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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-24 17:06:58 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-24 17:06:58 +0000 |
commit | 40fc1ff930002e0ca7301e0f2d575a40f784fb10 (patch) | |
tree | 4c4eb599f9e55d57548db8d496bf27e5ea538f6b /src/map/mob.h | |
parent | a4b7e6cc4657bb705f187f536d68ef876cc5a441 (diff) | |
download | hercules-40fc1ff930002e0ca7301e0f2d575a40f784fb10.tar.gz hercules-40fc1ff930002e0ca7301e0f2d575a40f784fb10.tar.bz2 hercules-40fc1ff930002e0ca7301e0f2d575a40f784fb10.tar.xz hercules-40fc1ff930002e0ca7301e0f2d575a40f784fb10.zip |
- Changed Greed Scroll's type to 11 (all itemskill items should use this)
- Ignore %MDef bonuses now only reduce target's base MDEF, not MDEF2.
- Updated the 'skills that cause no damage are blocked now if the skill element is blocked by the target' to only apply if the skill has a status change associated (fixes Resurrection/Heal being blocked).
- Reverted the opt_flag2 change in status_change_start (clif_changeoption2) since it never served its purpose.
- Added a warning to prevent loading mobs with IDs that belong to the clone range.
- Changed MAX_MOB_DB to 3000, updated the definitions of the clone range defines so they are updated automatically with the change of MAX_MOB_DB.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11287 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/mob.h b/src/map/mob.h index ec4d58432..a3b589964 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -13,7 +13,8 @@ // Change this to increase the table size in your mob_db to accomodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. -#define MAX_MOB_DB 10000 +// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 +#define MAX_MOB_DB 3000 //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. #define MAX_MOB_DROP 10 @@ -28,8 +29,8 @@ #define MOB_SLAVEDISTANCE 2 // These define the range of available IDs for clones. [Valaris] -#define MOB_CLONE_START 9001 -#define MOB_CLONE_END 10000 +#define MOB_CLONE_START (MAX_MOB_DB-999) +#define MOB_CLONE_END MAX_MOB_DB // Scripted Mob AI Constants #define CALLBACK_NPCCLICK 0x100 |