diff options
author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-18 07:52:11 +0000 |
---|---|---|
committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-18 07:52:11 +0000 |
commit | 611350370ef3ecf8fc939005df37a14b55a8f69c (patch) | |
tree | 1da4119c85685bed98adb79cad4cbcd144ca0ba8 /src/map/pc.c | |
parent | 15e7b5f4c91f2bd50fdaee6edcaa19ef849d3875 (diff) | |
download | hercules-611350370ef3ecf8fc939005df37a14b55a8f69c.tar.gz hercules-611350370ef3ecf8fc939005df37a14b55a8f69c.tar.bz2 hercules-611350370ef3ecf8fc939005df37a14b55a8f69c.tar.xz hercules-611350370ef3ecf8fc939005df37a14b55a8f69c.zip |
Implemented Renewal Casting System.
Fixed bugreport:2018 where CH_PALMSTRIKE deals damage to hidden targets.
Fixed bugreport:6473, bugreport:6325 SC_DEADLYINFECT should now spread status ailments properly.
Fixed bugreport:5541, bugreport:6179, bugreport:6281 where self buff skill is transfer to targets when doing a combo.
Updated AC_VULTURE where in renewal it doesn't show the hit bonus anymore in the status window.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16661 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index bea5b5c0a..82e650111 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2599,11 +2599,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; case SP_FIXCASTRATE: if(sd->state.lr_flag != 2) - sd->fixcastrate+=val; + sd->bonus.fixcastrate -= val; break; case SP_VARCASTRATE: if(sd->state.lr_flag != 2) - sd->varcastrate+=val; + sd->bonus.varcastrate -= val; break; default: ShowWarning("pc_bonus: unknown type %d %d !\n",type,val); @@ -3135,6 +3135,22 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->skillvarcast[i].val = val; } break; + case SP_VARCASTRATE: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); + if (i == ARRAYLENGTH(sd->skillcast)) + { + ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val); + break; + } + if(sd->skillcast[i].id == type2) + sd->skillcast[i].val -= val; + else { + sd->skillcast[i].id = type2; + sd->skillcast[i].val -= val; + } + break; case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x; if(sd->state.lr_flag == 2) break; |