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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
commitaf99be9bd11d716e0b8ef8eab4a36c9b9925e4c8 (patch)
tree45c74210524f6069f3cb6750744cb59af5031c30 /src/map/mob.h
parent8dedf18e168afd90230af1997edb593431b36e03 (diff)
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Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663)
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata() * mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload * the clif_buylist() function once again hides invalid npc shop items * it is no longer possible to purchase nonexistent items from a npc shop * npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 44fae102e..f01b4fff1 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -83,11 +83,6 @@ struct mob_db {
struct spawn_info spawn[10];
};
-typedef struct mob_db s_mob_db;
-extern struct mob_db *mob_db_data[MAX_MOB_DB+1];
-struct mob_db *mob_db(int index);
-extern struct mob_db *mob_dummy;
-
struct mob_data {
struct block_list bl;
struct unit_data ud;