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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-04 18:04:04 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-04 18:04:04 +0000
commitb0c94b71b90c7ed4d3199e0ad019073c3f75f800 (patch)
treec1bb56b010b1573a812002d0c8c60e5996997512 /src/map/pc.c
parent073d27498e3c63b64e9926c0ada83e3868aadc8f (diff)
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- Updated firepillar so it cannot be placed on top of others.
- Updated the firepillar code so it behaves like the other traps. - Changed the default format for @me and @main to avoid crashes on the newer clients. - Fixed the char-sql server so it returns a valid 'not found' packet when attempting to load a non-existing homunculus. - Fixed jump to use 0,0 for random coordinates rather than -1,-1 - Added missing \n to error reporting in getmonsterinfo - Additional status changes now only get triggered if the attack did damage, not if they get absorbed. - Fixed a logical comparison in unit_free to properly remove pets/homuncs when their intimacy is reduced to 0. - Properly set the opt3 value for Moonlight, Changeundead and Soul Link - Fixed the "no equip" flag of cards not being properly applied when attemting to equip items. - Added a check to avoid invoking pet menu entries when the pet is incuvated. - Fixed the session_data de-association in chrif_auth_delete - Cleaned chrif_auth_ok so that the latest received char info is kept when previous char login data was already in there. - Corrected docs mentioning non-existing flag 'mf_nopvp' git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12293 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 489ff18d9..2a9299658 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -555,12 +555,17 @@ int pc_isequip(struct map_session_data *sd,int n)
return 0;
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
- if(map[sd->bl.m].flag.pvp && item->flag.no_equip&1)
+ if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1)))
return 0;
- if(map_flag_gvg(sd->bl.m) && item->flag.no_equip&2)
+ if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2)))
return 0;
- if(map[sd->bl.m].flag.restricted && item->flag.no_equip&map[sd->bl.m].zone)
- return 0;
+ if(map[sd->bl.m].flag.restricted)
+ {
+ int flag =map[sd->bl.m].zone;
+ if (item->flag.no_equip&flag || !pc_isAllowedCardOn(sd,item->slot,n,flag))
+ return 0;
+ }
+
if (sd->sc.count) {
if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG]