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authorHaru <haru@dotalux.com>2016-12-02 16:00:08 +0100
committerHaru <haru@dotalux.com>2016-12-03 15:38:56 +0100
commit76801cdf48a979728034cb81b81c989f7f655f5a (patch)
tree0c7ab7e9170515c982399df7eda3bd2577521a06 /src/map/pc.c
parentcfa4ae95efca5557d085c56815259f47e6f380fb (diff)
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Clarify some Job Class vs MapID confusion (2/2)
This commit ensures that `sd->job` and related variables only contain MapIDs (i.e. the serverside optimized values, where High Novice is MAPID_NOVICE | JOBL_UPPER) and are never checked against the client-based Job Class values. As a rule of thumb, from now on, when a variable is named `job` or `jobid`, it is intended to contain a MapID and not a Job Class ID. The type of such variable shall be an unsigned `uint16` or `uint32`. To ensure that related third party code is also verified when this commit is merged, the variable `struct map_session_data::class_ (i.e. `sd->class_`) is renamed to `job`. Some issues in related lines are also fixed, including: - The atcommand `@mount` would not check properly that the requesting character is a 2nd class Swordsman type. - `pc->addfame()` would silently accept invalid MapIDs, sending unknown values to the client (more on this in a subsequent commit). - `pc->famerank()` would not use the passed job as a bitmask, causing the caller to have to mask it beforehand (more on this in a subsequent commit). - The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm caused currently). - Gunslingers would be able to be targeted by Spiritual Bestowment (`MO_KITRANSLATION`) and Spiritual Sphere Absorption (`MO_ABSORBSPIRITS`) due to a faulty check introduced when the Rebellion class was implemented (causing unintended interaction with Coins). Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c279
1 files changed, 156 insertions, 123 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 6f260f776..11bc511b1 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -248,7 +248,7 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max)
memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int));
sd->spirit_timer[i] = tid;
sd->spiritball++;
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
+ if ((sd->job & MAPID_THIRDMASK) == MAPID_ROYAL_GUARD)
clif->millenniumshield(&sd->bl,sd->spiritball);
else
clif->spiritball(&sd->bl);
@@ -287,7 +287,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type)
}
if(!type) {
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
+ if ((sd->job & MAPID_THIRDMASK) == MAPID_ROYAL_GUARD)
clif->millenniumshield(&sd->bl,sd->spiritball);
else
clif->spiritball(&sd->bl);
@@ -395,39 +395,48 @@ void pc_addfame(struct map_session_data *sd,int count)
sd->status.fame += count;
if(sd->status.fame > MAX_FAME)
sd->status.fame = MAX_FAME;
- switch(sd->class_&MAPID_UPPERMASK){
- case MAPID_BLACKSMITH: ranktype = RANKTYPE_BLACKSMITH; break;
- case MAPID_ALCHEMIST: ranktype = RANKTYPE_ALCHEMIST; break;
- case MAPID_TAEKWON: ranktype = RANKTYPE_TAEKWON; break;
+
+ switch (sd->job & MAPID_UPPERMASK) {
+ case MAPID_BLACKSMITH:
+ ranktype = RANKTYPE_BLACKSMITH;
+ break;
+ case MAPID_ALCHEMIST:
+ ranktype = RANKTYPE_ALCHEMIST;
+ break;
+ case MAPID_TAEKWON:
+ ranktype = RANKTYPE_TAEKWON;
+ break;
}
+ Assert_retv(ranktype != -1);
+
clif->update_rankingpoint(sd, ranktype, count);
chrif->updatefamelist(sd);
}
// Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else
-unsigned char pc_famerank(int char_id, int job)
+int pc_famerank(int char_id, uint32 job)
{
int i;
- switch(job){
- case MAPID_BLACKSMITH: // Blacksmith
- for(i = 0; i < MAX_FAME_LIST; i++){
- if(pc->smith_fame_list[i].id == char_id)
- return i + 1;
- }
- break;
- case MAPID_ALCHEMIST: // Alchemist
- for(i = 0; i < MAX_FAME_LIST; i++){
- if(pc->chemist_fame_list[i].id == char_id)
- return i + 1;
- }
- break;
- case MAPID_TAEKWON: // Taekwon
- for(i = 0; i < MAX_FAME_LIST; i++){
- if(pc->taekwon_fame_list[i].id == char_id)
