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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-05 00:23:18 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-05 00:23:18 +0000
commit075bc5af11d62a9c4265942501836422194cbb6e (patch)
tree72af610618969a17795a5474861ebeb2fed12797 /src/map/pc.c
parent9ff9d769fa51c9ca4c85482d51eacb27522e9fe1 (diff)
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- Added inter config connection_ping_interval which specifies interval in hours at which mysql_ping's must be done on all connection handles to keep the mysql connection alive. Defaults to 0 (disabled)
- Removed login sql handle from the map server as it isn't used for anything. - Made the login sql handle on the char-sql server be used only when gm_read_method 1 is enabled. - Small fixes to npc_enable, added BL_NPC handling on status_get_sc. - Added a path_search check in map_random_dir, so that the random direction picked up doesn't goes through walls and all that. - Some changes to close-confine, status start will fail when the source is not found or it doesn't has sc-data. - pc_setoption no longer changes the character's class when mounting/dismounting, it only changes the view-class. - The peco-crash-fix from the char servers is still needed. This packet must be wrong! We likely need to sniff it. - Modified the char-txt server to modify the class of mounted characters to their non-mounted version. Added an upgrade_svn file to handle the class update on the sql tables. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5902 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c46
1 files changed, 14 insertions, 32 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 3854fe267..752917f61 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5613,49 +5613,33 @@ int pc_setoption(struct map_session_data *sd,int type)
switch (sd->status.class_)
{
case JOB_KNIGHT:
- sd->status.class_ = sd->vd.class_ = JOB_KNIGHT2;
+ clif_changelook(&sd->bl,LOOK_BASE,JOB_KNIGHT2);
break;
case JOB_CRUSADER:
- sd->status.class_ = sd->vd.class_ = JOB_CRUSADER2;
+ clif_changelook(&sd->bl,LOOK_BASE,JOB_CRUSADER2);
break;
case JOB_LORD_KNIGHT:
- sd->status.class_ = sd->vd.class_ = JOB_LORD_KNIGHT2;
+ clif_changelook(&sd->bl,LOOK_BASE,JOB_LORD_KNIGHT2);
break;
case JOB_PALADIN:
- sd->status.class_ = sd->vd.class_ = JOB_PALADIN2;
+ clif_changelook(&sd->bl,LOOK_BASE,JOB_PALADIN2);
break;
case JOB_BABY_KNIGHT:
- sd->status.class_ = sd->vd.class_ = JOB_BABY_KNIGHT2;
+ clif_changelook(&sd->bl,LOOK_BASE,JOB_BABY_KNIGHT2);
break;
case JOB_BABY_CRUSADER:
- sd->status.class_ = sd->vd.class_ = JOB_BABY_CRUSADER2;
+ clif_changelook(&sd->bl,LOOK_BASE,JOB_BABY_CRUSADER2);
break;
}
+ clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
clif_status_load(&sd->bl,SI_RIDING,1);
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
}
else if (!(type&OPTION_RIDING) && sd->sc.option&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
{ //We are going to dismount.
- switch (sd->status.class_)
- {
- case JOB_KNIGHT2:
- sd->status.class_ = sd->vd.class_ = JOB_KNIGHT;
- break;
- case JOB_CRUSADER2:
- sd->status.class_ = sd->vd.class_ = JOB_CRUSADER;
- break;
- case JOB_LORD_KNIGHT2:
- sd->status.class_ = sd->vd.class_ = JOB_LORD_KNIGHT;
- break;
- case JOB_PALADIN2:
- sd->status.class_ = sd->vd.class_ = JOB_PALADIN;
- break;
- case JOB_BABY_KNIGHT2:
- sd->status.class_ = sd->vd.class_ = JOB_BABY_KNIGHT;
- break;
- case JOB_BABY_CRUSADER2:
- sd->status.class_ = sd->vd.class_ = JOB_BABY_CRUSADER;
- break;
+ if (sd->vd.class_ != sd->status.class_) {
+ clif_changelook(&sd->bl,LOOK_BASE,sd->status.class_);
+ clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
}
clif_status_load(&sd->bl,SI_RIDING,0);
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
@@ -5669,13 +5653,11 @@ int pc_setoption(struct map_session_data *sd,int type)
if (type&OPTION_FLYING && !(sd->sc.option&OPTION_FLYING)) //Flying ON
{
if (sd->status.class_==JOB_STAR_GLADIATOR)
- sd->status.class_ = sd->vd.class_ = JOB_STAR_GLADIATOR2;
+ clif_changelook(&sd->bl,LOOK_BASE,JOB_STAR_GLADIATOR2);
}
else if (!(type&OPTION_FLYING) && sd->sc.option&OPTION_FLYING) //Flying OFF
- {
- if (sd->status.class_==JOB_STAR_GLADIATOR2)
- sd->status.class_ = sd->vd.class_ = JOB_STAR_GLADIATOR;
- }
+ if (sd->vd.class_ != sd->status.class_)
+ clif_changelook(&sd->bl,LOOK_BASE,sd->status.class_);
sd->sc.option=type;
clif_changeoption(&sd->bl);
@@ -5727,7 +5709,7 @@ int pc_setcart(struct map_session_data *sd,int type)
int pc_setfalcon(struct map_session_data *sd)
{
if(pc_checkskill(sd,HT_FALCON)>0){ // ファルコンマスタリ?スキル所持
- pc_setoption(sd,sd->sc.option|0x0010);
+ pc_setoption(sd,sd->sc.option|OPTION_FALCON);
}
return 0;