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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-12 01:08:05 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-12 01:08:05 +0000
commit9cf756c11d39101b139ed585e4d5891768a20a45 (patch)
tree2814272466940688dd18245a689fe4a9c7438eae /src/map/pc.c
parent49586af4b75b96010380576fe9ce0a9b67a83ac2 (diff)
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Improved bonus-adding processes by no longer having to add it to the zero'd memset bullshit, replaced it by moving the first set of bonus into its own struct and simply zeroing the struct prior to recalc.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16272 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c162
1 files changed, 80 insertions, 82 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 71950a032..1d7e2c9d5 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2072,7 +2072,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX);
#endif
if( sd->state.lr_flag == 3 ) {//Shield, used for royal guard
- sd->shieldmdef += bonus;
+ sd->bonus.shieldmdef += bonus;
}
}
break;
@@ -2087,7 +2087,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
bonus = status->hit + val;
status->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX);
} else
- sd->arrow_hit+=val;
+ sd->bonus.arrow_hit+=val;
break;
case SP_FLEE1:
if(sd->state.lr_flag != 2) {
@@ -2106,7 +2106,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
bonus = status->cri + val*10;
status->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX);
} else
- sd->arrow_cri += val*10;
+ sd->bonus.arrow_cri += val*10;
break;
case SP_ATKELE:
if(val >= ELE_MAX) {
@@ -2127,7 +2127,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
status->rhw.ele=val;
break;
default: //Become arrow element.
- sd->arrow_ele=val;
+ sd->bonus.arrow_ele=val;
break;
}
break;
@@ -2200,15 +2200,15 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_SPEED_RATE: //Non stackable increase
if(sd->state.lr_flag != 2)
- sd->speed_rate = min(sd->speed_rate, -val);
+ sd->bonus.speed_rate = min(sd->bonus.speed_rate, -val);
break;
case SP_SPEED_ADDRATE: //Stackable increase
if(sd->state.lr_flag != 2)
- sd->speed_add_rate -= val;
+ sd->bonus.speed_add_rate -= val;
break;
case SP_ASPD: //Raw increase
if(sd->state.lr_flag != 2)
- sd->aspd_add -= 10*val;
+ sd->bonus.aspd_add -= 10*val;
break;
case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone
if(sd->state.lr_flag != 2)
@@ -2224,23 +2224,23 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_CRITICAL_DEF:
if(sd->state.lr_flag != 2)
- sd->critical_def += val;
+ sd->bonus.critical_def += val;
break;
case SP_NEAR_ATK_DEF:
if(sd->state.lr_flag != 2)
- sd->near_attack_def_rate += val;
+ sd->bonus.near_attack_def_rate += val;
break;
case SP_LONG_ATK_DEF:
if(sd->state.lr_flag != 2)
- sd->long_attack_def_rate += val;
+ sd->bonus.long_attack_def_rate += val;
break;
case SP_DOUBLE_RATE:
- if(sd->state.lr_flag == 0 && sd->double_rate < val)
- sd->double_rate = val;
+ if(sd->state.lr_flag == 0 && sd->bonus.double_rate < val)
+ sd->bonus.double_rate = val;
break;
case SP_DOUBLE_ADD_RATE:
if(sd->state.lr_flag == 0)
- sd->double_add_rate += val;
+ sd->bonus.double_add_rate += val;
break;
case SP_MATK_RATE:
if(sd->state.lr_flag != 2)
@@ -2264,15 +2264,15 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_ATK_RATE:
if(sd->state.lr_flag != 2)
- sd->atk_rate += val;
+ sd->bonus.atk_rate += val;
break;
case SP_MAGIC_ATK_DEF:
if(sd->state.lr_flag != 2)
- sd->magic_def_rate += val;
+ sd->bonus.magic_def_rate += val;
break;
case SP_MISC_ATK_DEF:
if(sd->state.lr_flag != 2)
- sd->misc_def_rate += val;
+ sd->bonus.misc_def_rate += val;
break;
case SP_IGNORE_MDEF_RATE:
if(sd->state.lr_flag != 2) {
@@ -2286,19 +2286,19 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
}
if(sd->state.lr_flag != 2)
- sd->ignore_mdef_ele |= 1<<val;
+ sd->bonus.ignore_mdef_ele |= 1<<val;
break;
case SP_IGNORE_MDEF_RACE:
if(sd->state.lr_flag != 2)
- sd->ignore_mdef_race |= 1<<val;
+ sd->bonus.ignore_mdef_race |= 1<<val;
break;
case SP_PERFECT_HIT_RATE:
- if(sd->state.lr_flag != 2 && sd->perfect_hit < val)
