summaryrefslogtreecommitdiff
path: root/src/map/quest.c
diff options
context:
space:
mode:
authorKirieZ <guilherme.menaldo@outlook.com>2017-02-27 00:36:17 -0300
committerHaru <haru@dotalux.com>2017-07-11 12:46:15 +0200
commitaf099be50ad275c55bfb07831213f4540ae265d7 (patch)
tree156e787285e2a16e5214cce417c91af43438f74f /src/map/quest.c
parenteef92522dcf835f42a922a580be8f855cfea1aa6 (diff)
downloadhercules-af099be50ad275c55bfb07831213f4540ae265d7.tar.gz
hercules-af099be50ad275c55bfb07831213f4540ae265d7.tar.bz2
hercules-af099be50ad275c55bfb07831213f4540ae265d7.tar.xz
hercules-af099be50ad275c55bfb07831213f4540ae265d7.zip
Added time limit parameter to setquest
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/quest.c')
-rw-r--r--src/map/quest.c21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/map/quest.c b/src/map/quest.c
index ed8e5bd33..4e3362adb 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -103,22 +103,23 @@ int quest_pc_login(struct map_session_data *sd)
*
* New quest will be added as Q_ACTIVE.
*
- * @param sd Player's data
- * @param quest_id ID of the quest to add.
+ * @param sd Player's data
+ * @param quest_id ID of the quest to add.
+ * @param time_limit Custom time, in UNIX epoch, for this quest
* @return 0 in case of success, nonzero otherwise
*/
-int quest_add(struct map_session_data *sd, int quest_id)
+int quest_add(struct map_session_data *sd, int quest_id, unsigned int time_limit)
{
int n;
struct quest_db *qi = quest->db(quest_id);
nullpo_retr(-1, sd);
- if( qi == &quest->dummy ) {
+ if (qi == &quest->dummy) {
ShowError("quest_add: quest %d not found in DB.\n", quest_id);
return -1;
}
- if( quest->check(sd, quest_id, HAVEQUEST) >= 0 ) {
+ if (quest->check(sd, quest_id, HAVEQUEST) >= 0) {
ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
return -1;
}
@@ -130,7 +131,7 @@ int quest_add(struct map_session_data *sd, int quest_id)
sd->avail_quests++;
RECREATE(sd->quest_log, struct quest, sd->num_quests);
- if( sd->avail_quests != sd->num_quests ) {
+ if (sd->avail_quests != sd->num_quests) {
// The character has some completed quests, make room before them so that they will stay at the end of the array
memmove(&sd->quest_log[n+1], &sd->quest_log[n], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
}
@@ -138,7 +139,9 @@ int quest_add(struct map_session_data *sd, int quest_id)
memset(&sd->quest_log[n], 0, sizeof(struct quest));
sd->quest_log[n].quest_id = qi->id;
- if( qi->time )
+ if (time_limit != 0)
+ sd->quest_log[n].time = time_limit;
+ else if (qi->time != 0)
sd->quest_log[n].time = (unsigned int)(time(NULL) + qi->time);
sd->quest_log[n].state = Q_ACTIVE;
@@ -147,8 +150,8 @@ int quest_add(struct map_session_data *sd, int quest_id)
clif->quest_add(sd, &sd->quest_log[n]);
clif->quest_update_objective(sd, &sd->quest_log[n]);
- if( map->save_settings&64 )
- chrif->save(sd,0);
+ if ((map->save_settings & 64) != 0)
+ chrif->save(sd, 0);
return 0;
}