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authorHaru <haru@dotalux.com>2017-04-24 12:24:22 +0200
committerGitHub <noreply@github.com>2017-04-24 12:24:22 +0200
commitab31b1129b0015559137509e0c3099386f1a69ee (patch)
tree9bb7fbf77d41305b076ce796f66174fc14c04999 /src/map/pc.c
parentdfb5826427955033efd68097d4f7be33c930ed87 (diff)
parenta477c105a6d5e60a55b71d3774e9658dcf96a670 (diff)
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Merge pull request #1704 from Jedzkie/13-AddHealRate
Added AB_HIGHNESSHEAL in skill_add_heal_rate configuration
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c38
1 files changed, 29 insertions, 9 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 2887942db..6da0bf035 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -7612,22 +7612,42 @@ int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id)
return bonus;
}
-int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id) {
+int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id)
+{
int i, bonus = sd->bonus.add_heal_rate;
- if( bonus ) {
- switch( skill_id ) {
- case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break;
- case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break;
- case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break;
- case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break;
- case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break;
+ if (bonus) {
+ switch (skill_id) {
+ case AL_HEAL:
+ if ((battle_config.skill_add_heal_rate & 1) == 0)
+ bonus = 0;
+ break;
+ case PR_SANCTUARY:
+ if ((battle_config.skill_add_heal_rate & 2) == 0)
+ bonus = 0;
+ break;
+ case AM_POTIONPITCHER:
+ if ((battle_config.skill_add_heal_rate & 4) == 0)
+ bonus = 0;
+ break;
+ case CR_SLIMPITCHER:
+ if ((battle_config.skill_add_heal_rate & 8) == 0)
+ bonus = 0;
+ break;
+ case BA_APPLEIDUN:
+ if ((battle_config.skill_add_heal_rate & 16) == 0)
+ bonus = 0;
+ break;
+ case AB_HIGHNESSHEAL:
+ if ((battle_config.skill_add_heal_rate & 32) == 0)
+ bonus = 0;
+ break;
}
}
ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_id);
- if( i < ARRAYLENGTH(sd->skillheal) )
+ if (i < ARRAYLENGTH(sd->skillheal))
bonus += sd->skillheal[i].val;
return bonus;