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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 17:06:55 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 17:06:55 +0000
commit4ef11952653e142f8a6f28194fa56eb615860339 (patch)
tree2394b1305c05356141a2d57d2ad147f4f4d87d07 /src/map/script.c
parenta1276b3c3d519ec9ec839ba17027cc037484c014 (diff)
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- Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc) - Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/script.c b/src/map/script.c
index f0ce4f200..41d84a92a 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -5732,11 +5732,11 @@ int buildin_killmonster_sub(struct block_list *bl,va_list ap)
if(!allflag){
if(strcmp(event,md->npc_event)==0)
- unit_remove_map(bl,1);
+ status_kill(bl);
return 0;
}else{
if(!md->spawn)
- unit_remove_map(bl,1);
+ status_kill(bl);
return 0;
}
return 0;
@@ -5760,7 +5760,7 @@ int buildin_killmonster(struct script_state *st)
int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
{
- unit_remove_map(bl,1);
+ status_kill(bl);
return 0;
}
int buildin_killmonsterall(struct script_state *st)