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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 16:07:08 +0530
committerHaru <haru@dotalux.com>2015-12-25 16:09:36 +0100
commitf426844acb3955ba3436d7c0870053c655d70fd1 (patch)
tree87f80bb4384b7356bdeec01d36553266201c7b7d /src/map/pc.c
parentd9a19c93322de3a7a022b01049b5ce76c9e87b0b (diff)
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Implemented NoViewID
(http://herc.ws/board/topic/10020-official-mapflag-to-disable-viewid/) Closes #926 as merged Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 43d320a80..447bcbd75 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -9400,7 +9400,7 @@ int pc_load_combo(struct map_session_data *sd) {
}
/**
-* Equip item ad given position.
+* Equip item at given position.
* @param sd the affected player structure. Must be checked before.
* @param id item structure for equip. Must be checked before.
* @param n inventory item position. Must be checked before.
@@ -9408,7 +9408,8 @@ int pc_load_combo(struct map_session_data *sd) {
**/
void pc_equipitem_pos(struct map_session_data *sd, struct item_data *id, int n, int pos)
{
- if (pos & (EQP_HAND_R|EQP_SHADOW_WEAPON)) {
+ if ((!map_no_view(sd->bl.m,EQP_SHADOW_WEAPON) && pos & EQP_SHADOW_WEAPON) ||
+ (pos & EQP_HAND_R)) {
if(id)
sd->weapontype1 = id->look;
else
@@ -9416,7 +9417,8 @@ void pc_equipitem_pos(struct map_session_data *sd, struct item_data *id, int n,
pc->calcweapontype(sd);
clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
}
- if (pos & (EQP_HAND_L|EQP_SHADOW_SHIELD)) {
+ if ((!map_no_view(sd->bl.m,EQP_SHADOW_SHIELD) && pos & EQP_SHADOW_SHIELD) ||
+ (pos & EQP_HAND_L)) {
if (id) {
if(id->type == IT_WEAPON) {
sd->status.shield = 0;
@@ -9432,42 +9434,42 @@ void pc_equipitem_pos(struct map_session_data *sd, struct item_data *id, int n,
}
//Added check to prevent sending the same look on multiple slots ->
//causes client to redraw item on top of itself. (suggested by Lupus)
- if (pos & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) {
+ if (!map_no_view(sd->bl.m,EQP_HEAD_LOW) && pos & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) {
if (id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
sd->status.head_bottom = id->look;
else
sd->status.head_bottom = 0;
clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
- if (pos & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) {
+ if (!map_no_view(sd->bl.m,EQP_HEAD_TOP) && pos & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) {
if (id)
sd->status.head_top = id->look;
else
sd->status.head_top = 0;
clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
- if (pos & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) {
+ if (!map_no_view(sd->bl.m,EQP_HEAD_MID) && pos & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) {
if (id && !(pos&EQP_HEAD_TOP))
sd->status.head_mid = id->look;
else
sd->status.head_mid = 0;
clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
- if (pos & EQP_COSTUME_HEAD_TOP) {
+ if (!map_no_view(sd->bl.m,EQP_COSTUME_HEAD_TOP) && pos & EQP_COSTUME_HEAD_TOP) {
if (id){
sd->status.head_top = id->look;
} else
sd->status.head_top = 0;
clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
- if (pos & EQP_COSTUME_HEAD_MID) {
+ if (!map_no_view(sd->bl.m,EQP_COSTUME_HEAD_MID) && pos & EQP_COSTUME_HEAD_MID) {
if(id && !(pos&EQP_HEAD_TOP)){
sd->status.head_mid = id->look;
} else
sd->status.head_mid = 0;
clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
- if (pos & EQP_COSTUME_HEAD_LOW) {
+ if (!map_no_view(sd->bl.m,EQP_COSTUME_HEAD_LOW) && pos & EQP_COSTUME_HEAD_LOW) {
if (id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){
sd->status.head_bottom = id->look;
} else
@@ -9475,14 +9477,14 @@ void pc_equipitem_pos(struct map_session_data *sd, struct item_data *id, int n,
clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
- if (pos & EQP_SHOES)
+ if (!map_no_view(sd->bl.m,EQP_SHOES) && pos & EQP_SHOES)
clif->changelook(&sd->bl,LOOK_SHOES,0);
- if (pos&EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1) {
+ if (!map_no_view(sd->bl.m,EQP_GARMENT) && pos&EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1) {
sd->status.robe = id ? id->look : 0;
clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe);
}
- if (pos & EQP_COSTUME_GARMENT) {
+ if (!map_no_view(sd->bl.m,EQP_COSTUME_GARMENT) && pos & EQP_COSTUME_GARMENT) {
sd->status.robe = id ? id->look : 0;
clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe);
}