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authorshennetsind <ind@henn.et>2013-11-08 16:31:26 -0200
committershennetsind <ind@henn.et>2013-11-08 16:31:26 -0200
commit7803b4e0d437681aa09113b5240363d03d85a1b8 (patch)
tree67e270856f941ab9672eda516be1625981150ab0 /src/map/pc.c
parent4858233f3aebe920417eaa9531fa298bc2763c04 (diff)
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Fixed 5 Homun Bugs
1. Homun cooldowns are no longer reset upon being vaporized. 2. Call Homun now displays the skill title above the char upon success. 3. Homuns that have been out of owners sight for over 3 seconds will now be teleport back to master. 4. pc_jobchange now correctly vaporizes the homun. 5. New homunculus now spawn with full health. Special Thanks to kyeme/Beret for all the information and official server testing. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 07fba6e57..a11d5a8d9 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -6580,7 +6580,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
pc->setoption(sd, i);
if( homun_alive(sd->hd) && pc->checkskill(sd, AM_CALLHOMUN) )
- homun->vaporize(sd, HOM_ST_ACTIVE);
+ homun->vaporize(sd, HOM_ST_REST);
}
for( i = 1; i < MAX_SKILL; i++ ) {