- return i + 1;
- }
- break;
+ switch (job & MAPID_UPPERMASK) {
+ case MAPID_BLACKSMITH: // Blacksmith
+ for (i = 0; i < MAX_FAME_LIST; i++) {
+ if (pc->smith_fame_list[i].id == char_id)
+ return i + 1;
+ }
+ break;
+ case MAPID_ALCHEMIST: // Alchemist
+ for (i = 0; i < MAX_FAME_LIST; i++) {
+ if (pc->chemist_fame_list[i].id == char_id)
+ return i + 1;
+ }
+ break;
+ case MAPID_TAEKWON: // Taekwon
+ for (i = 0; i < MAX_FAME_LIST; i++) {
+ if (pc->taekwon_fame_list[i].id == char_id)
+ return i + 1;
+ }
+ break;
}
return 0;
@@ -712,8 +721,8 @@ int pc_equippoint(struct map_session_data *sd,int n)
|| sd->inventory_data[n]->look == W_1HAXE
) {
if (pc->checkskill(sd,AS_LEFT) > 0
- || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN
- || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO
+ || (sd->job & MAPID_UPPERMASK) == MAPID_ASSASSIN
+ || (sd->job & MAPID_UPPERMASK) == MAPID_KAGEROUOBORO
) {
//Kagerou and Oboro can dual wield daggers. [Rytech]
if( ep == EQP_HAND_R )
@@ -973,11 +982,11 @@ int pc_isequip(struct map_session_data *sd,int n)
return 0;
if ( item->equip & EQP_AMMO ) {
- if (sd->state.active && !pc_iscarton(sd) && (sd->class_ & MAPID_THIRDMASK) == MAPID_GENETIC) { // check if sc data is already loaded.
+ if (sd->state.active && !pc_iscarton(sd) && (sd->job & MAPID_THIRDMASK) == MAPID_GENETIC) { // check if sc data is already loaded.
clif->msgtable(sd, MSG_ITEM_NEED_CART);
return 0;
}
- if (!pc_ismadogear(sd) && (sd->class_ & MAPID_THIRDMASK) == MAPID_MECHANIC) {
+ if (!pc_ismadogear(sd) && (sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC) {
clif->msgtable(sd, MSG_ITEM_NEED_MADO);
return 0;
}
@@ -1014,14 +1023,26 @@ int pc_isequip(struct map_session_data *sd,int n)
}
}
//Not equipable by class. [Skotlex]
- if (!(1ULL<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)]))
+ if (((1ULL<<(sd->job & MAPID_BASEMASK)) & item->class_base[(sd->job & JOBL_2_1) != 0 ? 1 : ((sd->job & JOBL_2_2) != 0 ? 2 : 0)]) == 0)
return 0;
//Not usable by upper class. [Inkfish]
while( 1 ) {
- if( item->class_upper&ITEMUPPER_NORMAL && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
- if( item->class_upper&ITEMUPPER_UPPER && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
- if( item->class_upper&ITEMUPPER_BABY && sd->class_&JOBL_BABY ) break;
- if( item->class_upper&ITEMUPPER_THIRD && sd->class_&JOBL_THIRD ) break;
+ if ((item->class_upper & ITEMUPPER_NORMAL) != 0) {
+ if ((sd->job & (JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) == 0)
+ break;
+ }
+ if ((item->class_upper & ITEMUPPER_UPPER) != 0) {
+ if ((sd->job & (JOBL_UPPER|JOBL_THIRD)) != 0)
+ break;
+ }
+ if ((item->class_upper & ITEMUPPER_BABY) != 0) {
+ if ((sd->job & JOBL_BABY) != 0)
+ break;
+ }
+ if ((item->class_upper & ITEMUPPER_THIRD) != 0) {
+ if ((sd->job & JOBL_THIRD) != 0)
+ break;
+ }
return 0;
}
@@ -1080,9 +1101,9 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
if (job == -1) {
ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class, sd->status.name, sd->status.account_id, sd->status.char_id);
sd->status.class = JOB_NOVICE;
- sd->class_ = MAPID_NOVICE;
+ sd->job = MAPID_NOVICE;
} else {
- sd->class_ = job;
+ sd->job = job;
}
}
@@ -1341,7 +1362,7 @@ int pc_reg_received(struct map_session_data *sd)
// Cooking Exp
sd->cook_mastery = pc_readglobalreg(sd,script->add_str("COOK_MASTERY"));
- if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) {
+ if ((sd->job & MAPID_BASEMASK) == MAPID_TAEKWON) {
// Better check for class rather than skill to prevent "skill resets" from unsetting this
sd->mission_mobid = pc_readglobalreg(sd,script->add_str("TK_MISSION_ID"));
sd->mission_count = pc_readglobalreg(sd,script->add_str("TK_MISSION_COUNT"));
@@ -1470,17 +1491,17 @@ int pc_calc_skillpoint(struct map_session_data* sd) {
int pc_calc_skilltree(struct map_session_data *sd)
{
int i,id=0,flag;
- int c=0;
+ int class = 0, classidx = 0;
nullpo_ret(sd);
i = pc->calc_skilltree_normalize_job(sd);
- c = pc->mapid2jobid(i, sd->status.sex);
- if( c == -1 )
- { //Unable to normalize job??
