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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-11-30 08:55:22 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-11-30 08:55:22 +0000
commitfd435430623c01ec109f506c9afd1e3b46c03e7d (patch)
tree486ccda694a57891a8591347089905203d345d1c /src/map/pc.h
parent1a71202b477c6820b9193a1131a61c3c7b005924 (diff)
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* Made skill_tree.txt reading use sv_readdb. [Ai4rei]
- Added define for skill entry requirements. - Reports duplicate skills within same job class. - Updated comments for skill Berserk in skill_tree.txt, among others because they would cause errors the way they are read now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14524 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 5dbff7e23..4a9c17f3a 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -17,6 +17,7 @@
#include "mob.h"
#define MAX_PC_BONUS 10
+#define MAX_PC_SKILL_REQUIRE 5
#define MAX_PC_FEELHATE 3
struct weapon_data {
@@ -722,7 +723,7 @@ struct skill_tree_entry {
struct {
short id;
unsigned char lv;
- } need[5];
+ } need[MAX_PC_SKILL_REQUIRE];
}; // Celest
extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];