summaryrefslogtreecommitdiff
path: root/src/map/pc.c
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-06 21:10:45 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-06 21:10:45 +0000
commit18b9549a0a8cfb0614c655d11f87f2acc7c8cc52 (patch)
tree937db1ac7ede04a8b43ce6324508ac75d3d6029c /src/map/pc.c
parent1c0bab41587fced03042d70a91945f5917f3a29e (diff)
downloadhercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.tar.gz
hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.tar.bz2
hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.tar.xz
hercules-18b9549a0a8cfb0614c655d11f87f2acc7c8cc52.zip
- Corrected Ground Drift. Splash range of 3x3, stackable and placeable underneath others, cast time is 2 secs. It's considered ranged, and it's damage increase is defense ignoring, always neutral damage.
- Added Bull's Eye 0.5 sec cast time - Corrected Bull's Eye implementation, it should deal normal damage against non brute/demi-human targets. - GS_DUST is now considered a short-range attack - Implemented Desperado's hit rate based on distance to caster as it's believed to behave. - Suiton's Speed/Agi penalty will affect everyone when used in versus maps. - GS_TRACKING's range is no longer affected by Snake Eye. - Cleaned up some skill_trap_splash - GS_FLING's defense reduction is now 5*lv% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9158 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
0 files changed, 0 insertions, 0 deletions