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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-27 18:08:30 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-27 18:08:30 +0000 |
commit | cbccd8815d0db4828d40e278c999b87eeb103e67 (patch) | |
tree | 3a49b9ab73c31145b94a3ede8c8eae5eef3b0b2c /src/map/pet.c | |
parent | 763352f450c239778ab461d4e11d5469049ec0fe (diff) | |
download | hercules-cbccd8815d0db4828d40e278c999b87eeb103e67.tar.gz hercules-cbccd8815d0db4828d40e278c999b87eeb103e67.tar.bz2 hercules-cbccd8815d0db4828d40e278c999b87eeb103e67.tar.xz hercules-cbccd8815d0db4828d40e278c999b87eeb103e67.zip |
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pet.c')
-rw-r--r-- | src/map/pet.c | 425 |
1 files changed, 183 insertions, 242 deletions
diff --git a/src/map/pet.c b/src/map/pet.c index 43c95df86..54ae71631 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -37,20 +37,6 @@ static struct eri *item_drop_list_ers; static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};
-static int pet_performance_val(struct map_session_data *sd)
-{
- nullpo_retr(0, sd);
-
- Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
-
- if(sd->pet.intimate > 900)
- return (sd->petDB->s_perfor > 0)? 4:3;
- else if(sd->pet.intimate > 750)
- return 2;
- else
- return 1;
-}
-
int pet_hungry_val(struct map_session_data *sd)
{
nullpo_retr(0, sd);
@@ -182,19 +168,19 @@ int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) return 0;
if(!type) {
- rate = sd->petDB->attack_rate;
+ rate = pd->petDB->attack_rate;
rate = rate * pd->rate_fix/1000;
- if(sd->petDB->attack_rate > 0 && rate <= 0)
+ if(pd->petDB->attack_rate > 0 && rate <= 0)
rate = 1;
} else {
- rate = sd->petDB->defence_attack_rate;
+ rate = pd->petDB->defence_attack_rate;
rate = rate * pd->rate_fix/1000;
- if(sd->petDB->defence_attack_rate > 0 && rate <= 0)
+ if(pd->petDB->defence_attack_rate > 0 && rate <= 0)
rate = 1;
}
if(rand()%10000 < rate)
{
- if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate)
+ if(pd->target_id == 0 || rand()%10000 < pd->petDB->change_target_rate)
pd->target_id = bl->id;
}
@@ -226,23 +212,23 @@ int pet_sc_check(struct map_session_data *sd, int type) static int pet_hungry(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd;
+ struct pet_data *pd;
int interval,t;
-
sd=map_id2sd(id);
- if(sd==NULL)
+ if(!sd)
return 1;
- Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+ if(!sd->status.pet_id || !sd->pd)
+ return 1;
- if(sd->pet_hungry_timer != tid){
+ pd = sd->pd;
+ if(pd->pet_hungry_timer != tid){
if(battle_config.error_log)
- ShowError("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid);
+ ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid);
return 0;
}
- sd->pet_hungry_timer = -1;
- if(!sd->status.pet_id || !sd->pd || !sd->petDB)
- return 1;
+ pd->pet_hungry_timer = -1;
if (sd->pet.intimate <= 0)
return 1; //You lost the pet already, the rest is irrelevant.
