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author | shennetsind <ind@henn.et> | 2014-03-14 14:32:07 -0300 |
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committer | shennetsind <ind@henn.et> | 2014-03-14 14:32:07 -0300 |
commit | 95892027052d6123805a16e12dbd12ec44d3b85d (patch) | |
tree | 30c50151d6273f26feeb6153a66e4bb783b4ffc2 /src/map/packets_struct.h | |
parent | 1007d606645c16d5246761976b7648809edb8b1d (diff) | |
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Follow up 1007d606645c16d5246761976b7648809edb8b1d
A bonus. Fixed unitwalk's non-x/y possibility, NPCs can now be set to chase players around for as long as they keep walking, which opens a number of possibilities e.g. help npc y get thru z.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/packets_struct.h')
0 files changed, 0 insertions, 0 deletions