+ class = pc->mapid2jobid(i, sd->status.sex);
+ if (class == -1) {
+ //Unable to normalize job??
ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
return 1;
}
- c = pc->class2idx(c);
+ classidx = pc->class2idx(class);
for( i = 0; i < MAX_SKILL; i++ ) {
if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these
@@ -1489,10 +1510,10 @@ int pc_calc_skilltree(struct map_session_data *sd)
if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) {
switch( skill->dbs->db[i].nameid ) {
case NV_TRICKDEAD:
- if( (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) {
- sd->status.skill[i].id = 0;
- sd->status.skill[i].lv = 0;
- sd->status.skill[i].flag = 0;
+ if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) {
+ sd->status.skill[i].id = 0;
+ sd->status.skill[i].lv = 0;
+ sd->status.skill[i].flag = 0;
}
break;
}
@@ -1562,16 +1583,16 @@ int pc_calc_skilltree(struct map_session_data *sd)
do {
flag = 0;
- for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[c][i].id) > 0; i++) {
- int idx = pc->skill_tree[c][i].idx;
+ for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[classidx][i].id) > 0; i++) {
+ int idx = pc->skill_tree[classidx][i].idx;
bool satisfied = true;
if (sd->status.skill[idx].id > 0)
continue; //Skill already known.
if (!battle_config.skillfree) {
int j;
- for (j = 0; j < VECTOR_LENGTH(pc->skill_tree[c][i].need); j++) {
- struct skill_tree_requirement *req = &VECTOR_INDEX(pc->skill_tree[c][i].need, j);
+ for (j = 0; j < VECTOR_LENGTH(pc->skill_tree[classidx][i].need); j++) {
+ struct skill_tree_requirement *req = &VECTOR_INDEX(pc->skill_tree[classidx][i].need, j);
int level;
if (sd->status.skill[req->idx].id == 0
|| sd->status.skill[req->idx].flag == SKILL_FLAG_TEMPORARY
@@ -1586,8 +1607,8 @@ int pc_calc_skilltree(struct map_session_data *sd)
break;
}
}
- if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) {
- int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree
+ if (sd->status.job_level < (int)pc->skill_tree[classidx][i].joblv) {
+ int jobid = pc->mapid2jobid(sd->job, sd->status.sex); // need to get its own skilltree
if (jobid > -1) {
if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited)
satisfied = false; // job level requirement wasn't satisfied
@@ -1618,16 +1639,15 @@ int pc_calc_skilltree(struct map_session_data *sd)
} while(flag);
//
- if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )
- {
+ if (classidx > 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) {
/* Taekwon Ranger Bonus Skill Tree
============================================
- Grant All Taekwon Tree, but only as Bonus Skills in case they drop from ranking.
- (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic)
- (sd->status.skill_point == 0) to wait until all skill points are asigned to avoid problems with Job Change quest. */
- for( i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[c][i].id) > 0; i++ ) {
- int idx = pc->skill_tree[c][i].idx;
+ for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[classidx][i].id) > 0; i++) {
+ int idx = pc->skill_tree[classidx][i].idx;
if( (skill->dbs->db[idx].inf2&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)) )
continue; //Do not include Quest/Wedding skills.
