mapreg(); + if(script_buf) + free(script_buf); + + if(mapreg_db) + numdb_final(mapreg_db,mapreg_db_final); + if(mapregstr_db) + strdb_final(mapregstr_db,mapregstr_db_final); + if(scriptlabel_db) + strdb_final(scriptlabel_db,scriptlabel_db_final); + if(userfunc_db) + strdb_final(userfunc_db,userfunc_db_final); + + if (str_data) + free(str_data); + if (str_buf) + free(str_buf); + + return 0; +} +/*========================================== + * 初期化 + *------------------------------------------ + */ +int do_init_script() +{ + mapreg_db=numdb_init(); + mapregstr_db=numdb_init(); + script_load_mapreg(); + + add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg"); + add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL, + script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL); + + scriptlabel_db=strdb_init(50); + return 0; +} |