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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-28 13:20:00 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-28 13:20:00 +0000 |
commit | b746ecdef2ed9b57db672f43842f2434da4c79f8 (patch) | |
tree | d806065951ebba476cf5bb45bbf4380f29db6598 /src/map/mob.h | |
parent | 3071aad50f5cab693678372c5d7c2285800bb5d9 (diff) | |
download | hercules-b746ecdef2ed9b57db672f43842f2434da4c79f8.tar.gz hercules-b746ecdef2ed9b57db672f43842f2434da4c79f8.tar.bz2 hercules-b746ecdef2ed9b57db672f43842f2434da4c79f8.tar.xz hercules-b746ecdef2ed9b57db672f43842f2434da4c79f8.zip |
Updated some skills to its RE behavior(AL_ANGELUS, RG_BACKSTAP, WZ_GRAVITATION, NJ_RAIGEKISAI).(bugreport:6342, bugreport:6336, bugreport:6339, bugreport:6331)
Added some Kagerou/Oboro skills. Special mega thanks to Judas :)
(KO_HUUMARANKA,KO_MEIKYOUSISUI,KO_ZANZOU,KO_KYOUGAKU,KO_JYUSATSU,KO_KAHU_ENTEN,KO_HYOUHU_HUBUKI,KO_KAZEHU_SEIRAN,KO_DOHU_KOUKAI)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16520 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/mob.h b/src/map/mob.h index 4a77a3abb..adbf65d5c 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -36,7 +36,7 @@ #define MOB_CLONE_END MAX_MOB_DB //Used to determine default enemy type of mobs (for use in eachinrange calls) -#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER) +#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) //Externals for the status effects. [Epoque] extern const int mob_manuk[8]; @@ -121,11 +121,12 @@ struct mob_data { char name[NAME_LENGTH]; struct { unsigned int size : 2; //Small/Big monsters. - unsigned int ai : 2; //Special ai for summoned monsters. + unsigned int ai : 3; //Special ai for summoned monsters. //0: Normal mob. //1: Standard summon, attacks mobs. //2: Alchemist Marine Sphere //3: Alchemist Summon Flora + //4: Summon Zanzou unsigned int clone : 1;/* is clone? 1:0 */ } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. struct { |