@@ -1691,7 +1711,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id)
continue;
if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) {
- int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree
+ int jobid = pc->mapid2jobid(sd->job, sd->status.sex); // need to get its own skilltree
if (jobid > -1) {
if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited)
continue;
@@ -1738,12 +1758,12 @@ int pc_clean_skilltree(struct map_session_data *sd)
int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
{
int skill_point, novice_skills;
- int c;
+ uint16 job;
nullpo_ret(sd);
- c = sd->class_;
+ job = sd->job;
if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL))
- return c;
+ return job;
skill_point = pc->calc_skillpoint(sd);
@@ -1751,19 +1771,17 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
sd->sktree.second = sd->sktree.third = 0;
- // limit 1st class and above to novice job levels
- if(skill_point < novice_skills && (sd->class_&MAPID_BASEMASK) != MAPID_SUMMONER) {
- c = MAPID_NOVICE;
- }
- // limit 2nd class and above to first class job levels (super novices are exempt)
- else if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE)
- {
+ if (skill_point < novice_skills && (sd->job & MAPID_BASEMASK) != MAPID_SUMMONER) {
+ // limit 1st class and above to novice job levels
+ job = MAPID_NOVICE;
+ } else if ((sd->job & JOBL_2) != 0 && (sd->job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) {
+ // limit 2nd class and above to first class job levels (super novices are exempt)
// regenerate change_level_2nd
if (sd->change_level_2nd == 0) {
- if (sd->class_&JOBL_THIRD) {
+ if ((sd->job & JOBL_THIRD) != 0) {
// if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd
if (sd->change_level_3rd == 0) {
- sd->change_level_2nd = pc->max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1];
+ sd->change_level_2nd = pc->max_level[pc->class2idx(pc->mapid2jobid(sd->job & MAPID_UPPERMASK, sd->status.sex))][1];
} else {
sd->change_level_2nd = 1 + skill_point + sd->status.skill_point
- (sd->status.job_level - 1)
@@ -1781,9 +1799,9 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
}
if (skill_point < novice_skills + (sd->change_level_2nd - 1)) {
- c &= MAPID_BASEMASK;
+ job &= MAPID_BASEMASK;
sd->sktree.second = ( novice_skills + (sd->change_level_2nd - 1) ) - skill_point;
- } else if(sd->class_&JOBL_THIRD) { // limit 3rd class to 2nd class/trans job levels
+ } else if ((sd->job & JOBL_THIRD) != 0) { // limit 3rd class to 2nd class/trans job levels
// regenerate change_level_3rd
if (sd->change_level_3rd == 0) {
sd->change_level_3rd = 1 + skill_point + sd->status.skill_point
@@ -1794,16 +1812,16 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
}
if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) {
- c &= MAPID_UPPERMASK;
+ job &= MAPID_UPPERMASK;
sd->sktree.third = (novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) - skill_point;
}
}
}
// restore non-limiting flags
- c |= sd->class_&(JOBL_UPPER|JOBL_BABY);
+ job |= sd->job & (JOBL_UPPER|JOBL_BABY);
- return c;
+ return job;
}
/*==========================================
@@ -4857,12 +4875,12 @@ int pc_isUseitem(struct map_session_data *sd,int n)
/**
* Only Rune Knights may use runes
**/
- if( itemdb_is_rune(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
+ if (itemdb_is_rune(nameid) && (sd->job & MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT)
return 0;
/**
* Only GCross may use poisons
**/
- else if( itemdb_is_poison(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS )
+ else if (itemdb_is_poison(nameid) && (sd->job & MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS)
return 0;
if( item->package || item->group ) {
@@ -4891,31 +4909,47 @@ int pc_isUseitem(struct map_session_data *sd,int n)
}
//Not equipable by class. [Skotlex]
- if (!(
- (1ULL<<(sd->class_&MAPID_BASEMASK)) &
- (item->class_base[(sd->class_&JOBL_2_1) ? 1 : ((sd->class_&JOBL_2_2) ? 2 : 0)])
- ))
+ if (((1ULL << (sd->job & MAPID_BASEMASK)) & (item->class_base[(sd->job & JOBL_2_1) ? 1 : ((sd->job & JOBL_2_2) ? 2 : 0)])) == 0)
return 0;
//Not usable by upper class. [Haru]
while( 1 ) {
// Normal classes (no upper, no baby, no third classes)
- if( item->class_upper&ITEMUPPER_NORMAL && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
+ if ((item->class_upper & ITEMUPPER_NORMAL) != 0) {
+ if ((sd->job & (JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) == 0)
