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author | Smokexyz <sagunkho@hotmail.com> | 2017-03-02 19:24:48 +0800 |
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committer | Smokexyz <sagunkho@hotmail.com> | 2017-04-04 13:38:16 +0800 |
commit | 974222a8d3f189083205bf5d330de04a43226ad3 (patch) | |
tree | b78280b9dad90616196ee37c3992c3e46962b906 /src/map/npc.c | |
parent | 20145c61053479b9acd8ed50c75a80c2a861e349 (diff) | |
download | hercules-974222a8d3f189083205bf5d330de04a43226ad3.tar.gz hercules-974222a8d3f189083205bf5d330de04a43226ad3.tar.bz2 hercules-974222a8d3f189083205bf5d330de04a43226ad3.tar.xz hercules-974222a8d3f189083205bf5d330de04a43226ad3.zip |
Implementation of Item Options System.
Allows the infusing of equipments with bonus item options.
This feature is constrained to clients of packet versions greater than or equal to `20150226`.
Item Options and their effects are defined server-side in `db/item_options.conf` and client side in `data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub`
The ID of the option must tally with the correct index of the description provided in the client side lua file to avoid bugs.
IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants.
An additional flag `disable_options` has been added to sql, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to item_db.conf files.
Script commands documentation is also included.
SQL file updates are included.
Credits: [Smokexyz](https://github.com/Smokexyz)
Style and Script Fixes by [Asheraf](https://github.com/Asheraf)
Initial design Idea by [secretdataz](https://github.com/secretdataz)
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index a824d4216..2876ea595 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2089,6 +2089,8 @@ int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, st { char npc_ev[EVENT_NAME_LENGTH]; char card_slot[NAME_LENGTH]; + char opt_index_str[NAME_LENGTH]; + char opt_value_str[NAME_LENGTH]; int i, j; int key_nameid = 0; int key_amount = 0; @@ -2096,6 +2098,8 @@ int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, st int key_attribute = 0; int key_identify = 0; int key_card[MAX_SLOTS]; + int key_opt_idx[MAX_ITEM_OPTIONS]; + int key_opt_value[MAX_ITEM_OPTIONS]; nullpo_ret(sd); nullpo_ret(item_list); @@ -2140,6 +2144,17 @@ int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, st script->setarray_pc(sd, card_slot, i, (void*)card, &key_card[j]); } + for (j = 0; j < MAX_ITEM_OPTIONS; j++) { + intptr_t opt_idx = item->option[j].index; + intptr_t opt_value = item->option[j].value; + + snprintf(opt_index_str, sizeof(opt_index_str), "@slot_opt_idx%d", j + 1); + script->setarray_pc(sd, opt_index_str, i, (void*)opt_idx, &key_opt_idx[j]); + + snprintf(opt_value_str, sizeof(opt_value_str), "@slot_opt_val%d", j + 1); + script->setarray_pc(sd, opt_value_str, i, (void*)opt_value, &key_opt_value[j]); + } + } // invoke event |