@@ -250,31 +236,25 @@ static int pet_hungry(int tid,unsigned int tick,int id,int data) sd->pet.hungry--;
t = sd->pet.intimate;
if(sd->pet.hungry < 0) {
- pet_stop_attack(sd->pd);
+ pet_stop_attack(pd);
sd->pet.hungry = 0;
sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
if(sd->pet.intimate <= 0) {
sd->pet.intimate = 0;
- sd->pd->speed = sd->pd->db->speed;
- if(battle_config.pet_status_support && t > 0) {
- if(sd->bl.prev != NULL)
- status_calc_pc(sd,0);
- else
- status_calc_pc(sd,2);
- }
+ pd->status.speed = pd->db->status.speed;
}
- status_calc_pet(sd, 0);
+ status_calc_pet(pd, 0);
clif_send_petdata(sd,1,sd->pet.intimate);
}
clif_send_petdata(sd,2,sd->pet.hungry);
if(battle_config.pet_hungry_delay_rate != 100)
- interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
+ interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
- interval = sd->petDB->hungry_delay;
+ interval = pd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
- sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
+ pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
return 0;
}
@@ -314,71 +294,62 @@ int search_petDB_index(int key,int type) return -1;
}
-int pet_hungry_timer_delete(struct map_session_data *sd)
+int pet_hungry_timer_delete(struct pet_data *pd)
{
- nullpo_retr(0, sd);
-
- if(sd->pet_hungry_timer != -1) {
- delete_timer(sd->pet_hungry_timer,pet_hungry);
- sd->pet_hungry_timer = -1;
+ nullpo_retr(0, pd);
+ if(pd->pet_hungry_timer != -1) {
+ delete_timer(pd->pet_hungry_timer,pet_hungry);
+ pd->pet_hungry_timer = -1;
}
- return 0;
+ return 1;
}
-int pet_performance(struct map_session_data *sd)
+static int pet_performance(struct map_session_data *sd, struct pet_data *pd)
{
- struct pet_data *pd;
+ int val;
- nullpo_retr(0, sd);
- nullpo_retr(0, pd=sd->pd);
-
- Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+ if (sd->pet.intimate > 900)
+ val = (pd->petDB->s_perfor > 0)? 4:3;
+ else if(sd->pet.intimate > 750)
+ val = 2;
+ else
+ val = 1;
pet_stop_walking(pd,2000<<8);
- clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1);
- // ルートしたItemを落とさせる
+ clif_pet_performance(&pd->bl,rand()%val + 1);
pet_lootitem_drop(pd,NULL);
-
- return 0;
+ return 1;
}
-int pet_return_egg(struct map_session_data *sd)
+static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
{
struct item tmp_item;
int flag;
- nullpo_retr(0, sd);
-
- Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
-
- if(sd->status.pet_id && sd->pd) {
- // ルートしたItemを落とさせる
- pet_lootitem_drop(sd->pd,sd);
- if(sd->petDB == NULL)
- return 1;
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid = sd->petDB->EggID;
- tmp_item.identify = 1;
- tmp_item.card[0] = (short)0xff00;
- tmp_item.card[1] = GetWord(sd->pet.pet_id,0);
- tmp_item.card[2] = GetWord(sd->pet.pet_id,1);
- tmp_item.card[3] = sd->pet.rename_flag;
- if((flag = pc_additem(sd,&tmp_item,1))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- sd->pet.incuvate = 1;
- intif_save_petdata(sd->status.account_id,&sd->pet);
- unit_free(&sd->pd->bl);
- if(battle_config.pet_status_support && sd->pet.intimate > 0)
- status_calc_pc(sd,0);
- memset(&sd->pet, 0, sizeof(struct s_pet));
- sd->status.pet_id = 0;
- sd->petDB = NULL;
+ pet_lootitem_drop(pd,sd);
+ memset(&tmp_item,0,sizeof(tmp_item));
+ tmp_item.nameid = pd->petDB->EggID;
+ tmp_item.identify = 1;
+ tmp_item.card[0] = (short)0xff00;
+ tmp_item.card[1] = GetWord(sd->pet.pet_id,0);
+ tmp_item.card[2] = GetWord(sd->pet.pet_id,1);
+ tmp_item.card[3] = sd->pet.rename_flag;
+ if((flag = pc_additem(sd,&tmp_item,1))) {
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
+ sd->pet.incuvate = 1;
+ intif_save_petdata(sd->status.account_id,&sd->pet);
+ if(pd->state.skillbonus) {
+ pd->state.skillbonus = 0;
+ status_calc_pc(sd,0);
+ }
+ unit_free(&pd->bl);
+ memset(&sd->pet, 0, sizeof(struct s_pet));
+ sd->status.pet_id = 0;
- return 0;
+ return 1;
}
int pet_data_init(struct map_session_data *sd)
@@ -411,8 +382,8 @@ int pet_data_init(struct map_session_data *sd) sd->status.pet_id = 0;
return 1;
}
- sd->petDB = &pet_db[i];
sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
+ pd->petDB = &pet_db[i];
pd->bl.m = sd->bl.m;
pd->bl.x = sd->bl.x;
pd->bl.y = sd->bl.y;
@@ -424,36 +395,30 @@ int pet_data_init(struct map_session_data *sd) pd->class_ = sd->pet.class_;
