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authorglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-10-29 06:33:43 +0000
committerglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-10-29 06:33:43 +0000
commit07ff4adffb312e138502a83316dff13287a8d153 (patch)
tree4e4a9d6f582d20ea6ba1490fc31b2085453b9e1f /src/map/npc.c
parent08080a5fc10eb6a9fdc2f1285ba32fda57684d29 (diff)
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-Add some src basic documentation.
-Change some remaining -1 for status ending timer. -Move some hardcoded msg in msg_athena -Small optimisation on battle_attr_fix git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16835 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c91
1 files changed, 66 insertions, 25 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 8ecb7da86..fc8bfe2aa 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -138,9 +138,7 @@ int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
}
/*==========================================
- * NPCの無効化/有効化
- * npc_enable
- * npc_enable_sub 有効時にOnTouchイベントを実行
+ * sub fonction of npc_enable, Run OnTouch event when enabled
*------------------------------------------*/
int npc_enable_sub(struct block_list *bl, va_list ap)
{
@@ -167,6 +165,9 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
return 0;
}
+/*==========================================
+ * Disable / Enable NPC
+ *------------------------------------------*/
int npc_enable(const char* name, int flag)
{
struct npc_data* nd = npc_name2id(name);
@@ -197,15 +198,15 @@ int npc_enable(const char* name, int flag)
clif_spawn(&nd->bl);
} else
clif_changeoption(&nd->bl);
-
- if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) )
+
+ if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
return 0;
}
/*==========================================
- * NPCを名前で探す
+ * NPC lookup (get npc_data trough npcname)
*------------------------------------------*/
struct npc_data* npc_name2id(const char* name)
{
@@ -240,8 +241,9 @@ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t dat
return 0;
}
#endif
+
/*==========================================
- * イベントキューのイベント処理
+ * Dequeue event and add timer for execution (100ms)
*------------------------------------------*/
int npc_event_dequeue(struct map_session_data* sd)
{
@@ -299,7 +301,8 @@ static int npc_event_export(struct npc_data *nd, int i)
int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance]
/**
- * 全てのNPCのOn*イベント実行
+ * Exec name (NPC events) on player or global
+ * Do on all NPC when called with foreach
* @see DBApply
*/
int npc_event_doall_sub(DBKey key, DBData *data, va_list ap)
@@ -363,11 +366,13 @@ int npc_event_do(const char* name)
return c;
}
+
// runs the specified event (global only)
int npc_event_doall(const char* name)
{
return npc_event_doall_id(name, 0);
}
+
// runs the specified event, with a RID attached (global only)
int npc_event_doall_id(const char* name, int rid)
{
@@ -388,7 +393,8 @@ bool npc_event_isspecial(const char* eventname)
/*==========================================
- * 時計イベント実行
+ * Clock event execution
+ * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
*------------------------------------------*/
int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data)
{
@@ -435,7 +441,7 @@ int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data)
}
/*==========================================
- * OnInitイベント実行(&時計イベント開始)
+ * OnInit Event execution (the start of the event and watch)
*------------------------------------------*/
void npc_event_do_oninit(void)
{
@@ -445,7 +451,7 @@ void npc_event_do_oninit(void)
}
/*==========================================
- * タイマーイベント用ラベルの取り込み
+ * Incorporation of the label for the timer event
* called from npc_parse_script
*------------------------------------------*/
int npc_timerevent_export(struct npc_data *nd, int i)
@@ -454,7 +460,7 @@ int npc_timerevent_export(struct npc_data *nd, int i)
char *lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
- // タイマーイベント
+ // Timer event
struct npc_timerevent_list *te = nd->u.scr.timer_event;
int j, k = nd->u.scr.timeramount;
if (te == NULL)
@@ -783,7 +789,7 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char
}
/*==========================================
- * イベント型のNPC処理
+ * NPC processing event type
*------------------------------------------*/
int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
{
@@ -813,6 +819,9 @@ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
return npc_event_sub(sd,ev,eventname);
}
+/*==========================================
+ * Sub chk then execute area event type
+ *------------------------------------------*/
int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
@@ -835,6 +844,10 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
return 1;
}
+/*==========================================
+ * Chk if sd is still touching his assigned npc.
+ * if not then it unsets it and searches for another player in range
+ *------------------------------------------*/
int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
{
struct npc_data *nd = map_id2nd(sd->touching_id);
@@ -861,7 +874,7 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
}
/*==========================================
- * 接触型のNPC処理
+ * Exec OnTouch for player if in range of area event
*------------------------------------------*/
int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
{
@@ -1048,6 +1061,12 @@ int npc_check_areanpc(int flag, int m, int x, int y, int range)
return (map[m].npc[i]->bl.id);
}
+/*==========================================
+ * Chk if player not too far to acces the npc
+ * return
+ * npc_data : succes
+ * NULL : fail
+ *------------------------------------------*/
struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl)
{
struct npc_data *nd;
@@ -1072,7 +1091,7 @@ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* b
}
/*==========================================
- * NPCのオープンチャット発言
+ * Make NPC talk in global chat (like npctalk)
*------------------------------------------*/
int npc_globalmessage(const char* name, const char* mes)
{
@@ -1114,7 +1133,8 @@ void run_tomb(struct map_session_data* sd, struct npc_data* nd)
}
/*==========================================
- * クリック時のNPC処理
+ * NPC 1st call when clicking on npc
+ * Do specific action for npc type (openshop, run scripts...)
