diff options
author | Andrei Karas <akaras@inbox.ru> | 2015-07-15 20:30:08 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2015-07-18 16:52:44 +0300 |
commit | f26152a2f3fc1e9f21ee0d8d1bc0ea8e8c8ffabf (patch) | |
tree | bd35b6347a793aeb230d6ab71a58b6a734f3ced9 /src/map/pc.c | |
parent | 88bf50a01e60e7647c4c6c9f194a95e766ad1e5a (diff) | |
download | hercules-f26152a2f3fc1e9f21ee0d8d1bc0ea8e8c8ffabf.tar.gz hercules-f26152a2f3fc1e9f21ee0d8d1bc0ea8e8c8ffabf.tar.bz2 hercules-f26152a2f3fc1e9f21ee0d8d1bc0ea8e8c8ffabf.tar.xz hercules-f26152a2f3fc1e9f21ee0d8d1bc0ea8e8c8ffabf.zip |
Move check cards related code into separate functions.
This remove code duplicates and improve a bit code.
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 98 |
1 files changed, 70 insertions, 28 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 4dac559e2..b9ef479dc 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4059,42 +4059,78 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) } return 1; } + +/** + * Checks if the given card can be inserted into the given equipment piece. + * + * @param sd The current character. + * @param idx_card The card's inventory index (note: it must be a valid index and can be checked by pc_can_insert_card) + * @param idx_equip The target equipment's inventory index. + * @retval true if the card can be inserted. + */ +bool pc_can_insert_card_into(struct map_session_data* sd, int idx_card, int idx_equip) +{ + int i; + + nullpo_ret(sd); + + if (idx_equip < 0 || idx_equip >= MAX_INVENTORY || sd->inventory_data[idx_equip] == NULL) + return false; //Invalid item index. + if (sd->status.inventory[idx_equip].nameid <= 0 || sd->status.inventory[idx_equip].amount < 1) + return false; // target item missing + if (sd->inventory_data[idx_equip]->type != IT_WEAPON && sd->inventory_data[idx_equip]->type != IT_ARMOR) + return false; // only weapons and armor are allowed + if (sd->status.inventory[idx_equip].identify == 0) + return false; // target must be identified + if (itemdb_isspecial(sd->status.inventory[idx_equip].card[0])) + return false; // card slots reserved for other purposes + if (sd->status.inventory[idx_equip].equip != 0) + return false; // item must be unequipped + if ((sd->inventory_data[idx_equip]->equip & sd->inventory_data[idx_card]->equip) == 0) + return false; // card cannot be compounded on this item type + if (sd->inventory_data[idx_equip]->type == IT_WEAPON && sd->inventory_data[idx_card]->equip == EQP_SHIELD) + return false; // attempted to place shield card on left-hand weapon. + + ARR_FIND( 0, sd->inventory_data[idx_equip]->slot, i, sd->status.inventory[idx_equip].card[i] == 0); + if (i == sd->inventory_data[idx_equip]->slot) + return false; // no free slots + return true; +} + +/** + * Checks if the given item is card and it can be inserted into some equipment. + * + * @param sd The current character. + * @param idx_card The card's inventory index. + * @retval true if the card can be inserted. + */ +bool pc_can_insert_card(struct map_session_data* sd, int idx_card) +{ + nullpo_ret(sd); + + if (idx_card < 0 || idx_card >= MAX_INVENTORY || sd->inventory_data[idx_card] == NULL) + return false; //Invalid card index. + if (sd->status.inventory[idx_card].nameid <= 0 || sd->status.inventory[idx_card].amount < 1) + return false; // target card missing + if (sd->inventory_data[idx_card]->type != IT_CARD) + return false; // must be a card + return true; +} + /*========================================== * Append a card to an item ? *------------------------------------------*/ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) { - int i; int nameid; nullpo_ret(sd); - if( idx_equip < 0 || idx_equip >= MAX_INVENTORY || sd->inventory_data[idx_equip] == NULL ) - return 0; //Invalid item index. - if( idx_card < 0 || idx_card >= MAX_INVENTORY || sd->inventory_data[idx_card] == NULL ) - return 0; //Invalid card index. - if( sd->status.inventory[idx_equip].nameid <= 0 || sd->status.inventory[idx_equip].amount < 1 ) - return 0; // target item missing - if( sd->status.inventory[idx_card].nameid <= 0 || sd->status.inventory[idx_card].amount < 1 ) - return 0; // target card missing - if( sd->inventory_data[idx_equip]->type != IT_WEAPON && sd->inventory_data[idx_equip]->type != IT_ARMOR ) - return 0; // only weapons and armor are allowed - if( sd->inventory_data[idx_card]->type != IT_CARD ) - return 0; // must be a card - if( sd->status.inventory[idx_equip].identify == 0 ) - return 0; // target must be identified - if( itemdb_isspecial(sd->status.inventory[idx_equip].card[0]) ) - return 0; // card slots reserved for other purposes - if( (sd->inventory_data[idx_equip]->equip & sd->inventory_data[idx_card]->equip) == 0 ) - return 0; // card cannot be compounded on this item type - if( sd->inventory_data[idx_equip]->type == IT_WEAPON && sd->inventory_data[idx_card]->equip == EQP_SHIELD ) - return 0; // attempted to place shield card on left-hand weapon. - if( sd->status.inventory[idx_equip].equip != 0 ) - return 0; // item must be unequipped - - ARR_FIND( 0, sd->inventory_data[idx_equip]->slot, i, sd->status.inventory[idx_equip].card[i] == 0 ); - if( i == sd->inventory_data[idx_equip]->slot ) - return 0; // no free slots + if (sd->state.trading != 0) + return 0; + + if (!pc->can_insert_card(sd, idx_card) || !pc->can_insert_card_into(sd, idx_card, idx_equip)) + return 0; // remember the card id to insert nameid = sd->status.inventory[idx_card].nameid; @@ -4105,6 +4141,10 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) } else {// success + int i; + ARR_FIND( 0, sd->inventory_data[idx_equip]->slot, i, sd->status.inventory[idx_equip].card[i] == 0); + if (i == sd->inventory_data[idx_equip]->slot) + return 0; // no free slots logs->pick_pc(sd, LOG_TYPE_OTHER, -1, &sd->status.inventory[idx_equip],sd->inventory_data[idx_equip]); sd->status.inventory[idx_equip].card[i] = nameid; logs->pick_pc(sd, LOG_TYPE_OTHER, 1, &sd->status.inventory[idx_equip],sd->inventory_data[idx_equip]); @@ -11497,7 +11537,9 @@ void pc_defaults(void) { pc->skill = pc_skill; pc->insert_card = pc_insert_card; - + pc->can_insert_card = pc_can_insert_card; + pc->can_insert_card_into = pc_can_insert_card_into; + pc->steal_item = pc_steal_item; pc->steal_coin = pc_steal_coin; |