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authorshennetsind <ind@henn.et>2013-11-13 21:26:21 -0200
committershennetsind <ind@henn.et>2013-11-13 21:26:21 -0200
commit8fda38dcdabbb9d252b0e11fb07b2ad37f9e659f (patch)
tree4b08262c9ef18f9a2dd39d56ae2509320ab26e8c /src/map/npc.h
parentb4d197c667353f417069c406b85a696e3e2e5b6c (diff)
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HPM Custom Data Struct Makeover!
- Modified how the core handles it, making it easier to add new points. - Modified how plugins call it, calls were made shorter, e.g. 'HPMi->getFromSession(session[fd],HPMi->pid,0)' => 'getFromSession(session[fd],0)' -- check src/common/HPMi.h #defines for all the options - Added support for npc_data (getFromNPCD and so on) as requested in http://hercules.ws/board/topic/2923-hpm-custom-struct-npcs/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/npc.h')
-rw-r--r--src/map/npc.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/npc.h b/src/map/npc.h
index 10f3406b4..33be957fb 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -5,6 +5,8 @@
#ifndef _NPC_H_
#define _NPC_H_
+#include "../common/HPM.h" //struct HPluginData
+
#include "map.h" // struct block_list
#include "status.h" // struct status_change
#include "unit.h" // struct unit_data
@@ -74,10 +76,12 @@ struct npc_data {
char killer_name[NAME_LENGTH];
} tomb;
} u;
+ /* HPData Support for npc_data */
+ struct HPluginData **hdata;
+ unsigned int hdatac;
};
-
#define START_NPC_NUM 110000000
enum actor_classes {