summaryrefslogtreecommitdiff
path: root/src/map/pc.c
diff options
context:
space:
mode:
authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-18 08:04:53 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-18 08:04:53 +0000
commite8d7a95f9416c67242db5e06fd1743c8f28b3b08 (patch)
treea31a379d1f2e3af7eede623407b4cc0a25b43383 /src/map/pc.c
parent5f6a6a2557a90573a504b541a3234f0dc566bf6a (diff)
downloadhercules-e8d7a95f9416c67242db5e06fd1743c8f28b3b08.tar.gz
hercules-e8d7a95f9416c67242db5e06fd1743c8f28b3b08.tar.bz2
hercules-e8d7a95f9416c67242db5e06fd1743c8f28b3b08.tar.xz
hercules-e8d7a95f9416c67242db5e06fd1743c8f28b3b08.zip
Some code cleaning...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11505 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 99cde53d5..d259bc6e0 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2761,16 +2761,10 @@ int pc_getzeny(struct map_session_data *sd,int zeny)
int pc_search_inventory(struct map_session_data *sd,int item_id)
{
int i;
-
nullpo_retr(-1, sd);
- for(i=0;i<MAX_INVENTORY;i++) {
- if(sd->status.inventory[i].nameid == item_id &&
- (sd->status.inventory[i].amount > 0 || item_id == 0))
- return i;
- }
-
- return -1;
+ ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && (sd->status.inventory[i].amount > 0 || item_id == 0) );
+ return ( i < MAX_INVENTORY ) ? i : -1;
}
/*==========================================
@@ -3660,7 +3654,7 @@ int pc_checkallowskill(struct map_session_data *sd)
if(!sd->sc.count)
return 0;
- for (i = 0; i < sizeof(scw_list)/sizeof(scw_list[0]); i++)
+ for (i = 0; i < ARRAYLENGTH(scw_list); i++)
{ // Skills requiring specific weapon types
if(sd->sc.data[scw_list[i]].timer!=-1 &&
!pc_check_weapontype(sd,skill_get_weapontype(StatusSkillChangeTable[scw_list[i]])))
@@ -3672,7 +3666,7 @@ int pc_checkallowskill(struct map_session_data *sd)
status_change_end(&sd->bl,SC_SPURT,-1);
if(sd->status.shield <= 0) { // Skills requiring a shield
- for (i = 0; i < sizeof(scs_list)/sizeof(scs_list[0]); i++)
+ for (i = 0; i < ARRAYLENGTH(scs_list); i++)
if(sd->sc.data[scs_list[i]].timer!=-1)
status_change_end(&sd->bl,scs_list[i],-1);
}