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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-09 17:31:13 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-09 17:31:13 +0000 |
commit | faa7a02a489886461cd039cc306f1fc55d81daa5 (patch) | |
tree | 07ba43506b1c277d7033855c5495dd0e7444ae39 /src/map/pc.c | |
parent | dde71c808130e2923b321561d3d772e0e734b725 (diff) | |
download | hercules-faa7a02a489886461cd039cc306f1fc55d81daa5.tar.gz hercules-faa7a02a489886461cd039cc306f1fc55d81daa5.tar.bz2 hercules-faa7a02a489886461cd039cc306f1fc55d81daa5.tar.xz hercules-faa7a02a489886461cd039cc306f1fc55d81daa5.zip |
- Changes to script buildin functions:
* functions checking if a player is attached as soon as possible.
* functions that required a player attached and would crash if none was
there terminate the script now. (others keep the current behaviour to
maintain full backward compatibility)
* removed the unused flag argument in guildskill.
* bonus,bonus2,bonus3,bonus4 use the same function now (remains the same
script-wise)
* added an optional parameter to setcart,setfalcon,setriding so it's
possible to remove the cart/falcon/mount or select a specific cart
* other cleanups
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9636 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 73 |
1 files changed, 40 insertions, 33 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 656555136..a8f16af13 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2402,47 +2402,47 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 * 2 - Like 1, except the level granted can stack with previously learned level. *------------------------------------------ */ -int pc_skill(struct map_session_data *sd,int id,int level,int flag) +int pc_skill(TBL_PC* sd, int id, int level, int flag) { nullpo_retr(0, sd); - if(level>MAX_SKILL_LEVEL){ - if(battle_config.error_log) + if( level > MAX_SKILL_LEVEL ){ + if( battle_config.error_log ) ShowError("pc_skill: Skill level %d too high. Max lv supported is MAX_SKILL_LEVEL (%d)\n", level, MAX_SKILL_LEVEL); return 0; } - switch (flag) { + switch( flag ){ case 0: //Set skill data overwriting whatever was there before. - sd->status.skill[id].id=id; - sd->status.skill[id].lv=level; - sd->status.skill[id].flag=0; - if (!level) //Remove skill. + sd->status.skill[id].id = id; + sd->status.skill[id].lv = level; + sd->status.skill[id].flag = 0; + if( !level ) //Remove skill. sd->status.skill[id].id = 0; - if (!skill_get_inf(id)) //Only recalculate for passive skills. - status_calc_pc(sd,0); + if( !skill_get_inf(id) ) //Only recalculate for passive skills. + status_calc_pc(sd, 0); clif_skillinfoblock(sd); break; case 2: //Add skill bonus on top of what you had. - if (sd->status.skill[id].id==id) { - if (!sd->status.skill[id].flag) - sd->status.skill[id].flag=sd->status.skill[id].lv+2; //Store previous level. + if( sd->status.skill[id].id == id ){ + if( !sd->status.skill[id].flag ) // Store previous level. + sd->status.skill[id].flag = sd->status.skill[id].lv + 2; } else { - sd->status.skill[id].id=id; - sd->status.skill[id].flag=1; //Set that this is a bonus skill. + sd->status.skill[id].id = id; + sd->status.skill[id].flag = 1; //Set that this is a bonus skill. } - sd->status.skill[id].lv+=level; + sd->status.skill[id].lv += level; break; case 1: //Item bonus skill. - if(sd->status.skill[id].lv >= level) + if( sd->status.skill[id].lv >= level ) return 0; - if(sd->status.skill[id].id==id) { - if (!sd->status.skill[id].flag) //Non-granted skill, store it's level. - sd->status.skill[id].flag=sd->status.skill[id].lv+2; + if( sd->status.skill[id].id == id ){ + if( !sd->status.skill[id].flag ) //Non-granted skill, store it's level. + sd->status.skill[id].flag = sd->status.skill[id].lv + 2; } else { - sd->status.skill[id].id=id; - sd->status.skill[id].flag=1; + sd->status.skill[id].id = id; + sd->status.skill[id].flag = 1; } - sd->status.skill[id].lv=level; + sd->status.skill[id].lv = level; break; default: //Unknown flag? return 0; @@ -4467,7 +4467,7 @@ int pc_skillup(struct map_session_data *sd,int skill_num) nullpo_retr(0, sd); if(skill_num >= GD_SKILLBASE){ - guild_skillup(sd,skill_num,0); + guild_skillup(sd, skill_num); return 0; } @@ -5790,10 +5790,13 @@ int pc_setcart(struct map_session_data *sd,int type) * 鷹設定 *------------------------------------------ */ -int pc_setfalcon(struct map_session_data *sd) +int pc_setfalcon(TBL_PC* sd, int flag) { - if(pc_checkskill(sd,HT_FALCON)>0){ // ファルコンマスタリ?スキル所持 - pc_setoption(sd,sd->sc.option|OPTION_FALCON); + if( flag ){ + if( pc_checkskill(sd,HT_FALCON)>0 ) // ファルコンマスタリ?スキル所持 + pc_setoption(sd,sd->sc.option|OPTION_FALCON); + } else if( pc_isfalcon(sd) ){ + pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon } return 0; @@ -5803,11 +5806,15 @@ int pc_setfalcon(struct map_session_data *sd) * ペコペコ設定 *------------------------------------------ */ -int pc_setriding(struct map_session_data *sd) +int pc_setriding(TBL_PC* sd, int flag) { - if((pc_checkskill(sd,KN_RIDING)>0)){ // ライディングスキル所持 - pc_setoption(sd,sd->sc.option|OPTION_RIDING); + if( flag ){ + if( pc_checkskill(sd,KN_RIDING) > 0 ) // ライディングスキル所持 + pc_setoption(sd, sd->sc.option|OPTION_RIDING); + } else if( pc_isriding(sd) ){ + pc_setoption(sd, sd->sc.option&~OPTION_RIDING); } + return 0; } @@ -6297,7 +6304,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) clif_equipitemack(sd,n,0,0); // fail return 0; } - + if(pos == EQP_ACC) { //Accesories should only go in one of the two, pos = req_pos&EQP_ACC; if (pos == EQP_ACC) //User specified both slots.. @@ -6328,7 +6335,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) sd->equip_index[i] = n; } } - + if(pos==EQP_AMMO){ clif_arrowequip(sd,n); clif_arrow_fail(sd,3); @@ -6494,7 +6501,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) if((sd->status.inventory[n].equip & EQP_ARMS) && sd->weapontype1 == 0 && sd->weapontype2 == 0) skill_enchant_elemental_end(&sd->bl,-1); - + sd->status.inventory[n].equip=0; if(flag&1) { |