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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-10 14:31:27 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-10 14:31:27 +0000
commitded99f09f476929b836bf76297624d88ed072bef (patch)
treeafe39beb909bebd31eaf79c941598ad25272ebfc /src/map/pc.c
parent1d680607095ad13d68db10ea6ae31740164baded (diff)
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* Fixed switching between musical weapons would cancel ongoing dance skills (bugreport:4756, since r3538).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14790 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index fad6a2261..a63bd4d87 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4367,6 +4367,7 @@ int pc_checkallowskill(struct map_session_data *sd)
SC_SPEARQUICKEN,
SC_ADRENALINE,
SC_ADRENALINE2,
+ SC_DANCING,
SC_GATLINGFEVER
};
const enum sc_type scs_list[] = {
@@ -7253,7 +7254,6 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
sd->status.weapon = sd->weapontype2;
pc_calcweapontype(sd);
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
- status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); //When unequipping, stop dancing. [Skotlex]
}
if(sd->status.inventory[n].equip & EQP_HAND_L) {
sd->status.shield = sd->weapontype2 = 0;