+ break;
+ }
+ if ((item->class_upper & ITEMUPPER_UPPER) != 0) {
#ifdef RENEWAL
- // Upper classes (no third classes)
- if( item->class_upper&ITEMUPPER_UPPER && sd->class_&JOBL_UPPER && !(sd->class_&JOBL_THIRD) ) break;
+ // Upper classes (no third classes)
+ if ((sd->job & JOBL_UPPER) != 0 && (sd->job&JOBL_THIRD) == 0)
+ break;
#else
- //pre-re has no use for the extra, so we maintain the previous for backwards compatibility
- if( item->class_upper&ITEMUPPER_UPPER && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
+ //pre-re has no use for the extra, so we maintain the previous for backwards compatibility
+ if ((sd->job & (JOBL_UPPER|JOBL_THIRD)) != 0)
+ break;
#endif
+ }
// Baby classes (no third classes)
- if( item->class_upper&ITEMUPPER_BABY && sd->class_&JOBL_BABY && !(sd->class_&JOBL_THIRD) ) break;
+ if ((item->class_upper & ITEMUPPER_BABY) != 0) {
+ if ((sd->job & JOBL_BABY) != 0 && (sd->job&JOBL_THIRD) == 0)
+ break;
+ }
// Third classes (no upper, no baby classes)
- if( item->class_upper&ITEMUPPER_THIRD && sd->class_&JOBL_THIRD && !(sd->class_&(JOBL_UPPER|JOBL_BABY)) ) break;
+ if ((item->class_upper & ITEMUPPER_THIRD) != 0) {
+ if ((sd->job & JOBL_THIRD) != 0 && (sd->job & (JOBL_UPPER|JOBL_BABY)) == 0)
+ break;
+ }
// Upper third classes
- if( item->class_upper&ITEMUPPER_THURDUPPER && sd->class_&JOBL_THIRD && sd->class_&JOBL_UPPER ) break;
+ if ((item->class_upper & ITEMUPPER_THURDUPPER) != 0) {
+ if ((sd->job & JOBL_THIRD) != 0 && (sd->job & JOBL_UPPER) != 0)
+ break;
+ }
// Baby third classes
- if( item->class_upper&ITEMUPPER_THIRDBABY && sd->class_&JOBL_THIRD && sd->class_&JOBL_BABY ) break;
+ if ((item->class_upper & ITEMUPPER_THIRDBABY) != 0) {
+ if ((sd->job & JOBL_THIRD) != 0 && (sd->job & JOBL_BABY) != 0)
+ break;
+ }
return 0;
}
@@ -6010,10 +6044,9 @@ int pc_jobid2mapid(int16 class)
}
//Reverts the map-style class id to the client-style one.
-int pc_mapid2jobid(unsigned short class_, int sex)
+int pc_mapid2jobid(uint16 job, int sex)
{
- switch(class_)
- {
+ switch (job) {
//Novice And 1-1 Jobs
case MAPID_NOVICE: return JOB_NOVICE;
case MAPID_SWORDMAN: return JOB_SWORDMAN;
@@ -6609,7 +6642,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
status_calc_pc(sd,SCO_FORCE);
status_percent_heal(&sd->bl,100,100);
- if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
+ if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
sc_start(NULL,&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1));
sc_start(NULL,&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1));
sc_start(NULL,&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1));
@@ -6617,7 +6650,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
sc_start(NULL,&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1));
if (sd->state.snovice_dead_flag)
sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
- } else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) {
+ } else if ((sd->job & MAPID_BASEMASK) == MAPID_TAEKWON) {
sc_start(NULL,&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000);
sc_start(NULL,&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000);
}
@@ -7132,7 +7165,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
sd->status.skill_point--;
if( !skill->dbs->db[index].inf )
status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills.
- else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )
+ else if (sd->status.skill_point == 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON))
pc->calc_skilltree(sd); // Required to grant all TK Ranger skills.
else
pc->check_skilltree(sd, skill_id); // Check if a new skill can Lvlup
@@ -7313,7 +7346,7 @@ int pc_resetstate(struct map_session_data* sd)
return 0;
}
- sd->status.status_point = pc->statp[sd->status.base_level] + ((sd->class_&JOBL_UPPER) ? 52 : 0); // extra 52+48=100 stat points
+ sd->status.status_point = pc->statp[sd->status.base_level] + ((sd->job & JOBL_UPPER) != 0 ? 52 : 0); // extra 52+48=100 stat points
}
else
{
@@ -7371,7 +7404,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
int i, inf2, skill_point=0;
nullpo_ret(sd);
- if( flag&PCRESETSKILL_CHSEX && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER )
+ if (flag&PCRESETSKILL_CHSEX && (sd->job & MAPID_UPPERMASK) != MAPID_BARDDANCER)
return 0;
if( !(flag&PCRESETSKILL_RECOUNT) ) { //Remove stuff lost when resetting skills.
