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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-16 19:30:28 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-16 19:30:28 +0000
commit6196f0e6d34dba214a1598d7df7ab2f07b860a07 (patch)
treedb3fff0e89fab29becb961f39b968751a78cd6a2 /src/map/mob.h
parent8d048f50359a01b56e1224ff8664f0a22ee8821d (diff)
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- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
- Guardian spawning will now fail if you attempt to spawn a guardian that already exists on the same position. - Collapsed clif_party_main_info and clif_party_join_info into a single function: clif_party_member_info - Collapsed config settings "sg_miracle_skill_min_duration" and "sg_miracle_skill_max_duration" into "sg_miracle_skill_duration", which defaults to an hour. - Miracle of the Sun, Moon and Stars can now retrigger to lenghten it's effect, and it is cancelled on warp/map-change. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9871 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 0828629bd..f13cce8da 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -157,8 +157,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
int x0,int y0,int x1,int y1,
const char *mobname,int class_,int amount,const char *event);
-int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
- int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
+int mob_spawn_guardian(char *mapname,short x,short y,const char *mobname,int class_,const char *event,int guardian); // Spawning Guardians [Valaris]
int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
int mob_randomwalk(struct mob_data *md,int tick);