diff options
author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-20 20:56:55 +0000 |
---|---|---|
committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-20 20:56:55 +0000 |
commit | b720934d03f18b4858029a38faf142cf656774cc (patch) | |
tree | 0ef63a2572ba329984a0d040e1d699ad0f04361e /src/map/npc.c | |
parent | 270ea9d6ada343b9d05e4c5d6d2616759efb02f9 (diff) | |
download | hercules-b720934d03f18b4858029a38faf142cf656774cc.tar.gz hercules-b720934d03f18b4858029a38faf142cf656774cc.tar.bz2 hercules-b720934d03f18b4858029a38faf142cf656774cc.tar.xz hercules-b720934d03f18b4858029a38faf142cf656774cc.zip |
- Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against elements and it's can be used with Resist Potions.
- SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO.
- If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value.
* Barricades:
- Fixed a bug when @reloadscript. Barricades should be destroyed too.
- Unbreakable barricades are only wall type (not shootable) According to Doddler info.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 58cfac285..09f101983 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1679,11 +1679,10 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const } if( type == SHOP && value*0.75 < id->value_sell*1.24 ) - {// Expoit possible: you can buy and sell back with profit + {// Exploit possible: you can buy and sell back with profit ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n", id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer)); } - //for logs filters, atcommands and iteminfo script command if( id->maxchance <= 0 ) id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop @@ -2845,6 +2844,7 @@ int npc_reload(void) // clear npc-related data structures ev_db->clear(ev_db,NULL); npcname_db->clear(npcname_db,NULL); + mod_barricade_clearall(); // Clear Barricades npc_warp = npc_shop = npc_script = 0; npc_mob = npc_cache_mob = npc_delay_mob = 0; |