@@ -7379,7 +7412,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
/**
* It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway)
**/
- if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )
+ if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON))
return 0;
if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex]
@@ -7395,7 +7428,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
i &= ~OPTION_WUG;
if( i&OPTION_WUGRIDER && pc->checkskill(sd, RA_WUGRIDER) )
i &= ~OPTION_WUGRIDER;
- if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC )
+ if (i&OPTION_MADOGEAR && (sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC)
i &= ~OPTION_MADOGEAR;
#ifndef NEW_CARTS
if( i&OPTION_CART && pc->checkskill(sd, MC_PUSHCART) )
@@ -7429,16 +7462,16 @@ int pc_resetskill(struct map_session_data* sd, int flag)
skill_id = skill->dbs->db[i].nameid;
// Don't reset trick dead if not a novice/baby
- if( skill_id == NV_TRICKDEAD && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) {
+ if (skill_id == NV_TRICKDEAD && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) {
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
continue;
}
// do not reset basic skill
- if (skill_id == NV_BASIC && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE)
+ if (skill_id == NV_BASIC && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE)
continue;
- if (skill_id == SU_BASIC_SKILL && (sd->class_&MAPID_BASEMASK) != MAPID_SUMMONER)
+ if (skill_id == SU_BASIC_SKILL && (sd->job & MAPID_BASEMASK) != MAPID_SUMMONER)
continue;
if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED )
@@ -7816,7 +7849,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
// activate Steel body if a super novice dies at 99+% exp [celest]
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) {
+ if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) {
unsigned int next = pc->nextbaseexp(sd);
if( next == 0 ) next = pc->thisbaseexp(sd);
if( get_percentage(sd->status.base_exp,next) >= 99 ) {
@@ -7835,7 +7868,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
// changed penalty options, added death by player if pk_mode [Valaris]
if( battle_config.death_penalty_type
- && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
+ && (sd->job & MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
&& !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m)
&& !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY]
) {
@@ -8017,9 +8050,9 @@ int pc_readparam(const struct map_session_data *sd, int type)
case SP_BASELEVEL: val = sd->status.base_level; break;
case SP_JOBLEVEL: val = sd->status.job_level; break;
case SP_CLASS: val = sd->status.class; break;
- case SP_BASEJOB: val = pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type.
- case SP_UPPER: val = (sd->class_&JOBL_UPPER) ? 1 : ((sd->class_&JOBL_BABY) ? 2 : 0); break;
- case SP_BASECLASS: val = pc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex]
+ case SP_BASEJOB: val = pc->mapid2jobid(sd->job & MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type.
+ case SP_UPPER: val = (sd->job & JOBL_UPPER) != 0 ? 1 : ((sd->job & JOBL_BABY) != 0 ? 2 : 0); break;
+ case SP_BASECLASS: val = pc->mapid2jobid(sd->job & MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex]
case SP_SEX: val = sd->status.sex; break;
case SP_WEIGHT: val = sd->weight; break;
case SP_MAXWEIGHT: val = sd->max_weight; break;
@@ -8505,14 +8538,14 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper)
if (class == -1)
return 1;
- if ((uint16)job == sd->class_)
+ if ((uint16)job == sd->job)
return 1; //Nothing to change.
- if ((job & JOBL_2) != 0 && (sd->class_ & JOBL_2) == 0 && (job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) {
+ if ((job & JOBL_2) != 0 && (sd->job & JOBL_2) == 0 && (job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) {
// changing from 1st to 2nd job
sd->change_level_2nd = sd->status.job_level;
pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd);
- } else if((job & JOBL_THIRD) != 0 && (sd->class_ & JOBL_THIRD) == 0) {
+ } else if((job & JOBL_THIRD) != 0 && (sd->job & JOBL_THIRD) == 0) {
// changing from 2nd to 3rd job
sd->change_level_3rd = sd->status.job_level;
pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd);
@@ -8544,7 +8577,7 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper)
pc_setglobalreg(sd, script->add_str("REPRODUCE_SKILL_LV"),0);
}
- if ((job & MAPID_UPPERMASK) != (sd->class_ & MAPID_UPPERMASK)) { //Things to remove when changing class tree.