- sd->perfect_hit = val;
+ if(sd->state.lr_flag != 2 && sd->bonus.perfect_hit < val)
+ sd->bonus.perfect_hit = val;
break;
case SP_PERFECT_HIT_ADD_RATE:
if(sd->state.lr_flag != 2)
- sd->perfect_hit_add += val;
+ sd->bonus.perfect_hit_add += val;
break;
case SP_CRITICAL_RATE:
if(sd->state.lr_flag != 2)
@@ -2401,23 +2401,23 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
sd->special_state.no_knockback = 1;
break;
case SP_SPLASH_RANGE:
- if(sd->splash_range < val)
- sd->splash_range = val;
+ if(sd->bonus.splash_range < val)
+ sd->bonus.splash_range = val;
break;
case SP_SPLASH_ADD_RANGE:
- sd->splash_add_range += val;
+ sd->bonus.splash_add_range += val;
break;
case SP_SHORT_WEAPON_DAMAGE_RETURN:
if(sd->state.lr_flag != 2)
- sd->short_weapon_damage_return += val;
+ sd->bonus.short_weapon_damage_return += val;
break;
case SP_LONG_WEAPON_DAMAGE_RETURN:
if(sd->state.lr_flag != 2)
- sd->long_weapon_damage_return += val;
+ sd->bonus.long_weapon_damage_return += val;
break;
case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here
if(sd->state.lr_flag != 2)
- sd->magic_damage_return += val;
+ sd->bonus.magic_damage_return += val;
break;
case SP_ALL_STATS: // [Valaris]
if(sd->state.lr_flag!=2) {
@@ -2448,51 +2448,51 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_UNBREAKABLE:
if(sd->state.lr_flag!=2)
- sd->unbreakable += val;
+ sd->bonus.unbreakable += val;
break;
case SP_UNBREAKABLE_WEAPON:
if(sd->state.lr_flag != 2)
- sd->unbreakable_equip |= EQP_WEAPON;
+ sd->bonus.unbreakable_equip |= EQP_WEAPON;
break;
case SP_UNBREAKABLE_ARMOR:
if(sd->state.lr_flag != 2)
- sd->unbreakable_equip |= EQP_ARMOR;
+ sd->bonus.unbreakable_equip |= EQP_ARMOR;
break;
case SP_UNBREAKABLE_HELM:
if(sd->state.lr_flag != 2)
- sd->unbreakable_equip |= EQP_HELM;
+ sd->bonus.unbreakable_equip |= EQP_HELM;
break;
case SP_UNBREAKABLE_SHIELD:
if(sd->state.lr_flag != 2)
- sd->unbreakable_equip |= EQP_SHIELD;
+ sd->bonus.unbreakable_equip |= EQP_SHIELD;
break;
case SP_UNBREAKABLE_GARMENT:
if(sd->state.lr_flag != 2)
- sd->unbreakable_equip |= EQP_GARMENT;
+ sd->bonus.unbreakable_equip |= EQP_GARMENT;
break;
case SP_UNBREAKABLE_SHOES:
if(sd->state.lr_flag != 2)
- sd->unbreakable_equip |= EQP_SHOES;
+ sd->bonus.unbreakable_equip |= EQP_SHOES;
break;
case SP_CLASSCHANGE: // [Valaris]
if(sd->state.lr_flag !=2)
- sd->classchange=val;
+ sd->bonus.classchange=val;
break;
case SP_LONG_ATK_RATE:
if(sd->state.lr_flag != 2) //[Lupus] it should stack, too. As any other cards rate bonuses
- sd->long_attack_atk_rate+=val;
+ sd->bonus.long_attack_atk_rate+=val;
break;
case SP_BREAK_WEAPON_RATE:
if(sd->state.lr_flag != 2)
- sd->break_weapon_rate+=val;
+ sd->bonus.break_weapon_rate+=val;
break;
case SP_BREAK_ARMOR_RATE:
if(sd->state.lr_flag != 2)
- sd->break_armor_rate+=val;
+ sd->bonus.break_armor_rate+=val;
break;
case SP_ADD_STEAL_RATE:
if(sd->state.lr_flag != 2)
- sd->add_steal_rate+=val;
+ sd->bonus.add_steal_rate+=val;
break;
case SP_DELAYRATE:
if(sd->state.lr_flag != 2)
@@ -2500,7 +2500,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_CRIT_ATK_RATE:
if(sd->state.lr_flag != 2)
- sd->crit_atk_rate += val;
+ sd->bonus.crit_atk_rate += val;
break;
case SP_NO_REGEN:
if(sd->state.lr_flag != 2)
@@ -2508,20 +2508,20 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_UNSTRIPABLE_WEAPON:
if(sd->state.lr_flag != 2)
- sd->unstripable_equip |= EQP_WEAPON;
+ sd->bonus.unstripable_equip |= EQP_WEAPON;
break;
case SP_UNSTRIPABLE:
case SP_UNSTRIPABLE_ARMOR:
if(sd->state.lr_flag != 2)
- sd->unstripable_equip |= EQP_ARMOR;
+ sd->bonus.unstripable_equip |= EQP_ARMOR;
break;
case SP_UNSTRIPABLE_HELM:
if(sd->state.lr_flag != 2)
- sd->unstripable_equip |= EQP_HELM;
+ sd->bonus.unstripable_equip |= EQP_HELM;
break;
case SP_UNSTRIPABLE_SHIELD:
if(sd->state.lr_flag != 2)
- sd->unstripable_equip |= EQP_SHIELD;
+ sd->bonus.unstripable_equip |= EQP_SHIELD;
break;
case SP_HP_DRAIN_VALUE:
if(!sd->state.lr_flag) {
@@ -2545,39 +2545,39 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_SP_GAIN_VALUE:
if(!sd->state.lr_flag)
- sd->sp_gain_value += val;
+ sd->bonus.sp_gain_value += val;
break;
