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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-20 20:56:55 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-20 20:56:55 +0000
commitb720934d03f18b4858029a38faf142cf656774cc (patch)
tree0ef63a2572ba329984a0d040e1d699ad0f04361e /src/map/pc.c
parent270ea9d6ada343b9d05e4c5d6d2616759efb02f9 (diff)
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- Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against elements and it's can be used with Resist Potions.
- SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO. - If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value. * Barricades: - Fixed a bug when @reloadscript. Barricades should be destroyed too. - Unbreakable barricades are only wall type (not shootable) According to Doddler info. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index de2e73ba5..c379e6460 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -6590,6 +6590,14 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
sd->weapontype1 == 0 && sd->weapontype2 == 0)
skill_enchant_elemental_end(&sd->bl,-1);
+ if(sd->status.inventory[n].equip & EQP_ARMOR) {
+ // On Armor Change...
+ if( sd->sc.data[SC_BENEDICTIO] )
+ status_change_end(&sd->bl, SC_BENEDICTIO, -1);
+ if( sd->sc.data[SC_ARMOR_RESIST] )
+ status_change_end(&sd->bl, SC_ARMOR_RESIST, -1);
+ }
+
sd->status.inventory[n].equip=0;
if(flag&1) {