+ if ((job & MAPID_UPPERMASK) != (sd->job & MAPID_UPPERMASK)) { //Things to remove when changing class tree.
const int class_idx = pc->class2idx(sd->status.class);
short id;
for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_idx][i].id) > 0; i++) {
@@ -8555,14 +8588,14 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper)
}
}
- if ((sd->class_ & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
+ if ((sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
/* going off star glad lineage, reset feel to not store no-longer-used vars in the database */
pc->resetfeel(sd);
}
sd->status.class = class;
- fame_flag = pc->famerank(sd->status.char_id, sd->class_);
- sd->class_ = (uint16)job;
+ fame_flag = pc->famerank(sd->status.char_id, sd->job);
+ sd->job = (uint16)job;
sd->status.job_level=1;
sd->status.job_exp=0;
@@ -8611,7 +8644,7 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper)
//Remove peco/cart/falcon
i = sd->sc.option;
- if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) )
+ if (i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->job & MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT))
i&=~OPTION_RIDING;
if( i&OPTION_FALCON && !pc->checkskill(sd, HT_FALCON) )
i&=~OPTION_FALCON;
@@ -8652,7 +8685,7 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper)
chrif->buildfamelist();
} else if (sd->status.fame > 0) {
//It may be that now they are famous?
- switch (sd->class_&MAPID_UPPERMASK) {
+ switch (sd->job & MAPID_UPPERMASK) {
case MAPID_BLACKSMITH:
case MAPID_ALCHEMIST:
case MAPID_TAEKWON:
@@ -8961,7 +8994,7 @@ void pc_setmadogear(struct map_session_data *sd, bool flag)
{
nullpo_retv(sd);
if (flag) {
- if ((sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC)
+ if ((sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC)
pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR);
} else if (pc_ismadogear(sd)) {
pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
@@ -9207,7 +9240,7 @@ int pc_setregistry(struct map_session_data *sd, int64 reg, int val) {
switch( regname[0] ) {
default: //Char reg
if( !strcmp(regname,"PC_DIE_COUNTER") && sd->die_counter != val ) {
- int i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE);
+ int i = (!sd->die_counter && (sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE);
sd->die_counter = val;
if( i )
status_calc_pc(sd,SCO_NONE); // Lost the bonus.
@@ -10245,7 +10278,7 @@ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd)
{
if(sd == NULL || dstsd == NULL ||
sd->status.partner_id > 0 || dstsd->status.partner_id > 0 ||
- (sd->class_&JOBL_BABY) || (dstsd->class_&JOBL_BABY))
+ (sd->job & JOBL_BABY) != 0 || (dstsd->job & JOBL_BABY) != 0)
return -1;
sd->status.partner_id = dstsd->status.char_id;
dstsd->status.partner_id = sd->status.char_id;
@@ -10309,7 +10342,7 @@ struct map_session_data *pc_get_partner(struct map_session_data *sd) {
* Get sd father charid. (Need to be baby)
*------------------------------------------*/
struct map_session_data *pc_get_father(struct map_session_data *sd) {
- if (sd && sd->class_&JOBL_BABY && sd->status.father > 0)
+ if (sd && (sd->job & JOBL_BABY) != 0 && sd->status.father > 0)
// charid2sd returns NULL if not found
return map->charid2sd(sd->status.father);
@@ -10320,7 +10353,7 @@ struct map_session_data *pc_get_father(struct map_session_data *sd) {
* Get sd mother charid. (Need to be baby)
*------------------------------------------*/
struct map_session_data *pc_get_mother(struct map_session_data *sd) {
- if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0)
+ if (sd && (sd->job & JOBL_BABY) != 0 && sd->status.mother > 0)
// charid2sd returns NULL if not found
return map->charid2sd(sd->status.mother);
@@ -11742,7 +11775,7 @@ void pc_check_supernovice_call(struct map_session_data *sd, const char *message)
nullpo_retv(sd);
nullpo_retv(message);
- if ((sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE)
+ if ((sd->job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE)
return;
if (next == 0)
next = pc->thisbaseexp(sd);