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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-05-15 05:30:25 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-05-15 05:30:25 +0000
commita7c1a55bb6f3c3236ba02722e948a52c645a4918 (patch)
tree15c41cc68bb37051f7fb94bac03055875e25fe5d /src/map/pc.h
parentec4acd7b1d7f180af5929239ef0706d98d4b6bfc (diff)
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* Merged changes from trunk [14784:14819/trunk].
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14821 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h137
1 files changed, 65 insertions, 72 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 7d86706ca..b6b6fb851 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -96,63 +96,61 @@ struct map_session_data {
//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
struct {
- unsigned active : 1; //Marks active player (not active is logging in/out, or changing map servers)
- unsigned menu_or_input : 1;// if a script is waiting for feedback from the player
- unsigned dead_sit : 2;
- unsigned lr_flag : 2;
- unsigned connect_new : 1;
- unsigned arrow_atk : 1;
- unsigned combo : 2; // 1:Asura, 2:Kick [Inkfish]
- unsigned gangsterparadise : 1;
- unsigned rest : 1;
- unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
- unsigned snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
- unsigned abra_flag : 1; // Abracadabra bugfix by Aru
- unsigned autocast : 1; // Autospell flag [Inkfish]
- unsigned autotrade : 1; //By Fantik
- unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
- unsigned showdelay :1;
- unsigned showexp :1;
- unsigned showzeny :1;
- unsigned mainchat :1; //[LuzZza]
- unsigned noask :1; // [LuzZza]
- unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
- unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
- unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
- unsigned size :2; // for tiny/large types
- unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
- unsigned blockedmove :1;
- unsigned using_fake_npc :1;
- unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
- unsigned killer : 1;
- unsigned killable : 1;
- unsigned doridori : 1;
- unsigned ignoreAll : 1;
- unsigned debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
- unsigned buyingstore : 1;
- unsigned lesseffect : 1;
- unsigned vending : 1;
+ unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
+ unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
+ unsigned int dead_sit : 2;
+ unsigned int lr_flag : 2;
+ unsigned int connect_new : 1;
+ unsigned int arrow_atk : 1;
+ unsigned int combo : 2; // 1:Asura, 2:Kick [Inkfish]
+ unsigned int gangsterparadise : 1;
+ unsigned int rest : 1;
+ unsigned int storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
+ unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
+ unsigned int abra_flag : 1; // Abracadabra bugfix by Aru
+ unsigned int autocast : 1; // Autospell flag [Inkfish]
+ unsigned int autotrade : 1; //By Fantik
+ unsigned int reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
+ unsigned int showdelay :1;
+ unsigned int showexp :1;
+ unsigned int showzeny :1;
+ unsigned int mainchat :1; //[LuzZza]
+ unsigned int noask :1; // [LuzZza]
+ unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
+ unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
+ unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
+ unsigned int size :2; // for tiny/large types
+ unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
+ unsigned int blockedmove :1;
+ unsigned int using_fake_npc :1;
+ unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
+ unsigned int killer : 1;
+ unsigned int killable : 1;
+ unsigned int doridori : 1;
+ unsigned int ignoreAll : 1;
+ unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
+ unsigned int buyingstore : 1;
+ unsigned int lesseffect : 1;
+ unsigned int vending : 1;
+ unsigned int noks : 3; // [Zeph Kill Steal Protection]
+ unsigned int changemap : 1;
+ short pmap; // Previous map on Map Change
unsigned short autoloot;
unsigned short autolootid; // [Zephyrus]
- unsigned noks : 3; // [Zeph Kill Steal Protection]
- bool changemap;
- short pmap; // Previous map on Map Change
- struct guild *gmaster_flag;
- unsigned int bg_id;
- unsigned short user_font;
unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
+ struct guild *gmaster_flag;
} state;
struct {
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
- unsigned restart_full_recover : 1;
- unsigned no_castcancel : 1;
- unsigned no_castcancel2 : 1;
- unsigned no_sizefix : 1;
- unsigned no_gemstone : 1;
- unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
- unsigned perfect_hiding : 1; // [Valaris]
- unsigned no_knockback : 1;
- unsigned bonus_coma : 1;
+ unsigned int restart_full_recover : 1;
+ unsigned int no_castcancel : 1;
+ unsigned int no_castcancel2 : 1;
+ unsigned int no_sizefix : 1;
+ unsigned int no_gemstone : 1;
+ unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
+ unsigned int perfect_hiding : 1; // [Valaris]
+ unsigned int no_knockback : 1;
+ unsigned int bonus_coma : 1;
} special_state;
int login_id1, login_id2;
unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
@@ -380,7 +378,7 @@ struct map_session_data {
unsigned short pvp_rank, pvp_lastusers;
unsigned short pvp_won, pvp_lost;
- char eventqueue[MAX_EVENTQUEUE][NAME_LENGTH*2+3];
+ char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
int eventtimer[MAX_EVENTTIMER];
unsigned short eventcount; // [celest]
@@ -420,6 +418,13 @@ struct map_session_data {
const char* debug_file;
int debug_line;
const char* debug_func;
+
+ unsigned int bg_id;
+ unsigned short user_font;
+
+ // temporary debugging of bug #3504
+ const char* delunit_prevfile;
+ int delunit_prevline;
};
//Update this max as necessary. 55 is the value needed for Super Baby currently
@@ -493,6 +498,13 @@ enum equip_pos {
#define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
#define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
+/// Equip positions that use a visible sprite
+#if PACKETVER < 20110111
+ #define EQP_VISIBLE EQP_HELM
+#else
+ #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT)
+#endif
+
//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
//where the arrows are equipped)
enum equip_index {
@@ -510,16 +522,6 @@ enum equip_index {
EQI_MAX
};
-struct duel {
- int members_count;
- int invites_count;
- int max_players_limit;
-};
-
-#define MAX_DUEL 1024
-extern struct duel duel_list[MAX_DUEL];
-extern int duel_count;
-
#define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
#define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 )
#define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
@@ -731,7 +733,7 @@ int pc_candrop(struct map_session_data *sd,struct item *item);
int pc_jobid2mapid(unsigned short b_class); // Skotlex
int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
-char * job_name(int class_);
+const char * job_name(int class_);
struct skill_tree_entry {
short id;
@@ -784,15 +786,6 @@ void pc_inventory_rentals(struct map_session_data *sd);
int pc_inventory_rental_clear(struct map_session_data *sd);
void pc_inventory_rental_add(struct map_session_data *sd, int seconds);
-//Duel functions // [LuzZza]
-int duel_create(struct map_session_data* sd, const unsigned int maxpl);
-int duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd);
-int duel_accept(const unsigned int did, struct map_session_data* sd);
-int duel_reject(const unsigned int did, struct map_session_data* sd);
-int duel_leave(const unsigned int did, struct map_session_data* sd);
-int duel_showinfo(const unsigned int did, struct map_session_data* sd);
-int duel_checktime(struct map_session_data* sd);
-
int pc_read_motd(void); // [Valaris]
int pc_disguise(struct map_session_data *sd, int class_);