pd->db = mob_db(pd->class_);
pd->equip = sd->pet.equip;
- pd->speed = sd->petDB->speed;
pd->bl.subtype = MONS;
pd->bl.type = BL_PET;
pd->msd = sd;
status_set_viewdata(&pd->bl,pd->class_);
- unit_dataset(&sd->pd->bl);
+ unit_dataset(&pd->bl);
pd->ud.dir = sd->ud.dir;
pd->last_thinktime = gettick();
map_addiddb(&pd->bl);
// initialise
- if (battle_config.pet_lv_rate) //[Skotlex]
- pd->status = (struct pet_status *) aCalloc(1,sizeof(struct pet_status));
-
- status_calc_pet(sd,1);
+ status_calc_pet(pd,1);
- pd->state.skillbonus = -1;
+ pd->state.skillbonus = 0;
if (battle_config.pet_status_support) //Skotlex
run_script(pet_db[i].script,0,sd->bl.id,0);
- if(sd->pet_hungry_timer != -1)
- pet_hungry_timer_delete(sd);
if(battle_config.pet_hungry_delay_rate != 100)
- interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
+ interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
- interval = sd->petDB->hungry_delay;
+ interval = pd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
- sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0);
+ pd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0);
return 0;
}
@@ -536,12 +501,6 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) clif_send_petstatus(sd);
}
}
- if(battle_config.pet_status_support && sd->pet.intimate > 0) {
- if(sd->bl.prev != NULL)
- status_calc_pc(sd,0);
- else
- status_calc_pc(sd,2);
- }
return 0;
}
@@ -613,7 +572,7 @@ int pet_catch_process2(struct map_session_data *sd,int target_id) i = search_petDB_index(md->class_,PET_CLASS);
//catch_target_class == 0 is used for universal lures. [Skotlex]
//for now universal lures do not include bosses.
- if (sd->catch_target_class == 0 && !(md->db->mode&0x20))
+ if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS))
sd->catch_target_class = md->class_;
if(i < 0 || sd->catch_target_class != md->class_) {
clif_emotion(&md->bl, 7); //mob will do /ag if wrong lure is used on them.
@@ -626,7 +585,7 @@ int pet_catch_process2(struct map_session_data *sd,int target_id) // if(battle_config.etc_log)
// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_);
//成功の場合
- pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->db->lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/md->db->max_hp)/100;
+ pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->db->lv)*30 + sd->battle_status.luk*20)*(200 - md->status.hp*100/md->status.max_hp)/100;
if(pet_catch_rate < 1) pet_catch_rate = 1;
if(battle_config.pet_catch_rate != 100)
pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
@@ -654,34 +613,40 @@ int pet_get_egg(int account_id,int pet_id,int flag) struct item tmp_item;
int i=0,ret=0;
- if(!flag) {
- sd = map_id2sd(account_id);
- if(sd == NULL)
- return 1;
-
- i = search_petDB_index(sd->catch_target_class,PET_CLASS);
- sd->catch_target_class = -1;
+ if(flag)
+ return 0;
- if(i >= 0) {
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid = pet_db[i].EggID;
- tmp_item.identify = 1;
- tmp_item.card[0] = (short)0xff00;
- tmp_item.card[1] = GetWord(pet_id,0);
- tmp_item.card[2] = GetWord(pet_id,1);
- tmp_item.card[3] = 0; //New pets are not named.
- if((ret = pc_additem(sd,&tmp_item,1))) {
- clif_additem(sd,0,0,ret);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- else
- intif_delete_petdata(pet_id);
+ sd = map_id2sd(account_id);
+ if(sd == NULL)
+ return 0;
+
+ i = search_petDB_index(sd->catch_target_class,PET_CLASS);
+ sd->catch_target_class = -1;
+
+ if(i < 0) {
+ intif_delete_petdata(pet_id);
+ return 0;
}
- return 0;
+ memset(&tmp_item,0,sizeof(tmp_item));
+ tmp_item.nameid = pet_db[i].EggID;
+ tmp_item.identify = 1;
+ tmp_item.card[0] = (short)0xff00;
+ tmp_item.card[1] = GetWord(pet_id,0);
+ tmp_item.card[2] = GetWord(pet_id,1);
+ tmp_item.card[3] = 0; //New pets are not named.
+ if((ret = pc_additem(sd,&tmp_item,1))) {
+ clif_additem(sd,0,0,ret);
+ map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+
+ return 1;
}
+static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd);
+static int pet_food(struct map_session_data *sd, struct pet_data *pd);
+static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap);
+
int pet_menu(struct map_session_data *sd,int menunum)
{
nullpo_retr(0, sd);
@@ -689,7 +654,7 @@ int pet_menu(struct map_session_data *sd,int menunum) return 1;
//You lost the pet already.
