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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-28 22:25:58 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-28 22:25:58 +0000
commitf3edaa82a300e9d397337b8f815c7903c239497b (patch)
treeefbdc7106203ac69f5fd6e02ef8c0fb39010c582 /src/map/npc.c
parent4099749d598460b1614d1e94dfd6e951a9649955 (diff)
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- Added cash shop support. (i need to add documentation, working on it).
- An charcommand is still required to add/remove points. - Scripts command only requires to work on #CASHPOINTS and #KAFRAPOINTS. - I called it "Kafra Points" just because it's how comes in the translation. I allready know this changes between Oficial servers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12264 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c109
1 files changed, 100 insertions, 9 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index b7b62898f..37b8d99b8 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -932,6 +932,9 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd)
case SHOP:
clif_npcbuysell(sd,nd->bl.id);
break;
+ case CASHSHOP:
+ clif_cashshop_show(sd,nd);
+ break;
case SCRIPT:
run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
break;
@@ -1012,6 +1015,77 @@ static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* i
npc_event(sd, npc_ev, 0);
return 0;
}
+/*==========================================
+ * Cash Shop Buy
+ *------------------------------------------*/
+int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points)
+{
+ struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
+ struct item_data *item;
+ int i, prize, w;
+
+ if( !nd || nd->subtype != CASHSHOP )
+ return 1;
+
+ if( sd->state.trading )
+ return 4;
+
+ if( (item = itemdb_search(nameid)) == NULL )
+ return 5; // Invalid Item
+
+ ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid);
+ if( i == nd->u.shop.count )
+ return 5;
+ if( nd->u.shop.shop_item[i].value <= 0 )
+ return 5;
+
+ if(!itemdb_isstackable(nameid) && amount > 1)
+ {
+ ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
+ sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
+ amount = 1;
+ }
+
+ switch( pc_checkadditem(sd, nameid, amount) )
+ {
+ case ADDITEM_NEW:
+ if( pc_inventoryblank(sd) == 0 )
+ return 3;
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return 3;
+ }
+
+ w = item->weight * amount;
+ if( w + sd->weight > sd->max_weight )
+ return 3;
+
+ prize = nd->u.shop.shop_item[i].value * amount;
+ if( points > prize )
+ points = prize;
+
+ if( sd->cashPoints < prize - points )
+ return 6;
+ if( sd->kafraPoints < points )
+ return 6;
+
+ pc_paycash(sd, prize, points);
+
+ if( !pet_create_egg(sd, nameid) )
+ {
+ struct item item_tmp;
+ memset(&item_tmp, 0, sizeof(struct item));
+ item_tmp.nameid = nameid;
+ item_tmp.identify = 1;
+
+ pc_additem(sd,&item_tmp, amount);
+ }
+
+ if(log_config.enable_logs&0x20)
+ log_pick_pc(sd, "S", nameid, amount, NULL);
+
+ return 0;
+}
/*==========================================
*
@@ -1266,7 +1340,7 @@ int npc_unload(struct npc_data* nd)
npc_chat_finalize(nd); // deallocate npc PCRE data structures
#endif
- if( nd->subtype == SHOP )
+ if( nd->subtype == SHOP || nd->subtype == CASHSHOP )
aFree(nd->u.shop.shop_item);
else
if( nd->subtype == SCRIPT )
@@ -1547,7 +1621,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
return strchr(start,'\n');// continue
}
-/// Parses a shop npc.
+/// Parses a shop/cashshop npc.
static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
//TODO: could be rewritten to NOT need this temp array [ultramage]
@@ -1557,12 +1631,17 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
int x, y, dir, m, i;
struct npc_data *nd;
+ enum npc_subtype type = SHOP;
+ if( !strcasecmp(w2,"cashshop") )
+ type = CASHSHOP;
+
if( strcmp(w1,"-") == 0 )
{// 'floating' shop?
- x = 0; y = 0; dir = 0; m = -1;
+ x = y = dir = 0;
+ m = -1;
}
else
- {// w1=<map name>,<x>,<y>,<facing>
+ {
char mapname[32];
if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4
|| strchr(w4, ',') == NULL )
@@ -1570,6 +1649,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
+
m = map_mapname2mapid(mapname);
}
@@ -1583,14 +1663,25 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
break;
}
- id = itemdb_search(nameid);
+
+ if( (id = itemdb_search(nameid)) == NULL )
+ {
+ ShowError("npc_parse_shop: Invalid sell item in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ break;
+ }
+
if( value < 0 )
- value = id->value_buy;
- if( value*0.75 < id->value_sell*1.24 )
+ {
+ if( type == SHOP ) value = id->value_buy;
+ else value = 0; // Cashshop don't have a "buy prize" in the item_db
+ }
+
+ if( type == SHOP && value*0.75 < id->value_sell*1.24 )
{// Expoit possible: you can buy and sell back with profit
ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n",
id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer));
}
+
//for logs filters, atcommands and iteminfo script command
if( id->maxchance <= 0 )
id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop
@@ -1620,7 +1711,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
++npc_shop;
nd->bl.type = BL_NPC;
- nd->subtype = SHOP;
+ nd->subtype = type;
if( m >= 0 )
{// normal shop npc
map_addnpc(m,nd);
@@ -2605,7 +2696,7 @@ void npc_parsesrcfile(const char* filepath)
{
p = npc_parse_warp(w1,w2,w3,w4, p, buffer, filepath);
}
- else if( strcasecmp(w2,"shop") == 0 && count > 3 )
+ else if( (!strcasecmp(w2,"shop") || !strcasecmp(w2,"cashshop")) && count > 3 )
{
p = npc_parse_shop(w1,w2,w3,w4, p, buffer, filepath);
}