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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-18 19:24:27 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-18 19:24:27 +0000 |
commit | 480fd5dec044c10579f0e9b5b24ce92a5b38fc7d (patch) | |
tree | 7255c561a69e2f7055c5b88b352d79df56bbbc38 /src/map/pc.c | |
parent | c024c27068518fef269dc9dbe5c1d01a0b50d963 (diff) | |
download | hercules-480fd5dec044c10579f0e9b5b24ce92a5b38fc7d.tar.gz hercules-480fd5dec044c10579f0e9b5b24ce92a5b38fc7d.tar.bz2 hercules-480fd5dec044c10579f0e9b5b24ce92a5b38fc7d.tar.xz hercules-480fd5dec044c10579f0e9b5b24ce92a5b38fc7d.zip |
* Added bonus3 bAdd/SubEle, which allows you to specify a battle flag as well! Dun dun dun!
- The bonuses are addititive to existing bAdd/SubEles, as that's how it appears to work.
- Updated Asprika to use new bonus3 bSubEle.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14381 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 04027c42d..70a433c0e 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1729,6 +1729,71 @@ int pc_endautobonus(int tid, unsigned int tick, int id, intptr data) return 0; } +int pc_bonus_addele(struct map_session_data* sd, unsigned char ele, short rate, short flag) +{ + int i; + struct weapon_data* wd; + + wd = (sd->state.lr_flag ? &sd->left_weapon : &sd->right_weapon); + + ARR_FIND(0, MAX_PC_BONUS, i, wd->addele2[i].rate == 0); + + if (i == MAX_PC_BONUS) + { + ShowWarning("pc_addele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS); + return 0; + } + + if (!(flag&BF_RANGEMASK)) + flag |= BF_SHORT|BF_LONG; + if (!(flag&BF_WEAPONMASK)) + flag |= BF_WEAPON; + if (!(flag&BF_SKILLMASK)) + { + if (flag&(BF_MAGIC|BF_MISC)) + flag |= BF_SKILL; + if (flag&BF_WEAPON) + flag |= BF_NORMAL|BF_SKILL; + } + + wd->addele2[i].ele = ele; + wd->addele2[i].rate = rate; + wd->addele2[i].flag = flag; + + return 0; +} + +int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, short flag) +{ + int i; + + ARR_FIND(0, MAX_PC_BONUS, i, sd->subele2[i].rate == 0); + + if (i == MAX_PC_BONUS) + { + ShowWarning("pc_subele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS); + return 0; + } + + if (!(flag&BF_RANGEMASK)) + flag |= BF_SHORT|BF_LONG; + if (!(flag&BF_WEAPONMASK)) + flag |= BF_WEAPON; + if (!(flag&BF_SKILLMASK)) + { + if (flag&(BF_MAGIC|BF_MISC)) + flag |= BF_SKILL; + if (flag&BF_WEAPON) + flag |= BF_NORMAL|BF_SKILL; + } + + sd->subele2[i].ele = ele; + sd->subele2[i].rate = rate; + sd->subele2[i].flag = flag; + + return 0; +} + /*========================================== * ? 備品による能力等のボ?ナス設定 *------------------------------------------*/ @@ -2856,6 +2921,24 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) if( sd->state.lr_flag != 2 ) pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, 2); break; + + case SP_ADDELE: + if (type2 > ELE_MAX) { + ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_addele(sd, (unsigned char)type2, type3, val); + break; + + case SP_SUBELE: + if (type2 > ELE_MAX) { + ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_subele(sd, (unsigned char)type2, type3, val); + break; default: ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); |