diff options
author | shennetsind <ind@henn.et> | 2013-07-21 14:34:08 -0300 |
---|---|---|
committer | shennetsind <ind@henn.et> | 2013-07-21 14:34:08 -0300 |
commit | d680d0ccd5207a0f858b93d2c28997148bcc5f55 (patch) | |
tree | 20e07ff54be1fb315f96b4763231b43effc14c85 /src/map/pc.c | |
parent | 9bcb1423969870a6b60819e6f3846fe0235e28a9 (diff) | |
download | hercules-d680d0ccd5207a0f858b93d2c28997148bcc5f55.tar.gz hercules-d680d0ccd5207a0f858b93d2c28997148bcc5f55.tar.bz2 hercules-d680d0ccd5207a0f858b93d2c28997148bcc5f55.tar.xz hercules-d680d0ccd5207a0f858b93d2c28997148bcc5f55.zip |
Fixed Bug #7520
Added code to ensure 1st/2nd tabs are meeting the conditions; Special Thanks to Haruna, ToiletMaster
http://hercules.ws/board/tracker/issue-7520-skill-point-error/
Also - Follow up 9bcb1423969870a6b60819e6f3846fe0235e28a9
extending it to cached item packages.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 84 |
1 files changed, 69 insertions, 15 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 5a8b77cd3..d1ff57978 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1445,7 +1445,7 @@ int pc_calc_skilltree(struct map_session_data *sd) continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills. sd->status.skill[idx].id = id; - + if(inf2&INF2_SPIRIT_SKILL) { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed. sd->status.skill[idx].lv = 1; // need to manually specify a skill level sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY; //So it is not saved, and tagged as a "bonus" skill. @@ -1536,6 +1536,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) continue; //Cannot be learned via normal means. sd->status.skill[idx].id = id; + flag = 1; } } while(flag); @@ -6139,7 +6140,74 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { if( !(index = skill->get_index(skill_id)) ) return 0; + + if( battle_config.skillup_limit ) { + /* [Ind/Hercules] */ + if( (sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE ){ + while(1) { + int c, i = 0, k = 0, pts = 0, pts_second = 0, id = 0; + bool can_skip = false; + + c = sd->class_ & MAPID_BASEMASK; + + k = pc_class2idx(pc_mapid2jobid(c, sd->status.sex)); + + for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[k][i].id) > 0 ; i++){ + int inf2 = skill->get_inf2(id), idx = skill_tree[k][i].idx; + + if( skill_id == id ) { + can_skip = true; + break;/* its oki we can skip */ + } + + if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC ) + continue; + + if( sd->status.skill[idx].id && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT ) + pts += pc_checkskill(sd, id); + } + + if( can_skip ) break; + + if( pts < 40 ) { + clif->msg_value(sd, 0x61E, 40 - pts); + return 0; + } + + if( sd->class_&JOBL_THIRD ) { + bool is_trans = sd->class_&JOBL_UPPER? true : false; + + c = is_trans ? (sd->class_ &~ JOBL_THIRD)/* find fancy way */ : sd->class_ & MAPID_UPPERMASK; + k = pc_class2idx(pc_mapid2jobid(c, sd->status.sex)); + + for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[k][i].id) > 0 ; i++){ + int inf2 = skill->get_inf2(id), idx = skill_tree[k][i].idx; + + if( skill_id == id ) { + can_skip = true; + break;/* its oki we can skip */ + } + + if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC ) + continue; + + if( sd->status.skill[idx].id && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT ) + pts_second += pc_checkskill(sd, id); + } + + if( can_skip ) break; + + if( pts_second - pts < ( is_trans ? 70 : 50 ) ) { + clif->msg_value(sd, 0x61F, ( is_trans ? 70 : 50 ) - (pts_second - pts)); + return 0; + } + } + break; + } + } + } + if( sd->status.skill_point > 0 && sd->status.skill[index].id && sd->status.skill[index].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex] @@ -6160,21 +6228,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { clif->updatestatus(sd,SP_CARTINFO); if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown clif->skillinfoblock(sd); - }else if( battle_config.skillup_limit ){ - int pts = 0, i, id; - for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id) > 0 ; i++){ - int inf2 = skill->get_inf2(id); - if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC ) - continue; - if( sd->status.skill[id].id && sd->status.skill[id].flag == SKILL_FLAG_PERMANENT ) - pts += pc_checkskill(sd, id); - } - if( pts < sd->change_level_2nd ) - clif->msg_value(sd, 0x61E, sd->change_level_2nd-pts); - else if( pts < (sd->change_level_3rd + sd->change_level_2nd) ) - clif->msg_value(sd, 0x61F, sd->change_level_3rd - (pts - sd->change_level_2nd)); } - return 0; } |