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authorHaru <haru@dotalux.com>2016-12-03 06:19:35 +0100
committerHaru <haru@dotalux.com>2017-09-17 17:48:16 +0200
commit20caa41aeae6e49375aeb187c06dc077e330b414 (patch)
tree9e96d78a78005c979e8204da8dd806fc706c6ceb /src/map/pc.h
parenta681d759cc887e8adccbd30d3b7a7ca355bbda96 (diff)
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Differentiate variables that hold a ViewSprite and a Subtype (part 2)
`sd->status.shield` is renamed to `sd->status.look.shield` and only holds ViewSprite IDs. Its previous other meaning is now transferred to `sd->has_shield`, of boolean type (to detect the presence of a shield) Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 62129b5ae..8615f00f2 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -308,6 +308,7 @@ struct map_session_data {
short nameid;
int64 tick;
} item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
+ bool has_shield; ///< Whether the character is wearing a shield.
int16 weapontype; ///< Weapon type considering both hands (@see enum weapon_type).
int16 weapontype1; ///< Weapon type in the right/primary hand (@see enum weapon_type).
int16 weapontype2; ///< Weapon type in the left/secondary hand (@see enum weapon_type).