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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-17 20:15:36 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-17 20:15:36 +0000
commit0594ed80d95621d3e6af7d150e7c56fc2b0bc6ca (patch)
tree488f022ac5a1bbdfd40f4755b3ed676b22b60962 /src/map/mob.h
parent064924d37b34eb38c5b602f6f816c2abd1b995b1 (diff)
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- Finally got some time to clean up and fix monster_ai&0x40 (chase through warps). It works correctly now regardless of the number of players on the source/destination maps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11233 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 93fe8225e..25a314d75 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -163,7 +163,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
int mob_randomwalk(struct mob_data *md,unsigned int tick);
-
+int mob_warpchase(struct mob_data *md, struct block_list *target);
int mob_target(struct mob_data *md,struct block_list *bl,int dist);
int mob_unlocktarget(struct mob_data *md,int tick);
struct mob_data* mob_spawn_dataset(struct spawn_data *data);