- if(sd->pet.intimate <= 0)
+ if(sd->pet.intimate <= 0 || !sd->status.pet_id)
return 1;
switch(menunum) {
@@ -697,16 +662,16 @@ int pet_menu(struct map_session_data *sd,int menunum) clif_send_petstatus(sd);
break;
case 1:
- pet_food(sd);
+ pet_food(sd, sd->pd);
break;
case 2:
- pet_performance(sd);
+ pet_performance(sd, sd->pd);
break;
case 3:
- pet_return_egg(sd);
+ pet_return_egg(sd, sd->pd);
break;
case 4:
- pet_unequipitem(sd);
+ pet_unequipitem(sd, sd->pd);
break;
}
return 0;
@@ -730,11 +695,8 @@ int pet_change_name(struct map_session_data *sd,char *name) memcpy(sd->pet.name, name, NAME_LENGTH-1);
memcpy(sd->pd->name, name, NAME_LENGTH-1);
-
- clif_clearchar_area(&sd->pd->bl,0);
- clif_spawn(&sd->pd->bl);
- clif_send_petdata(sd,0,0);
- clif_send_petdata(sd,5,battle_config.pet_hair_style);
+
+ clif_charnameack (0,&sd->pd->bl);
sd->pet.rename_flag = 1;
clif_pet_equip(sd->pd,sd->pet.equip);
clif_send_petstatus(sd);
@@ -744,55 +706,51 @@ int pet_change_name(struct map_session_data *sd,char *name) int pet_equipitem(struct map_session_data *sd,int index)
{
+ struct pet_data *pd;
int nameid;
nullpo_retr(1, sd);
-
+ pd = sd->pd;
+ nullpo_retr(1, pd);
+
nameid = sd->status.inventory[index].nameid;
- if(sd->petDB == NULL)
- return 1;
- if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) {
+
+ if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || sd->pet.equip != 0) {
clif_equipitemack(sd,0,0,0);
return 1;
}
- else {
- pc_delitem(sd,index,1,0);
- sd->pet.equip = sd->pd->equip = nameid;
- status_calc_pc(sd,0);
- clif_pet_equip(sd->pd,nameid);
- if (battle_config.pet_equip_required)
- { //Skotlex: start support timers if needd
- if (sd->pd->s_skill && sd->pd->s_skill->timer == -1)
- {
- if (sd->pd->s_skill->id)
- sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
- else
- sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
- }
- if (sd->pd->bonus && sd->pd->bonus->timer == -1)
- sd->pd->bonus->timer=add_timer(gettick()+sd->pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
+
+ pc_delitem(sd,index,1,0);
+ sd->pet.equip = pd->equip = nameid;
+ clif_pet_equip(pd,nameid);
+ if (battle_config.pet_equip_required)
+ { //Skotlex: start support timers if need
+ unsigned int tick = gettick();
+ if (pd->s_skill && pd->s_skill->timer == -1)
+ {
+ if (pd->s_skill->id)
+ pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
+ else
+ pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
}
+ if (pd->bonus && pd->bonus->timer == -1)
+ pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
}
return 0;
}
-int pet_unequipitem(struct map_session_data *sd)
+static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
{
struct item tmp_item;
int nameid,flag;
- nullpo_retr(1, sd);
-
- if(sd->petDB == NULL)
- return 1;
if(sd->pet.equip == 0)
return 1;
nameid = sd->pet.equip;
- sd->pet.equip = sd->pd->equip = 0;
- status_calc_pc(sd,0);
- clif_pet_equip(sd->pd,0);
+ sd->pet.equip = pd->equip = 0;
+ clif_pet_equip(pd,0);
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = nameid;
tmp_item.identify = 1;
@@ -802,46 +760,47 @@ int pet_unequipitem(struct map_session_data *sd) }
if (battle_config.pet_equip_required)
{ //Skotlex: halt support timers if needed
- if (sd->pd->s_skill && sd->pd->s_skill->timer != -1)
+ if(pd->state.skillbonus) {
+ pd->state.skillbonus = 0;
+ status_calc_pc(sd,0);
+ }
+ if (pd->s_skill && pd->s_skill->timer != -1)
{
- if (sd->pd->s_skill->id)
- delete_timer(sd->pd->s_skill->timer, pet_skill_support_timer);
+ if (pd->s_skill->id)
+ delete_timer(pd->s_skill->timer, pet_skill_support_timer);
else
- delete_timer(sd->pd->s_skill->timer, pet_heal_timer);
- sd->pd->s_skill->timer = -1;
