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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-08 16:56:53 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-08 16:56:53 +0000
commita9c2d623a66f27674ea539963a8738138ca7f6aa (patch)
tree50739b9bd7045cc5618702a486b8eda834f1b2e5 /src/map/party.c
parent1847024eda6075c5637cef48bc14eb3e4958bd34 (diff)
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- Cleaned up and reorganized status_change_start. Now it also receives the success % rate (0->100)
- Added local function status_get_sc_tick which takes care of reducing the effect duration as need is be. - Modified status_get_sc_def to handle defense against all related statuses, now returns defense on a scale where 10000 is 100%. - Added time2 to pangvoice, it is the player effect's duration while time1 is for the mon's effect. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5227 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/party.c')
-rw-r--r--src/map/party.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/party.c b/src/map/party.c
index ded5626f0..d5c6b800b 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -567,7 +567,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in
&& sd->bl.m == p_sd->bl.m
&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
int rate = 50 +50*skilllv; //+100/150/200% success rate
- status_change_start(&p_sd->bl,SC_SKILLRATE_UP,MO_TRIPLEATTACK,rate,0,0,skill_get_time(SG_FRIEND, 1),0);
+ status_change_start(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,rate,0,0,skill_get_time(SG_FRIEND, 1),0);
}
break;
case MO_TRIPLEATTACK: //Increase Counter rate of Star Gladiators
@@ -575,7 +575,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in
&& sd->bl.m == p_sd->bl.m
&& pc_checkskill(p_sd,TK_COUNTER)) {
int rate = 50 +50*pc_checkskill(p_sd,TK_COUNTER); //+100/150/200% success rate
- status_change_start(&p_sd->bl,SC_SKILLRATE_UP,TK_COUNTER,rate,0,0,skill_get_time(SG_FRIEND, 1),0);
+ status_change_start(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,rate,0,0,skill_get_time(SG_FRIEND, 1),0);
}
break;
case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice