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author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-01-14 21:00:38 +0000 |
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committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-01-14 21:00:38 +0000 |
commit | 457cff865b0aa35bef85d8440ddf67c95158aa8b (patch) | |
tree | 81952176fc30d931365b22473b30a84db65fe706 /src/map/pc.c | |
parent | 3be161f802c28ddf802862b2c2835061ab45601b (diff) | |
download | hercules-457cff865b0aa35bef85d8440ddf67c95158aa8b.tar.gz hercules-457cff865b0aa35bef85d8440ddf67c95158aa8b.tar.bz2 hercules-457cff865b0aa35bef85d8440ddf67c95158aa8b.tar.xz hercules-457cff865b0aa35bef85d8440ddf67c95158aa8b.zip |
* Replaced remaining occurences of '-1' with 'INVALID_TIMER', where appropriate (follow up to r12998).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14670 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 75 |
1 files changed, 38 insertions, 37 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 59b0cfd11..1ce5f0f3b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -170,7 +170,7 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) if( sd->spiritball && sd->spiritball >= max ) { - if(sd->spirit_timer[0] != -1) + if(sd->spirit_timer[0] != INVALID_TIMER) delete_timer(sd->spirit_timer[0],pc_spiritball_timer); sd->spiritball--; if( sd->spiritball != 0 ) @@ -209,14 +209,14 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) count = MAX_SKILL_LEVEL; for(i=0;i<count;i++) { - if(sd->spirit_timer[i] != -1) { + if(sd->spirit_timer[i] != INVALID_TIMER) { delete_timer(sd->spirit_timer[i],pc_spiritball_timer); - sd->spirit_timer[i] = -1; + sd->spirit_timer[i] = INVALID_TIMER; } } for(i=count;i<MAX_SKILL_LEVEL;i++) { sd->spirit_timer[i-count] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; + sd->spirit_timer[i] = INVALID_TIMER; } if(!type) @@ -317,7 +317,7 @@ int pc_inventory_rental_clear(struct map_session_data *sd) if( sd->rental_timer != INVALID_TIMER ) { delete_timer(sd->rental_timer, pc_inventory_rental_end); - sd->rental_timer = -1; + sd->rental_timer = INVALID_TIMER; } return 1; @@ -912,7 +912,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim // Event Timers for( i = 0; i < MAX_EVENTTIMER; i++ ) - sd->eventtimer[i] = -1; + sd->eventtimer[i] = INVALID_TIMER; // Rental Timer sd->rental_timer = INVALID_TIMER; @@ -1418,9 +1418,9 @@ int pc_updateweightstatus(struct map_session_data *sd) // stop old status change if( old_overweight == 1 ) - status_change_end(&sd->bl, SC_WEIGHT50, -1); + status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); else if( old_overweight == 2 ) - status_change_end(&sd->bl, SC_WEIGHT90, -1); + status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); // start new status change if( new_overweight == 1 ) @@ -3706,7 +3706,7 @@ int pc_useitem(struct map_session_data *sd,int n) //perform a skill-use check before going through. [Skotlex] //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish] - if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) + if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) return 0; if( sd->inventory_data[n]->delay > 0 ) { // Check if there is a delay on this item [Paradox924X] @@ -4102,20 +4102,20 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if (sd->sc.data[SC_JAILED]) return 1; //You may not get out! if (sd->sc.data[SC_BOSSMAPINFO]) - status_change_end(&sd->bl,SC_BOSSMAPINFO,-1); + status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); if (sd->sc.data[SC_WARM]) - status_change_end(&sd->bl,SC_WARM,-1); + status_change_end(&sd->bl, SC_WARM, INVALID_TIMER); if (sd->sc.data[SC_SUN_COMFORT]) - status_change_end(&sd->bl,SC_SUN_COMFORT,-1); + status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER); if (sd->sc.data[SC_MOON_COMFORT]) - status_change_end(&sd->bl,SC_MOON_COMFORT,-1); + status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); if (sd->sc.data[SC_STAR_COMFORT]) - status_change_end(&sd->bl,SC_STAR_COMFORT,-1); + status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER); if (sd->sc.data[SC_MIRACLE]) - status_change_end(&sd->bl,SC_MIRACLE,-1); + status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER); if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; - if (sce->timer != -1) + if (sce->timer != INVALID_TIMER) delete_timer(sce->timer, status_change_timer); sce->timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); } @@ -4387,17 +4387,17 @@ int pc_checkallowskill(struct map_session_data *sd) { // Skills requiring specific weapon types if(sd->sc.data[scw_list[i]] && !