+ delete_timer(pd->s_skill->timer, pet_heal_timer);
+ pd->s_skill->timer = -1;
}
- if (sd->pd->bonus && sd->pd->bonus->timer != -1)
+ if (pd->bonus && pd->bonus->timer != -1)
{
- delete_timer(sd->pd->bonus->timer, pet_skill_bonus_timer);
- sd->pd->bonus->timer = -1;
+ delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ pd->bonus->timer = -1;
}
}
return 0;
}
-int pet_food(struct map_session_data *sd)
+static int pet_food(struct map_session_data *sd, struct pet_data *pd)
{
int i,k;
- nullpo_retr(1, sd);
-
- if(sd->petDB == NULL)
- return 1;
- i=pc_search_inventory(sd,sd->petDB->FoodID);
+ k=pd->petDB->FoodID;
+ i=pc_search_inventory(sd,k);
if(i < 0) {
- clif_pet_food(sd,sd->petDB->FoodID,0);
+ clif_pet_food(sd,k,0);
return 1;
}
pc_delitem(sd,i,1,0);
if(sd->pet.hungry > 90)
- sd->pet.intimate -= sd->petDB->r_full;
+ sd->pet.intimate -= pd->petDB->r_full;
else {
if(battle_config.pet_friendly_rate != 100)
- k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
+ k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
else
- k = sd->petDB->r_hungry;
+ k = pd->petDB->r_hungry;
if(sd->pet.hungry > 75) {
k = k >> 1;
if(k <= 0)
@@ -851,26 +810,19 @@ int pet_food(struct map_session_data *sd) }
if(sd->pet.intimate <= 0) {
sd->pet.intimate = 0;
- pet_stop_attack(sd->pd);
- sd->pd->speed = sd->pd->db->speed;
-
- if(battle_config.pet_status_support) {
- if(sd->bl.prev != NULL)
- status_calc_pc(sd,0);
- else
- status_calc_pc(sd,2);
- }
+ pet_stop_attack(pd);
+ pd->status.speed = pd->db->status.speed;
}
else if(sd->pet.intimate > 1000)
sd->pet.intimate = 1000;
- status_calc_pet(sd, 0);
- sd->pet.hungry += sd->petDB->fullness;
+ status_calc_pet(pd, 0);
+ sd->pet.hungry += pd->petDB->fullness;
if(sd->pet.hungry > 100)
sd->pet.hungry = 100;
clif_send_petdata(sd,2,sd->pet.hungry);
clif_send_petdata(sd,1,sd->pet.intimate);
- clif_pet_food(sd,sd->petDB->FoodID,1);
+ clif_pet_food(sd,pd->petDB->FoodID,1);
return 0;
}
@@ -878,14 +830,11 @@ int pet_food(struct map_session_data *sd) static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
{
const int retrycount=20;
- int speed;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
- speed = status_get_speed(&pd->bl);
-
if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) {
int i,x,y,c,d=12-pd->move_fail_count;
if(d<5) d=5;
@@ -910,9 +859,9 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick) }
for(i=c=0;i<pd->ud.walkpath.path_len;i++){
if(pd->ud.walkpath.path[i]&1)
- c+=speed*14/10;
+ c+=pd->status.speed*14/10;
else
- c+=speed;
+ c+=pd->status.speed;
}
pd->next_walktime = tick+rand()%3000+3000+c;
@@ -921,15 +870,10 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick) return 0;
}
-static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
+static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned int tick)
{
- struct map_session_data *sd;
struct block_list *target = NULL;
- sd = pd->msd;
-
- Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
-
if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
return 0;
@@ -956,19 +900,19 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) if(pd->ud.walktimer != -1 && pd->ud.target == sd->bl.id)
return 0; //Already walking to him
- pd->speed = (sd->speed>>1);
- if(pd->speed <= 0)
- pd->speed = 1;
+ pd->status.speed = (sd->battle_status.speed>>1);
+ if(pd->status.speed <= 0)
+ pd->status.speed = 1;
if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0))
pet_randomwalk(pd,tick);
return 0;
}
//Return speed to normal.
- if (pd->speed != sd->petDB->speed) {
+ if (pd->status.speed != pd->petDB->speed) {
if (pd->ud.walktimer != -1)
return 0; //Wait until the pet finishes walking back to master.
