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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-29 10:42:01 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-29 10:42:01 +0000
commita677451b2d90cc07af227e6868c67d27670b2f55 (patch)
tree15edaf1f73d430c3406d75c5e77b98487c3e7d1e /src/map/pc.c
parent02720aae3af5cc563a8b6dd374b5aebd5a0da074 (diff)
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Added more sc_data checks
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@413 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c89
1 files changed, 49 insertions, 40 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index bbf40eae6..72fa48646 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -597,7 +597,7 @@ int pc_breakweapon(struct map_session_data *sd)
return -1;
if(sd->unbreakable>=rand()%100)
return 0;
- if(sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1)
+ if(sd->sc_count && sd->sc_data[SC_CP_WEAPON].timer != -1)
return 0;
for(i=0;i<MAX_INVENTORY;i++){
@@ -629,7 +629,7 @@ int pc_breakarmor(struct map_session_data *sd)
return -1;
if(sd->unbreakable>=rand()%100)
return 0;
- if(sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1)
+ if(sd->sc_count && sd->sc_data[SC_CP_ARMOR].timer != -1)
return 0;
for(i=0;i<MAX_INVENTORY;i++){
@@ -1469,7 +1469,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0);
}
}
- else {
+ else if (sd->sc_count) {
if (sd->sc_data[SC_LEADERSHIP].timer != -1)
sd->paramb[0] += 2;
if (sd->sc_data[SC_GLORYWOUNDS].timer != -1)
@@ -1682,7 +1682,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
if(sd->hprate!=100)
sd->status.max_hp = sd->status.max_hp*sd->hprate/100;
- if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1){ // バ?サ?ク
+ if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ // バ?サ?ク
sd->status.max_hp = sd->status.max_hp * 3;
// sd->status.hp = sd->status.hp * 3;
if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
@@ -3599,9 +3599,11 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
int i,skill,rate,itemid,flag, count;
struct mob_data *md;
md=(struct mob_data *)bl;
- if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 &&
+ if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) &&
(!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris]
{
+ if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1))
+ return 0;
skill = battle_config.skill_steal_type == 1
? (sd->paramc[4] - mob_db[md->class].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10
: sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10;
@@ -3659,7 +3661,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl)
if(sd != NULL && bl != NULL && bl->type == BL_MOB) {
int rate,skill;
struct mob_data *md=(struct mob_data *)bl;
- if(md && !md->state.steal_coin_flag && md->sc_data && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) {
+ if(md && !md->state.steal_coin_flag) {
+ if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1))
+ return 0;
skill = pc_checkskill(sd,RG_STEALCOIN)*10;
rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2;
if(rand()%1000 < rate) {
@@ -3711,18 +3715,21 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt
skill_gangsterparadise(sd,0);
}
- if(sd->sc_data[SC_TRICKDEAD].timer != -1)
- skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1);
+ if (sd->sc_count) {
+ if(sd->sc_data[SC_TRICKDEAD].timer != -1)
+ skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1);
+ if(sd->sc_data[SC_BLADESTOP].timer!=-1)
+ skill_status_change_end(&sd->bl,SC_BLADESTOP,-1);
+ if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris]
+ skill_stop_dancing(&sd->bl,0);
+ }
+
if(sd->status.option&2)
skill_status_change_end(&sd->bl, SC_HIDING, -1);
if(sd->status.option&4)
skill_status_change_end(&sd->bl, SC_CLOAKING, -1);
if(sd->status.option&16386)
skill_status_change_end(&sd->bl, SC_CHASEWALK, -1);
- if(sd->sc_data[SC_BLADESTOP].timer!=-1)
- skill_status_change_end(&sd->bl,SC_BLADESTOP,-1);
- if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris]
- skill_stop_dancing(&sd->bl,0);
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
pet_stopattack(sd->pd);
@@ -4281,9 +4288,7 @@ int pc_checkskill(struct map_session_data *sd,int skill_id)
int pc_checkallowskill(struct map_session_data *sd)
{
nullpo_retr(0, sd);
-
- if( sd->sc_data == NULL )
- return 0;
+ nullpo_retr(0, sd->sc_data);
if(!(skill_get_weapontype(KN_TWOHANDQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer!=-1) { // 2HQ
skill_status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQを解除
@@ -4452,10 +4457,12 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16384) // 異常などで攻?できない
return 0;
- if(sd->sc_data[SC_AUTOCOUNTER].timer != -1)
- return 0;
- if(sd->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
+ if (sd->sc_count) {
+ if(sd->sc_data[SC_AUTOCOUNTER].timer != -1)
+ return 0;
