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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-20 17:25:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-20 17:25:05 +0000
commit386421a953a51e90fa56da5e294ecdac58647549 (patch)
tree12803313574bbb74967056a70d0b8362f4da2816 /src/map/pet.c
parent787638a2dbf76c57154b94f8e3fb2d758bee486c (diff)
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- Fixed itemskill variable being cleared before parsing the skill, this causes auto-casted teleport to fail to skip the skill menu. It is now cleared on castend_pos/id directly.
- The item skill/lv variables now use 0 as default to signal they aren't being used (instead of -1) - Skills with state 'move_enable' will now do a "walk path" check between target cell/object and caster instead of a "shoot path" check, this would fix skills like snap or charge from letting you "teleport" across pits. - Fixed a possible double map_addblock when hatching a pet egg right before going through a warp. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9275 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pet.c')
-rw-r--r--src/map/pet.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/map/pet.c b/src/map/pet.c
index d4069513f..12731cb34 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -459,13 +459,14 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
if (save_settings&8)
chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
- map_addblock(&sd->pd->bl);
- clif_spawn(&sd->pd->bl);
- clif_send_petdata(sd,0,0);
- clif_send_petdata(sd,5,battle_config.pet_hair_style);
- clif_pet_equip(sd->pd);
- clif_send_petstatus(sd);
-
+ if(sd->bl.prev != NULL) {
+ map_addblock(&sd->pd->bl);
+ clif_spawn(&sd->pd->bl);
+ clif_send_petdata(sd,0,0);
+ clif_send_petdata(sd,5,battle_config.pet_hair_style);
+ clif_pet_equip(sd->pd);
+ clif_send_petstatus(sd);
+ }
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
return 0;