- pd->speed = sd->petDB->speed;
+ pd->status.speed = pd->petDB->speed;
}
if (pd->target_id) {
@@ -981,7 +925,6 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) }
}
- // ペットによるルート
if(!target && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) {
//Use half the pet's range of sight.
int itc=0;
@@ -1009,9 +952,9 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) if (target->type != BL_ITEM)
{ //enemy targetted
- if(!battle_check_range(&pd->bl,target,pd->db->range))
+ if(!battle_check_range(&pd->bl,target,pd->status.rhw.range))
{ //Chase
- if(!unit_walktobl(&pd->bl, target, pd->db->range, 2))
+ if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2))
pet_unlocktarget(pd); //Unreachable target.
return 0;
}
@@ -1039,10 +982,9 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
- unsigned int tick;
- tick=va_arg(ap,unsigned int);
- if(sd->status.pet_id && sd->pd && sd->petDB)
- pet_ai_sub_hard(sd->pd,tick);
+ unsigned int tick = va_arg(ap,unsigned int);
+ if(sd->status.pet_id && sd->pd)
+ pet_ai_sub_hard(sd->pd,sd,tick);
return 0;
}
@@ -1054,7 +996,7 @@ static int pet_ai_hard(int tid,unsigned int tick,int id,int data) return 0;
}
-int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
+static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
struct pet_data* pd;
struct flooritem_data *fitem = (struct flooritem_data *)bl;
@@ -1065,13 +1007,7 @@ int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) itc=va_arg(ap,int *);
sd_id = fitem->first_get_id;
- // Removed [Valaris]
- //if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight)
- // return 0;
- if(pd->loot == NULL || pd->loot->item == NULL || (pd->loot->count >= pd->loot->max) ||
- (sd_id && pd->msd && pd->msd->bl.id != sd_id))
- return 0;
if(bl->m == pd->bl.m && unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL)
&& rand()%1000<1000/(++(*itc)))
pd->target_id=bl->id;
@@ -1169,21 +1105,20 @@ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) }
// determine the time for the next timer
- if (pd->state.skillbonus == 0) {
- // pet bonuses are not active at the moment, so,
- pd->state.skillbonus = 1;
- timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
- } else if (pd->state.skillbonus == 1) {
- // pet bonuses are already active, so,
+ if (pd->state.skillbonus) {
pd->state.skillbonus = 0;
timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
if (timer <= 0) //Always active bonus
timer = MIN_PETTHINKTIME;
+ } else if (sd->pet.intimate) {
+ pd->state.skillbonus = 1;
+ timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
+ } else { //Lost pet...
+ pd->bonus->timer = -1;
+ return 0;
}
- // add/remove our bonuses
status_calc_pc(sd, 0);
-
// wait for the next timer
pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
@@ -1226,6 +1161,7 @@ int pet_recovery_timer(int tid,unsigned int tick,int id,int data) int pet_heal_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
+ struct status_data *status;
struct pet_data *pd;
short rate = 100;
@@ -1233,16 +1169,18 @@ int pet_heal_timer(int tid,unsigned int tick,int id,int data) return 1;
pd=sd->pd;
-
+
if(pd->s_skill->timer != tid) {
if(battle_config.error_log)
ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid);
return 0;
}
+ status = status_get_status_data(&sd->bl);
+
if(pc_isdead(sd) ||
- (rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp ||
- (rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp ||
+ (rate = status->sp*100/status->max_sp) > pd->s_skill->sp ||
+ (rate = status->hp*100/status->max_hp) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
@@ -1251,7 +1189,7 @@ int pet_heal_timer(int tid,unsigned int tick,int id,int data) pet_stop_attack(pd);
pet_stop_walking(pd,1);
clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
- battle_heal(&pd->bl, &sd->bl, pd->s_skill->lv,0, 0);
+ status_heal(&sd->bl, pd->s_skill->lv,0, 0);
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
return 0;
}
@@ -1264,6 +1202,7 @@ int pet_skill_support_timer(int tid,unsigned int tick,int id,int data) {
struct map_session_data *sd=map_id2sd(id);
struct pet_data *pd;
+ struct status_data *status;
short rate = 100;
if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
return 1;
@@ -1276,9 +1215,11 @@ int pet_skill_support_timer(int tid,unsigned int tick,int id,int data) return 0;
}
+ status = status_get_status_data(&sd->bl);
+
if(pc_isdead(sd) ||
- (rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp ||
- (rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp ||
+ (rate = status->sp*100/status->max_sp) > pd->s_skill->sp ||
+ (rate = status->hp*100/status->max_hp) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
|