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authorHaru <haru@dotalux.com>2019-05-06 00:19:06 +0200
committerGitHub <noreply@github.com>2019-05-06 00:19:06 +0200
commit574801d93c55b5ac41f9bdbd660f747f1c5aaa76 (patch)
tree473c9ada31454ae62f73215ade30687cd61a3b4e /src/map/refine.h
parent31f47be4b26e69d2880e12530d021ce6c8c802ea (diff)
parent86a3d6ce9b259baf29d7cc05a8e75aa2b1e3ac24 (diff)
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Merge pull request #2446 from hemagx/refinery_ui_update
Implement Refinery ui and Refine code refactor
Diffstat (limited to 'src/map/refine.h')
-rw-r--r--src/map/refine.h148
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diff --git a/src/map/refine.h b/src/map/refine.h
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+/**
+* This file is part of Hercules.
+* http://herc.ws - http://github.com/HerculesWS/Hercules
+*
+* Copyright (C) 2019 Hercules Dev Team
+*
+* Hercules is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef MAP_REFINE_H
+#define MAP_REFINE_H
+
+/** @file
+ * Refine Interface.
+ **/
+#include "common/hercules.h"
+#include "common/mmo.h"
+
+/* Defines */
+/**
+* Max Refine available to your server
+* Changing this limit requires edits to refine_db.conf
+**/
+#ifdef RENEWAL
+ #define MAX_REFINE 20
+#else
+ #define MAX_REFINE 10
+#endif
+
+/* Forward Declarations */
+struct refine_interface_private;
+
+/* Enums */
+enum refine_type {
+ REFINE_TYPE_ARMOR = 0,
+ REFINE_TYPE_WEAPON1 = 1,
+ REFINE_TYPE_WEAPON2 = 2,
+ REFINE_TYPE_WEAPON3 = 3,
+ REFINE_TYPE_WEAPON4 = 4,
+#ifndef REFINE_TYPE_MAX
+ REFINE_TYPE_MAX = 5
+#endif
+};
+
+enum refine_chance_type {
+ REFINE_CHANCE_TYPE_NORMAL = 0, // Normal Chance
+ REFINE_CHANCE_TYPE_ENRICHED = 1, // Enriched Ore Chance
+ REFINE_CHANCE_TYPE_E_NORMAL = 2, // Event Normal Ore Chance
+ REFINE_CHANCE_TYPE_E_ENRICHED = 3, // Event Enriched Ore Chance
+ REFINE_CHANCE_TYPE_MAX
+};
+
+enum refine_ui_failure_behavior {
+ REFINE_FAILURE_BEHAVIOR_DESTROY,
+ REFINE_FAILURE_BEHAVIOR_KEEP,
+ REFINE_FAILURE_BEHAVIOR_DOWNGRADE
+};
+
+/* Structure */
+struct s_refine_requirement {
+ int blacksmith_blessing;
+ int req_count;
+ unsigned int announce;
+
+ struct {
+ int nameid;
+ int cost;
+ enum refine_chance_type type;
+ enum refine_ui_failure_behavior failure_behavior;
+ } req[MAX_REFINE_REQUIREMENTS];
+};
+
+/**
+ * Refine Interface
+ **/
+struct refine_interface {
+ struct refine_interface_private *p;
+
+ /**
+ * Initialize refine system
+ * @param minimal sets refine system to minimal mode in which it won't load or initialize itself
+ * @return returns 0 in-case of success 1 otherwise
+ **/
+ int (*init)(bool minimal);
+
+ /**
+ * Finalize refine system
+ **/
+ void (*final)(void);
+
+ /**
+ * Get the chance to upgrade a piece of equipment.
+ * @param wlv The weapon type of the item to refine (see see enum refine_type)
+ * @param refine The target refine level
+ * @return The chance to refine the item, in percent (0~100)
+ **/
+ int (*get_refine_chance) (enum refine_type wlv, int refine_level, enum refine_chance_type type);
+
+ /**
+ * Gets the attack/deffense bonus for the given equipment type and refine level
+ * @param equipment_type the equipment type
+ * @param refine_level the equipment refine level
+ * @return returns the bonus from refine db
+ **/
+ int (*get_bonus) (enum refine_type equipment_type, int refine_level);
+
+ /**
+ * Gets the maximum attack/deffense random bonus for the given equipment type and refine level
+ * @param equipment_type the equipment type
+ * @param refine_level the equipment refine level
+ * @return returns the bonus from refine db
+ **/
+ int(*get_randombonus_max) (enum refine_type equipment_type, int refine_level);
+
+ /**
+ * Validates and send Item addition packet to the client for refinery UI
+ * @param sd player session data.
+ * @param item_index the requested item index in inventory.
+ **/
+ void (*refinery_add_item) (struct map_session_data *sd, int item_index);
+
+ /**
+ * Processes an refine request through Refinery UI
+ * @param sd player session data
+ * @param item_index the index of the requested item
+ * @param material_id the refine material chosen by player
+ * @param use_blacksmith_blessing sets either if blacksmith blessing is requested to be used or not
+ **/
+ void (*refinery_refine_request) (struct map_session_data *sd, int item_index, int material_id, bool use_blacksmith_blessing);
+};
+
+#ifdef HERCULES_CORE
+void refine_defaults(void);
+#endif
+
+HPShared struct refine_interface *refine;
+#endif