*------------------------------------------*/
int npc_click(struct map_session_data* sd, struct npc_data* nd)
{
@@ -1194,7 +1214,7 @@ int npc_scriptcont(struct map_session_data* sd, int id)
}
/*==========================================
- *
+ * Chk if valid call then open buy or selling list
*------------------------------------------*/
int npc_buysellsel(struct map_session_data* sd, int id, int type)
{
@@ -1211,7 +1231,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
sd->npc_id=0;
return 1;
}
- if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
+ if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
return 1;
if( nd->class_ < 0 && !sd->state.callshop )
{// not called through a script and is not a visible NPC so an invalid call
@@ -1310,6 +1330,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
return 0;
}
+
//npc_buylist for script-controlled shops.
static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
{
@@ -1335,6 +1356,7 @@ static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* i
return 0;
}
+
/*==========================================
* Cash Shop Buy
*------------------------------------------*/
@@ -1693,6 +1715,8 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
return 0;
}
+//Atempt to remove an npc from a map
+//This doesn't remove it from map_db
int npc_remove_map(struct npc_data* nd)
{
int m,i;
@@ -1729,6 +1753,8 @@ static int npc_unload_ev(DBKey key, DBData *data, va_list ap)
return 0;
}
+//Chk if npc match src_id then unload
+//Sub fonction used to found duplicate
static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
{
int src_id;
@@ -1745,6 +1771,8 @@ void npc_unload_duplicates(struct npc_data* nd)
map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
}
+//Remove an npc from map and db
+//single is to free name (for duplicate one I suppose)
int npc_unload(struct npc_data* nd, bool single) {
nullpo_ret(nd);
@@ -1957,7 +1985,7 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta
ShowWarning("npc_parsename: Duplicate unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y);
- ShowDebug("other npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y);
+ ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y);
safestrncpy(nd->exname, newname, sizeof(nd->exname));
}
@@ -1987,6 +2015,7 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta
}
}
+//Add then display an npc warp on map
struct npc_data* npc_add_warp(short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y)
{
int i;
@@ -2208,7 +2237,8 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
}
/**
- * NPCのラベルデータコンバート
+ * NPC縺ョ繝ゥ繝吶Ν繝繝シ繧ソ繧ウ繝ウ繝舌シ繝
+ * Not sure, seem to add label in a chainlink
* @see DBApply
*/
int npc_convertlabel_db(DBKey key, DBData *data, va_list ap)
@@ -2671,6 +2701,7 @@ int npc_duplicate4instance(struct npc_data *snd, int m) {
return 0;
}
+//Set mapcell CELL_NPC to trigger event later
void npc_setcells(struct npc_data* nd)
{
int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
@@ -2690,7 +2721,7 @@ void npc_setcells(struct npc_data* nd)
return; // Other types doesn't have touch area
}
- if (m < 0 || xs < 0 || ys < 0)
+ if (m < 0 || xs < 0 || ys < 0) //invalid range or map
return;
for (i = y-ys; i <= y+ys; i++) {
@@ -3052,7 +3083,9 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
}
/*==========================================
- * マップフラグ行の解析
+ * Set or disable mapflag on map
+ * eg : bat_c01 mapflag battleground 2
+ * also chking if mapflag conflict with another
*------------------------------------------*/
static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
@@ -3317,6 +3350,8 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
return strchr(start,'\n');// continue
}
+//Read file and create npc/func/mapflag/monster.. accordly
+//@runOnInit should we exec OnInit when it's done ?
void npc_parsesrcfile(const char* filepath, bool runOnInit)
{
int m, lines = 0;
@@ -3538,10 +3573,10 @@ void npc_read_event_script(void)
ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
}
}
+
void npc_clear_pathlist(void) {
struct npc_path_data *npd = NULL;
- DBIterator *path_list = db_iterator(npc_path_db);
-
+ DBIterator *path_list = db_iterator(npc_path_db);
/* free all npc_path_data filepaths */
for( npd = dbi_first(path_list); dbi_exists(path_list); npd = dbi_next(path_list) ) {
@@ -3551,6 +3586,8 @@ void npc_clear_pathlist(void) {
dbi_destroy(path_list);
}
+
+//Clear then reload npcs files
int npc_reload(void) {
struct npc_src_list *nsl;
int m, i;
@@ -3646,6 +3683,8 @@ int npc_reload(void) {
}
return 0;
}
+
+//Unload all npc in the given file
bool npc_unloadfile( const char* path ) {
DBIterator * iter = db_iterator(npcname_db);
struct npc_data* nd = NULL;
@@ -3666,12 +3705,14 @@ bool npc_unloadfile( const char* path ) {
return found;
}
+
void do_clear_npc(void) {
db_clear(npcname_db);
db_clear(ev_db);
}
+
/*==========================================
- * 終了
+ * Destructor
*------------------------------------------*/
int do_final_npc(void) {
npc_clear_pathlist();