+ if(sd->sc_data[SC_BLADESTOP].timer != -1)
+ return 0;
+ }
//if((opt = battle_get_option(bl)) != NULL && *opt&0x46)
if((opt = battle_get_option(bl)) != NULL && *opt&0x42)
@@ -5749,7 +5756,7 @@ int pc_heal(struct map_session_data *sd,int hp,int sp)
sp = 0;
}
- if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい
+ if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい
return 0;
if(hp+sd->status.hp>sd->status.max_hp)
@@ -5790,7 +5797,7 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp)
nullpo_retr(0, sd);
- if(sd->sc_data && sd->sc_data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい
+ if(sd->sc_count && sd->sc_data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい
return 0;
if(sd->state.potionpitcher_flag) {
@@ -6579,7 +6586,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
// -- moonsoul (if player is berserk then cannot equip)
//
- if(sd->sc_data[SC_BERSERK].timer!=-1){
+ if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){
clif_equipitemack(sd,n,0,0); // fail
return 0;
}
@@ -6691,14 +6698,16 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0);
}
else {
- if(sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2)
+ if(sd->sc_count && sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2)
skill_status_change_end(&sd->bl,SC_ENDURE,-1);
}
- if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
- skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
- if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14))
- skill_stop_dancing(&sd->bl,0);
+ if(sd->sc_count) {
+ if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
+ skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
+ if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14))
+ skill_stop_dancing(&sd->bl,0);
+ }
return 0;
}
@@ -6713,7 +6722,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
// -- moonsoul (if player is berserk then cannot unequip)
//
- if(!flag && sd->sc_data[SC_BERSERK].timer!=-1){
+ if(!flag && sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){
clif_unequipitemack(sd,n,0,0);
return 0;
}
@@ -6752,8 +6761,8 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
if(sd->status.inventory[n].equip & 0x0040)
clif_changelook(&sd->bl,LOOK_SHOES,0);
- if(sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
- sd->status.inventory[i].attribute==1)
+ if(sd->sc_count && sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
+ sd->status.inventory[i].attribute==1)
skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
@@ -6767,7 +6776,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
}
if(!type) {
pc_calcstatus(sd,0);
- if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
+ if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
}
@@ -7098,7 +7107,7 @@ static int pc_natural_heal_hp(struct map_session_data *sd)
nullpo_retr(0, sd);
- if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
+ if (sd->sc_count && sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
return 0;
if(pc_checkoverhp(sd)) {
@@ -7111,11 +7120,11 @@ static int pc_natural_heal_hp(struct map_session_data *sd)
if(sd->walktimer == -1) {
inc_num = pc_hpheal(sd);
- if( sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス
+ if(sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス
sd->hp_sub += 2*inc_num;
sd->inchealhptick += 3*natural_heal_diff_tick;
- }else{
- sd->hp_sub += inc_num;
+ } else {
+ sd->hp_sub += inc_num;
sd->inchealhptick += natural_heal_diff_tick;
}
}
@@ -7168,7 +7177,7 @@ static int pc_natural_heal_hp(struct map_session_data *sd)
return 0;
- if(sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun
+ if(sd->sc_count && sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun
if(sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp) {
bonus = skill*20;
while(sd->inchealhptick >= 6000) {
@@ -7196,8 +7205,8 @@ static int pc_natural_heal_sp(struct map_session_data *sd)
nullpo_retr(0, sd);
- if (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT
- sd->sc_data[SC_BERSERK].timer != -1)
+ if (sd->sc_count && (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT
+ sd->sc_data[SC_BERSERK].timer != -1))
return 0;
if(pc_checkoversp(sd)) {
@@ -7208,7 +7217,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd)
bsp=sd->status.sp;
inc_num = pc_spheal(sd);
- if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
+ if(sd->sc_count && sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
sd->sp_sub += inc_num;
if(sd->walktimer == -1)
sd->inchealsptick += natural_heal_diff_tick;
@@ -7562,7 +7571,7 @@ int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor]
void pc_setstand(struct map_session_data *sd){
nullpo_retv(sd);
- if(sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer!=-1)
+ if(sd->sc_count && sd->sc_data[SC_TENSIONRELAX].timer!=-1)
skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
sd->state.dead_sit = 0;