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authorshennetsind <ind@henn.et>2013-03-27 16:17:48 -0300
committershennetsind <ind@henn.et>2013-03-27 16:17:48 -0300
commit9aded8a259e39b49698cb50111e8e5306f77dd52 (patch)
treecdc35f64b44f55e9da4211bf8540dc6300017726 /src/map/pc.c
parent9b5ec24b69d4ae517f07ffa7a9b2730adbe998d4 (diff)
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Introducing Costume Garment Slot 8192
Special Thanks to jTynne for bringing the slot's support absence to my attention. Also updated getlook script command to support Robe/Garment (val 12 Look_Robe) Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 1d8da86e2..6f8ba91fb 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -66,7 +66,7 @@ struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
-static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_AMMO};
+static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO};
#define MOTD_LINE_SIZE 128
static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris]
@@ -7511,7 +7511,7 @@ int pc_equiplookall(struct map_session_data *sd)
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
- clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe);
+ clif_changelook(&sd->bl,LOOK_ROBE, sd->status.robe);
return 0;
}
@@ -8554,14 +8554,20 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
+
if(pos & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
- if( pos&EQP_GARMENT )
- {
+ if( pos&EQP_GARMENT ) {
sd->status.robe = id ? id->look : 0;
clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe);
}
+ if(pos & EQP_COSTUME_GARMENT) {
+ sd->status.robe = id ? id->look : 0;
+ clif_changelook(&sd->bl,LOOK_ROBE,sd->status.robe);
+ }
+
+
pc_checkallowskill(sd); //Check if status changes should be halted.
iflag = sd->npc_item_flag;
@@ -8696,12 +8702,17 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
if(sd->status.inventory[n].equip & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
- if( sd->status.inventory[n].equip&EQP_GARMENT )
- {
+
+ if( sd->status.inventory[n].equip&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
sd->status.robe = 0;
clif_changelook(&sd->bl, LOOK_ROBE, 0);
}
+ if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) {
+ sd->status.robe = ( pc_checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_GARMENT)]->look : 0;
+ clif_changelook(&sd->bl,LOOK_ROBE,sd->status.robe);
+ }
+
clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
if((sd->status.inventory[n].equip & EQP_ARMS) &&