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authorHaru <haru@dotalux.com>2014-05-13 18:17:52 +0200
committerHaru <haru@dotalux.com>2014-05-13 18:17:52 +0200
commit5d67f33135a5305665f78307e03fa9aee7aa544b (patch)
tree831248cdf9994ccb9e44751d0d68220631c6d4dd /src/map/npc.c
parentc03094034f5338016221775bce4b39a0e9b75ee6 (diff)
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Removed trailing whitespace (sources)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index cf509e11f..0817313e2 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1154,10 +1154,10 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd)
// This usually happens when the player clicked on a NPC that has the view id
// of a mob, to activate this kind of npc it's needed to be in a 2,2 range
- // from it. If the OnTouch area of a npc, coincides with the 2,2 range of
+ // from it. If the OnTouch area of a npc, coincides with the 2,2 range of
// another it's expected that the OnTouch event be put first in stack, because
// unit_walktoxy_timer is executed before any other function in this case.
- // So it's best practice to put an 'end;' before OnTouch events in npcs that
+ // So it's best practice to put an 'end;' before OnTouch events in npcs that
// have view ids of mobs to avoid this "issue" [Panikon]
if (sd->npc_id != 0) {
// The player clicked a npc after entering an OnTouch area