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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-03-11 23:05:28 +0100
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-03-14 22:35:09 +0100
commitd92d1772e8dd2fc65fd009247b7009f26ae73b66 (patch)
tree293fad75b2101badfe171d1404e47d3ac1429a43 /src/map/pc.h
parent49d0ce1c60455e4971c7bf9c80f4b92ce49f377f (diff)
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Remove itemskill_id and itemskill_lv helper variables, since they are not used anymore
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index a0566fadc..83b86b68b 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -657,15 +657,6 @@ END_ZEROED_BLOCK;
bool achievements_received;
// Title
VECTOR_DECL(int) title_ids;
-
- /*
- * itemskill_conditions_checked/itemskill_no_conditions/itemskill_no_casttime/itemskill_castonself abuse prevention.
- * If a skill, casted by itemskill() script command, is aborted while target selection,
- * the map server gets no notification where these states could be unset.
- * Thus we need this helper variables to prevent abusing these states for next skill cast.
- */
- int itemskill_id;
- int itemskill_lv;
};
#define EQP_WEAPON EQP_HAND_R