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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-12 07:45:50 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-12 07:45:50 +0000 |
commit | 0d09d414e79a04be1ff1b10253953a6fc06559d3 (patch) | |
tree | 2d368991cba1b2c01d021dabe2f948b74779bc65 /src/map/pc.c | |
parent | bfc59214c01cc9342f26cb0d0aea81e44a097235 (diff) | |
download | hercules-0d09d414e79a04be1ff1b10253953a6fc06559d3.tar.gz hercules-0d09d414e79a04be1ff1b10253953a6fc06559d3.tar.bz2 hercules-0d09d414e79a04be1ff1b10253953a6fc06559d3.tar.xz hercules-0d09d414e79a04be1ff1b10253953a6fc06559d3.zip |
* Fixed itemskill not bypassing Silence, SteelBody, Berserk and the like. (bugreport:3232)
* Fury and Asura no longer disable SP regen on any other classes than Monk/Champion.(bugreport:3200)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13883 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index abb86f95d..a53a3a7fe 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3479,7 +3479,8 @@ int pc_useitem(struct map_session_data *sd,int n) //Since most delay-consume items involve using a "skill-type" target cursor, //perform a skill-use check before going through. [Skotlex] //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. - if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 || !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0) ) ) + //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish] + if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) return 0; sd->itemid = sd->status.inventory[n].nameid; |