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i])))) - status_change_end(&sd->bl,scw_list[i],-1); + status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); } if(sd->sc.data[SC_SPURT] && sd->status.weapon) // Spurt requires bare hands (feet, in fact xD) - status_change_end(&sd->bl,SC_SPURT,-1); + status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); if(sd->status.shield <= 0) { // Skills requiring a shield for (i = 0; i < ARRAYLENGTH(scs_list); i++) if(sd->sc.data[scs_list[i]]) - status_change_end(&sd->bl,scs_list[i],-1); + status_change_end(&sd->bl, scs_list[i], INVALID_TIMER); } return 0; } @@ -4759,7 +4759,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr data) // either player or target is currently detached from map blocks (could be teleporting), // but still connected to this map, so we'll just increment the timer and check back later if (sd->bl.prev != NULL && tbl->prev != NULL && - sd->ud.skilltimer == -1 && sd->ud.attacktimer == -1 && sd->ud.walktimer == -1) + sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER) { if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) { if (!check_distance_bl(&sd->bl, tbl, 5)) @@ -4791,11 +4791,11 @@ int pc_follow(struct map_session_data *sd,int target_id) struct block_list *bl = map_id2bl(target_id); if (bl == NULL /*|| bl->type != BL_PC*/) return 1; - if (sd->followtimer != -1) + if (sd->followtimer != INVALID_TIMER) pc_stop_following(sd); sd->followtarget = target_id; - pc_follow_timer(-1,gettick(),sd->bl.id,0); + pc_follow_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); return 0; } @@ -5641,7 +5641,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) for(k = 0; k < 5; k++) if (sd->devotion[k]){ struct map_session_data *devsd = map_id2sd(sd->devotion[k]); - if (devsd) status_change_end(&devsd->bl,SC_DEVOTION,-1); + if (devsd) + status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); sd->devotion[k] = 0; } @@ -5795,7 +5796,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); if(map_flag_gvg(sd->bl.m)) - pc_respawn_timer(-1, gettick(), sd->bl.id, 0); + pc_respawn_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); return 0; } } @@ -6293,7 +6294,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) //Remove status specific to your current tree skills. enum sc_type sc = status_skill2sc(id); if (sc > SC_COMMON_MAX && sd->sc.data[sc]) - status_change_end(&sd->bl, sc, -1); + status_change_end(&sd->bl, sc, INVALID_TIMER); } } @@ -6939,7 +6940,7 @@ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr data) ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == tid ); if( i < MAX_EVENTTIMER ) { - sd->eventtimer[i] = -1; + sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; npc_event(sd,p,0); } @@ -6958,7 +6959,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) int i; nullpo_ret(sd); - ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == -1 ); + ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == INVALID_TIMER ); if( i == MAX_EVENTTIMER ) return 0; @@ -6983,7 +6984,7 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) // find the named event timer ARR_FIND( 0, MAX_EVENTTIMER, i, - sd->eventtimer[i] != -1 && + sd->eventtimer[i] != INVALID_TIMER && (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL && strcmp(p, name) == 0 ); @@ -6991,7 +6992,7 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) return 0; // not found delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i]=-1; + sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; aFree(p); @@ -7008,7 +7009,7 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) nullpo_ret(sd); for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 && strcmp( + if( sd->eventtimer[i] != INVALID_TIMER && strcmp( (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ addtick_timer(sd->eventtimer[i],tick); break; @@ -7030,10 +7031,10 @@ int pc_cleareventtimer(struct map_session_data *sd) return 0; for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 ){ + if( sd->eventtimer[i] != INVALID_TIMER ){ char *p = (char *)(get_timer(sd->eventtimer[i])->data); delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i]=-1; + sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; if (p) aFree(p); } @@ -7241,7 +7242,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) pc_calcweapontype(sd); clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); if(sd->sc.data[SC_DANCING]) //When unequipping, stop dancing. [Skotlex] - status_change_end(&sd->bl, SC_DANCING, -1); + status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); } if(sd->status.inventory[n].equip & EQP_HAND_L) { sd->status.shield = sd->weapontype2 = 0; @@ -7272,9 +7273,9 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) if(sd->status.inventory[n].equip & EQP_ARMOR) { // On Armor Change... if( sd->sc.data[SC_BENEDICTIO] ) - status_change_end(&sd->bl, SC_BENEDICTIO, -1); + status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER); if( sd->sc.data[SC_ARMOR_RESIST] ) - status_change_end(&sd->bl, SC_ARMOR_RESIST, -1); + status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER); } if( sd->state.autobonus&sd->status.inventory[n].equip ) @@ -7288,7 +7289,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) } if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele)) - status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + status_change_end(&sd->bl, SC_SIGNUMCRUCIS, INVALID_TIMER); //OnUnEquip script [Skotlex] if (sd->inventory_data[n]) { @@ -7735,7 +7736,7 @@ void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); if(sd->sc.data[SC_TENSIONRELAX]) - status_change_end(&sd->bl,SC_TENSIONRELAX,-1); + status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); //Reset sitting tick. sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; |