case SP_HP_GAIN_VALUE:
if(!sd->state.lr_flag)
- sd->hp_gain_value += val;
+ sd->bonus.hp_gain_value += val;
break;
case SP_MAGIC_SP_GAIN_VALUE:
if(!sd->state.lr_flag)
- sd->magic_sp_gain_value += val;
+ sd->bonus.magic_sp_gain_value += val;
break;
case SP_MAGIC_HP_GAIN_VALUE:
if(!sd->state.lr_flag)
- sd->magic_hp_gain_value += val;
+ sd->bonus.magic_hp_gain_value += val;
break;
case SP_ADD_HEAL_RATE:
if(sd->state.lr_flag != 2)
- sd->add_heal_rate += val;
+ sd->bonus.add_heal_rate += val;
break;
case SP_ADD_HEAL2_RATE:
if(sd->state.lr_flag != 2)
- sd->add_heal2_rate += val;
+ sd->bonus.add_heal2_rate += val;
break;
case SP_ADD_ITEM_HEAL_RATE:
if(sd->state.lr_flag != 2)
- sd->itemhealrate2 += val;
+ sd->bonus.itemhealrate2 += val;
break;
case SP_WEAPON_MATK:
if(sd->state.lr_flag != 2)
- sd->sp_weapon_matk += val;
+ sd->bonus.sp_weapon_matk += val;
break;
case SP_BASE_MATK:
if(sd->state.lr_flag != 2)
- sd->sp_base_matk += val;
+ sd->bonus.sp_base_matk += val;
break;
default:
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
@@ -2806,22 +2806,20 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
case SP_SP_VANISH_RATE:
if(sd->state.lr_flag != 2) {
- sd->sp_vanish_rate += type2;
- sd->sp_vanish_per += val;
+ sd->bonus.sp_vanish_rate += type2;
+ sd->bonus.sp_vanish_per += val;
}
break;
case SP_GET_ZENY_NUM:
- if(sd->state.lr_flag != 2 && sd->get_zeny_rate < val)
- {
- sd->get_zeny_rate = val;
- sd->get_zeny_num = type2;
+ if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) {
+ sd->bonus.get_zeny_rate = val;
+ sd->bonus.get_zeny_num = type2;
}
break;
case SP_ADD_GET_ZENY_NUM:
- if(sd->state.lr_flag != 2)
- {
- sd->get_zeny_rate += val;
- sd->get_zeny_num += type2;
+ if(sd->state.lr_flag != 2) {
+ sd->bonus.get_zeny_rate += val;
+ sd->bonus.get_zeny_num += type2;
}
break;
case SP_WEAPON_COMA_ELE:
@@ -4301,7 +4299,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv)
// base skill success chance (percentual)
rate = (sd_status->dex - md_status->dex)/2 + lv*6 + 4;
- rate += sd->add_steal_rate;
+ rate += sd->bonus.add_steal_rate;
if( rate < 1 )
return 0;
@@ -6085,34 +6083,34 @@ int pc_skillatk_bonus(struct map_session_data *sd, int skill_num)
return bonus;
}
-int pc_skillheal_bonus(struct map_session_data *sd, int skill_num)
-{
- int i, bonus = sd->add_heal_rate;
+int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) {
+ int i, bonus = sd->bonus.add_heal_rate;
- if( bonus )
- {
- switch( skill_num )
- {
- case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break;
- case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break;
- case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break;
- case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break;
- case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break;
+ if( bonus ) {
+ switch( skill_num ) {
+ case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break;
+ case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break;
+ case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break;
+ case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break;
+ case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break;
}
}
ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num);
- if( i < ARRAYLENGTH(sd->skillheal) ) bonus += sd->skillheal[i].val;
+
+ if( i < ARRAYLENGTH(sd->skillheal) )
+ bonus += sd->skillheal[i].val;
return bonus;
}
-int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num)
-{
- int i, bonus = sd->add_heal2_rate;
+int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num) {
+ int i, bonus = sd->bonus.add_heal2_rate;
ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num);
- if( i < ARRAYLENGTH(sd->skillheal2) ) bonus += sd->skillheal2[i].val;
+
+ if( i < ARRAYLENGTH(sd->skillheal2) )
+ bonus += sd->skillheal2[i].val;
return bonus;
}
@@ -6725,7 +6723,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
if (potion_flag > 1)
bonus += bonus*(potion_flag-1)*50/100;
//All item bonuses.
- bonus += sd->itemhealrate2;
+ bonus += sd->bonus.itemhealrate2;
//Item Group bonuses
bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
//Individual item bonuses.